By: Arthvader Jan 20, 2013 | 7019 Views | 4 Comments | Updated: Jan 21, 2013
Goukijones, Batrasterd, and I take on Pete the Invincible using a glitch to our advantage.
On Wednesday, January 16, Goukijones, Batrasterd, and I went and took on the raid boss of Mr. Tourge's Campaign of Carnage, Pete the Invincible. During the course of this particular fight, though, we ended up getting Pete into a spot where he essentially got stuck, allowing us to defeat him without much issue.Read full story...
By: BatRastered Jan 14, 2013 | 4153 Views | 2 Comments
Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.
Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.
I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.
Now lets take a look at the Motion Tree build.
I like this build more and more the longer I use it... It works very well in co-op due to the Res skill (which you can spend elsewhere if you know you are going solo) but it also works well solo as the Thoughlock cap on the motion tree turns one of the enemy mob into an ally (and more importantly, a distraction allowing your shields to keep up). Once your ally is downed, if you still have time left on the skill, it will jump to a new member of the mob and lock them, while also releasing some healing orbs. Double win. Since the making of this video, I've since moved 3 skill points from Recompense to Sustenance and placed 1 point each in Flicker and Foresight as my new class mod buffs those two skills +5. (I used the Heavenly Nurse mod in this video, I now use the Legendary Siren mod).
Finally we have the highly offensive Cataclysm Tree Build.
As you can see, this tree is all about dealing damage, elemental damage that is. Without Res, you're not much of a team player, and you don't do much healing (only a minimal amount when a phaselocked enemy is killed). What you lack in that area, you more than make up for in bringing most of the mob you're facing into a small area, locking one up for a short time, and dealing fire, electric, corrosive, and slag effects to all of them. In a team, this is the moment when one of your buddies throws a grenade into the circle, or better yet a nuke turret from Axton. GoukiJones and I LOL-ed on that action more than a few times.
Here's a bonus vid of the Cataclysm tree in action, solo in the Torgue circle of death.
When a badass with shields is in range, you grab them with phaselock and wait for the electrical portion of the damage to kick in and strip their shields, by then they are slagged too, so open fire with a fire weapon and watch them drop!
You'll notice I use all Maliwan weapons. Two reasons, first I love Maliwan for their elemental damage, second I have a Maliwan allegience relic that gives me +30% damage to all Maliwan weapons. If you don't have that, I recommend a proficiency relic (action skill cooldown rate increase) which works well for all builds on all classes.
That's about it for Maya, I'll be working on the other classes soon.
By: BatRastered Mar 30, 2013 | 9229 Views | 1 Comments
Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
By: BatRastered Oct 5, 2012 | 3929 Views | 1 Comments
How to score the "Tribute to a Vault Hunter" achievement and get some cool loot in the process.
Michael Mamaril was a huge Borderlands fan who passed away before BL2 was released. The guys at Gearbox have immortalized him in game, you can get an achievement for finding him, and better yet, he'll give you a free gun of blue (or better) quality every time you see him.
On the consoles, he shows up 100% of the time before the story mission "Rising Action" and only about 10% of the time after that mission starts. On PC it is apparently 10% all the time.
Here's video of us finding him after "Rising Action" at Scooter's (this contains a small story spoiler if you haven't played that mission yet):
And again, this time at Moxxi's:
When he does spawn, he will randomly be in one of a handful of locations, here's where you can find him.
- Near the newsstand in the center of town
- In an alley down the street from the front entrance to Moxxi's
- Inside Moxxi's, near the bar
- Inside Moxxi's, near the piano
- In Marcus' weapons shop
- Near Claptrap's locker up some steps
- Inside Scooter's garage, under the stairs
- Inside Crimson Raider headquarters next to the stairs
- Inside Zed's clinic
- To the left of the door to Crazy Earl's Black Market
He's easily identifiable from both the guns strapped to his back and the fact that his name shows over his head instead of "sanctuary citizen".
Once you've got an item from him, he won't give you another until you either save and reload or leave town and come back. It's a great way to get some mid-level gear before the "Rising Action" mission, where the action really picks up and those guns will come in handy.
By: BatRastered Apr 9, 2012 | 6572 Views | 4 Comments | Updated: Apr 9, 2012
News from Gearbox's PAX East panel! Lots of new Borderlands 2 info!
