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MX vs ATV Alive Review

By: Cinderkin May 23, 2011 | 6 Comments

Motocross games have been around since Excite Bike on the NES. Have these games really come a long way? Is MX vs ATV Alive worth your money or your time? Find out in the Gouki.com Exclusive Review!

MX games have been some of the most fun racing games since Excite Bike on the NES. With today’s technology the pixelated graphics of the old Excite Bike are long gone. Does the new MX vs ATV Alive game bring the fun or does it just suck? Find out below.

 

 

Career:

Let me first start off by saying MX vs ATV Alive has one of the worst career modes I have ever seen in a racing game. I have been a fan of the MX series for a long time, and I was truly disgusted when I went to the single player career. The reason being is that every single racing game ever in existence starts you off with a race or two, then as you win you progress further through your career. MX vs ATV Alive is the complete opposite of that. When you first start your career you have access to 4 races, 2 National, 2 Short Tracks, and 2 Free Ride levels. Which isn’t bad a first glance, but after you’ve earned the gold medal in all 4 races then that’s it. The only way to unlock more tracks is to increase your rider level / XP to 10 and then 25, which after getting the gold medals in the 4 available tracks my rider level was only 3. Meaning that you are required to either play online or replay the same 4 tracks numerous times. This is uncalled for, and absolutely ridiculous.  There are a total of 16 tracks, with 12 being National and 4 Short Tracks. That is a very small amount of races, and Supercross tracks are for some reason missing entirely from the game. Because of the poorly done career mode the game quickly loses any and all flare it had. THQ if you're reading this never force gamers to replay the same 4 tracks over 20 times just to unlock more tracks in career.

Game Modes:

With a lackluster career mode, all that is left is multiplayer local and online. On the local side of things you literally have the exact same options for races as you do in career. Meaning that if you haven’t reached rider level 10 or 25 in career or online then you will only have access to the same 4 races and 2 free ride levels. This is unacceptable, think about a time when you have picked up a new game from the store and a friend comes over or your sibling wants to play with you, you pop the game in and can play for hours. Imagine doing the same thing with MX vs ATV alive and only have 4 races to play? That is an unplayable experience; this isn’t NES days where you can only fit so many tracks into a cartridge. These are 8 gigs of space to work with. Online multiplayer is the same garbage as the rest of the game; you still only have access to 4 races. WTF? This isn’t even a game.

Controls:

Usually I don’t devote an entire section to controls in games, but MX vs ATV is an exception. The control scheme is interesting in the fact that you control your rider with the left stick, and your Bike or ATV with the right stick. At first this is very difficult to use, but eventually you get the hang of it. There are stunts in the game like in most MX games, but there is nowhere in game a stunt list. The game just assumes you know how to perform the 30 plus tricks. I literally had to Google an online manual for this game just to do a backflip. That should never be the case!

Visuals:

The game looks decent to be honest, the tracks are ordinary, but the dirt on the track is one of the best visuals in the game. Every track looks different, and that is a good thing as does the track itself changes based on what line the riders are taking. The riders themselves all look the same, except for what gear they are wearing. The problem is that the different costumes all look the same during a race. You can’t distinct fully tell the difference which is unfortunate, because the game literally gives you tons of gear to put on your rider.  The character customization and the Bikes and ATV options are plentiful, but unfortunately aren’t needed.

Audio:

The audio is hit or miss in MX vs ATV Alive. The music fits the game well, but there are so little music tracks that you hear the same songs over and over again. The engine sounds in the game are pretty great, you can hear the difference between using the clutch and hammering down on the accelerator. It’s exactly how it should sound. There isn’t much more to say about the audio, because it’s decent, but it doesn’t really change the fact that MX vs ATV Alive is bad.

Online:

I already explained that the online is the same trash as the career mode, but I didn’t go into detail. The online component is very bland and doesn’t offer much to this game. You can have up to 16 players racing at the same time which is nice, but if your rider level isn’t high enough you’ll only be playing those first 4 tracks. Even if someone who is a level 10 or 25 hosts a game at different tracks, you can’t participate until you’re a high enough level. This is absolutely terrible, no gamer should have to go through that just to play the game. You gain XP playing online, but you get less than you do in single player. You can play Ranked, Player and Private games, but even in Private games when everyone is ready to race you still have to wait 30 seconds before each race even starts.

