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Dragon Age 2 is a Glitch Fest [Exclusive Video]

By: goukijones Mar 29, 2011 | 1584 Views | 7 Comments

Dragon Age 2 is a Glitch Fest indeed, but I still love it. These videos are from a second play-through. Female Hawke Blood Mage FTW. The later I got in the game, the more it started to freak out.

Dragon Age 2 Hawke Mage Slow Down, Health Bar Glitch & Hold Position Trick

Pretty serious title I know. I wanted to get to the point.

The Hawke mage slow down is exactly that. When this first started to happen in the game, I thought I had done something wrong. Wrong equipment, wrong weapon, maybe somebody cast slow on me. Turns out this is a common thing among Hawke Mages in Dragon Age II.

The Health Bar Glitch seems to happen when your character is raised or is drinking a potion at the time of death. You can see in the video, Aveline just taking a pounding and her health constantly refreshing. At the very end of the video you can see it happen with Hawke as well. (Also with Varric in this Dragon Age II Montage.)

The Hold Position Trick is constantly keeping your party as far back as possible so if invisible walls are tripped, they can stay protected behind them. Like fighting the two Pride Demons in the video. Of course one of your party members has to be in there with the monsters. In another clip you see something strange with Anders. He's on one side of a doorway you can't get through. On the other side are 30 Jimmys and Aveline crackin' them over the head with a club. Brilliant stuff.

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Pro tips on Borderlands 2 classes part 1: Maya the Siren

By: BatRastered Jan 14, 2013 | 4327 Views | 2 Comments

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

Now lets take a look at the Motion Tree build.

I like this build more and more the longer I use it... It works very well in co-op due to the Res skill (which you can spend elsewhere if you know you are going solo) but it also works well solo as the Thoughlock cap on the motion tree turns one of the enemy mob into an ally (and more importantly, a distraction allowing your shields to keep up). Once your ally is downed, if you still have time left on the skill, it will jump to a new member of the mob and lock them, while also releasing some healing orbs. Double win. Since the making of this video, I've since moved 3 skill points from Recompense to Sustenance and placed 1 point each in Flicker and Foresight as my new class mod buffs those two skills +5. (I used the Heavenly Nurse mod in this video, I now use the Legendary Siren mod).

Finally we have the highly offensive Cataclysm Tree Build.

As you can see, this tree is all about dealing damage, elemental damage that is. Without Res, you're not much of a team player, and you don't do much healing (only a minimal amount when a phaselocked enemy is killed). What you lack in that area, you more than make up for in bringing most of the mob you're facing into a small area, locking one up for a short time, and dealing fire, electric, corrosive, and slag effects to all of them. In a team, this is the moment when one of your buddies throws a grenade into the circle, or better yet a nuke turret from Axton. GoukiJones and I LOL-ed on that action more than a few times.

Here's a bonus vid of the Cataclysm tree in action, solo in the Torgue circle of death.

When a badass with shields is in range, you grab them with phaselock and wait for the electrical portion of the damage to kick in and strip their shields, by then they are slagged too, so open fire with a fire weapon and watch them drop!

You'll notice I use all Maliwan weapons. Two reasons, first I love Maliwan for their elemental damage, second I have a Maliwan allegience relic that gives me +30% damage to all Maliwan weapons. If you don't have that, I recommend a proficiency relic (action skill cooldown rate increase) which works well for all builds on all classes.

That's about it for Maya, I'll be working on the other classes soon.

Community Review

blazemanx

Review: Megaman X Command Mission

By: blazemanx Jun 12, 2011 | 798 Views | 6 Comments

The blue bomber's first true RPG experience.

When I first heard word that Megaman X: Command Mission was going to come out, I instantly got very excited. The first true RPG ever to grace the Megaman legacy? Would this RPG turn out to be a great addition to the series, or would it be another one of those many failed attempts at broadening Megaman's horizons? 

Story:
Well, stories were never the Mega Man series' strong point, but they at least put out a decent one. Veteran Maverick Hunters, X and Zero, as well as their new partner, Shadow, hear of Epsilon, the leader of the Rebellion, leading a Maverick uprising. So, with the assistance of Colonel Redips back at the base, they head over there to find out what is going on, and what the substance "Force Metal" has anything to do with it. Through a twist of fate, X finds himself alone and ends up in the base of the Resistance, a Giga City force fighting the Rebellion. Can X and his friends, quell the uprising and make Giga City safe for the Reploids again? Trust me -- while the story sounds simple, I guarantee that you will be surprised. Oddly enough, X changed from pacifist to a guy that'll point his gun at anyone that even remotely might pose a threat. Guess our Blue Bomber finally grew up, huh? 