Borderlands 2 will feature 2 collector's editions, one priced at $99 will feature a Marcus bobble-head statue, the other is the "Ultimate Loot Chest Edition" for $149 and will come in a red loot chest! No word on what other goodies await inside as of yet. Check it out:
Fans who played BL1 (and have a save game on their HDD) will get some special customized character skins unlocked. There will be bazillions of skins even without that though... Here are the skins they showed at the panel:
Gearbox also announced a fifth player class the "Mechromancer" to be available as DLC about 60-90 days after release. Better yet, this DLC is free to all who pre-order! Here's some pics of the Mechromancer and her pet D347-TP (Death-Trap)
By: BatRastered Aug 15, 2013 | 79 Views | 1 Comments
Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.
Borderlands 2 improved on the original in many areas: story, graphics, depth of skill trees to name a few. But overall it doesn't have that super fun looting hook that the original had. Here's 10 things we hate about the sequel.
10. Follow Randy Pitchford on Twitter if you want gold keys, no way to earn them in-game.
There's a big gold treasure chest in Sanctuary (the main city) that can only be opened with a golden key. It's guaranteed to have purple rarity items in it every time you open it. Quest reward? Nah... just follow Gearbox CEO Randy Pitchford's twitter and you'll have more keys than you know what to do with. There's no other way to get them. Kinda lame.
9. DLC that doesn't give you any rewards for your maxed out characters.
In the original Borderlands, the DLC would give you bonus backpack space, additional skill points, and a giant bank. BL2's DLC doesn't give you any of this. Once you hit the max level and have used all your eridum upgrades for ammo/backpack space, there's nothing for your character to get in the DLC save for some unique weapons. Most of those suck too (see point 3).
8. Umpteen currencies
Borderlands 1 had money... the economy was way off though as you'd often be displayed at $9999999 and not be able to see how much money you actually had. Many guns showed this price too. Instead of just fixing this in the sequel Gearbox added Eridium as a secondary currency to buy ammo and backpack upgrades. Then, in the DLC, they introduced Seraph Crystals and Torgue Tokens. This plus the golden keys, gave us 5 numbers to track that only worked in certain areas.
7. Anemic backpack space
Before DLC, the original BL maxed out at 42 backpack slots. BL2 maxed out at 27. Wait, what? The bank introduced in Borderlands' second DLC (Moxxi) also stored up to 42 items while the BL2 bank (included in the main game) only stored 16, it has since been upped to 20, while the backpack has gone to 33. Meanwhile, in the original, you could get up to a 60 item backpack if you got all the DLC and lucked out in some of the second quests.
6. Ammo collection mini-game
Do you like opening ammo crates and picking up ammo? Well if you do, you'll love BL2. Due to many guns firing more than one bullet per trigger pull, lowered ammo capacities, and the lack of guns/mods that regen ammo, you'll be scrounging for ammo constantly. God help you if you use a rocket launcher. In a game about guns, I don't know why Gearbox felt it necessary to make the ammo feel so limited.
Borderlands 2 introduced Slag, a debuff element that makes enemies take more damage when you switch to another element type. It's pretty useless in normal mode, but kinda useful in the second playthrough. In the later released 3rd playthrough (UVHM) slag is absolutely necessary. You can't win without it as you'll just burn through all your ammo trying to kill anything that's not slagged. This reduces the types of play styles that you can use and obviously requires you dedicate some of your gear to slag. Bye bye diversity... everyone's the same now.
4. Rabid stalkers
Have you fought these? Ugh... the move faster than you, can down you in two hits, can turn invisible and strike out of nowhere, have a ton of health and don't get distracted by anything. Most annoying ememy in both games and DLC. Runner up is the Rabid skags. They seem completely unbalanced and fighting multiple badasses is easier than dealing with one of these baddies.
3. Terrible guns
For a game about having bazillion-er guns there certainly don't seem to be that many. In fact, it feels like there's less than the first game. If you only count guns that are actually useful, then the number drops even further, eliminating whole manufacturerers of guns. With one or two exceptions (dat kerblaster!) the orange guns in BL2 don't seem as fun to me as the original either. I miss my Maliwan shotties!