 

I honestly hated this game. I can barely even call this a game; even though it’s cheaper than most titles it feels very incomplete. There are so little good things in this game that I can’t honestly recommend it to any gamer. It is a slap in the face for Motocross fans, racing fans, and gamers alike. MX vs ATV Alive makes you wish you weren’t while playing it. This is truly garbage and I’d rather play MX Unleashed on the original Xbox/PS2 than to play this game again.

 

Bottom Line: FLUSH IT!

 

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Mortal Kombat Review

By: Cinderkin Apr 19, 2011 | 11 Comments

You weak pathetic fools, I've come for your souls! Mortal Kombat is back and this time its gone back to its roots. Is this new MK the savior of the series or is it time to finally Finish MK? Find out in the Gouki.com Exclusive Review.

Mortal Kombat first hit the arcades in 1992 and was the first fighting game to offer so much violence that it helped create the ESRB. The Mortal Kombat series has gone through some upgrades, changes, iteration, and super heroes. Which most of us would agree was the ultimate downfall for the violent fighting game. The best MK games in the series according to the majority of the fans are the first 3 games. 2D fighting, with blood, lots of characters, and of course fatalities. Mortal Kombat has made 8 games before this new one, and 5 didn’t really leave us with much to be remembered. The last game in the series MK vs DC Universe suffered from a teen rating, little blood, and no fatalities. It seemed like the Mortal Kombat series was done for. Luckily Ed Boon Creative Director and his team at Nether-realms Studios (previously Midway) has come to their senses and released “Mortal Kombat” the 9th game in the series, and its gone back to its roots. 2D fighting, in a 3D setting, with blood, lots of characters, and fatalities. Is this Mortal Kombat the savior of the series, or is it time to finally Finish MK?

Story:

MK9 has what can only be described as the best story in any fighting game period. The story starts off at the end of MK7 when the world is at Armageddon, where every fighter from the series is dead. The only two remaining are Shao Khan, Emperor of Outworld, and Raiden, Thunder God and protector of Earthrealm.  These two are fighting it out and Shao Khan clearly has the advantage. Let’s just say Raiden doesn’t look like much of a God at this point (although there is a reason for that). With Shao Khan only one strike from victory, Raiden sends a message back in time (what?) to himself in hopes of preventing Armageddon. At first it’s quite silly, but once you think about what is being done here, you’ll soon appreciate why. Mortal Kombat has always had crazy, all over the place, bad story telling. The most anyone even remembers is from the 2 live action films (sad but true). This time Nether-Realms Studios (NRS) and Ed boon can retell the story from a different perspective and change anything they want because this is  MK9  not MK1, 2, or, 3. With that being said MK9 offers a story so engaging that you could literally get stuck playing for hours and not even reach the halfway point. The story will take you through the events of the 10th Mortal Kombat tournament, then the tournament in Outworld, and finally Khan’s invasion of earth. Retelling the events of the first 3 Mortal Kombat games with new twists, plot lines and events. The only problem I have with story mode is the fact that you can’t skip any cut-scenes, which means that if you want to save and quit you have to watch the cut-scene then quit forcing you to re-watch the cut-scene upon returning. Another issue is that once you’ve completed story mode, there is no chapter select option. Meaning that once the story is completed; those looking to play their favorites parts will have to replay the entire story again (without skipping cut-scenes). Other than that with story mode offering over 10 hours of story with fights, and cut-scenes it’s truly the greatest story in a fighting game.

