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starlordtitus

The Top 6 Most Powerful Characters In Street Fighter Canon

By: starlordtitus Jan 29, 2013 | 6 Comments

The most powerful Street Fighter characters made appearances throughout many games. Coming down to the Top 6 was down right close. But behold, the most prestige fighters in all of Street Fighter.

6. Ryu

12 sfxtekken20.jpg

Ryu is perhaps the most famous character in the Street Fighter series. His humble beginnings to his uprising in ability to topple the giant champions of the world made him the fighter we all wished to be. The hero of Street Fighter and overall legend, he is known for usually snatching victory from the jaws of defeat.

 

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Community Blog

derkasan

25 WTF Fight Sticks

By: derkasan Oct 15, 2012 | 3 Comments

We've all seen pictures of awesome fight sticks; now it's time to see some of the worst.

The Internet is home to some of the most awesome fightstick mods out there. However, there are a number of downright goofy sticks out there as well. Some are official, some are homemade, but all of these monstrosities are bound to make to make you say "WTF?!"

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Today Yoshi P posted some serious notes on what to expect from the 2.1 patch for all of you Warrior players out there.

I play level 50 Relic +1 Warrior. Currently in Coil. Haven't beaten anything in there yet, but I've been in twice so give me a break. Looks like in a couple of weeks it's just going to be even easier for me to play Coil. Especially when I'll have a move that won't allow my HP to drop below 1. lol PWN!

From Yoshi P:

Marauder Changes

  • Brutal Swing
    - Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
  • Overpower
    - Enmity generated by this skill has been increased.
  • Storm's Eye
    - TP cost will be reduced from 70 to 60.
  • Storm's Path
    - TP cost will be reduced from 90 to 60.
    - This skill will also reduce damage dealt by enemies for a period of time.
  • Holmgang
    - Range will be increased from 3 yalms to 6, to make the skill more effective.
    - This skill will now pull enemies toward your character.
    - When using this skill, a player's HP cannot be reduced lower than 1.
    - The animation for this skill will be revised.
  • Vengeance
    - This skill will also reduce damage taken by 30%.
  • Mercy Stroke
    - Recast time will be reduced from 60 to 40 seconds, improving ease of use.
  • Thrill of Battle
    - Effect duration will be extended from 10 to 20 seconds.


Warrior Changes

  • Defiance
    - Enmity generated by this skill will be increased.
    - This skill will also increase HP recovery via curing magic by 20%.
  • Wrath
    - The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
  • Inner Beast
    - Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
    - Damage taken will be reduced by 20% for 6 seconds.
  • Steel Cyclone
    - This skill will generate increased enmity.
  • Unchained
    - Recast time will be reduced from 180 to 120 seconds, improving ease of use.
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Community Blog

starlordtitus

The Rise Of Evil Ryu

By: starlordtitus Jan 29, 2013 | 11 Comments

Among the biggest of our questions to Evil Ryu is the gaping hole in his chest. Now, we find out how he received it.

Reader's Note: The following story has 2 fight sequences. You can play the Ryu Theme Music video to be played at the beginning of the fight between Ryu and Ken, and then the Akuma vs Ryu Theme music video to be played during the fight between Akuma and Ryu.

 

A gentle breeze flows. The blades of grass under his feet feel full and lush. Ryu has returned to Japan. And he is standing in front of his master's temple. Lingering thoughts take him to his past battles with Akuma as he is here to finish the fight with the dreaded adversary. In the distance, he hears a voice "Ryu! Ryu! Hey man, long time no see". Ken has made it to Japan. The two have decided to face off against Akuma, but to determine who will fight him, they will spar against one another and choose a victor to fight the dark hado warrior. (Activate Ryu Theme Music now) We see Ryu and Ken on opposite sides, readied in stance and friendly greeting.

