By: BatRastered Nov 22, 2013 | 28 Views | 3 Comments
But not until March as DLC.
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By: BatRastered Nov 21, 2013 | 65 Views | 0 Comments
What did Bison's standing medium punch start up used to be?
Here's the rumors being reported from Eventhubs. I'd like some more info on these as I'm not sure if half of these are buffs or nerfs, not to mention how the hell Jimmys be telling me something is 4 frames... are they counting?
Anyway, here's the rundown...Read full story...
By: goukijones Nov 21, 2013 | 26 Views | 0 Comments
This event took place November 18, 2013 in Arizona. The Hibox crew was there, Sora, Dustin, Buttons, Trophy Club & Shawn? I can't ever see Shawn. He's like John Cena
Here are links to videos of all the action that took place. Shout out to Hitbox for getting a crew together & rolling down to AZ.
SSE | hAZ | RJC Tubazo vs Hit Box Creator
Team AZ vs Team Hit Box UMvC3
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By: BatRastered Nov 20, 2013 | 86 Views | 0 Comments
A full-on update from FFXIV producer Yoshi-P. Warning: Wall of text!
Upcoming Changes to Allagan Tomestone Acquisition
Producer and director Yoshi-P here.
Recently, we've noticed a number of threads discussing the weekly limit on Allagan tomestones of mythology. I'd like to talk about the reasons for this limit, as well as changes coming in patch 2.1 that will affect their acquisition.
Progression in FFXIV
As you'd expect, there are many more factors to consider when designing an MMORPG like FFXIV, compared to a stand-alone console game. These factors heavily influence combat design and balance.
Each encounter in FFXIV: ARR is crafted with a particular difficulty in mind. As players grow stronger by increasing their level, they will be able to complete early encounters. However, upon reaching level 50, players who wish to become even more powerful and tackle the hardest challenges must instead obtain better gear, thus increasing their item level. The time required to do so is dictated either by drop rates, or by the rate at which tomestones can be acquired, depending on the gear being sought.
Progression can therefore be described as follows:
Players reach level 50 while clearing the main scenario.
Upon reaching level 50, players begin acquiring gear to raise their item level.
Players take on encounters appropriate for their item level, acquiring new gear.
Upon acquiring new gear, players raise their item level, allowing them to challenge more difficult encounters.
Our ultimate goal is to give players the freedom to advance at their own pace. Having said that, the current design has room for improvement, which is why we will be implementing changes with patch 2.1.
Expectations for Progression Until Patch 2.1
From the initial release of FFXIV: ARR, we predicted it would take roughly a month and a half for the most dedicated players to reach the Binding of Coil of Bahamut, and roughly two months for the general player population. Furthermore, we wanted players to acquire gear using Allagan tomestones of mythology in tandem with clearing the Binding Coil. This served as the basis for determining the rate at which tomestones can be earned, which is currently limited to 300 tomestones of mythology per week. With the release of patch 2.1, this limit will be increased to about 450 tomestones per week, for reasons which will be explained at the end.
The Two Paths for Player Progression
One unique quality of MMORPGs is that, depending on how much time they have to play, a disparity between players can easily emerge. For example, let's say player A plays two hours per day, and player B plays five hours per day. After a week, there's a difference of 21 hours, after five weeks a difference of 105 hours, and after ten weeks a difference of 210 hours. MMORPGs are designed to be played over a long period of time, and as such, this gap between players will only increase as time goes on. This inevitably leads to several problems:
It becomes difficult for new players to join.
Casual players are likely to lose motivation to play.
The community is likely to become fragmented.
In an attempt to combat these trends, and also to encourage users to continue playing, most developers of the first generation of MMORPGs decided that items should only a fraction of the time. Because the chance of obtaining items was so low, it took a relatively long amount of time to obtain gear, meaning users would play longer.
However, when considering the lifestyle of users in today's market, the freedom to play at a more leisurely pace is essential. With no option but to continue running through instances, with no guarantee that the desired can be obtained, users are more likely to become stressed and stop playing all together.
These concerns led to the birth of the token system, which we have adopted for FFXIV: ARR. The merit of this system is that, although there is a limit on tomestone acquisition, users are guaranteed to obtain desired items after obtaining a set number of tokens.
Because every duty in ARR offers a set number of tomestones, players can easily determine how many instances they need to clear and how much time it will take. They can then play at their own pace to acquire the gear they desire. Furthermore, the more difficult encounters also incorporate a more traditional system of drop rewards. This offers players two options:
Play through the Binding Coil of Bahamut and obtain gear from drops.