Game Modes:

With a full length story mode, MK9 also has a lot of game modes. The Arcade Ladder, which is the original arcade style gameplay where you choose a character and fight your way through 10 fights to beat it. The game offers a nice ending for each of the 27 characters (28 on the PS3) once Arcade Ladder is completed. There is also Tag Team Ladder. Tag Team is new to the MK series, and it’s a great addition to the game. Letting you swap in and out your partner and perform combos together. The basic versus mode has returned offering up to 4 players with the new Tag Team mode. Also new to MK is Test Your Luck, which is where you choose a fighter and then spin 4-7 slot machine reels to determine what type of modifiers are added to the fight. Some of these included: headless kombat, armless kombat, danger, health regeneration, dark kombat, and so much more. Each time I’ve played Test Your Luck I’ve only come across a couple repeats. Test Your Might, Test Your Strike and Test Your sight have all returned which are great additions. There is also the Krypt which is filled 300 items for you to buy; there are alternate costumes, fatalities, concept art, and more in the krypt. The Nekropolis is the gallery for the game, where all of your krypt items will be, and character endings as well. There are a few training modes too, such as Practice Mode, Tag Team Practice, Tutorial, and for the first time ever Fatality Tutorial. There is also the Challenge Tower, offering 300 challenges for you to try your skills at. The first couple challenges are really easy, but once you start making your way into the 200’s it gets really difficult. There is a special prize awaiting those who can finish the 300th challenge as well. Online play is also available, but if you didn’t buy it new, or renting it you’re going to have to pay $10 to play online.

Gameplay:

This time MK has gone back to its roots. The game features great 3D visuals with 2D fighting with the old school 5 button layout and classic moves for all characters. Front Punch, Front Kick, Back Punch, and Back Kick take the place of High and Low attacks. The block button is a main staple in the MK series, those who play other fighting games will have to take the time to get used to the controls, but for MK veterans you’ll feel right at home. The game just feels good whether you’re using a controller or using a fight stick. MK9 for the first time has gone the way of a special meter (ala Street Fighter) where you build up meter during a fight to pull of enhanced versions of special moves (EX moves), Breakers, and the all new X-Ray Attacks. To perform an enhanced move you need 1 stock of meter, 2 stocks to do combo breakers, and all 3 stocks to do the X-Ray move. X-Rays are the most devastating attack in the game, and can truly change the tide of any fight. So never think the match is over because one well place X-Ray can either help give you the victory or seal fate. There are 27 (28 for PS3) characters to use each offering something different to the table.  This is the most balances MK game to date, and no one character is too overpowered. NRS has been working hard to insure that if any infinites, glitches, or overpowered characters arise, they can easily patch the game to keep it working right.

Visuals:

MK9 is the best looking MK in the series. The blood and gore aren’t over the top like they have been doing recently, which is adds a nice touch to the realistic damage the fighters take during matches. Fatalities have returned, and they are some of the most gruesome ones to date. The all new X-Ray attacks look amazing. Each character has their very own skeleton, so when an X-Ray is performed on let’s say Sub-Zero it will look completely different against Reptile. The backgrounds are nice and offer great scenery to the fights. Old school stages have returned, such as the Pit, the Acid Pool, Shang Tsung’s Courtyard, and the Temple. There are over 20 stages as well. In Tag Team matches when the first person is eliminated sometimes they fall to their deaths, or just bounce off the screen. These things are really cool, and fun to see. Stage Fatalities are back, but unfortunately they are only for a few stages. Another thing to note is that pallet swaps are a thing of the past, in MK9 no, stance, uppercut (toasty!), sweep, throw, or special move look the same. No characters share any of the latter attacks. It’s great to see every character have their own defining styles. The animations looks great, but sometimes they look a little stiff. Juggling a character in any fighting game looks weird, and MK9 is no exception. The cut-scenes in story mode are absolutely stunning for a fighting game. Really great what they did with the games visuals. Even the menu screens look great.

Audio:

Audio has always played a big part in the MK series, with its iconic character voices like scorpion’s “Get Over Here” or Shang Tsung’s “Your Soul Is Mine”. The voice work in MK9 is amazing; every character has their own sayings, grunts, and screams. Even when facing Shao Khan sometimes he will tell you that you suck, or that you’re pathetic. Classic Mortal Kombat style at work here. The ambience sounds are a nice touch as well. Certain stages have screams of agony in the background, and even stages where Shao Khan is sitting in the background watching you fight he’ll yell at you. Dan Forden is well known for his great music in some of the earlier MK games unfortunately doesn’t return here for the music, but there are still great tunes all around in MK9. The voice work in story mode is top notch too. It really helps bring the entire story mode together.

