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Pro tips on Borderlands 2 classes part 1: Maya the Siren

By: BatRastered Jan 14, 2013 | 5502 Views | 2 Comments

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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A view inside of Mad Moxxi

By: BatRastered Jan 22, 2013 | 84 Views | 0 Comments

I found a weird spot while battling Pete the Invincible where Moxxi showed up for me (the host) but not for the others in the game.

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Aliens: Colonial Marines E3 2011 demo impressions

By: BatRastered Jun 11, 2011 | 3793 Views | 8 Comments

The Gouki team paid a visit to Sega's booth at E3 2011 for a first look at Aliens: Colonial Marines in action.

Hot on the heels of the first official trailer for this game, Sega let us in to see an early build of Aliens: Colonial Marines being played by the Gearbox staff and hosted by non other than Randy Pitchford, CEO of Gearbox Software.

When asked when the game takes place in the Alien universe, Pitchford stated that he considers this the "true sequel to Aliens", which brought cheers from those assembled for this demo. We soon found ourselves in Hadley's Hope searching for survivors and clues as to what happened during the events of the Aliens movie. The level of detail even in this early build was quite impressive. Fans will clearly recognize the blueprints of the building and the labs housing the face-suckers. Things quickly turn dark for our band of marines as the sounds coming from the motion tracker become more urgent. Alien xenomorphs soon begin emerging from the ceiling air vents, taking many of your squadmates out in the process. The aliens move all along the ceiling and walls as easily as the floors, and they move quickly. You will really need to have your head on a swivel if you wish to keep it attached in this game! Better yet, bring some backup; Aliens: Colonial Marines supports 4 player co-op. As Pitchford announced this feature, a second Gearbox employee joined the demo. Much like Gearbox's recent hit, Borderlands, the additional player simply popped into existence and a message appeared on the screen stating that "player 2 had joined your party". Nothing was mentioned of this, but I noticed that the second player had some custom looking artwork on their armour hinting perhaps and some level of player customization.

Most of the action was standard FPS stuff, move from point A to point B and have a firefight, but along the way the engine showed off some survival horror effects (exploding lights, face-suckers throwing themselves at the inside of their glass cage towards you with the accompanying music queue) and other events like random marines being gruesomely dealt with by the aliens. We weren't shown any items other than the motion scanner, but we did get to see a few weapons including the pulse rifle and sentry turret.

Seal the door!

Seal the door

After the marines had decided to take a last stand, a giant firefight broke out, culminating in the alien queen bashing through the door and ending the demo with an ominous fade to black.

For those worried that an Aliens game can't live up to the hype, let me tell you that Pitchford and his Gearbox staff were visibly excited to be making this game, and very much knew their stuff about the Aliens universe. Pitchford was shouting out movie quotes throughout the demo, and mentioned that they had the chance to work with many people and assets from the film.

In addition a version of the game will make its way to the WiiU after its launch. While we don't know specifics on the WiiU version, it is easy to imagine a motion tracker on the controller screen. Pitchford would only say that Gearbox was proud to be one of the early recipients of the developer kit for the WiiU.

Aliens: Colonial Marines ships out Spring 2012 for the Xbox 360, PS3 and PC. 

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Podcast night 95 preview

By: BatRastered Sep 6, 2013 | 82 Views | 3 Comments | Updated: Sep 7, 2013

The gang gets back together after a week at PAX Prime in Seattle. Listen in tonight.

Here's tonight's rundown, subject to change:

Podcast #95 Sep 6, 2013 PAX Prime recap
Intro
News: Xbox release date 11/22, Nintendo 2DS
FFXIV We beat Titan, twice. Servers updated
PAX Parties: Mad Catz (Daigo vs Xian, Daigo vs FnJimmy) and NVIDIA (BOOZE)
PAX Floor: Played Titanfall and uhh… The Crew? FnJimmy got his face painted. LoL Codez.
PAX Gearbox panel: Free stuff. UVHM2, Unannounced Beta, Homeworld HD remix.
FMIWT is back next week.
Outro

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Hands on with Gears of War 3's new horde mode at E3 2011

By: BatRastered Jun 16, 2011 | 1200 Views | 6 Comments

Team Gouki got a chance to play the new and improved GoW3 horde mode at Microsoft's E3 2011 booth. -Updated- FnJimmy's official take on horde mode video

E3 day 3, FnJimmy and I bolted at the opening striaght to the Gears of War demo. As we were standing in line, the Microsoft guys were passing around these giant cards of what to expect in the new Horde mode.

Check out FnJimmy's quick iPhone grab of the card:

Gears of War 3 horde mode card E3

If you can't read that (good luck) here's what we saw and played...

You start off by selecting an area to defend, we started in the hotel lobby. There are a bunch of glowing spots where you can set up fortifications such as barbed wire, turrets, and decoys. These slow down or even take out Locust as they try to make their way into the lobby, making them easy pickings for you. These fortifications aren't free, however. You need cash to set them up. You start off with a limited amount of cash, but you rack it up by killing enemies and completing any bonus objectives that pop up (these will require you to leave the relative safety of the fortified area usually, so watch out). In between rounds, you can purchase new fortifications, repair old ones, and get new weapons. Every 10th round is a boss wave... we had to fight this thing.

Gears of War 3 Horde mode boss wave

Unfortunately, you can't just lay down fortifications where you want, Gears has spots chosen for you. It's ok, but I expected a little better from the game that started this horde mode craze. Still, it's a lot of fun to build up your defenses and rail a bunch of Locust, especially when the big baddies come along.

Gears of War 3 Horde mode

We still haven't got a chance to see the campaign yet, but we did see the new limited edition Xbox 360 (with custom sounds!). Check this bad boy out...

Gears of War 3 custom console xbox 360

Yeah... that's pretty sweet. I think it looks better than the Halo Reach edition. (We here at Gouki.com are especially fond of the red & black color scheme.)

Gears of War 3 and the Limited edition GoW3 console release Sep 20, 2011

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