2. Orange weapons useless 2 levels later (gets worse the higher the level)
I feel more powerful at level 69 in the original Borderlands while carrying a level 53 gun, than I do at (current max) level 61 in BL2 carrying a level 60 orange weapon. Every level you go higher, the difference one level makes gets bigger too. You need at level gear at all times, and to get some good ones you'll use a golden key that you can only get out of game on twitter.
1. No rewards (drops are awful, chests are worse, vendors LOL)
In Borderlands, a bandit would be shooting you with an epic weapon and upon his death he would drop that weapon. That doesn't happen in BL2, they just drop shit. The chests are full of shit, and the vendors are just laughably filled with white shit. You can play for hours and hours and never see an orange weapon. You probably won't even get an at-level purple unless you have a golden key either. It just feels like you don't get rewarded for playing this game the way you did in the first Borderlands. The only thing that drops anything good are the legendary loot midgets that randomly pop out of ammo crates in the third playthrough (UVHM) and they most often will drop a relic.
By: BatRastered Sep 28, 2012 | 1121 Views | 2 Comments
The original Borderlands combined an interesting blend of RPG and FPS into what Gearbox called a RPS (role playing shooter). Now that the idea has been proven and Gearbox has had the opportunity to perfect their recipe with a sequel, how does it turn out?
Note: I'll try to refrain from any story spoilers in this review...
It's no secret that we here at the Gouki.com HQ have been hyped about Borderlands 2 for quite some time now. It started way back at PAX Prime 2011 when I interviewed Jeramy Cooke and we got to see a non-playable demo. We got to play a demo at E3 2012 and interviewed Jeramy again. This is all in addition to the hundreds of hours we've all put into the first game.
Borderlands 2 cast of characters
Anyway, Borderlands 2 opens up a few years after the first game has ended. The vault opening in the first game has caused a new element "Eridium" to come to the surface all over Pandora. This has lead to the spoiling of some environments with a toxic residue known as "slag". You can now find slag weapons that basically de-buff an enemy causing your other weapons to do 2x the damage while the bad guy is slagged. The discovery of all this has lead the Hyperion corporation lead by the villainous Handsome Jack, to try and take over Pandora, exploiting it for their own profit by any means necessary... this means mostly killing off the local population. A resistance group has formed with the characters from the first game as its leaders and after being left for dead by Jack, you will join this group in their fight against Hyperion. The story is quite a massive improvement from the original game... there is more interactive dialog and the objectives are dynamic as information about the mission changes and twists in the tale are revealed.
Gameplay-wise, BL2 doesn't feel that different from its predecessor, and that's a good thing. The team at Gearbox Software really have the shooter mechanics down to a science. The only time the shooting doesn't feel spot on is when you're on a laggy connection to the host of a multiplayer game. You shoot much as in any traditional shooter, but each of the 4 classes also has an "action skill" that allows you to do some crazy things, such as deploying a sentry turret, dual wielding guns while regenerating bullets,locking an enemy in a ball of plasma, or becoming invisible while deploying a decoy. As before, Borderlands 2 is a bunch of shooting interspersed with periods of looting (both the dead bodies of the enemies you just dropped and the loot lockers and chests scattered throughout the environment). You can equip 4 guns at a time and swap them out using the D-Pad (on consoles) up, down, left, and right. You also get a shield, class mod, and grenade mod, just like the first game, though these items have undergone some drastic changes. New to Borderlands 2, you can also equip a "relic" which usually just boosts one or two stats, like speeding up the cool down rate of your action skill. Some of the new grenades do awesome things like deploying a singularity to suck nearby enemies into its blast radius before detonation, while shields have crazy abilities like absorbing bullets (for your use), or giving you bonus melee damage when depleted.
On the RPG side, you level up to 50 just like the original Borderlands, but there are quite a few more skills to invest in your skill tree. Interestingly, each tree has some "game changer" type ability in it that can alter the way your action skill works, like allowing the commando class to deploy two turrets instead of one, or allowing the siren's phaselock ability to cause all sorts of status effects or perhaps instantly heal a fallen team mate. This is a welcome change, as it will allow drastically different builds of the same classes.
