By: starlordtitus Jan 29, 2013 | 9552 Views | 6 Comments
The most powerful Street Fighter characters made appearances throughout many games. Coming down to the Top 6 was down right close. But behold, the most prestige fighters in all of Street Fighter.
Ryu is perhaps the most famous character in the Street Fighter series. His humble beginnings to his uprising in ability to topple the giant champions of the world made him the fighter we all wished to be. The hero of Street Fighter and overall legend, he is known for usually snatching victory from the jaws of defeat.
Oro is a master of Senjutsu (Mystic Arts), a martial art practiced by the immortal mountain hermits of myths. He has full mastery of his chi giving him monstrous strength and stamina surpassing all other fighters in the world. He also has telekinesis, granting him the ability to pull in random objects for use for a limited timed. During the World Warrior 3 Tournament, during Second Impact, Oro defeated Ryu but then left in search for the young warrior, finding him to be a worthy successor of his fighting style and aided Ryu's training while remaining undetected.
Gill was the messiah of the mysterious cult-like organization, the Illuminati. When he was younger, the Illuminati genetically enhanced him, increasing his speed and power so that he could participate in an intense hand-to-hand fighting program, eventually even surpassing his jealous brother Urien. According to legend, the soul of the previous Illuminati Emperor would be reincarnated in a new body, thus the organization chose Gill at the age of 22 to lead them. He purposely resembles the look of a Greek god. In previous video game installments, Gill is much more powerful than every other character except Shin Akuma. He is fast, does heavy damage, does an extremely amount of stun and can string together very long combos. He also inflicts block damage with normal attacks which makes it very difficult to incorporate a good defense.
Gouken is Ryu's and Ken's master as well as Dan's former master and Akuma's older brother. Gouken succeeded in defeating his younger brother Akuma twice in the past before nearly dying the 3rd time and being defeated by Akuma's Shun Goku Satsu (Raging Demon) technique. Other than possibly Ryu, Gouken is the only known fighter to actually defeat Akuma who's is depicted as the world's strongest fighter due to his demon power, the Satsui No Hado, dubbing Gouken to be one of the world's most powerful fighters ever to have have walked the earth. His fighting style is more defense based so as not to kill his opponent.
Akuma and his brother Gouken were students of Goutetsu. Goutetsu taught a dangerous life-threatening martial art which incorporates elements of Karate, Judo and Kempo. He also taught the Shun Goku Satsu (literally Instant Hell Murder) a death technique which although incredibly powerful, puts the user in considerable danger. While Gouken took the path of righteousness and took this style and made it more defensive, Akuma took this style and made it more offensive based, surpassing his own limits and succumbing to the Satsui No Hado (Surge Of Killing Intent) He even killed his own master with this technique and sought forth to become stronger and stronger. Akuma has killed Bison and executed the Shun Goku Satsu successfully on him as well as Gen, and Gill as well as Gouken. Akuma has 2 even more powerful forms. The first is Shin Akuma, which is him unleashing the full force of his power. Far faster and far stronger, in this state he surpasses even Gouken himself. This in turn makes Akuma the most powerful fighter ever. However, then comes his second form...
Oni is Akuma in his most powerful form. Having surpassed his Shin Akuma form. Due to his immense godlike power, this being has transformed to a higher plane of existence and thus has dubbed himself Oni. This ascended being is now considered a different being from Akuma and thus in gameplay is a different selectable character than Akuma. In this form, Oni has discarded all humanity and has allowed himself to be completely consumed by the Satsui No Hado. In other canon, it is said that with the combined force of the Satsui No Hado and the most powerful lightning bolt that hit during a thunderstorm, Akuma was able to harness both powers in order to become Oni, thus granting his electrical power and gaining the godlike status of the sky due to his power descending from the heavens.