  As they begin, they dash towards one another. Ken takes the initiative and leaps into the air and comes down with a hard kick. Ryu dodges by rolling underneath Ken and immediately turns around while crouched and fires a Hadouken towards Ken.  Ken dives to the right and merely dodges the fireball. Ryu then rushes in and begins throwing punches and hooks. Ken does his best to block and dodge while countering with quick-like feints and kicks. Ryu then blocks Ken's forward kick and grabs Ken, throwing him backwards. Ryu prepares another Hadouken, but Ken quickly regains composure as Ryu fires. Ken jumps over the fireball lands directly under Ryu, "SHORYUKEN!".  Ken lands a fierce dragon punch to Ryu. As Ken descends, Ryu double back flips in the air to regain bodily control and lands safely. Ken dashes toward Ryu to try and end the match quickly, but Ryu ensnares Ken with a hard hurricane kick, "TATSUMAKI KENPUUKYAKU!", landing multiple kicks on Ken. Ken quickly rebalances himself and sweeps Ryu to the ground. Ryu quick stands and the two then dash towards the other throwing a punch, simultaneously landing the blows to each other's faces. The two jump backwards to separate. They stare at each other as Ken begins to speak, "You haven't lost your touch, Ryu >:)". "And you've gotten stronger, Ken >=)" says Ryu.  "Ready to finish this!?"(Ken), "Let's do it!"(Ryu). The two then sprint towards the other ready to go all out, when suddenly out of the sky, insidious purple Zankuu Hadoukens (air fireballs) rain from the sky, forcing the two to dodge backwards and separate!

 

[Activate Akuma vs Ryu Theme]

(Akuma) " You two cubs prove to be mildly entertaining,but, it's time........PREPARE YOURSELF, RYU!". Ryu's eyes open wide as Akuma  rushes forward with blinding speed, punching Ryu in the face. Ryu tumbles on the ground and immediately rolls to recover composure. He then looks up to see Akuma in the skies, diving down to intercept Ryu as he stands up. Ryu jumps to the side, barely dodging the menacing blow to the ground. Ryu then rushes in with a fist to Akuma's core but Akuma blocks it with crossed arms and then forcibly moves Ryu's fist to the side as Akuma comes down with an overhead chop. However, Ryu is able to cross-arm block high as Akuma's thick hand hits. Ryu's body sinks a bit into the ground as the impact of Akuma's chop comes down on him. Ryu pushes upwards and breaks Akuma off of him, immediately going into a Shoryuken! But Akuma is too battle ready and back dashes, causing Ryu to miss entirely. In that moment, Akuma unleashes the Shun Goku Satsu(Raging Demon).

Akuma lands the devastating attack, ending it with a blow to Ryu's chest.

Ryu now in agonizing pain, realizes he is about to die. That Akuma seeks to murder him like he attempted with his master Gouken. A sudden anger is unleashed, and a burning desire to kill Akuma is unlocked! Ryu's eyes turn a scorching red and his teeth become fanged. Akuma watches in pleasure as the cub's dark hadou is finally released. Ryu then surprises Akuma by lunging forward while Akuma's fist is still in his body and hits Akuma's face with his head, knocking Akuma away a great distance. Akuma holds his face a bit in pain and in somewhat wonder as Ryu stands there with a malicious grin. The hole in his chest now pouring out with the dark energy, the Satsui No Hado. Akuma realizing the boy's power is now unleashed, now hungers to test the boy's power. But knowing Ryu has not fully mastered the dark hadou, it would be a shame to kill him now and not receive the full challenge he's sought after all this time. Akuma smiles and says "I'm proud of you boy, you're transcending has been a long coming desire. When you have fully mastered your power, seek me out and we shall have fight to the death!" Akuma then slams the ground with his fist and dark energy, creating a blinding flashing light and disappears. (Ryu)" I WILL KILL YOU, AKUMA...". Ken watches with a look of despair  for his friend, Ryu has succumbed to the Sastui No Hado(The Surge Of Killing Intent) And now must find a way to bring his friend back to his former self. But will Ken be able to save his closest friend???....

