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Written by: BatRastered (x)

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 10623 Views | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

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Pro tips on Borderlands 2 classes part 1: Maya the Siren

By: BatRastered Jan 14, 2013 | 6726 Views | 2 Comments

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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Sunset Overdrive review and mini-XBone rant

By: BatRastered Dec 15, 2014 | 57 Views | 0 Comments

This Xbox one dashboard/snap app thing is infuriating

Sunset Overdive is an Xbox One exclusive game developed by Insomniac Games and published by Microsoft Studios. So a third party developer published as a first party exclusive, does that make it 2nd party? What is a 2nd party, is there such a thing? Whatever.

I had a code for the digital edition, so I entered it and the XBone began the download. A few minutes later the "ready to start" message popped up, though the game was only 5% downloaded. Ain't next-gen great? I jumped in immediately because I've never tested this quick-start feature before and was curious. I was thrown into the games opening cinema and then given a few quick tutorials. This was your standard, "here's how to roll, now you try it, good, next here's how to jump..." tutorial stuff. Eventually you're trained to melee the zombies (the "OD" as the game calls them) then given your first gun and taught to shoot them. Most importantly, they teach you how to rail grind. This is the games main mechanic, you can grind over or hang under rails/wires/etc to move about faster much like the hook from Bioshock Infinite or the much better rail grinding from inFamous. Finally the tutorial gives you free control as you have to kill a bunch of enemies and fight a mini-boss. Once I completed this demo (about 10 minutes) I was greeted with a screen that said "please wait for the game to finish installing". Oh... well see you in a few hours then. :(

Once into the main game, you are quickly introduced to the main base and NPC characters that give out missions and upgrades. You're given another type of gun and begin the next mission which is another tutorial, this one about upgrades and how you get style points for grinding rails. The game makes a bunch of 4th-wall breaking jokes ("If I was in a video game, I'd just go to a menu".) while teaching you that the floor is basically lava and you need to stay up top and grind and shoot. While I don't mind games that don't take themselves too seriously (see: Borderlands), these jokes made me groan out loud. Most arenas that you'll need to fight through are surrounded by wires or rails so you just skate around in a big circle while shooting down at the enemies without thinking too much.

I tried to stream this part and there should be a video here, but something between the Xbox One dashboard, snapped Twitch app, and Twitch itself went wrong. I'm not sure how, the twitch app was snapped to the side the whole time and said I was live, I updated the broadcast title via the app, but twitch has no record of that even though the broadcast title was updated on my channel, and of course nothing shows up in my past broadcasts for video content so... bear with me while just type this out instead.

Eventually I got to the part of the game where they introduced multiplayer. I jumped right in (thinking I was streaming) and played a mission or two. It was a six-man co-op style versus various enemies from the game. They seemed super short and pointless, so I tried to get back out to the main game. Hmm... I couldn't figure out how to do it, and the next mission was starting. Oh well, I'll do one more. Same thing. One more. Same thing. Ugh. Finally, it threw the group of us into a tower defense type mission (one I recognized from the second tutorial). Wait, this whole thing was one long mission? That's why I couldn't exit? That wasn't well messaged, and regardless, I'd still like a way to quit short of shutting off the Xbone. The multiplayer felt shoe-horned in there so they could say they have it on the back of the box as a selling point. It's not necessary and ends up taking away from the main game.

There's a lot of repetition here, and most of it is nothing you haven't seen before. I like the art style and the general concept, I just don't think it came together that well and I didn't have too much FUN playing it. So I can't recommend this to you. If this looks like your type of thing, I'd recommend playing inFamous (PS3/PS4) first, it's a much better game with similar style and mechanics. If you've played that already and are thinking of picking this up because you want a similar experience on your Xbone, don't expect it to live up to your expectations.

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Brutal Legend review

By: BatRastered Sep 25, 2009 | 3060 Views | 14 Comments

After some hands-on with Brutal Legend, what's the verdict?

Editor's Addition

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Click here for the Brutal Legend Giveaway!

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Rent It

Brutal Legend is a good looking game with some serious production values. It's basically a hack-and-slash 3-d platformer mashup. The animation is great and the dialogue and voice acting (featuring Jack Black) are top-notch. You can certainly expect some laughs while playing through this game. It feels like you're controlling a Jack Black animated feature.

You have two basic weapons, your axe and your guitar. Your axe functions much like you'd expect it to, with decapitated and bisected enemies strewn about in its wake. Your guitar allows you to shoot either some sort of lightning, or pyro effects. The pyro allows you to knock enemies up in the air, where you can knock them out baseball style with your axe.

The controls are tight while on foot, but tend to get a little loose when you're in your vehicle. Like most third person 3-d games, this one too suffers from some camera issues. There are options to set the camera speed, and those help, but a re-center type button would've been nice. One of the boss battles has you driving your car, but the camera is panned out and not behind you which creates a bit of steering trouble (for me anyway).

