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Halo Reach modders caught on tape. WHO is Bungie banning?

By: goukijones Oct 15, 2010 | 27099 Views | 30 Comments

Modders on Halo Reach. I have not seen anything like this since Halo 2. The Jimmy is jumping super high and killing us with 1 shot, using the AR. Running super fast and jumping the length of the map. Edited for time.

Last week Bungie banned like 15,000 Jimmys. Hackers, boosters, modders, alleged cheaters. Whatever, Bungie is on top of the situation. I was just having a conversation with BatRastered this afternoon, that Bungie was doing an excellent job Banning the cheaters. The Banhammer has come down twice since launch and soon will become self aware, like Skynet.

"With each Banhammer swing the mass proclamations of profound innocence become more and more entertaining, and with each subsequent smack down the Banhammer becomes more and more addicted to the delectable taste of booster blood. Soon we will unleash it in its fully automated, self-aware form. You have been warned. "  from

The video below shows some Jimmys that haven't been effected by the BanHammer yet. That shouldn't take long though, you'll understand after you see the video. All the guns on the map were one shot kills. For red and blue teams. One guy on the red team had a super high jump and could run really fast. I haven't seen stuff like this since Halo 2. So what's going on here? Something in Reach is like Halo 2 and the hacker and modders can mess with the settings like that. My take is Halo Reach looks like Halo 3 and shoots like Halo CE. I never had a comparison for Halo 2 really. I guess it mods like Halo 2. Yeah that's a good one. Watch the video below. It's edited for time and you can see the entire game if you download it from my file share on Halo Reach. Official game stats Forum post

N4G link

This shouldn't be taken as a fanboy rant or a blame it all on Bungie type thing. I know, no matter what Bungie does, there are always gonna be some Jimmys ruining the game for us. Halo is my favorite shooter and I know that people want to see videos like this. For me, it was like seeing a UFO tonight. I had no idea this could even happen anymore on Halo, or even Xbox 360 at all. Thanks for reading.

** I used the Hauppauge 1212 HD-PVR to capture the video.


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Killzone 3 Gun peripherals galore, which will you choose?

By: goukijones Jan 16, 2011 | 15236 Views | 17 Comments

Killzone 3 changes the industry. Here's a look at a few high profile gun peripherals for the Sony Playstation Move. The official Sony Sharpshooter and the CTA Assault rifle. Play an FPS like never before.

There's a few excellent options if you want to use your Playstation 3 Move controller and play an FPS like you have never played before. Killzone 3 has gun peripherals galore. We got to try one out recently at CES and FnJimmy really liked it. From what I observed, I like what I saw and would definitely give it a try. Sony has a quality product here with the Move FPS.

The peripheral we got hands-on with at CES was the official Sony PlayStation Move SharpShooter.

Sony PlayStation Move SharpShooter

This gun requires both Move controllers for it work. You can see in the picture that the PlayStation Move Navigation Controller is in the front. There are different options with the guns below. The PlayStation Move Controller fits in the front and is right down the line of site. This is also different in the guns below. This is the Sony branded gun, so maybe Sony knows something about the line of site that they are not sharing. I always recommend the official product. PlayStation Move Sharp Shooter on Amazon for $39

The CTADigital models give you two more options on how you want to play the game.

PS3 Move Assault Rifle Controller CTA

First we have the Assault Rifle Controller for PlayStation Move. This is unique because the Move Navigation is already built in, so you don't need that part of the Move to play. But this controller also retails for $20 more. So you save $10. The thumbstick is also in the back of this gun. Can you walk and shoot at the same time? Here's a quick demo video from CTA.

The second model from CTADigital is a submachine gun.

PlayStation Move Submachine Gun CTA

This gun as you can see, requires both Move controllers for it work. The PlayStation Move Submachine Gun retails for around $20, but now you need a PlayStation Move Navigation Controller too, if you don't have one, that's an extra $30. 

Personal play style is going be a huge factor. Each of these guns are different sizes and different weights. There are a few Jimmy Ass models online, like the PS3 Move Battle Rifle, which transforms into a pistol. But the individual has options; where do you want the thumbstick, how do you feel about the line of site for the Move, the price, the size, the style. Make your choice carefully. 

I'm excited to see what happens in the future with peripherals. These are all pretty cool and seem very tangible. However, I still don't know how an FPS is going to work without buttons. Sony Move definitely has the advatange over Microsoft Kinect in the FPS market. Thanks for reading.



Goukimunity Street Fighter Sunday videos 1/25/2011

By: goukijones Jan 25, 2011 | 501 Views | 19 Comments

Last Sunday Cinderkin from Team Gouki put together a little friendly throwdown. Check out these videos with commentary.