Online:

Online mode consists of a few options that should keep almost everyone happy. You’ve got your basic Ranked match, which puts you up against a random opponent and fight for the top spot on the leaderboards. Player matches are similar to ranked although they are not recorded for leaderboard purposes. Private matches let you invite your friends to play 1vs1 or Tag Team for fun, or bragging rights. The all new King of the Hill mode lets you build a lobby of up to 8 players, and let you fight it out in the classic quarter style matches. Winner stays, and loser goes to the back of the line. KotH also allows you to use your xbox avatar of mini versions of the fighters while watching the matches. You can offer respect points, cheer, or boo those fighting. It’s very silly, but really cool in a unique lobby experience. There are also massive lobbies as well, you can either join or create a room where anyone can join. This is really cool, as there are chat options and leaderboards just for the one room. You can challenge whoever you want or wait to be challenged. It’s a really cool way to meet new MK fans or just to see how you stack up. The only issues I’ve found so far is that sometimes the games are laggy and servers go down, but the game just came out and hopefully this will be fixed soon. Another thing is 4 player Tag Team only works from two consoles, meaning that you can only play 4 player online with a buddy sitting next to you. Other than that the online mode is pretty fun, and will offer a ton of added replay value to an already complete package.

 

Mortal Kombat is back and better than ever, with over 10 hours of story, 15 hours of the challenge tower, and an impressive online component. I have no doubts that MK will continue to rise now that they have realized their mistakes over the years. MK9 is a gift to the fans, and fighting game community. Do yourself a favor and get your hands on this awesome game. Take it from me a guy who has been disappointed with the series since MK3. I love Mortal Kombat 9 and I can’t wait to see what they continue to do with DLC and the rest of the series, Mortal Kombat is a Flawless Victory (ok maybe not that good, but I had to say it)

 

Bottom Line: Buy It!

Community Review

blazemanx

Review: Tales of Symphonia dawn of a new world

By: blazemanx Jun 29, 2011 | 6 Comments

A sequel that falls short of the original but still a great game.

I don't know if this has already been stated but im a HUGE tales fan. Its my favorite RPG series and of course i was hype beyond all comprehension when i heard that namco bandai was making a sequel to my favorite gamecube game. As a fan you automatically have high expectations for this game because it is a sequel to arguably the best game in the series. So how did it stand up to the greatness of its predecessor? Read on and find out.

Story:

The story in Dawn of the New World picks up approximately two years after the events of the original game. As a result of the World Regeneration of the first game, the worlds of Sylvarant and Tethe'alla have become one. However, this isn't as rosy as it all sounds - because of their inferior technology, the people of Sylvarant are oppressed by the Tethe'allans, and the Church of Martel has essentially sided with the Tethe'allans. Because of this, a renegade group known as the Vanguard has risen up to supposedly free the Sylvaranti from their oppression. The town of Palmacosta is caught in the crossfire when Lloyd Irving, the main protagonist from the first game, ravages through the town in an event called the Blood Purge. The new protagonist, Emil Castagnier, watches his parents murdered right in front of his face by the former hero.

Six months later, Emil is living with his aunt and uncle in the town of Luin, shunned by everyone else for hating Lloyd and supposedly bringing bad luck. Here, he meets up with two new characters - Marta, a girl being pursued by the Vanguard, and Tenebrae, a Centurion of the demon lord Ratatosk. In order to protect Marta, who carries Ratatosk's core around on her forehead, Emil forms a pact with Ratatosk, gaining a second personality whenever he is in danger or angry. His new quest is to seek out the eight Centurions' cores in order to awaken Ratatosk and save the world from destruction. Unfortunately, Lloyd Irving and the now sinister Vanguard are after the cores as well, each aspiring to use them for their own devices.