By: goukijones May 17, 2012 | 6037 Views | 7 Comments
Nothing a little determination won't over come. After trying multiple programs and testing out tons of configurations. GoukiJones finally achieved greatness, by killing the skeleton king with an Xbox 360 Controller. Here's how:
Everybody has seen the story about the Xpadder. That Jimmy has posted that same story all over the internet. Well the Xpadder is $10. I'm cheap. Plus I just paid full price for Diablo 3 that has been in development for years and should have come with a simple feature, such as controller support. Never mind all that, Xpadder is $10 and I wasn't having that. I did find a free version of Xpadder, but it wouldn't even install and giving me pc safety warnings. I searched the internets and came across a few different FREE options. Free options are always scary, but I was willing to risk it.
First up - Pinnacle Game Profiler
Let me be clear. I have know idea what I'm doing with computers and random software. I installed this and set up the best I could. When I tried Diablo, it was a cluster bomb. Some of the commands worked, but I still couldn't get certain buttons to do what I wanted. And the analog sticks were all over the place.
There is no simple set up for anything like this in the Diablo 3 game itself. In fact you can change all of the key and mouse commands in the Diablo 3 menu, but you CAN NOT change the two main actions, which are left click and right click. That totally screws with these controller set ups.
Second program - Joystick 2 Mouse
This has a slight learning curve, but I watched some Jimmy on YouTube and figured out from there. This program has a lot of trial and error on just trying to figure out what button is what on the controller, according this program. Again, not impossible, just time consuming.
This is a great program. Remember, I'm running both these at the same time. For some reason if I turn off the Pinnacle Game Profiler, I can't even use the controller in Diablo 3. I have all my favorite buttons mapped to the controller in conventional methods, like select will bring up the map, start will pause the game. A is left click and B is right. Sweet stuff. I played and I made a video so you can see.
You need to download this special profile for Diablo 3 for Pinnacle Game Profiler. Found on THIS THREAD on the Pinnacle Game Profiler Forums.
You can download both programs from different sites like, tucows and stuff. Google it Jimmy! Let me know if any of you try this out. Let me know what's up on the Diablo 3. Vote, Comment and Share. Thanks!
By: BatRastered Mar 30, 2013 | 9220 Views | 1 Comments
Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
By: starlordtitus Jul 7, 2011 | 1107 Views | 7 Comments
The ever powerful boss characters of Mortal Kombat 9 display significantly greater strength than all the other Kombatants. The Shokans Goro and Kintaro, the Emperor Shao Kahn. Power incarnate, these dreaded enemies stand between you and victory.
Real Name Goro Age 2000 Height 8' 2" Weight 550 lbs. Status Prince Origin Outworld Resides Outworld Species Shokan (Draco Lineage) Affiliations Shao Kahn's Army
Kitana's Army (former) Weapons Dragon Fangs (MK:D, MK:A) Fighting Styles Shokan (fighting style) (MK:D,MK:A)
Kuatan (fighting style) (MK:D) Alignment 1st Timeline: Neutral/Evil
2nd Timeline: Evil Appearances Mortal Kombat (sub-boss)
Mortal Kombat Trilogy (sub-boss)
Mortal Kombat 4 (sub-boss)
MK: Deception (GameCube exclusive)
MK: Shaolin Monks (sub-boss)
MK 2011 (sub-boss) Portrayers Kevin Michael Richardson(first film)
Garret Sato (Mortal Kombat (2011))
About Goro: Goro's fighting style always revolved around taking advantage of his brute strength and surprising agility. In the early games. Goro was an imbalanced character. All of his moves did far more damage then all of the other characters and because of that he was notoriously difficult to defeat in the first game. In 3D games, he was toned down to make him more balanced. His current depiction is being powerful but slow. Goro is associated with the element of Fire. Like Kintaro, he could either project fireballs either from his mouth or his hands.