FnJimmy VS Cinderkin
0:57 BatRastered VS xXMarcstaRXx
1:48 Cinderkin VS goukijones

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Brink Update: Sonic Space, Exclusive DLC, Release Date Poll

By: goukijones Jan 20, 2011 | 6318 Views | 14 Comments

Brink is a highly anticipated shooter. Made by some crazy English chaps that love to do what they do. Brink is going to set a new standard for shooters when it's released sometime this year. Also Exclusive DLC information, where you purchase matters.

It's been 6 Months since the last developer diary from Splash Damage. Don't worry about that. It's time to get a lesson on Sonic Space. Something that the developers are taking very serious over at Splash Damage. This type of attention to detail and dedication really gets me hype to see what comes next with Brink.

BRINK DEVELOPER DIARY #5 - CHRIS SWEETMAN was just released today. Chris Sweetman is the Audio Diretor at Splash Damage. Chris also did sound design on the BLACK video game. In his latest blog he talks about Sonic Space and what it means for Brink.

"We wanted every sound in Brink to be heard perfectly, whether it was a Molotov cocktail exploding, a mini gun winding up, or a heavy body-type player coming round the corner to stomp on your face." Chris says in the blog.

All of the audio was originally recorded for the game and there has been extensive work in creating the perfect sound effects for Brink. So when you are doing Parkour and jump on to some shanty roof top, it's gonna sound like a shanty roof top.

The Choir of Guns idea is great. Whether you are Resistence or Security in the game you will have different sounding weapons. The Security will have the cleaner, more well maintained sounding guns. The Resistence will have the beat up/been in a fight version of guns. Look closely when you watch the video, almost every gun looks and sounds different. A little bit of that Borderlands style right there.

Halo always stands out for me when I think about the sound of gun fire. I don't know too much about what gun fire sounds like in real life, so I can't discuss that. I do know when I shoot off a sniper rifle on Hemorrhage, it echoes off the canyon walls and then fades away. In Brink, Chris explains that the sound is totally natural in the game. There's no BS background weird war noises going on. If you hear gun fire, you should be able to tell how far away it is and perhaps who is shooting at who.

"Then on top of that, we gave each weapon three distinct stages of distance:
A close-up third person sound - what you would hear if another player was right next to you.
A mid-range sample - which would be played about 15 to 20 ft away from the firing player.
A far sample - which would be played above and beyond 20 ft from the firing player.

If that's still not enough, Splash Damage took it one step further programing begginng, middle and end firing sounds for each weapon. What this means is a more true to life sound, not just a looped audio track that goes off depending on how you push the trigger.

"We came up with a granular system that breaks up our recorded weapon burst of roughly 15 rounds into three main groups: Start, Middles, and Ends.
The Start is the initial attack; it’s the first shot fired and this sample always stays the same.
The Middles are the tiny sections of each shot firing, broken up into pieces.
The Ends are the tails of the final shot in a burst; like the Starts, these samples always stay the same.

If you want to read the entire blog, well then you got to go to the Official Brink Website. I enjoyed it thoroughly. 
When you watch the video, watch with your ears. Look at the guns and the characters, there are tons of character skins and weapon mods running around. I'm very exciting about this.

Brink - A Choir of Guns Gameplay Trailer

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Exclusive Hands-on with Marvel VS Capcom 3

By: goukijones Feb 11, 2011 | 871 Views | 18 Comments got to play Marvel VS Capcom 3 all day. Check out our thoughts and these exclusive gameplay videos.

After playing Marverl VS Capcom 3 all day long yesterday. I sit here today only wanting to play more. MvC3 is one of the most spectacular looking video games I've seen in years. The colors and effects on screen are simply amazing. Capcom, Marvel have out done themselves. Marvel VS Capcom 3 is the sequel fans have wanted for over 10 years.

The character selection is great, there's a ton of classic characters you can use like Magneto and Captain America. The new characters are strange, but I'm really glad that both companies did some reaching. For example The Dog and the Bionic Commando Jimmy from Capcom and M.O.D.O.K. and TaskMaster from the depths of Marvels character catalog. Really cool stuff.

DLC characters in the future also have tons of potential, unless Shuma and Jill are the disc. If they are on the disc we could be screwed, but if not well then that opens the door for more characters to be downloadable content. There was rumor of M. Bison being in the game, but that could have been Photoshoped right? MvC2 had over 50 characters, I expect this roster to grow too.

Something I didn't like for instance were the stages, there's only like 6-7 stages to do battle on. You can't do versus on Galactus' stage, which doesn't make sense to me. No spectator mode is a really bad idea. I think that not haveing a spectator mode turns the game into more of a party game with friends in house, other than playing online. I'm not gonna sit on a blank screen while I wait for others to fight. Why does Capcom go backwards with some of these designs. It's odd to me that you can't do versus against the computer, practicing in training mode and doing the trials will only take you so far. Although the best experience you're probably going to get is online. Get ready for that Dante, Wolverine and Deadpool match up every time. Don't be a Jimmy!

Finally we were lucky enough to capture a few matches:

Cinderkin VS goukijones

Cinderkin VS BatRastered

goukijones VS BatRastered

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