Collect Allagan tomestones of mythology to exchange for gear.
Although these methods are different, each allows for the acquisition of level 90 gear.
In short, players who have ample time to play are free to collect tomestones, or challenge the Binding Coil, and those who have less time can still acquire tomestones at their leisure. Despite the difference in time available to players, the game is designed so that everyone can potentially obtain item level 90 gear.
However, please bear in mind that high-item-level gear alone may not enough to overcome some challenges. Because of the armory system’s design, end game encounters have been balanced for players who have not only leveled one job to 50, but who have also obtained abilities from other classes. That being said, we have no plans to make multiple jobs a requirement.
Providing Additional Paths for Player Progression
There's one key problem with the encounters available in 2.0: the limited number of options leads to linear progression for battle classes, and essentially leaves crafters and gathers by the wayside.
To be more specific, players are being pressured to join a party to play through a limited selection of instances for tomestones; there are few, if any, options for those who wish to collect them leisurely, efficiently, or even alone. Patch 2.1 will serve as a means to resolve this problem, giving players many more options to collect tomestones and play as they see fit.
Here is an example of how the upcoming update will appeal to more players:
Beast Tribe Quests
- Learn about the beast tribes in daily quests and acquire tomestones.
- Search for buried treasure with up to four players and obtain crafting material, consumable items, and tomestones.
- Join a duty at random and receive bonus tomestones and experience points.
- Build and furnish a home with the aid of Eorzea's crafters and gatherers, or use your own skills to do the same.
- Test your combat skills against your fellow players, earning fame and fortune.
- Challenge an ancient tower with 23 of your strongest allies and face the dangers within.
- Explore an abandoned lighthouse to obtain new gear and tomestones.
Two Hard Mode Dungeons
- Face greater dangers to obtain new gear and tomestones.
- Keep your characters fresh by changing their appearance.
Extreme Primal Battles and Good King Moggle Mog
- Confront a mysterious new enemy and three familiar foes to obtain new gear and tomestones.
New Main Scenario Quests
- Work together with the Scions of the Seventh Dawn for the sake of Eorzea.
New Side Quests
- Take part in additional side stories to learn more about the peoples and cultures of Eorzea.
As you can see, this upcoming update will add more options for adventuring alone or in a group; the means to challenge other players in PvP; more incentive to craft, gather, and collect items; and new chapters in the game's ongoing story.
Patch 2.2 will introduce the next section of the Binding Coil of Bahamut, and we highly encourage players seeking a challenge to prepare for the new dangers ahead. To those of you have obtained all available gear in the Binding Coil, we hope you'll give the Wolves' Den a try and see how you fare against your fellow dungeon runners.
Raising the Tomestone Cap in 2.1
As I explained previously, because there are only a few ways to acquire tomestones, players have had no choice but to run the same dungeons over and over. While there are those who are fine with the current state of affairs, there are others who dislike the limit, as well as those who feel obligated to hit the weekly cap.
A. Players who dislike the limit:
- -> “Once I reach the weekly cap, there's nothing else to do. If the limit was raised or removed, I would have a reason to play more.”
B. Players who feel obligated to hit the cap
- -> “If I don't hit the weekly cap, I’ll fall behind. But having only a handful of dungeons is boring. I just want it over with fast.” If we were to increase the weekly limit before patch 2.1, players who fall under category B would increase significantly. To satisfy both types of players, we feel it best to prioritize giving players more options.
I realize patch 2.1 was originally scheduled to be released in November, but due to problems with server congestion, and the need for server and system improvements, we were forced to delay the release one month. However, I assure you that the wait will be worth it, as the upcoming patch will not only include plenty of new content, but also improvements to the user interface and additional system updates.
There have been several posts asking why we have not split patch 2.1 into several smaller updates, the answer to which can be found in a recent post here on the forum.
We're working to have everything ready in a timely fashion, and we greatly appreciate your continued patienceRead full story...
By: goukijones Nov 20, 2013 | 346 Views | 0 Comments
Today Yoshi P posted some serious notes on what to expect from the 2.1 patch for all of you Warrior players out there.
I play level 50 Relic +1 Warrior. Currently in Coil. Haven't beaten anything in there yet, but I've been in twice so give me a break. Looks like in a couple of weeks it's just going to be even easier for me to play Coil. Especially when I'll have a move that won't allow my HP to drop below 1. lol PWN!
From Yoshi P:
- Recast time will be reduced from 30 to 20 seconds, increasing the frequency with which players can stun foes.
- Enmity generated by this skill has been increased.