Real Name Kintaro Age Unknown Height 8' 5" (2.57 m) Weight 650 lbs (295 kg) Origin Outworld Resides Outworld Species Shokan (Tigrar lineage)
Stryker Weapons Saber Teeth (MK:A) Fighting Styles Tiger Fist (MK:A) Alignment Evil Appearances Mortal Kombat II
Mortal Kombat Trilogy
MK: Deception (cameo)
MK: Shaolin Monks
Mortal Kombat (2011) (sub-boss) Portrayers Rhasaan Orange
About Kintaro: Like any other Shokan, Kintaro boasts brute strength, stamina and prowess. Unlike his brethren, Kintaro hails from a subspecies specializing in savagery. Combined with savage style of kombat and a mercilessness makes him one of the most lethal kombatants on the battle ground.
For a long time after his introduction, he was seen as one of the hardest bosses in all of the Mortal Kombat series. This was because he was able to grabl someone in mid-attack and throw him or her to the ground, usually followed by a teleport-stomp. He also shot up to three fireballs at a time. The extreme difficulty in defeating him was enough to provoke a comment from Video Games magazine, in their 1993 review of the home versions of MKII, that Kintaro was "the hardest fighting game boss ever...He doesn't just beat you; he kicks your ass."
Real Name Shao Kahn Age Unknown (beyond 10,000) Height 7' 2" (2.18 m) Weight 400 lbs (181.4 kg) Status Emperor Origin Outworld Resides Outworld Species Outworlder Weapons Wrath Hammer (All appearances) Shao Kahn's Sword (Mortal Kombat: Conquest) Fighting Styles Tai Tzu (MK:D, MK:A)
Lui He (MK:D) Alignment Evil Appearances Mortal Kombat II (boss)
Mortal Kombat 3 (boss)
Ultimate Mortal Kombat 3(boss)
Mortal Kombat Trilogy (boss)
Mortal Kombat Advance(boss)
MK: Deadly Alliance (cameo)
MK: Deception (GameCube
MK: Shaolin Monks (boss)
Ultimate Mortal Kombat (boss)
MK vs DC Universe (boss
Mortal Kombat (2011) (boss) Portrayers Brian Glynn (MKII, MK3,
Steve Ritchie (voice) (MKII,MK3,
Frank Welker (voice) (first movie)
Brian Thompson (second movie)
John Vernon and
Michael Des Barres (DotR)
Jeffrey Meek (MK Conquest)
Aleks Paunovic (MKL)
Patrick Seitz (MKvsDCU)
Bob Carter (MK 2011)
About Shao Kahn: Shao Kahn is shown to be an immensely powerful being throughout the series. He is able to utilize magic and has superhuman strength. He is also able to charge at the opponent with considerable speed and power. In Mortal Kombat 9, Shao Kahn is by far, supreme and above Goro and Kintaro. Able to attack and grab even while being attacked. He also has incredible health along with up to par defenses.
Now I leave you some videos of their great power.
By: BatRastered Aug 15, 2013 | 78 Views | 1 Comments
Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.
Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.
10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.
There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.
9. DLC that doesn't give you any rewards for your maxed out characters.
In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).
8. Umpteen currencies
Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.
7. Anemic backpack space
Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.
6. Ammo collection mini-game
Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.
Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.
4. Rabid stalkers
Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.
3. Terrible guns
For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!
2. Orange weapons useless 2 levels later (gets worse the higher the level)
I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter.
1. No rewards (drops are awful, chests are worse, vendors LOL)
In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.
According to ME3's Facebook page, don't expect ME3 until the first quarter of 2012
We're still a month from E3, but already we've got our first major release date "adjustment" of the season. I fully expect to see a few more of these "TBA 2011" games slip into next year. This is a little dissapointing, but the last Mass Effect slipped into January too, so not entirely unexpected.
By: goukijones Feb 2, 2011 | 4882 Views | 8 Comments
Yakuza 4 just got way more interesting. This story was originally for a new video from Sega about the Hostess Clubs in the game. It's turned into a monster about these beautiful Japanese girls, who are the stars of Yakuza 4 Hostess Clubs.
