By: starlordtitus Jan 29, 2013 | 10311 Views | 6 Comments
The most powerful Street Fighter characters made appearances throughout many games. Coming down to the Top 6 was down right close. But behold, the most prestige fighters in all of Street Fighter.
Ryu is perhaps the most famous character in the Street Fighter series. His humble beginnings to his uprising in ability to topple the giant champions of the world made him the fighter we all wished to be. The hero of Street Fighter and overall legend, he is known for usually snatching victory from the jaws of defeat.
Oro is a master of Senjutsu (Mystic Arts), a martial art practiced by the immortal mountain hermits of myths. He has full mastery of his chi giving him monstrous strength and stamina surpassing all other fighters in the world. He also has telekinesis, granting him the ability to pull in random objects for use for a limited timed. During the World Warrior 3 Tournament, during Second Impact, Oro defeated Ryu but then left in search for the young warrior, finding him to be a worthy successor of his fighting style and aided Ryu's training while remaining undetected.
Gill was the messiah of the mysterious cult-like organization, the Illuminati. When he was younger, the Illuminati genetically enhanced him, increasing his speed and power so that he could participate in an intense hand-to-hand fighting program, eventually even surpassing his jealous brother Urien. According to legend, the soul of the previous Illuminati Emperor would be reincarnated in a new body, thus the organization chose Gill at the age of 22 to lead them. He purposely resembles the look of a Greek god. In previous video game installments, Gill is much more powerful than every other character except Shin Akuma. He is fast, does heavy damage, does an extremely amount of stun and can string together very long combos. He also inflicts block damage with normal attacks which makes it very difficult to incorporate a good defense.
Gouken is Ryu's and Ken's master as well as Dan's former master and Akuma's older brother. Gouken succeeded in defeating his younger brother Akuma twice in the past before nearly dying the 3rd time and being defeated by Akuma's Shun Goku Satsu (Raging Demon) technique. Other than possibly Ryu, Gouken is the only known fighter to actually defeat Akuma who's is depicted as the world's strongest fighter due to his demon power, the Satsui No Hado, dubbing Gouken to be one of the world's most powerful fighters ever to have have walked the earth. His fighting style is more defense based so as not to kill his opponent.
Akuma and his brother Gouken were students of Goutetsu. Goutetsu taught a dangerous life-threatening martial art which incorporates elements of Karate, Judo and Kempo. He also taught the Shun Goku Satsu (literally Instant Hell Murder) a death technique which although incredibly powerful, puts the user in considerable danger. While Gouken took the path of righteousness and took this style and made it more defensive, Akuma took this style and made it more offensive based, surpassing his own limits and succumbing to the Satsui No Hado (Surge Of Killing Intent) He even killed his own master with this technique and sought forth to become stronger and stronger. Akuma has killed Bison and executed the Shun Goku Satsu successfully on him as well as Gen, and Gill as well as Gouken. Akuma has 2 even more powerful forms. The first is Shin Akuma, which is him unleashing the full force of his power. Far faster and far stronger, in this state he surpasses even Gouken himself. This in turn makes Akuma the most powerful fighter ever. However, then comes his second form...
Oni is Akuma in his most powerful form. Having surpassed his Shin Akuma form. Due to his immense godlike power, this being has transformed to a higher plane of existence and thus has dubbed himself Oni. This ascended being is now considered a different being from Akuma and thus in gameplay is a different selectable character than Akuma. In this form, Oni has discarded all humanity and has allowed himself to be completely consumed by the Satsui No Hado. In other canon, it is said that with the combined force of the Satsui No Hado and the most powerful lightning bolt that hit during a thunderstorm, Akuma was able to harness both powers in order to become Oni, thus granting his electrical power and gaining the godlike status of the sky due to his power descending from the heavens.
By: BatRastered Jan 14, 2013 | 4339 Views | 2 Comments
Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.
Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.
I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.
Now lets take a look at the Motion Tree build.
I like this build more and more the longer I use it... It works very well in co-op due to the Res skill (which you can spend elsewhere if you know you are going solo) but it also works well solo as the Thoughlock cap on the motion tree turns one of the enemy mob into an ally (and more importantly, a distraction allowing your shields to keep up). Once your ally is downed, if you still have time left on the skill, it will jump to a new member of the mob and lock them, while also releasing some healing orbs. Double win. Since the making of this video, I've since moved 3 skill points from Recompense to Sustenance and placed 1 point each in Flicker and Foresight as my new class mod buffs those two skills +5. (I used the Heavenly Nurse mod in this video, I now use the Legendary Siren mod).