Video - BatRastered and GoukiJones defend Claptrap while he opens a door:
In the first Borderlands, you could expand your backpack space by completing side quests that awarded that as a prize, and upgrade your ammo carrying capacity simply by purchasing the upgrade from one of the shops. In Borderlands 2, all these upgrades are purchased using blocks of the new Eridum element that randomly drop off of enemies (and slot machines as GoukiJones knows all too well). This is all well and good, but Gearbox seems to have forgotten to make this worthwhile in the new game plus (aka "True Vault Hunter Mode" or TVHM). By the time we got to the city where the upgrades are sold in TVHM, we had maxed out all of these attributes. Worse yet, the backpack and the bank vault (to store extra items) seem to be maxed at 27 items each. WTF? That's half of what we had in Borderlands 1!!! For a game that promises even more loot to get than its predecessor, halving the space to carry it all seems an odd choice. Hopefully we'll get an expansion in the DLC to gome (Gearbox and 2K have promised 4 story-expanding DLC in the next year).
Graphically BL2 maintains the same cell-shaded style of the first game, but ups the ante on the animation front with injured enemies staggering and sometimes crawling through the environment. One cant help but feel though that this generation of consoles is on the way out after seeing Borderlands 2 on the PC (especially if you have a PhysX enabled GeForce card). The PC has traditionally outperformed the consoles in the resolution department, but this is the first time in a long time that I've compared a game on console and PC and felt the console version was lacking something that made the game "better".
Overall, Borderlands 2 is a great game that fixes many of the shortcomings of the first game, though it does introduce a few new problems of its own (limited backpack space and worthless eridium in TVHM). If you like the idea of combining loot and shoot and RPG style leveling, this is the game for you. We've definitely got our money's worth out of it with over 60+ hours already and we haven't finished it with all our classes. Not to mention, since we pre-ordered, we'll be getting the 5th class (a "mechromancer") for free. Although by that time, we might be playing XCOM :)
By: BatRastered Oct 31, 2012 | 239 Views | 4 Comments
Gearbox is giving away some Halloween themed characters skins for Borderlands 2 now through Sunday, check them out here and grab a code.
All these codes are good now through Sunday (Nov 4) at 11:55 PM (US Central time).
First up is Maya, the siren's "Fright of the Bumblebee" skin:
PC SHiFT Code: WTKBJ-XRHTW-C63BT-JTB33-J6C9T
Xbox 360 SHiFT Code: WJC3T-SS6S5-X9FTF-WRTB3-BT39H
PlayStation 3 SHiFT Code: KTCTJ-ZHCKB-BKKW3-STCJT-3FZTW
By: Arthvader Sep 15, 2013 | 141 Views | 5 Comments
Special Thanks to Gouki.com for sending me a PAX Prime Access code for the Gearbox Software Community Day 2013 stream.
First of all, I would like to thank Goukijones for giving me a code for the Gearbox Community Day 2013 event that went on in Dallas, Texas. With that code, I was able to watch the stream in HD, using special emoticons in the chat during the stream, and a wide variety of benefit. I enjoyed watching whatever I was able to watch (was at work til 3PM EST). I'll be going through the stream archive to watch it from the beginning. Other benefits in the Digital Bonus Pack includes:Read full story...
By: BatRastered Jun 11, 2012 | 675 Views | 1 Comments | Updated: Jun 13, 2012
Goukijones, FnJimmy, and BatRastered played the media only demo of Borderlands 2 at E3 2012 for the first time featuring Axton and Zero as playable characters.
2K had a playable version of Borderlands 2 on the show floor. It was the same demo from PAX East featuring Maya and Salvador (the siren and gunzerker classes) at level 20. The line for this got incredibly long very early in the day. Luckily we had an appointment to play, even better, the invitation only press demo featured all four characters. For the first time we were allowed to play as Axton (the commando class) and Zero (the infiltrator class). Additionally this demo was set five levels higher (at 25, giving us 20 skill points to spend) and in a different area.
Goukijones and I teamed up on one set of screens, where I picked Zero and he picked Axton. Axton's skill is very similar to Roland, the soldier class in the first game, where he can drop a turret on the map that will take care of any near by enemies. Goukijones leveled it up to include extra guns and the new turret works in 360 degrees unlike the original which only worked in 180. I leveled up Zero's skill to last longer and give bonus critical hit damage. Zero turns invisible, puts out some decoys for the baddies to shoot at and highlights the critical hit areas on enemies you are looking at. This gives you a great chance to do some serious sniper damage or creep up and deliver a killer melee blow. Zero's skill actually reminded me more of the original siren, Lilith's skill in the original Borderlands as it gives you the ability to sneak around unseen to your objective, whereas the new siren, Maya has a straight up offensive technique with the phaselock.