I saw this video this morning on YouTube and of course Japanese girls catch my attention in real life and virtually. So I have to check it out. First of all, the Yakuza game series is one I have yet to experience. I don't know why, maybe just never had the right feeling for it. The new version is looking more and more interesting to me. And not just because I can now go hang out in a Authentic -albeit virtual- Japanese Hostess Club. Yakuza 4 is seriously trying to be a Japanese style GTA.
This first video is from the American Sega YouTube channel.
Yakuza 4 - Hostess Club Trailer
Read full story...
By: goukijones May 7, 2011 | 981 Views | 5 Comments
A Manny Pacquiao Beat-em up RPG? With Pets? Oh yes Jimmy, Gouki.com has seen it. Well a video of it anyway.
Gouki.com was invited to check out the new Manny Pacquiao video game Pound for Pound Volume 1 for PC, mobile, iPad, iPhone and Facebook. Unfortunately the game was not playable and all we got to see was a 5 minute video, with some short gameplay clips. There was however plenty of free booze and hot chicks to talk to. The game appears to be a classic RPG style. The combat looks like it's click based, which will make sense on the touch screens. The menus and items list look long, I'm interested in that aspect. There were also pets shown in the trailer. Pound for Pound says it's for casual gamers, but looks like it's going after a very serious crowd.
We got to meet Daryl, who is working on Pound for Pound. Daryl is a former Microsoft and EA employee. He seemed to know a lot about gaming, he's a big MLB fan. Special thanks to David Ortiz (Big Papi) for inviting Gouki.com to this event. And another special shout out to Steve Brener, apparently, we're his boys. So that's awesome.
So check out the Manny Pacquiao Pound for Pound Volume 1 when it's released in a few weeks for FREE!
Official Press Release
Las Vegas, May 6, 2011: Karkadann Games, a world-class gaming studio recently launched by Abu Dhabi Media, today announced the upcoming release of its new action adventure video game titled “Pound for Pound” Volume 1, centred on Filipino boxing champion Manny Pacquiao.
The timing couldn't be better: joining the ranks of the greatest fighters of all time, and currently rated as the ‘number one’ pound-for-pound boxer in perhaps history, Manny Pacquiao is also one of the most recognizable and most well liked athletes in the world today.
Created for a casual gaming audience, and developed for PC, mobile, iPad, iPhone and Facebook, “Pound for Pound” Volume 1 takes gamers through narrative arcs, intense action and addictive game play, as Manny the martial arts action hero battles through the underground world of heinous villains on a mission of justice. Gamers not only wield Manny’s legendary combination of pummelling punches, with his lightning fast hands, but also a full arsenal of kicks and martial arts weaponry. Additionally, players will be able to customize and develop Manny into the ultimate mixed martial arts defender to fight hundreds of the most infamous enemies on a high-stakes fight.
“We are extremely excited about the launch of this new series”, said David Ortiz, General Manager of Karkadann Games. “Our game captures Manny as a true action hero – with the will power, determination and resilience unique to Manny. We wanted to celebrate a great athlete and complete fighter and provide an entertaining game experience for his millions of fans. On that foundation we built a fast-paced, graphically stimulating action adventure experience with immersive gameplay. We can’t wait to share our vision with Manny’s fans and gamers around the world”, added Ortiz.
In just five months after its launch, Karkadann Games has positioned itself as a world class developer and publisher of games for both Middle East and international audiences by pursuing original and engaging titles. “We are proud of the premium titles we have already produced and are confident that Karkadann Games will be a key driver in the future of the gaming industry”, concluded Ortiz.
“Pound for Pound” Volume 1 video game will be released this summer.
Join us on facebook: http://www.facebook.com/Manny.Pacquiao.P4P.game
To learn more about Karkadann Games please visit www.karkadanngames.com
You can check out some more of our exclusive pictures from this party over on the Gouki.com Facebook page and make sure you "Like" it Jimmy!