In the beginning, I had loads of questions. Why did Lloyd attack Palmacosta? Why is everyone looking for the Centurions' cores? Is Emil's other personality a result of possession by Ratatosk, or is it another personality deep inside of him? Everything eventually rounds out in the end, but it takes a while for the story to really get going. Plus, Emil's constant bouts of whining, apologizing, and angst grate on the nerves, though he thankfully becomes far less whiny as the story goes on. Despite these minor annoyances, I enjoyed the story a lot. The script is very well written, and there were several moments when I was laughing out loud, especially during the optional skit sequences. There's also plenty of voice acting to flesh out each main character. The story is nothing truly exceptional, but it gets the job done.


Pacing:

One thing often present in RPGs is a gigantic overworld to cross. In Dawn of the New World, that's not exactly the case. Instead of a large, connected world to explore, it's broken up into icons on a world map representing towns and dungeons, navigated through either a menu or point-and-click interface. While some might find this to be a step backwards, I personally was ok with it although i would have preferred the traditional overworld. The experience is a lot less open-ended, as you'll need to progress in a very linear fashion to advance the story. In towns, you'll need to mingle with NPCs for hints at your next objective, which often take you into dungeons filled with sometimes clever, but sometimes bland puzzles. Plenty of characters from the original Symphonia will drop in and out of your party as well, each receiving a fair amount of screen time. This game will take a good amount of time to complete, clocking in at 40-50 or so hours - a good length for most RPGs. The overall progression of the game - town, dungeon, boss, repeat - is very standard, but I had no complaints. I had fun, got in a few laughs, and kept coming back for more. Sometimes that's really all you need.

Music:

The music is, all in all, pretty good. You'll notice that a lot of tracks are from Symphonia, while others have been remixed, and still others are completely new. And a lot of the completely new ones are completely awesome. I really don't have much more to say about that - I listen to a lot of music, but I don't make a good critic of it. I can't explain why the music's good, just that it always seems to fit the scene.

The voice acting is pretty good. Not too many voices from the old game are back, but a lot of the replacements are pretty good . The only real problem i had was Lloyd's voice i really wish they would have brought back the original voice actor. The new voice actors are good as well. Emil's voice actor brings back nostalgia of Tales of the Abyss (and Mighty Morphin' Power Rangers), Marta's adds to her character's overwhelming cuteness (but sometimes annoying), and other new characters I haven't mentioned yet, like Richter, have voice actors that fit their personality perfectly.

Graphics:

Alright, those of you that already have Vesperia aren't going to like this part. The graphics aren't fantastic. It's a Wii game, what do you expect? However, that doesn't mean they're bad. They're actually pretty good. Fight scenes are pretty awesome to watch, and, best of all, the cutscenes don't have to stick to the basics of the character models.
What do I mean by that? It's simple. During normal "press A after each text bubble" scenes, each character has a few different animations they have for speaking, acting scared/embarrassed, etc. But during a lot of cutscenes, they seem to be animated almost from scratch. I still prefer the smooth cartoon like cell shading of the first one though.

Gameplay:

This game is played solely with the Wii remote and Nunchuk. There's no option for Gamecube, Classic, or any other kind of control, but it doesn't really matter - Namco Bandai pulled off the controls almost flawlessly. There's no need to worry about forced or excessive motion control use - you'll really only use the pointer for the Sorcerer's Ring, which is a key element in several puzzles, and the occasional shake or flick for some minigames. You can move around in towns or dungeons using either the analog stick or the pointer and B button, though the former is much preferred. You initiate combat by coming in contact with monsters on the field - touching them from behind gives you the upper hand, as all monsters start out stunned. Yes, I know it's a bit dumb to be happy over this, but even if you can't see exactly what you're fighting, you should at least know when it's happening.

