By: BatRastered Jan 14, 2013 | 7322 Views | 2 Comments
Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.
Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.
I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.Read full story...
By: BatRastered Mar 30, 2013 | 11070 Views | 1 Comments
Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
I recently purchased a limited edition EVO fightstick from MadCatz and decided to get it dual modded and blinged out with some LED buttons. Check out the results here!
Check out my new fightstick. I bought the limited EVO edition of the MadCatz PRO fightstick for the XBox 360. I'm a fan of the Pro model for it's shape and lack of screws on the top plate, but I didn't want a SFxT stick, so I jumped on that EVO stick when it went up for sale on line! Here it is before it was modded:
Not a bad looking stick, I dig the clear case and clean artwork. The PS3 version looks better though with its all white buttons on the face. I can't believe MS forces the rainbow colors on the manufacturers. I wanted my new fightstick to work with both the XBox and PS3, so I had the stick modded by local Vegas pro Vicko, check out his site at VickoMods.com. He also talked me into getting a fancy LED board. Well, at the very least I wanted to get rid of those rainbow buttons and have them all the same color, so might as well replace them with the clear buttons. But, yeah let's do the LED too! The stick works great on both systems now, no switches either, it auto-detects and just works!
Play on hard without looking like a Jimmy...
I played through the first Infamous recently for two reasons. One, it was free and two I wanted to play through it before picking up Infamous 2. Rei Puerto already did an excellent job reviewing the first game, so I’ll just say that it’s definitely worth picking up at its discounted price (if you didn’t get it for free like I did during the PSN welcome back program).
Anyways, I railed this as a bad guy first then as a good guy on hard mode so here’s some useful knowledge for not looking like a n00b in Infamous:
- Not all powers are worth leveling up. Don’t waste your XP on gigawatt blades and thunder drops when you could upgrade your basic lightning shot and grenades. Level 3 lightning bolt as a good guy not only restores your electric energy, but if you connect with a headshot, it will restore your health too. If you are a good shot, you are pretty much invincible with this (which is probably why it costs 12,000 XP so save up). As a bad guy, level 3 electric bolt will instantly cause any headshot to explode the enemy like a bomb (potentially killing his neighbors) this makes you much more lethal than before.
- What's the difference? Hero powers give you more survivability and precision, while infamous powers give you more damage potential. It’s your choice.
- Go all in. Whether you prefer playing hero or villain, you need to go all the way. You can’t get the best powers unless you’re 100% hero or infamous, so don’t half ass it being nice sometimes and a prick other times will leave your skills lacking.
- The story plays out basically the same either way, so don’t hesitate to make your good or evil decision after the first mission, you should already know what you want to do.
- Being a hero is slightly easier than a villain. As a good guy, the citizens worship you, at the height of your heroic quest, you’ve inspired them to take up arms against the baddies and clean up their streets. They will throw rocks at the bad guys and otherwise distract them as you take them out. The cops will help you, etc. As an evil bastard, the crowds will throw rocks at you (you won’t take too much damage, unless you’re standing still, but it will throw off your aim and doesn’t help when you’re in a fire fight). The cops will also target you... with guns, so it’s not quite as simple as being a good guy... but you’ve got more personal fire power.
- Take a minute between missions to search for blast shards and kill some random enemies around the starting point of your next mission. Not only fun, but you’ll get more juice and XP. If you just go straight into the missions, you’ll probably not get enough XP to upgrade everything (unless you die a lot).
- Once you get the static thrusters, spend some time practicing with them... you’ll need that skill in quite a few of the later missions.
- When in doubt, climb. Much of the game takes place on the roof tops, and even when it doesn’t having the high ground is always an advantage.
- Skip the TV broadcasts that the game keeps drawing your attention to with “point of interest”; they are completely worthless and add nothing to the story. Just ignore them and keep walking. This won't make the game easier or harder, just shorter.
- If you try, you can get yourself into some areas that you aren’t supposed to be yet (like the container yard). If there’s no way out, just get any collectibles you can and then kill yourself with grenades. Later, when you’re supposed to be there, you won’t have to waste time looking for the blast shards or dead drops, just fight and get out.
Well that’s it for now Jimmys, I’ll be back with an Infamous 2 review soon, and maybe some more tips for you.
By: BatRastered Sep 5, 2010 | 3035 Views | 5 Comments
Claptrap's new Robot Revolution is coming the 28th. Level 69! UPDATED with scaling info.
On September 28th, you will be able to download both the latest DLC for Borderlands (Claptrap's New Robot Revolution) and a free patch that boosts the level cap to 69. (That's 8 new levels if you already have the General Knoxx, but a whopping 19 if you don't.)
On October 12, you can buy the game and all 4 DLC in the Game of the Year edition for $60. Be sure to check back on Gouki.com for Deals, Jimmy!
It sounds like there will have to be some scalling of the main game to account for this new level cap. Here's hoping we see some level 69 Ass Kicking Skags soon.
I'm a little dissapointed they didn't put this out this week while we are all waiting for Reach, we're gonna be knee deep in the Reach still when this comes out I think... We'll see. More info coming soon!
[UPDATE Sep 7, 2010]
From an employee at the Gearbox forums:
Sorry guys. I was totally exhausted last night after PAX but now I'm on a plane (with Wifi!) and have time to clarify.
-People who do not own Knoxx will have a level cap of 58
-People who do own Knoxx will have a level cap of 69
The main game and DLC's will scale with level. The gear will scale.. Com Decks will be similar though to DLC3 as their item levels are different from others.
Main game and DLC require quests to be completed before enemies begin to scale. Most players will have already completed these when they get to that point.
Crawmermax will also scale to the new cap.
So yes if you play the main Borderlands game and you are 69.. the enemies will scale to 69
I'm almost as excited for this patch as I am for the DLC... More loot!
[UPDATE Sep 28]
Here's the trailer... No word on the patch yet.
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