Finally we have the highly offensive Cataclysm Tree Build.
As you can see, this tree is all about dealing damage, elemental damage that is. Without Res, you're not much of a team player, and you don't do much healing (only a minimal amount when a phaselocked enemy is killed). What you lack in that area, you more than make up for in bringing most of the mob you're facing into a small area, locking one up for a short time, and dealing fire, electric, corrosive, and slag effects to all of them. In a team, this is the moment when one of your buddies throws a grenade into the circle, or better yet a nuke turret from Axton. GoukiJones and I LOL-ed on that action more than a few times.
Here's a bonus vid of the Cataclysm tree in action, solo in the Torgue circle of death.
When a badass with shields is in range, you grab them with phaselock and wait for the electrical portion of the damage to kick in and strip their shields, by then they are slagged too, so open fire with a fire weapon and watch them drop!
You'll notice I use all Maliwan weapons. Two reasons, first I love Maliwan for their elemental damage, second I have a Maliwan allegience relic that gives me +30% damage to all Maliwan weapons. If you don't have that, I recommend a proficiency relic (action skill cooldown rate increase) which works well for all builds on all classes.
That's about it for Maya, I'll be working on the other classes soon.
By: goukijones Dec 11, 2013 | 436 Views | 2 Comments
How to make your way across Eorzea gathering the most valuable items from Botany & Mining.
600+ GP is optimal for maximize your gathering. You want to use Unearth II before your first swing. Hit the appropriate slot you want to mine & then pop Solid Reason/Ageless Words after 1 or 2 more hits. Then use Deep Vigor/Brunt Force for the final hit to guarantee that 100%HQ at the end.
You’ve got 3 hours to get to the Unspoiled Node you want. Even if you are swinging at it while the 3 hour mark expires, the Node will disappear.
GP ticks. 1 min Eorzea time = 5GP. So 300 GP an hour.
Personal Gear Stats:
Gathering - 347
Perception - 347
GP - 601
Gathering - 350
Perception - 345
GP - 594
Eorzea TIME (ET) - I use a 24 hour clock in my guide to keep order.
Dragonhead - Darksteel Ore Slot 3
-> 386 (Cost to teleport)
0100 Hawthorne Hut - Crawler Cocoon Slot 4
Mor Dhona - Botany
*These clusters always appear in the same order. All unspoiled nodes always appear in the same slot. You don’t need to spend 300 GP each time searching for the item you want. Just memorize the slot. Here’s an image shortcut.
*If you go after Darksteel Ore & Crawler Cocoon, you’ll have to be super fast to get back to Mor Dhona for this node. You definitely can’t use GP for the clusters. You can just wait to 5AM for the next 1.
Mor Dhona - Botany
-> 181 *Favorite
0900 Camp Drybone Gold Ore Slot 6 (Burgundy Falls)
0900 Camp Dragonhead Spruce Log Slot 6 (Providence Point)
*If you’re fast enough you can get a Cluster Node in Mor Dhona. It will disappear at 1200.
Mor Dhona - Mining (28X$Y12)
Wineport - Dzemael Tomato
Mor Dhona - Mining
*this time can be stretched to 1900 to spend more time during DOWNTIME collecting whatever. Then just stick around in Mor Dhona for 9PM Cluster Node.
Mor Dhona - Mining
Other than Gold Ore, Crawler Cocoon, Darksteel Ore & Spruce Log(probably after housing is added) I don’t see any value in chasing the other stuff down. It’s cheaper on the MP than you wasting your time collecting something other than Shards, Crystals & Clusters.
The LIVE So You Think You Can Gather airs every Thursday at 1PM on Gouki.tv. Tune in & ask me any questions or just follow along to learn all of my gathering tricks.
Thanks for reading.
By: BatRastered Mar 30, 2013 | 9351 Views | 1 Comments
Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
By: Zero2990 Aug 20, 2012 | 2764 Views | 5 Comments
I decided to start creating character builds because I see to many newbs online
So some of us was excited for Dead Island before release, No? Well I was and it turned out to be a pretty shitty game, that was before I looked at character builds that make this game actual fun.. Yes Dead Island is actually fun, can you imagine?