Combat is an absolute joy, and one of the game's high points. You are in direct control of Emil, while competent AI takes over your partners. You can move left or right in a 2D plain with only the analog stick, or hold Z and move around for a free run, which allows you to get a better positioning on your enemies. Motion controls are thankfully not forced, as attacking is handled with the A button, while Emil's Artes are used with the analog stick and B button. You can use more Artes with the D-pad or by shaking the Wii remote in a certain direction, but I never really used these - it's tough remembering the button assignments of 12 different Artes at a time. Once the Unison Gauge at the bottom of the screen is full enough, you can combine multiple party members for a Unison Attack with the C button. In short, combat is fast-paced, occasionally challenging, and a blast to play.

Outside of battle, you can assign Emil's Artes to the analog stick and B button, and customize your party with equipment and passive Skills. Most of the human characters who drop in and out of your party have fixed levels and equipment. Therefore, the rest of your party will consist primarily of monsters you can capture and train. As a Knight of Ratatosk (hence the Japanese title), Emil can form pacts with monsters, adding them to his party, and then strengthening them through battle and cooking food at Katz Guilds scattered throughout the world. You can also use Katz Guilds to accept side quests and swap monsters in and out of your party (since you can only take four with you at any given time). The monster-raising system is surprisingly deep, but whether you exploit it or not is your choice. You can take whatever you manage to accidentally stumble upon, or put some real effort into it and raise some extremely overpowered beasts. Your monsters can evolve when they get to a certain level so in that regard its just like pokemon.

Final Verdict: BUY IT

All in all, Dawn of the New World has earned its place among the Tales games. The story will get you started, the characters will drag you in, the battle system will keep you going, and everything else melds in to pull you closer to it all. It may not be what I expected, maybe not even what most of us did, but that doesn't make it worse than previous games. So i think all wii owners should give this a try tales fan or not as long as you enjoy a good RPG you should enjoy this one. Any wii owners out there? Let us know and don't be a jimmy.


 

Yesterday Gouki checked out the new Hi Scores Bar-Arcade in Las Vegas, Nevada. Super friendly & polite staff. Craft beers & great food. 1 Street Fighter 2 Machine in a Street Fighter The Movie case. Big sad face there. No worries tho, plenty else to PWN!

Yeah I wanted to play Street Fighter The Movie the arcade. lol. BatRastered first tipped me off that that game would be available there. He must have just seen the cabinet. I had a ton of fun with SFTMta back in the day at Mary K's. Blowing up the helicopter in the background while fighting was an innovative milestone. 

PrettyMiwa & I hung out for a while. I tried Paulener craft beer. It was okay, it was $6 bucks. Later on I had a bottled Virgi'ls Root Beer & that was really good. If you're a root beer fan, check it out. It was $3.25. For Lunch, PrettyMiwa got the Fish & Chips. Looked pretty standard to me. Some potato chips on the side. She said it was good & it was gone in the matter of moments. That was $12 bucks. I got the Flying Hawaiian & I had no idea what I was getting into. A spicy chicken sandwich with tons of Hawaiian sauce, some weird lettuce that Miwa said was Japanese. Of course it was. & Pineapple. It was really good. $10.00. All that with Miwa's ice tea was $36.48. Not bad, if I were in a drinking mood, it could have been over $50. I didn't try any of the special drinks. Not looking to get too railed in the middle of the afternoon anymore. 

Gamers should go & check this place out. It's very welcoming. There wasn't super loud music playing constantly to where you wouldn't be able to enjoy the games. The GM Leif is also very friendly with local game clubs & is encouraging toward you having an event at Hi Scores Bar-Arcade. 

I took some pictures as well. I'll include some ramblings with each 1. 

There's girls there. I didn't get to talk to these 2 too much about video games, but they were very nice. Thanks for the picture girls. Our waitress however, I did get to grill about video games. She plays Sonic games on her PS3 & plays a lot of Wii. I don't know anybody still playing the bowling on Wii, but if you are. Rock on! You gotta be good as hell at that now. 

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Get ready for the next battle, Tekken Tag Tournament 2 is finally here. Is it worth your money? Find out in the Gouki.com Review. Don’t be a Jimmy!

