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Written by: BatRastered (x)

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Pro tips on Borderlands 2 classes part 1: Maya the Siren

By: BatRastered Jan 14, 2013 | 5460 Views | 2 Comments

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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Blinging out the EVO fightstick

By: BatRastered Aug 9, 2012 | 495 Views | 4 Comments

I recently purchased a limited edition EVO fightstick from MadCatz and decided to get it dual modded and blinged out with some LED buttons. Check out the results here!

Check out my new fightstick. I bought the limited EVO edition of the MadCatz PRO fightstick for the XBox 360. I'm a fan of the Pro model for it's shape and lack of screws on the top plate, but I didn't want a SFxT stick, so I jumped on that EVO stick when it went up for sale on line! Here it is before it was modded:

Fightstick Before Modding

Not a bad looking stick, I dig the clear case and clean artwork. The PS3 version looks better though with its all white buttons on the face. I can't believe MS forces the rainbow colors on the manufacturers. I wanted my new fightstick to work with both the XBox and PS3, so I had the stick modded by local Vegas pro Vicko, check out his site at VickoMods.com. He also talked me into getting a fancy LED board. Well, at the very least I wanted to get rid of those rainbow buttons and have them all the same color, so might as well replace them with the clear buttons. But, yeah let's do the LED too! The stick works great on both systems now, no switches either, it auto-detects and just works!

Here's some of the circuitry under construction:
Wiring Under construction
 
After the stick was finished (unpowered) note the new wiring:
After modding, unlit
 
And finally all lit up:
Fight stick after mod, lit up
 
As an extra bonus, check out this video of the stick in action:
 
Yeah, it's pretty badass, there are dozens of effects you can program into it, I've only played with half of them.
 
I highly recommend getting your stick dual modded... at $80 done by a professional, you can't go wrong. Way cheaper than buying a second stick and tons more convenient too! The LED mod is totally unnecessary, but if you can swing it, it will certainly make your fightstick stand out. Of course, you could accomplish that with some custom artwork too for a lot cheaper if that's your thing.
 
Tweet Vicko at @vivovicko
 

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 9992 Views | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

How to score the "Tribute to a Vault Hunter" achievement and get some cool loot in the process.

Michael Mamaril was a huge Borderlands fan who passed away before BL2 was released. The guys at Gearbox have immortalized him in game, you can get an achievement for finding him, and better yet, he'll give you a free gun of blue (or better) quality every time you see him.

On the consoles, he shows up 100% of the time before the story mission "Rising Action" and only about 10% of the time after that mission starts. On PC it is apparently 10% all the time.

Here's video of us finding him after "Rising Action" at Scooter's (this contains a small story spoiler if you haven't played that mission yet):

And again, this time at Moxxi's:

When he does spawn, he will randomly be in one of a handful of locations, here's where you can find him.

  • Near the newsstand in the center of town
  • In an alley down the street from the front entrance to Moxxi's
  • Inside Moxxi's, near the bar
  • Inside Moxxi's, near the piano
  • In Marcus' weapons shop
  • Near Claptrap's locker up some steps
  • Inside Scooter's garage, under the stairs
  • Inside Crimson Raider headquarters next to the stairs
  • Inside Zed's clinic
  • To the left of the door to Crazy Earl's Black Market

He's easily identifiable from both the guns strapped to his back and the fact that his name shows over his head instead of "sanctuary citizen".

Once you've got an item from him, he won't give you another until you either save and reload or leave town and come back. It's a great way to get some mid-level gear before the "Rising Action" mission, where the action really picks up and those guns will come in handy.

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Asura's Wrath Demo is a WTF machine

By: BatRastered Jan 11, 2012 | 997 Views | 2 Comments

Why would anyone release a demo that made their game look like it was just a QTE fest? Press X to not die!

I downloaded the Asura's Wrath demo on Xbox live last night on a whim. I wasn't really hyped for this game, but I needed something to write about and hey, look, a new demo! (It was either that or the Final Fantasy XIII-2, which I was definitely NOT going to play).

Anyway, once you load up the demo, you're given the choice of two levels. The first is a boss battle with Wyzen, the planet sized boss from the E3 trailer. It's a lot of on-rails style reticule moving with the left stick and firing with x & y until your "burst meter" fills up. Once this happens you're prompted to press RT to do the burst. This triggers a cut-scene with quick time event (QTE) prompts usually asking you to hit the Y button on a timer. I got results ranging from good to great to excellent on my timing, but noticed no difference. The fight repeated this formula from various viewpoints (facing, falling towards, running along side, and finally under the index finger) but the action quickly got repetitive. Slam Y to shoot until the boss does something that requires you to furiously peck B which fills up your burst meter, press RT, execute QTE. Repeat ad nauseam. In between these segments you occasionally got a flash back of story which was pretty hard to get into considering the levels are in the middle of the game and I have no idea what's happening. It was like watching a bad Dragon Ball Z episode.

The second boss battle is a more standard one-on-one with someone who claims to be your former teacher (again, how would I know, in the demo other than he keeps telling me). This is your basic jump/dodge counter-attack engagement, there are of course a bunch of QTE events interspersed and some weird background story of some other guys who are never introduced in the demo.

Just the other day, GoukiJones posted some videos of this game that show Asura fighting a bunch of enemies at once but there's nothing like that in the demo. WTF? Why would you release a demo of a game you want to sell and only show some lame QTE laden boss battles and out-of-context story segments? Just give us some standard fighting rooms that represent what 90% of the game play will be like. Unless you're trying to tell me the whole game will be like these boss battles in the demo. In which case, I have no interest in playing this nonsense and I'll just go back to Battlefield. (Well, I'll probably do that anyway.) This demo gets 8 z's... as in zzzzzzzz.

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