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Pro tips on Borderlands 2 classes part 1: Maya the Siren

By: BatRastered Jan 14, 2013 | 5608 Views | 2 Comments

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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Borderlands 2 Pro-Tip: How to glitch and beat Pete the Invincible

By: Arthvader Jan 20, 2013 | 8887 Views | 4 Comments | Updated: Jan 21, 2013

Goukijones, Batrasterd, and I take on Pete the Invincible using a glitch to our advantage.

On Wednesday, January 16, Goukijones, Batrasterd, and I went and took on the raid boss of Mr. Tourge's Campaign of Carnage, Pete the Invincible. During the course of this particular fight, though, we ended up getting Pete into a spot where he essentially got stuck, allowing us to defeat him without much issue.

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 10070 Views | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

How to score the "Tribute to a Vault Hunter" achievement and get some cool loot in the process.

Michael Mamaril was a huge Borderlands fan who passed away before BL2 was released. The guys at Gearbox have immortalized him in game, you can get an achievement for finding him, and better yet, he'll give you a free gun of blue (or better) quality every time you see him.

On the consoles, he shows up 100% of the time before the story mission "Rising Action" and only about 10% of the time after that mission starts. On PC it is apparently 10% all the time.

Here's video of us finding him after "Rising Action" at Scooter's (this contains a small story spoiler if you haven't played that mission yet):

And again, this time at Moxxi's:

When he does spawn, he will randomly be in one of a handful of locations, here's where you can find him.

  • Near the newsstand in the center of town
  • In an alley down the street from the front entrance to Moxxi's
  • Inside Moxxi's, near the bar
  • Inside Moxxi's, near the piano
  • In Marcus' weapons shop
  • Near Claptrap's locker up some steps
  • Inside Scooter's garage, under the stairs
  • Inside Crimson Raider headquarters next to the stairs
  • Inside Zed's clinic
  • To the left of the door to Crazy Earl's Black Market

He's easily identifiable from both the guns strapped to his back and the fact that his name shows over his head instead of "sanctuary citizen".

Once you've got an item from him, he won't give you another until you either save and reload or leave town and come back. It's a great way to get some mid-level gear before the "Rising Action" mission, where the action really picks up and those guns will come in handy.

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PhysX on Borderlands 2 with an NVIDIA GeForce

By: BatRastered Sep 18, 2012 | 2282 Views | 3 Comments

We played a couple hours of Borderlands 2 on PC while waiting for our Loot Chest editions to show up. We checked it out with PhysX turned on to see the difference. How does it compare to the console experience? Exclusive video.

We first saw the PhysX demo that NVIDIA released on youtube about a month ago. I have to say, we were blown away with that video, but needed to see it for ourselves.

PhysX with and without

When building GoukiJones' rendering machine last year, we included a GeForce GTX 560ti (then $249). The good news is that card is still up to date enough to play Borderlands 2 on high detail with PhysX enabled (on GoukiJones' 16x10 monitor). The better news is you can now get a GTX 660 for about $230 that will outperform the 560ti while using less power.

We were given a steam code by NVIDIA for a copy of Borderlands 2 so we could test the PhysX engine vs the console versions we usually play here at the Gouki.com offices. Thanks guys!

Seeing the extra elemental sparks fly looks really cool and the bodies fall to the ground realistically while bits and pieces of their armor pop off and wheel away in all directions. Though what really changes are the various cloth awnings, tarps, banners, and flags that inhabit the world of Pandora. Instead of being solid objects that don't move at all, they now come to life, blowing in the wind, reacting to your movements and gunshots, and generally behaving like you'd expect in the real world. It's not vital to game play, but it certainly makes the environment feel more alive.

Many other, smaller things stood out to me as well... from the snow melting on the screen to the goop (for lack of a better word) that sticks around after the exploding barrels are dealt with to the blood that pours from your own body after your shield is gone and you take a hit, PhysX makes for a more believable experience. I love how the little bits and pieces stick around in the environment during the gunfight. It littered the ground after one boss battle.

I used a Razer Onza tournament edition to control the game, it worked really well and just as I expected coming from the Xbox. This made the transition pretty smooth and I felt right at home on Pandora. One of the big differences from the consoles is just the huge amount of customizations you can do to the video settings, changing the FOV and customizing the level of detail and hud and just about anything else you could want.

This test proved one thing to me at least, the consoles are really overdue for a refresh. At this rate, last year's GPUs are doing some amazing things that I would consider "next-gen" if I saw it on my TV... and with Valve's announcement of "Big Picture" mode for Steam, and the rapid decline in prices of last year's GPU tech, putting together a gaming PC for the living room for less than the launch price of typical console ($350-450) seems within reach. Hopefully more and more games support the controller out of the box too, as I'm horrible with a keyboard/mouse when it comes to gaming.

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