The time has come to pull out all the stops and do battle in the latest Tekken Tag Tournament. This time it’s bigger, better, and all around more badass than ever before. Tekken Tag Tournament 2 (TTT 2) is filled with over 50 fighters, new stages, new combos, and more. The latest 3D fighting game has made it to consoles, but is it worth your money though? Read on below.

TTT 2 offers a ton of game modes for you to spend hours upon hours in. Arcade mode returns as well as Ghost Battle which pits you against and unlimited amount of opponents’ ghost data as you rank up your fighter from Beginner to Tekken Lord. Time Attack, Survival, Versus, Practice, and for the first time in a fighting game Fight Lab. If you’ve ever felt like a fighting game was just too hard to get into because the moves look to complex or you just don’t understand the game mechanics, well then you have nothing to worry about with TTT 2. Fight Lab is a fleshed out tutorial system which allows you to learn the basics as well as the advanced mechanics of the game. It teaches you the ins and outs of the game, from high and low attacks, defense, tagging, launchers and ground bounces, and side stepping, as well as allowing you to fully customize your own fighter named Combot. Fight Lab truly is a groundbreaking feature that more fighting games need to implement.

Although TTT 2 has a ton of offline modes to choose from, online is where it thrives. Tekken 6 suffered with a really bad and unplayable online experience. Namco Bandai has put a ton of effort into making sure TTT 2 has the online longevity and I say that it truly nails it in every way. There are two game modes right now which are Ranked and 8 slot lobby Player matches. The flow of the menus are amazing, rarely can you find a game which allows for match after match without being kicked back to a menu. While you wait for an opponent the game allows you to practice your moves while you wait. When an opponent is found the game shows you the players’ connection to you and gives you the option to opt in or out, this is a great addition because everyone hates having matches in lag. Speaking of lag TTT 2 doesn’t have any, with the ability to set your search options to only connect to players with great ping you won’t have to worry about lag at all. I even did 20 matches with a friend who lives on the other side of the US and is known for having a really poor connection (unplayable) with zero lag. Whichever netcode is being used here is by far the best in the genre.

The gameplay is so smooth and the animations are clean. This game is filled with thousands of moves with no slow down whatsoever. Although a Tag fighting game TTT 2 allows you to pick between either 1 vs 1, 2 vs 2, or 2 vs 1 including pair play for online. I’ve noticed that solo play is much stronger than tag play, although I see this being possibly changed in an update. Every character can be partnered up with another and some have special tag combos and tag throws when properly paired. With over 50 fighters including almost every single fighter from the Tekken franchise you have a ton of tag team options to choose from.

TTT 2 is an absolutely beautiful game in every sense of the word, fighters looked detailed as well as the stages. These aren’t your ordinary stages either, with stages from all over the world. Some have crazy backgrounds like the festival parade with floats, or the high school with all the students cheering you on. Fighters actually get dirty during matches as well. The details behind this game are phenomenal. Each fighter can also be fully customized with clothing, weapons, and special effects. There are hundreds of costumes to choose from all included without costing extra. The game even lets you save up to 10 different costumes for each fighter.

The games audio shines as well. Every fighter speaks in their native tongue which is a nice touch for authenticity. Each stage has music that really gets you in the mood to kick someone’s ass, including the newly implemented Tekken Tunes which allows you to fully customize the games soundtrack to your liking. Not only does this allow you to choose the music from the game to edit, but you can even take tracks from your favorite albums and put them into the game. Feel like fighting to Rock, Rap, Country, or the theme song to Pokémon you now have that option. Tekken Tunes is an awesome feature and more games should implement it.

Tekken Tag Tournament 2 damn near has everything a fighting game should have. No game of the genre has come close to what TTT 2 has done.  They really nailed this game and even if you aren’t familiar with the 3D fighting game style, with modes like Fight Lab you can’t go wrong. Although not my favorite fighting game series, I can’t deny that this game is the best in the genre. Namco Bandai has raised the bar for all other companies to follow. If you love fighting games you’ll love this game. If you like fighting games you’ll love this game. If you hate fighting games you’ll love this game. It has so much content and should be awarded for offering this much. We Are Tekken!

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