- TP cost will be reduced from 70 to 60.
- TP cost will be reduced from 90 to 60.
- This skill will also reduce damage dealt by enemies for a period of time.
- Range will be increased from 3 yalms to 6, to make the skill more effective.
- This skill will now pull enemies toward your character.
- When using this skill, a player's HP cannot be reduced lower than 1.
- The animation for this skill will be revised.
- This skill will also reduce damage taken by 30%.
- Recast time will be reduced from 60 to 40 seconds, improving ease of use.
Thrill of Battle
- Effect duration will be extended from 10 to 20 seconds.
- Enmity generated by this skill will be increased.
- This skill will also increase HP recovery via curing magic by 20%.
- The improved healing effect granted by Wrath will be removed. Instead, the improved healing effect will be granted by Defiance.
- Due to overall balance changes, HP absorbed by damage dealt will be reduced from 300% to 100%
- Damage taken will be reduced by 20% for 6 seconds.
- This skill will generate increased enmity.
- Recast time will be reduced from 180 to 120 seconds, improving ease of use.
PC component performance, heat and you!
The AMD Radeon R9 Series follows the latest trend in PC components having their advertised performance rated as an "up to X Mhz". You can no longer buy a GPU or CPU for that matter and have the rating on the package be the actual real world performance all the time. It's complicated...
For the sake of this writing, most graphics cards have 3 states of perfomance, which is also related to their power consumption and heat output. When you're not gaming, your GPU is in what I call, "desktop mode". It is a low power, low heat, low performance mode where you get maybe a 2-300 Mhz of your advertized 1 Ghz performance. It is intended to save power, so we lower the clock to draw windows on the monitor for tasks like browsing the web. This lowers heat, fan noise and power usage. We don't need to run full bore, so we don't!
Next up is, "gaming mode"! It is as it implies, the GPU runs at full power and speed to give you all the gaming performance you paid for... sort of. Every manufacturer has a different implementation, but the gist is that these modern chips will run as fast as they can, as long as they stay under a temperature or power envelope set by the manufacturer. So for example, NVIDIA's GPU runs at a set minimum clock speed and can throttle up to higher clocks so long as it stays under a set power or thermal limit. This is the third state that I call, "turbo mode". If you have better system cooling, you get higher clocks and lower fan speeds on the GPU at all speed steppings. This desktop, gaming and turbo mode model are the standard these days. My concern is the approach AMD took on its flagship R9 series GPUs.
The R9 290 and 290X have implemented more of a 2 stage approach. In gaming mode, instead of implementing a minimum clock speed, that will be maintained at all costs, at the expense of ramping the fan up and up, like intel and NVIDIA, they reduce their clock speed to maintain thermals, lower and lower. So there is no base clock speed. Unless you use an overclocking utility to override the settings, the 290X for example will not let the fan speed exceed 40% of its top speed, to preserve noise levels and thermals over performance. So if you don't have optimal system cooling, you get lower levels of performance, to maintain the thermals. This is counterintuitive to my brain!
If you do not wish to tweak your PC parts out of spec, for whatever reason, you should think twice about buying the R9 series cards. Without some tuning, you will not get the speeds in benchmarks you're seeing on the net. Most of the big review sites do not review GPUs in a closed case as you will. They have open system benches built for the convenience of swithcing out parts with ease. These issues the R9 displays are not going to be exposed unless thermal loads are real world. The R9 also has much higher operating temperatures. Their gaming mode temperature target is 90-95C. NVIDIA has much more efficient operating temps around 80-85C. The temperatures vary depending on the specific model. Fan noise levels are another consideration. Higher temps means more fan speed. The decibel scale is logarithmic so a few dbA higher can be much louder! You can read more about all of this here.
By: goukijones Nov 19, 2013 | 15 Views | 0 Comments
Candy Crush maniacs get hype! You can now use a gamepat to drop those little annoying candies all over the place. Just kidding, I don't if it'll work with Candy Crush. Cars games tho, CARS!
Seriously, how many hardcore gamers on the iPhone do we got out there? This looks like a great invention, but like I asked, who is playing the iPhone like this? Who is dragging that thing around for a quick round of RAGE ...
Thanks for reading.
Some very minor changes were made last night.
FINAL FANTASY XIV: A Realm Reborn Hot Fixes (Nov. 19)
- Items that can be obtained from the two chests in “The Binding Coil of Bahamut – Turn 1” have been adjusted.
- Addressed a coding issue which occasionally caused a server to crash during a trade.