 

Review

Story Image

X-men Arcade Review!

By: Cinderkin Dec 16, 2010 | 15 Comments

The old school '92 classic beat 'em up has returned. Is it worth your money? Find out in the Gouki.com Review. Welcome to Die!

If I could describe the X-men Arcade game in one word it would be Disappointment.

Why you ask? Well I'll tell you why. I fondly remember going to the Arcade in San Diego California as a kid. Playing all sorts of games, blowing my hard earned money on good games, bad games, broken games (still pissed about those) and the best arcade games around. Back in the early '90s the top arcade games for me where the Beat 'Em Ups. The Simpsons Game, Teenage Mutant Ninja Turtles, and who could forget the X-men Arcade game. Many of us had the 4-player cabinets in our local arcades, but some of us where lucky enough to have 6-player action at our fingertips... and just for a quarter (I miss those days).


I would spend hours beyond hours every week playing the X-men Arcade game. Meeting new people every time and having a blast. So I was stoked to find out that Konami was bringing this childhood classic back. At 800 MSP or $10 PSN I was sold. I bought this baby yesterday and to my surprise I was severely disappointed.

The game is exactly as I remember it, which is the problem. After 18 years I was expecting Konami to release an updated version, not just a smoothing filter. I wanted to have a remade X-men Arcade with updated sounds, graphics, and gameplay. Now I am not the person who hates the classics, or thinks they aren’t fun. My problem is that they could have had two games in one. X-men Arcade Classic, and a revamped version as well.

You have the choice between two version of X-men Arcade, USA and Japan. The Japanese version is better than the USA version solely because when you use a Mutant Power in the USA version it drains your life meter before using your energy orb. The Japanese version is the other way around. The USA version is much more difficult which would be a great challenge had the game had some sort of continue system. Instead you have unlimited lives, and can basically just spam Mutant Powers the entire time. Sure they take away your life energy, but who cares you can’t lose. Even online play has infinite continues. There is no way to change it either. So basically unless you’re like me and really want to try and relive the classic, you’ll try not to spam Mutant Powers.

My first play through was solo, and I beat it in 30 minutes. I spent $10 only to be jerked around for 30 minutes. This game welcomed me to die alright; I wanted to end my life and the game after playing it. The character selection is how you remember it, you can choose from; Cyclops, Storm, Wolverine, Colossus, Night Crawler, and The Dazzler (yes she is a real X-men) each character has his/her own Mutant Power. Cyclops shoots laser beams from his eyes, Storm strikes her enemies with lightning, Wolverine slashes his claws at his enemies (lamest Mutant Power), Colossus goes into rage and destroys enemies surrounding him, Night Crawler teleports across the screen and destroys anyone in his path, and The Dazzler who uses sound frequencies to destroy her enemies.

For the most part of the game you are fighting your way through sentinel after sentinel with a few other enemies here and there. There are also eight boss characters, Pyro, Blob, Wendigo, Nimrod, The White Queen, Juggernaut, Mystique and of course Magneto. Each boss is basically a push over save Magneto. As one falls after another you move onto a new level. The story of this game is basically Magneto threatens the city with his army of sentinels and Kidnaps Professor X and Kitty Pryde. It’s up to the X-men to Go and Save the City as well as rescue X and Kitty.

It’s a pretty simple game, only using 3 buttons; Attack, Jump, and Mutant Power, which makes for an easy to pick up and play game. Online play is done well, with the option of playing 6-player drop in drop out co-op with relatively no lag. The only issue here is even on expert difficulty, 6 players can run through the game in under 15 minutes. It’s really hard to suggest spending $10 for such a short time of play.

While the X-men Arcade game is still a great classic in my heart, this new version is just plagued with not adding anything new to the game in 18 years. I had fun playing it, but I think it’s a waste of $10 Jimmys. Buy it if you’re a huge fan and have to get your hands on it, but for the rest of you out there just Demo it

 

Bottom Line: Demo It!

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