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Borderlands 2 Pro-Tip: How to glitch and beat Pete the Invincible

By: Arthvader Jan 20, 2013 | 4 Comments | Updated: Jan 21, 2013

Goukijones, Batrasterd, and I take on Pete the Invincible using a glitch to our advantage.

On Wednesday, January 16, Goukijones, Batrasterd, and I went and took on the raid boss of Mr. Tourge's Campaign of Carnage, Pete the Invincible. During the course of this particular fight, though, we ended up getting Pete into a spot where he essentially got stuck, allowing us to defeat him without much issue.

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Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here:

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

The bank in Borderlands 2 is less than half the size of the one in the original game. This glitch will get you around that and let you store as many items as you want in your bank. No mods needed!

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The first of four DLC packs to be released for Borderlands 2 is out now. Is it a worthy addition to the game or will you be setting sail for another game after this?

When the crew sat in on the Gearbox PAX panel, someone in the crowd asked Randy Pitchford if he could give us any hints to the upcoming Borderlands 2 DLC. Randy replied with "Well, I've always wanted to drive one of those sand skiffs from Return of the Jedi." He was hinting at the first of four DLC packs for BL2, in which you do, in fact, get to drive around (hover around?) in a sand skiff. When I heard that, I instantly flashed back to some of the worst examples of level design from the original Borderlands, wherein there is a vast expanse of nothing to drive through on your way to the next pocket of enemies (where you invariably have to go on foot once you get there). Captain Scarlett and her Pirate's Booty (hereafter CSPB) proved me right. Not only are you driving through vast, mostly empty desert landscape to fight localized pocket of enemies, but the quests seem straight out of the original Borderlands as well. "Go here, fetch that, bring it back". It's almost as if the developers of the DLC hadn't played Borderlands 2 yet... which might be the case as the DLC came out only 4 weeks after the game and was developed by Triptych Games (of Duke Nukem Forever fame).

Sand Skiffs in Borderlands 2 DLC

One of the very first quests had us finding parts for the sand skiff before being able to use it, once complete, the quest giver asks us to come back to visit him before we leave and actually says "I have no reason to call you back here". What? Really? Are you actually trolling us with this DLC?

Having said all that, the original Borderlands was still fun in spite of those flaws, so CSPB still had potential to be a worth while addition to BL2. GoukiJones and I played through it with our level 50, True Vault Hunter Mode, maxed out characters. This turned out to be a HUGE mistake as CSPB offers NOTHING for your max level vault hunter. Most of the story quests didn't even offer item rewards, just experience. Umm, I'm level 50, that does nothing for me. Back in the BL1 days, the DLC offered storage deck upgrades (aka backpack space) in the Zombie Island, or an extra skill point or two (as was the case in Moxxi's Underdome), or all that plus a level increase and new weapons like in General Knoxx. Well, CSPB offers no level increase, no extra bank or backpack space, no extra skill points... what it does have are a few new challenges for your "Badass Rank" and a few new guns available in a shop that only accepts "seraph crystals". WTF are those? We played through every story mission and a couple of side missions and never came across a single crystal. It turns out, there are two new "raid bosses" similar to Terramorphous in CSPB. Only by beating them do you obtain crystals. Here's the catch, they only drop 5-10 crystals each when killed, and you can only fight them once per day. Yes, there's a timed lockout. Did I mention the guns in that shop cost 120 crystals? Because they do... if you want a single gun from the store, you need to farm these guys for at least 6 days. Ummm... No thanks. Nothing in that store looked that much better than your average purple gun, let alone the oranges that we've so rarely found.

I should also mention here that my main level 50 character is Maya, the siren. This is important because parts of CSPB are just downright broken if you use her. I was happy when, in the main game, I discovered that Maya's phaselock ability could still cause damage to foes that were to big to be picked up (certain bosses, vehicles, etc). Especially, with her "ruin" ability which gives phaselock shock, slag, and corrode damage. I could never grab and hold a buzzard, for instance, but I caused massive damage and DoT (damage over time) effects. Guess what? In CSPB, this doesn't work. I fought several bosses that my phaselock wouldn't even activate against, and it was also completely useless against the enemy sand skiffs. I felt severely nerfed... though most of the boss fights were still pretty easy. In fact we were about 3/4 of the way through the final boss fight when GoukiJones remarked that he hadn't been hit yet. I don't think that thing ever hit us, though some of its regular sized minions did.

Overall, I was extremely disappointed with this DLC, and I can't recommend it. If you already have the season pass, I'd say to make sure you play it with a character that's not at the max level yet, as at least you'll get some experience and Eridium out of the missions.

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