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Written by: BatRastered (x)

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Ultra Street Fighter IV Decapre Trailer

By: BatRastered Mar 16, 2014 | 30 Views | 1 Comments | Updated: Mar 16, 2014

Capcom has released the 5th and final new character for Ultra Street Fighter IV.

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Catwoman shows off her ass in the new Batman Arkham City trailer

By: BatRastered Jun 1, 2011 | 1980 Views | 12 Comments

Looks like you'll be able to use Catwoman at least part of the time in this game. Co-op anyone? -UPDATED- official source for trailer.

Note: This video isn't up on the official youtube page yet, so here's some jimmy ass rip of the gamespot version. Enjoy it while it's up. I'll post the official if Rocksteady/Warner ever get around to updating their youtube page.

Get hyped!

 

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Aliens: Colonial Marines E3 2011 demo impressions

By: BatRastered Jun 11, 2011 | 3739 Views | 8 Comments

The Gouki team paid a visit to Sega's booth at E3 2011 for a first look at Aliens: Colonial Marines in action.

Hot on the heels of the first official trailer for this game, Sega let us in to see an early build of Aliens: Colonial Marines being played by the Gearbox staff and hosted by non other than Randy Pitchford, CEO of Gearbox Software.

When asked when the game takes place in the Alien universe, Pitchford stated that he considers this the "true sequel to Aliens", which brought cheers from those assembled for this demo. We soon found ourselves in Hadley's Hope searching for survivors and clues as to what happened during the events of the Aliens movie. The level of detail even in this early build was quite impressive. Fans will clearly recognize the blueprints of the building and the labs housing the face-suckers. Things quickly turn dark for our band of marines as the sounds coming from the motion tracker become more urgent. Alien xenomorphs soon begin emerging from the ceiling air vents, taking many of your squadmates out in the process. The aliens move all along the ceiling and walls as easily as the floors, and they move quickly. You will really need to have your head on a swivel if you wish to keep it attached in this game! Better yet, bring some backup; Aliens: Colonial Marines supports 4 player co-op. As Pitchford announced this feature, a second Gearbox employee joined the demo. Much like Gearbox's recent hit, Borderlands, the additional player simply popped into existence and a message appeared on the screen stating that "player 2 had joined your party". Nothing was mentioned of this, but I noticed that the second player had some custom looking artwork on their armour hinting perhaps and some level of player customization.

Most of the action was standard FPS stuff, move from point A to point B and have a firefight, but along the way the engine showed off some survival horror effects (exploding lights, face-suckers throwing themselves at the inside of their glass cage towards you with the accompanying music queue) and other events like random marines being gruesomely dealt with by the aliens. We weren't shown any items other than the motion scanner, but we did get to see a few weapons including the pulse rifle and sentry turret.

Seal the door!

Seal the door

After the marines had decided to take a last stand, a giant firefight broke out, culminating in the alien queen bashing through the door and ending the demo with an ominous fade to black.

For those worried that an Aliens game can't live up to the hype, let me tell you that Pitchford and his Gearbox staff were visibly excited to be making this game, and very much knew their stuff about the Aliens universe. Pitchford was shouting out movie quotes throughout the demo, and mentioned that they had the chance to work with many people and assets from the film.

In addition a version of the game will make its way to the WiiU after its launch. While we don't know specifics on the WiiU version, it is easy to imagine a motion tracker on the controller screen. Pitchford would only say that Gearbox was proud to be one of the early recipients of the developer kit for the WiiU.

Aliens: Colonial Marines ships out Spring 2012 for the Xbox 360, PS3 and PC. 

Apparently I'm S.O.L. and this shit is impossible to find or make.

I started gaming more with my PC lately. I'm pretty happy with my existing keyboard for office use... programming, writing stories, etc. But I kind of want a full-on mechanical keyboard with the tactile feedback and precision that it comes with. However, I've gotten used to the split layout of the Microsoft Natural keyboard 4000, seen here.

MS Natural keyboard 4000

Great for typing, not such a good gaming board. I went looking for the unicorn, a mix of mechanical function and ergonomic form. Here's what I found.

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SSF4AE tutorial on Safe Jumps and Unblockables with James Chen

By: BatRastered Aug 4, 2012 | 276 Views | 1 Comments

UltraChenTV goes in depth to show you unblockables and safe jumps in AE. Raise your game!

This week James goes through two very important tools in Super Street Fighter 4 Arcade Edition v2012: safe jumps and unblockables. Follow along as he explains the very different reasons the two work and then shows the rather similar ways they're set up in practice. 

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