- An issue wherein a player would lose control of their character while crafting has been addressed.Read full story...
By: goukijones Nov 18, 2013 | 23 Views | 1 Comments
Exclusive Gouki.com weekly podcast. #104. Talking about flipping PS4's.
Shout out to the stream viewers that night. It was a record number! 8.
Thanks for watching.
By: goukijones Nov 18, 2013 | 18 Views | 0 Comments
& still gets railed ... Poor FnJimmy ... What are we gonna do next week? Tune in every Friday (sometime after 9pm) to watch our Podcast & Mario Kart NSFW! Don't be a Jimmy!
The best part is when FnJimmy blames me for switching characters. I used to use Toad! Altho playing against FnJimmy it doesn't matter who I use. That guy is terrible.
Thanks for watching.
By: goukijones Nov 18, 2013 | 20 Views | 1 Comments
Aaron Paul from Breaking Bad stars in Need for Speed the MOVIE! Actually doesn't look too bad ... what do you guys think?
I'd go watch this ... wait a minute! It's cars, it's bullshit? No it's an actual movie not a video game, so I may give it a go.
Don't be a Jimmy!
By: goukijones Nov 18, 2013 | 31 Views | 0 Comments
We're back & we're live! FnJimmy presents NIGHT OF REDEMPTION!
Tuesday November 11, 2013
Live on Gouki.tv
Directly from the Gouki.com home offices in Las Vegas, NV!
It's For Me It Was Tuesdays - NIGHT OF REDEMPTION!
Street Fighter & Marvel set ups will be upstairs, downstairs in the garage & even in the bathroom! DumaBarlog will be giggling all through out the place. MNO will be making the nuabs cry & MACH TUCK will be raging over MasterMitsurugi's Grill! Plus FnJimmy one on one with the great one all night long LIVE ON THE INTERNET!
Don't miss another exciting Tuesday night of fighting games.
Thanks for watching.
*this is an invite only event. Leave a comment below if you're interested in coming out. Otherwise you can contact me on the Tweeter or da FB.
Don't be a Jimmy!
By: goukijones Nov 18, 2013 | 45 Views | 1 Comments
Last week the very first Microsoft Store in Las Vegas opened up in the Fashion Show Mall. This week is the launch event for the Xbox One & Sugar Ray Leonard will be there this weekend to play you in ... Madden?
First up, the launch event.
To celebrate the launch of Xbox One, Microsoft retail stores are hosting midnight launch events in all stores across the country, including at the Las Vegas store in the Fashion Show Mall.
Starting at 10 p.m. on the evening of Nov. 21, local Microsoft retail stores will be giving away $5,000 in prizes to select lucky winners. Event attendees will have the opportunity to play the ultimate car fantasy and Xbox One exclusive title “Forza Motorsport 5.” Xbox Ones will go on sale at stores starting at 12:00 a.m. on November 22.
Can’t wait to check out Xbox One? Microsoft stores are also offering a chance to experience live gameplay on the new Xbox One between now and Nov. 22. Drop by your local store to be among the first to try the Xbox One exclusive title “Forza Motorsport 5,” and experience the improvements made to the best controllers in gaming.
By: goukijones Nov 17, 2013 | 32 Views | 0 Comments
A "real life" looking Super Mario movie has had some character trailers released. Check out these shorts from Hollywood writer Evan Daugherty. Trust me ... coolness awaits.
Luigi as The Addict
Princess Peach as The Star
I really think any fan of video games has got to love this. Who wouldn't want to see such an original take on this material. I mean ... you remember what the actual Super Mario Bros. Movie was like right?
Oh yeah baby! Saw that in the theaters.
Don't be a Jimmy!
By: BatRastered Nov 17, 2013 | 43 Views | 0 Comments
Mad Catz unveils it's first Next-Gen fightstick, the Killer Instinct branded Tournament Edition 2.
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Mad Catz is coming to your home in 2013 only on Xbox One! The Mad Catz Killer Instinct Tournament Edition 2 is here! LED lighting, internal access and authentic arcade parts are just the tip of the ice berg!
- Final Fantasy XIV ARR Gouki Linkshell Guides
- ---Gouki Podcast #112--- AEE, DTB rules, FFXIV 2.15, Cronus banned
- FnJimmy's Golden Video Review
Top 10 Video Games
- Ultra Street Fighter IV
- Batman: Arkham Knight
- Infamous: Second Son
- South Park: The Stick of Truth
- Watch Dogs
- Final Fantasy XIV: A Realm Reborn
- WWE SmackDown VS Raw 2011
- Wii U