The finished game also includes a muliplayer mode, which should add some replayability to this title.

If you like the hack-and-slash or 3-d platformer genre, I'm sure you won't be dissapointed with this game. Me, I love everthing about this game, except playing it. It's really not my style, game-play wise. I'd love to watch someone else play through it. I would definitely try before you buy, especially if you have an XBox live gold account, as you can download the demo right now, for free. If you're one of those people who loved Psychonauts so much that you still talk about, well, WTF are you doing reading this, don't you have a pre-order to pick up?

icon icon Brutal Legend releases October 13, 2009. Pre-order now.

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Crysis 2 campaign review

By: BatRastered Mar 31, 2011 | 1891 Views | 4 Comments

A decent length campaign with some truly awesome moments is marred by some terrible AI.

Crysis 2 has an interesting campaign, if you can get past the bordom of the first few levels, that is. I spent about 14 hours in the campaign, that's a pretty good length by today's standards. Certainly, you're not getting cheated like Modern Warfare 2's ridiculously short story. The story takes place on a Manhattan island that has been devistated by a plague. Little do they know, that this disaster was casued by aliens.

While I had a great time in the later levels fighting against the "Ceph" aliens, the game starts you off fighting against a private military corporation known as the "Cell". I guess they were in charge of evacuating the city or something, but I was never really sure as to why they wanted to kill me. I mean, I'm trying to save the world! I guess somebody wanted my suit? Whatever. Fighting the Cell is 50% boring and 50% terrible, glitchy AI. If they catch a glimpse of you, they start shooting, but if you're far enough away when this happens, you can just cloak and they often go back to doing what they were doing as if nothing happened. Reall good security force there, Jimmy! The dialouge they spew is equally buggy. Once, I stealth killed a Cell soldier, and one of his buddies heard it and went to investigate. I cloaked and waited for him to show up. Upon standing over his friend's corpse, he quips "must've been a false alarm." Huh?

Once the Ceph start to show up, you're in for some real action. They jump off walls and up onto roof tops to flank you and, of course, take more that a bullet or two to bring down. Unfortunately, I was a good 5 hours into the game before the good stuff happened. In fact, the demo level we saw at E3 2010 was from the second to last level of the game. Really? Really! Still, fighting a walking alien tank while being hounded by many Ceph ground troops is a lot of fun and a good challenge. Interestingly, after wiping out a large chunk of the Ceph offensive, I'm back fighting Cell again, trying to rescue someone from them and they're hell-bent on killing me again... as if I didn't just save all their asses... Yeah, the story is a little convoluted.

The graphics and sound of Crysis 2 are top-notch. I played on an XBOX 360 (in HD, but not 3D) and thought the game looked spectacular. Even better considering I didn't have to install anything to get up and running. Just pop in the disk and go. The draw distance in Crysis 2 is really incredible, which allows the sniper rifle to be very useful in many situations. The orchestral musical score, while not quite Halo standards for me, was quite good and added to the overall experience. The suit itself talks to you, telling you when you cloak or armor are turned on. This is ok at first, but it gets tiresome since those modes consume energy, you can't just leave them on which means you end up hearing that a lot. The controls are typical for a console FPS, with the addition of the shoulder buttons controlling your armor and cloak abilities and never got in the way of the action, although sometimes when close to an object I couldn't jump the way I wanted to. For some reason, the game continues to tell you how to crawl under things even towards the end of the game, I found no way to turn the hints off.

I didn't play much of the multi-player, though what I did see felt a lot like CoD style, which I hate. See goukijones' MP review later. The campaign itself has no real reason to go back and do it again. In fact, it feels a bit like Halo 2, giving you that "hey we're working on part 3" moment at the end.

Good:

  • An FPS with a campaign that actually lasts more than one play session.
  • Interesting fights with the alien "Ceph".
  • The nano-suit is great and makes you feel like a badass.
  • Upgrading the suit and swapping weapon parts (scopes, silencers, etc) doesn't pause the game or take you out of the environment at all.
  • Most of the story is told in the game engine without taking you out of first-person.
  • Controls are spot-on. Shooting feels right.
  • Looks great. Sounds great.

Bad:

  • Multi-player feels like CoD. You have to rank up to get better guns, which is hard when people you play against already have them.
  • Fights against human "Cell" group are boring, plagued by terrible AI and audio bugs, and just don't make sense.
  • Enemy path finding is often broken, leaving bad guys stuck between objects or facing a wall.
  • Too much hand-holding by the game. Press B to crouch is useful in level one, just plain annoying in level 18.
  • The suit won't shut up. I hope you like hearing "cloak engaged", or "maximum armor", or "nano vision enabled", because you'll hear it a lot.
  • No replay value to the campaign.

If you're into the CoD style multiplayer, you might enjoy the overall experience of this game more than I did.

Overall: Rent it

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