By: starlordtitus Jan 29, 2013 | 24882 Views | 6 Comments
The most powerful Street Fighter characters made appearances throughout many games. Coming down to the Top 6 was down right close. But behold, the most prestige fighters in all of Street Fighter.
Ryu is perhaps the most famous character in the Street Fighter series. His humble beginnings to his uprising in ability to topple the giant champions of the world made him the fighter we all wished to be. The hero of Street Fighter and overall legend, he is known for usually snatching victory from the jaws of defeat.
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Just how did Akuma reach his current level of absolute power? What training method did he use? What event triggered his ascension beyond his already powerful Shin Akuma form??..
Clouds loomed over the night sky. A thunderstorm was approaching. The starry night sky and moonlit earth turned to darkness and shadows. There, in the middle of a grassy field having been dispersed by a powerful Sekia Kuretsuha (an emotion of powerful dark energy known as The Satsui No Hado), stood Akuma in thought. His eyes glowing red with power. Images of his battle with Gouken passed through his mind. His brother had obtained the Power Of Nothingness. Able now to neutralize any energy based or special attack, returning it to it's source, rendering it harmless. Akuma and Gouken have always been near equal in fighting ability, one specializing in offense while the other in defense. But if Gouken could make special attacks useless while still using his, Akuma would need to find a new weapon of offense.Read full story...
By: BatRastered Jan 14, 2013 | 6830 Views | 2 Comments
Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.
Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.
I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.Read full story...
By: goukijones Jul 24 (7 days ago) | 31 Views | 0 Comments
By: goukijones Sep 11, 2013 | 4007 Views | 1 Comments
With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.
I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft.
Here's a look at what I think our the most important crafting cross class abilities in FFXIV.
#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances.
#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.
#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
"Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.
#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.
#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.
#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.
#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off. It just doesn't work. I can't afford that CP.
#8 Ingenuity (Blacksmith)
"Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?
Check out my crafting videos coming soon.
Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv
Follow me on Twitter. @goukijones
Special thanks to XIVDB.com.
Top 10 Video Games
- Super Smash Bros.
- Ultra Street Fighter IV
- WWE SmackDown VS Raw 2011
- Mortal Kombat
- Lego Dimensions
- WWE '12
- Super Mario Maker
- Metal Gear Solid V: The Phantom Pain
- Rainbow Six Siege
- Mortal Kombat X