Graphics: 
Decent, but could be better. They used cell-shading for the character models in the game itself, but I wish they had done more motion to the cinema sequences. One character's mouth didn't even move while he spoke . It was odd watching them have a neutral expression while they shouted death threats at the enemy. 

Gameplay:
Fluid. It has your typical RPG elements - EXP points, money (Zenny), Life, etc. Instead of armor, you equip "Force Metal". The catch is, if the amount of Force Metal is above the resistance level of the character, they will suffer in the form of LE loss, WE loss, etc. For the most part, it is a RPG and Mega Man X fused into one: each "Chapter", you go around defeating the bosses, picking up rare and not-so-rare items, and recruiting characters to join your cause. There are a total of seven playable characters, each with their own unique weapons and abilities, and each time you level up, all seven get the EXP points (unless they are dead, of course). You have your typical RPG ailments, which were changed into mechanical terms (such as 'Poison' was changed into 'Virus') and your elemental weaknesses (then again, Mega Man games have always had this factor...). And, believe it or not, brute force is NOT always the way to go in this game! Strategy is key into winning, as it will help you tremendously. Of course, if you feel brute force will work, go for it. =) And of course, Final Strike. Once you have three people in your party, depleting an enemy's life to 25% will allow you to activate Final Strike. This is basically a flashy way to finish an enemy off, but it can give you the extra nudge you need to, and dramatically boosts the amount of stuff you retrieve from battle. 

Music:
I loved the soundtrack, even if others didn't. I find myself humming the tunes along, and I'm glad that they allowed you to listen to the game's soundtrack in the Sky Room. I even went out and searched for the music online just so I could listen to it whenever I wanted to. The only problem I had was with the voices. While I enjoyed some characters voices (Marino's, Ferham's, and Mach Jentra's were well done), others made me want to gag (such as Cinnamon's). 

Difficulty:
The game was not extremely difficult, but I did see the game over screen a few times. The bosses themselves can be a tad difficult at times, but with a correct strategy you can basically beat any boss without much effort. I ran away from barely any battles in the entire game and I had some slight difficulty with the last boss, that was about it. When all of the characters in your party die, you are given the option by the game to A. Restart the Battle, B. Load from the memory card, or C. Accept defeat and go to the title screen. For the most part, you'll be picking A so that you wont have to go back to the last save point (Which is quite nice). 

Extras:
I think the extras themselves take up 90% of the game. At a certain point, you can deploy recruited mechaniloids to the stages to gather up goodies, ranging from more money to extra weapons to stuff for the Sky Room. Oh yes, the Sky Room. A great place to hang out. Figure sets found and bought from the vending machines can be viewed here, as well as sketches drawn by Capcom artists themselves (once they are gotten, of course). You can customize the room by placing different posters, and listen to music and watch cinema sequences from the game. You can even customize X himself by changing the color of his scarf! There are secret bosses which will give you fabulous, extremely rare prizes if you beat them, secret shops with rare items, and the Challenges. Fulfilling Challenges will unlock more items for you. So, how do you know whether you fulfilled a challenge? Check the computer terminal in the Sky Room. It gives you very useful data on the challenges you have fulfilled as well as the amount of items found in each stage, the maximum attack strength you've done, etc. It will become your best friend in the game. 

Final Verdict: BUY IT

To Mega Man fans and new RPG players, this is a welcome game. It's a little simple, so RPG players that prefer hard, complex, extremely irritating-style games will be a bit turned off. However, there are truly no bad points to this i enjoyed this game, and would recommend purchasing it if you are able to find it.  

So does this game seems as though it's worth looking into? Let us know what you think and don't be a jimmy.

 

 

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Mortal Kombat MKast Video Podcast

By: Cinderkin Dec 4, 2010 | 575 Views | 5 Comments

The guys over at Nether-realm have been doing video podcasts talking about the highly anticipated Mortal Kombat. These videos are a great look into the technical side of Mortal Kombat as well as talking about the in game features! Check it out!

Mortal Kombat is a classic fighting game that has lots of blood, guts, and good old fashion ass kicking. The new Mortal Kombat (9 for those keeping count) is looking to be one of the best Mortal Kombats in the series. Some have gotten their hands on the game, while others like me have been waiting to get more and more info on the game.

The guys over at Nether-Realm Studios have been doing video podcasts answering community questions and giving gamers a look into the upcoming Mortal Kombat. In their series call MKast. Check it out!

 

These videos feat. some gameplay footage aswell.

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Dormammu was the Secret Weapon EVO 2012 UMvC3 Grand Finals

By: goukijones Jul 10, 2012 | 161 Views | 3 Comments

When Champ got put into losers, he switched to Dormammu and never looked back.

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