The mission we were given was a bit of an escort mission (oh how I hate those) , we had to hijack an enemy robot to knock down some statues of the main antagonist, Handsome Jack. As the robot thing was knocking down statues, Hyperion soldiers and robots were coming out of the woodwork to stop it and it was our job to protect the robot we had reprogrammed. We actually ran out of time in our 30 minute demo before we could complete the mission, leading both Goukijones and I to check the clock to see if that was really 30 minutes because it only felt like 10. We were totally engrossed in the game and having a good time.
The menu system looks incredible and was easy to navigate even given the short time we had to work with it, and the gun cards had extra info on them (like the elemental effect chance as a percentage and such). The grenades, while they had some interesting variations in the original game, get an incredible makeover in the sequel with each type looking completely different. I ended up with a mod that would throw out, settle down and turn into a spinning, flaming top of death. I didn't see any interesting shields or class mods during my demo, the one I started with only had one effect on it.
The animation was very smooth and in addition to the normal hit points and "critical" text flying off the enemies as you hit them, you may also notice the word "resist" popping off if you hit a flame resistant baddie with a fire weapon, a nice addition. There's a ton of dialog in Borderlands 2 as well, as both Claptrap and Handsome Jack were constantly talking to us during our mission.
Finally we were given an interview with Jeramy Cooke (art director on BL2)... That video is coming soon, but we can confirm max level will be 60 (to start, without any DLC) and we will be seeing 3 playthroughs and multiple raid bosses. Sweet! Oh yeah, and that Ultimate Loot Chest Edition we told you about a few weeks ago... that's sold out now.
By: BatRastered Sep 18, 2012 | 261 Views | 3 Comments | Updated: Oct 19, 2012
A Full-on unboxing of the crazy "Ultimate Loot Chest" collector's edition of Borderlands 2 with tons of cool stuff inside... wait, where's Marcus?
Read full story...
By: BatRastered Nov 30, 2012 | 1103 Views | 1 Comments
The bank in Borderlands 2 is less than half the size of the one in the original game. This glitch will get you around that and let you store as many items as you want in your bank. No mods needed!
Read full story...
By: BatRastered Feb 22, 2012 | 2406 Views | 3 Comments | Updated: Feb 22, 2012
BatRastered's Trailer Breakdown: Borderlands 2 kicks off a new era of Shoot and Loot on September 18th in the US and September 21st Internationally! Gouki.com breaks down the new Siren's skill tree. Ninjas?
September 18! Ok, now that we've got the release date news out of the way, watch the video and I'll break down some news afterwards.
Here's the team of characters you will be using (about 0:40 in the video):
Salvador - the Gunzerker. His skill is dual wielding, as talked about way back at PAX. Yes, dual wield any two guns. Awesome.
Maya - Siren. She was revealed at PAX, but nothing was shown of her skill. We now know it is called Phaselock and it looks like an M. Bison Ultra 2 finisher. It holds an enemy in a phase field. It's unknown if this causes damage or just holds them while you shoot them.
Axton - Soldier. Looks like he's got a turret, so not much changing for this class, though I expect the skill tree will have some new hotness.
Zero - Ninja? He's got a sword that cuts people in half. Looks awesome, not much else shown of him in this video.
Next highlight: 0:54... Flying vehicles, not shown if we can pilot them, but looks cool.
Starting around 1:18 they move quickly through Maya's skill tree. I paused a lot and got these goodies for you all:
Sweet Release: Killing an Enemy who you currently have phaselocked creates Life Orbs which automatically heal the party.
Wreck: While you have an enemy phaselocked you gain increased fire rate and damage with all gun types.
Recompense: Taking health damage has a chance to cause you shields to instantly start charging. Also increases your sheild charge rate.
Res: You can instantly revive a downed friend by using phaselock on him/her (picture of a phoenix down lol)
Elated: While you have an enemy phaselocked you and your friends regenerate health.