By: goukijones Sep 12, 2013 | 588 Views | 0 Comments
How to make money & level up with HQ crafting tricks. Final Fantasy XIV A Realm Reborn Weaver Level 21-23. HQ crafting gear equipped. I only synth HQ. They call me Mr. HQ.
A tip on getting all of the HQ mats. KNOW YOUR MARKET. Check it often for some nuab posting stuff for like 30gil. I buy HQ Diremite for less than 100g all day. 2-3 a time & then save them for a couple of days until I have a bunch to craft. Don't be a Jimmy!
Check out my Cross Class Ability Guide.
Weekly Gathering Show Thursdays 1PM PST. Gouki.tv
Thanks for watching.
By: Cinderkin Dec 20, 2010 | 536 Views | 4 Comments
Vesper Arcade is back with two more videos from his awesome Super Street Fighter 4 tutorial. This time he focuses on Sliding and Double Tapping inputs. Get your game up and check these videos out. Don't be a Jimmy!
By: iorilamia May 24, 2011 | 640 Views | 11 Comments
Some of the top fighting games have gone into a trend of having crazy comeback mechanics. This goes beyond your regular super move. Ultras, Red-Mode,Critical Counter and the controversial X-Factor have been relatively new. Are they good to have?
Fighting games takes lots of skill, dexterity and focus. Always generating lots of hype, fighting games are one of the most competitive genre of gaming. But what creates even more excitement are comebacks. Being almost dead and doing a epic combo or seemingly reading what your opponent will do and block/ counter attack to victory displays lots of skill or possibly luck. Comeback mechanics have been in fighting games forever but in the recent years with SF4, MvC3, Tekken 6 and KOF12 we have been exposed to some very interesting comeback factors that do require skill (some more than others) and have changed the outcome on many tournaments and casual play unexpectedly. Some of these mechanics seem reasonable, but a few may need to be altered a little. Here is what I think of them:
The Ultra in the SF4 series is first on our list. A bar builds up depending on how much damage you take. The more you get beat up, the better chance you have of making a comeback. Now people have lost to "random" ultras before but many of them have creative ways to combo-into, making it a skill to see which ways you can open up your opponent. Now I started the sf series in super, and when I was a scrub Ultras were depressing. Having half health when opponent is basically done, then getting hit by Ultra combo and dying was a bit rough at first. The beauty with SF4 is that once you learn or get a feel for other characters combos and setups, the ultra isn't that scary. You just have to know what to look for, and what you should and shouldn't not be doing to not get caught. In the end the Ultra system seems fine. every character has their own to choose from and advantages/ disadvantages. Not al Ultras are safe and using them wrong can still get you killed. I've grown to respect and like this mechanic a lot, it adds much depth into gameplay.
Tekken 6 brings in a new system called Rage Mode, a.k.a "Red -Mode" When you are near death, (about 10% life or so), a red aura surrounds you (like in Bob's shoryuken above). This aura is continuous until you die. This increases the damage of every move you do and reduces damage scaling as well. I am new to Tekken (as in button mashed when I was 10, trying to play it seriously now) and Red Mode doesn't seem too bad. Tekken has lots of 40-60% combos, and after that ground hits and so on. That being said, when someone has about 30-40% life left, they may not even get to use Rage Mode because that combo will kill them. I haven't experienced or seen many comebacks with this but it surely is possible. As I mentioned, the combos are extremely damaging, meaning the person in Red Mode can make a comeback in one or two solid combos. Red-Mode doesn't change combos or what you can do or cannot do like comeback factors in other games, but it does bring fear into the opponent if they guess wrong. I don't think this needs any changing, it seems to fit Tekken 6 well.