So the last week I've been playing as the top hat sporting power house/rapper Sam B. Some people online have no idea how Sam should be played and opt for the machine gun approach, not in this build. I'll have you cracking undead skulls in no time.. From Lv1 as a matter of fact. This build looks at Combat and Survival skills only, Sams Fury tree may seem fun but it's about as useful as
Level 2: Heavy Hitter The pièce de résistance skill for all Sam B builds is this, we are building a melee to knock the zombies out while you tea bag them/crack their jaws with fists, and it's the only skill you can take at this point.. Duh! (unequipped is the best weapon for Sam at this stage)
Level 3-5: Devastation This skill is about making force with your blunt weapons, this adds a nice 9% bonus which is great for taking on those Thug bastards! (which is the toughest thing for now)
Level 6-8: Tackle This is the talent that separates Sam from the others as a melee fighter, I dare you to run into some Zombies!! YOU'RE NOW A MUTHERFUCKING STEAM ROLLER!! This skill will make a lot more sense once you get to the town and zombies dry hump you every 10 seconds or so.. Plus you can run through doors, who doesn't want to do that!?
Level 9: Recuperation This skill is pretty shitty unless you take regular shits while playing, but we need to open the next set of skills so for now...
Level 10-12: Motivation This talent is awesome for melee. Running out of stamina? You should be using your fists then! Level 13-15: Hardened You can tank 15% better.. Thanks. Level 16: Blunt Expert So we have ran, Stomped, punched, tea bagged, let's now SMASH THEIR FUCKING SKULLS!! You can start using blunt weapons from here on in.. Enjoy!
Level 17-19: Hammer Blows 'Kick/Drop/Crush this KO's all infected including Thugs and Butchers once they have 0 stamina, hop on their face and crush their skull..
Level 20-22: Critical Impact 9% is better is better than 3% so don't moan, we are using modded weapons now, I know it doesn't sound like a lot but you will thank me later, you're welcome!
Level 23: Earthshaker One of my favourite skills in the game.. Not just stomp the head into a thousand tiny shards.. JUMP ON THE FUCKING THING!! This also adds a instant knockdown attack by pressing both triggers.
Level 24: Regeneration So life is starting to get tougher on Hanoi? This helps with all that running around in the town (if you are still there)
Level 25-27: Backfire Bulletproof seems the best route to take now but you should be good enough to take on the rebellious little pricks. You will be ploughing through stamina at this point so knockdowns are bound to happen, just rebound some of that damage to the zombies.
Level 28-30: Custom maintenance I've seen other builds take 'last stand' here but it's another useless skill during endgame, let's keep our weapons shiny for when that comes.
Level 31: Rebirth So we are at the end of the survival tree, this skill is brilliant as a melee only fighter. Not only do you heal back to full health in around 4 minutes saving those all important med packs on gun fights and hordes of infected, use Earthshakers knock down attack to give yourself some breathing space and watch the health rise.
Level 32-34: Deeper Pockets I know it's a waste of points but I actually took this now but you can move on to Effortless if you must.
Level 35-37: Effortless This is the last skill I can give you which help stamina consumption, don't random swing all day and you'll do fine. Level 38-40: Exploit Weakness Your massive force weapons not killing Zombies in one hit? Hit them again for fun!! Zombielands 'double tap' doesn't apply here we kill for fun.
Level 41-43: Telling Blows No point in explaining this skill, it's self explanatory.. Level 44-46: Powerful Impact Introduce the undead to a 6% bonus on your weapons.. Bazinga!
Level 47-49: Lights Out This skill could of been taken earlier because it's quite useful at lv10-20 but there was better skills at the time.. You might as well take it now. You should be an undead killing machine by now, unless you suck then you shouldn't be killed by anything.. Sit back and watch your multiplayer buddies succumb every few minutes, cue the laughter and mock them, MOCK THEM HARD!
Level 50: You can now take whatever you want, deep pockets if you want (if you didn't take it when I said) it's entirely up to you.. Take Fury if you're really pissed off with me.. I was going to summarise this build but I'm busy playing Forza.. Go forth and enjoy the horde, the bloodier the better!
My next build maybe Skyrim or Fallout NV Hardcore mode, we shall see. BIZZLE!
Top 10 Video Games
- The Legend of Zelda: Ocarina of Time 3D
- Mario Kart 8
- WWE SmackDown VS Raw 2011
- Borderlands: The Pre-Sequel
- Watch Dogs
- Ultra Street Fighter IV
- Infamous: Second Son
- Final Fantasy XIV: A Realm Reborn
- The Elder Scrolls Online