Inertia: Killing an enemy causes your shields to quickly regenerate and increases your reload speed for a few seconds.
Kinetic Reflection: After killing an enemy you gain the ability to reflect enemy bullets sending them flying back toward your enemies. This effect lasts for a short time.
Accelerate: Increases damage and bullet speed with all gun types.
Ward: Improves your shield capacity and shield recharge delay.
Suspension: Increases the duration of phaselock.
What do you think? See anything else in the video that you're excited about? Leave a comment!
By: BatRastered Oct 6, 2013 | 23 Views | 0 Comments
Fame, fortune, and loot -- both real-world and in-game -- are up for grabs when the Borderlands 2 $100K Loot Hunt begins on October 11, 2013!
Here's how it works:
- Register to participate on Borderlands2LootHunt.com
- Beginning October 11, play Borderlands 2 each day to complete the Daily Target for your chance at in-game and real-world loot totaling $100,000 in prizes!
After you're opted in, all you need to do is wait until October 11 and make sure you're connected to the internet whenever you play Borderlands 2!
In addition, Borderlands 2 players around the globe will reap the benefits (and loot) of the Daily Target as well as updates to make certain weapons more powerful -- all you need to do is make sure you're connected to the internet when you boot up Borderlands 2!Read full story...
By: goukijones Jan 8, 2012 | 741 Views | 2 Comments
GoukiJones reveals 10 things he's looking forward to in the 2012 video game industry. From the Tester season 3 to E3 2012. The prediction of Halo's downfall. A sequel to Street Fighter X Tekken. The new consoles finally shown. Yeah right. Welcome to 2012.
Battlefield 3 Expansion release
Lets start with something simple. I don't even know what the status is of this DLC right now. But I'm pretty sure DICE & EA are looking forward to milking the BF3 community of coin. Back to Karkand is a great DLC: 4 new maps, new vehicles, new gametypes & assignments to unlock new weapons. So with whatever DICE does with this next expansion, I'm sure I'll be all over it and it will most certainly breath some life back into BF3. Not that it needs it right now.
Last year Gouki.com were complete nuabs at the Seattle convention. We did get some great coverage though. PAX 2011. This year, we're looking forward to more interviews and more drunken absurdness. August 26-28 we'll see you in Seattle.
DropTheBelt.com Fantasy Wrestling 2.0
DropTheBelt is a Gouki.com sister site where we have created the first ever WWE Fantasy Wrestling Game and Leagues.(Not really a "Video" game, but this is something we're developing in house.) Early in 2012 we plan on releasing our 2.0 version of the game and the site. Something I'm looking forward to very much.
The Tester Season 3
Don't laugh. You can sit and watch the entire season in under 2 hours. That's what I do, wait for all the episodes to be released on PSN, DL them, and then have a tester blowout with whiskey and pizza. Here's a preview.
Don't tell me that the show is stupid or lame. First of all I'm watching the gamer chicks more than I'm paying attention to anything else on the show. Plus I've watched a lot Big Brother and Survivor type shows back in the day. And this "Gamer" Version of those shows, isn't that bad Jimmy. It's produced for the PSN exclusively you know.
Borderlands 2 release
The only game on this list that is going to have its own section. Gouki.com has played a combined total of over 1000 hours of Borerlands, so yeah, we're excited. New characters, new guns and most importantly new DLC. Is that weird? Borderlands has some of the best DLC in the history of DLC. The overall aspect of Borderlands, which combines everything you love about FPS games with RPG loot elements that keep you hunting for that next cool weapon or mod. Very very hype.
March is ridiculous with game releases. There 8 games on my list specifically that Gouki.com will be taking a good look at for sure. IF they come out.
- XCOM - The number 1 game I want to get my hands on right now. I first saw this version of XCOM at E3 last year and the demo shocked me. The dev giving the demo described the RPG elements of the game will be similar to Final Fantasy Tactics. Sold! FFT is my favorite RPG of ALL time.
- Dragon's Dogma - This game looks completely different from everything else coming out in March. I love D&D type games. Skyrim didn't do it for me. I hope that Capcom really has something good here. The on screen command list for this game is ridiculous.
- Mass Effect 3 - What do I need to type here? I love both Mass Effect games and I'm sure I'll love this one. As long as the combat is spot on, I could care less about the story. Just give me some hot blue alien lesbian sex.