The Critical Counter in KOF12 is something I had many mixed feelings about. As you fight in KOF12 a green meter near your health bear is built from attacking and receiving attacks (like the super bar, but doesn't build as easily). Once the bar is maxed you are able to perform a Critical Counter. Basically if you ever counter someone with a strong punch/ kick while the bar is full, a huge circle appears and the game crazily zooms in ; like the picture above. For those of you familiar with CVS, you basically go into A-groove until the green bar runs out. You get to string together many moves and combos that were not possible before and insane corner juggles. Now these big combos for the most part do require skill, but that isn't my problem. The problem is that this is activated merely by countering someone's punch with yours. Of course there are tactics behind it, but for the most part this Critical Counter mode happens on accident way too easily. Changing the tides of battle with insane custom- combos is cool and the system provides much flashy-ness, but the accidental part is a bit lame. Also if you do a super during Critical Counter, there are crazy flashy effects and it does bonus damage. Using them together in a combo kind of reminds me of characters who can Super into Ultra in the SF4 series. Unfortunately due to this game sucking it didn't get much attention from the professional fighting game community, but even in casual these Critical Counters brought much excitement.
The X-Factor in MvC3 has sparked lots of controversy. Many people hate it and want it removed, some just want it tuned down and others want it to stay. X-Factor boosts your damage and for most characters , your speed and allows you to not take block damage. At first it doesn't sound too bad, sounds like a basic comeback factor. Well in MvC3 without X-factor you can already easily do 50-100% combos a long with infinites. The x-factor boost makes damage completely overkill, and fast characters insane. Because of the speed boosts, many characters who don't have an infinite, have one in X-factor (like X-23 and Deadpool). X-factor does have layers to it. The less characters you have left alive, the stronger it gets. This of has created some of the largest upsets and insane comebacks. Personally I like X-factor. It makes the already intense and fast paced game even more so. I don't think X-factor itself needs to be tuned down, but certain characters in it. Because not every ones damage and speed are effected the same and some characters damage output goes way beyond others. In the end that doesn't matter so much because regardless, you should be able to kill anyone with X-Factor. what I do wish is that they had a function to turn off X-Factor, that would be a bit fun from time to time. Also What I don't fully agree with in X-factor is the chip damage. So many occasions where even I have won, or an opponent because one had X-factor, and a beam super could take out quarter health people with a few super bars (even with Advancing Guard). At times that feels a bit cheap, certain HIGH damage supers in x-factor should be tuned down a tiny bit upon block. Especially when a a low health character comes in, and someone supers before they hit the ground, not letting them activate x-factor and forcing chip damage ;)
Well that is my personal opinion on some of these comeback tools in recent big fighting games. At first many of them feel a bit sketchy but overtime it is understandable why the developers made it the way it is while others...are not so good. I would love to hear what you guys think about some of these. Agree or disagree? What would you alter or completely take out? Leave a comment with your opinions.
By: goukijones Jul 24, 2012 | 48 Views | 5 Comments
As I watched this video for the first time, I took some notes. I time stamped them. It's Sleeping Dogs, it's Square Enix. It's the end. :(
0:42 You might need to read to play this game. Unless you speak Chinese.
0:52 Cellphone time! The most annoying part of GTA IV.
1:03 Send Johnny Rat Face thru.
1:18 Way to show off your new game by getting into the car on the passenger's side. :| So far this looks exactly like GTA IV, but worse.
2:23 WTF, cellphone minigames? I hate cellphones. I don't want to play a game, playing a game on a hand held. Fuck!
2:40 Everybody is driving on the wrong side of the street.
2:58 Cut scene
3:10 Jumps you into a combat scene.
3:35 The studio worked with some MMA Jimmy you've never heard of to make the combat as authentic as possible. Using the environment around you looks really, but overall the combat is a Batman (Arkham series) clone.
4:15 So the knife just breaks?
4:27 The shooting looks cool.
4:56 Jimmys is getting blasted!
5:35 The shooting looks like the best part so far. Now getting on a motorcycle. :(
5:38 He puts on a helmet. lol.