- Resident Evil: Operation Raccoon City - I don't know what to think about this game. I played it at PAX last year, but only breifly. The concept and design sound very interesting, plus co-op & multiplayer features look very exciting. I've always been a fan Resident Evil, but I haven't played through all of them.
- Max Payne 3 - I can't believe how quickly this game seems to be coming out. And on the very busy week of March 6. I'll be checking out the new Rockstar game for sure, it can't be worse that L.A. Noire right?
- Street Fighter X Tekken - This is on the list mostly because we're kinda like a fighting game site. I want to play this and give it a decent try. I play a lot of Ultimate and want to start with AE2012 again, I don't know if I'll be up for a third fighter. Seriously though, Tekken? Street Fighter X Killer Instinct or even Street Fighter X Time Killers, now that would be bad ass.
- Tom Clancy's Ghost Recon: Future Soldier - Is this coming out? Really? The combat sequence shown during the Ubisoft press conference last year at E3 was pretty intense. Then I played Battlefield 3. So I don't know if I'll be playing this too much, but I'll try it.
- Ninja Gaiden 3 - lol. This a Jimmy ass game. Look for the GVR coming soon.
Holiday Season 2012
This holiday season video games are going to be bigger than ever. Especially with new Nintendo Wii-U finally entering the HD market and welcoming back a lot of third party major release titles. Whether or not this system will be a success in the house of Gouki, will depend on a picture perfect online Mario Kart. Otherwise we won't even be purchasing a Wii-U.
Halo 4 is super exciting. Not because it's a new Halo, but because it's not made buy Bungie. I'm not looking forward to playing it personally. Unless it blows Battlefield 3 out of the water and I think that's gonna be real hard to do. However the online multiplayer party system will work on Halo 4. This game is probably going to see the most sales in the history of video games and it's going to be the worst Halo to date. Here's to Halo NOT becoming the next COD/MW yearly rehash.
Borderlands 2 I mentioned early, but there's another game from Gearbox Software that looks pretty sweet. Furios Four Brothers in Arms. We saw a live demo of this game last year at E3 with a dev and it was pretty sweet. It also could have been some secret Borderlands 2 tech demo, because I haven't seen or heard shit about this game since then.
If there are new consoles coming out this year, that will be exciting. I think Sony and Microsoft might just be waiting to see what is up with the new Nintendo and the market overall. I expect more Kinect bullshit from Microsoft and more of Sony just being Sony in 2012.
Other notable games that could come out this holiday season. Darksiders II, I loved the original. Bioshock Infinite, DUH. Overstrike looks like it could be some action style Borderlands. Prey 2 looks very interesting. Skullgirls -a US made 2D fighter- for the community, by the community. Final Fantasy Versus XIII, this game had an amazing trailer last year that teased a different gameplay and combat system from Xl0l-2.
Last year EVO was big, this year it most certainly will out do itself again. For us we got some of our best interviews with Ono and the Jimmy that made UMvC3. Who could forget FnJimmy VS Seth Killings. Oh wait there's a fighting game tournament too. Featuring 6 of the biggest titles in the industry right now such as Street Fighter X Tekken, UMvC3, SSF4AE2012, KOF13, SCV and Mortal Kombat 9. Ok so maybe not Mortal Kombat so much, I think somebody was paid off for this one.
The road to EVO has begun.
The most exciting time of the year for anyone into video games. Will there be new Sony or Microsoft consoles announced? What will be their names? (That's a big deal for the internet Jimmys.) We'll get our first look at Halo 4. Hopefully we can get hands on with Borderlands 2. We're going to see a new Grand Theft Auto. Will Capcom announce another fighter? Or will it be time for Super Street Fighter X Tekken Excellence? What exclusives will Sony have? The new Sly Cooper? Uhhhhh no. It's going to take a lot more than that. All of these questions should be answered in June along with a bunch of surprises I can't even began to imagine.Read full story...
Top 10 Video Games
- Infamous: Second Son
- Final Fantasy XIV: A Realm Reborn
- Watch Dogs
- Ultra Street Fighter IV
- Batman: Arkham Knight
- South Park: The Stick of Truth
- Wii U
- Mario Kart 8