5:54 This is what we saw at E3. Shooting out the tire causes the car to flip into the air. Perfectly normal right?
6:04 Another car goes flying!
6:13 Now for a motorcycle. lol.
6:57 Car swapping in real time is pretty sweet.
Not that excited for this one? Has Square Enix taken on more games than they can handle? I don't know anymore. So many of my favorite video game companies have been struglling with making new games.
0 hype for this game. Vote, Comment and Share. Don't be a Jimmy!
By: goukijones Sep 13, 2013 | 1320 Views | 0 Comments
Goldsmith I think is 1 of the fastest & cheapest ways to level up a Disciple of the Hand in Final Fantasy XIV. Raw materials are cheap & can be turned into very expensive items. All you need is patience & knowledge of your crafter catalog
I had to move right away because I didn't like that guys ass in my shot in the video. lol.
You can see I'm only synthing with HQ raw Silver Ore. This already gives me a boost of quality. Almost half. I do this because you can collect cheap Silver Ore for a few a days. Then when you have a stack you start to craft. (I know I keep saying this, but it's 1 of my favorite strategies.)
Don't even try to get crazy with any of my crafting techniques until you have Tricks of Trade & Careful Synthesis. I live by those 2 while crafting & they are constantly used.
Step 1: Pop Inner Quiet. ESPECIALLY if you have Rumination. (Carpenter level 15)
Step 2: Look to see if Tricks of the Trade is available.
Step 3: Use Steady Hand.
Step 4: Use Standard Touch. Stop to get any Tricks of Trades that pop up.
Step 5: Use Master's Mend when you are down to 10 Durability. Watch for Tricks of the Trade.
At this point everything depends on how much CP you have left. Use Steady hand if you can, even if you only have enough for 1 Standard Touch afterwards. Remember Tricks of the Trade can pop up anytime & you might get 2 shots. Or get just enough CP to use Standard Touch of Basic Touch.
You can always use Rumination at the end if you need just a little more CP, it's a great back up.
Final Step: Use Careful Synthesis to finish the synth. If you know Careful Synthesis & Basic Synthesis will both get the job done in less than 2 turns, USE CAREFUL SYNTHESIS in finish. IT'S Guaranteed.
Hope you make a lot of HQ & Gil. Good luck.
Thanks for reading. Don't be a Jimmy.
Vanquish is a sweet looking game. This trailer shows off some new gameplay and of course some enemies. Looking sweet. I'm praying it doesn't suck, because I really want to play it.
It was time to take the gloves off and add a bit of personal taste to what I like in cosplay girls. Keeping the class of course is important so there's just enough to to leave to the imagination.
I added some girls that I know to this, with their permission of course and some I thought I'd share in general. Some are very good, others, just plain sexy xD. Cosplay has always been a cool subject to get into, but it wasn't till girls started getting involved that it was taking to a new level. That point where you say "damn I suddenly like that character more.." LOL XD What I personally like about some of these girls is the accuracy. The closer to the character, the better. Any girl can do things to look sexy, but it's another ball park when you get the character's look down as well as look great in the outfit. Some actually improvised and made their own outfits which is additional props to them. Here are just some photos of girls who know how to rock cosplay.
This is probably the hottest Pikachu I've ever seen LOL
As Superman fan I have to appreciate this bombshell.
Isn't that the truth XD
This one is just funny, ah black men and their obsessions with big white girl booties xD GO AKUMA!
This is probablly one of the top picks.
In conclusion, hot damn. I think I'm going to find a girlfriend who cosplay for me LOL just saying xD
- Final Fantasy XIV ARR Gouki Linkshell Guides
- ---Gouki Podcast #112--- AEE, DTB rules, FFXIV 2.15, Cronus banned
- FnJimmy's Golden Video Review
Top 10 Video Games
- Batman: Arkham Knight
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- Final Fantasy XIV: A Realm Reborn
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