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Halo Reach modders caught on tape. WHO is Bungie banning?

By: goukijones Oct 15, 2010 | 27056 Views | 30 Comments

Modders on Halo Reach. I have not seen anything like this since Halo 2. The Jimmy is jumping super high and killing us with 1 shot, using the AR. Running super fast and jumping the length of the map. Edited for time.

Last week Bungie banned like 15,000 Jimmys. Hackers, boosters, modders, alleged cheaters. Whatever, Bungie is on top of the situation. I was just having a conversation with BatRastered this afternoon, that Bungie was doing an excellent job Banning the cheaters. The Banhammer has come down twice since launch and soon will become self aware, like Skynet.

"With each Banhammer swing the mass proclamations of profound innocence become more and more entertaining, and with each subsequent smack down the Banhammer becomes more and more addicted to the delectable taste of booster blood. Soon we will unleash it in its fully automated, self-aware form. You have been warned. "  from Bungie.net

The video below shows some Jimmys that haven't been effected by the BanHammer yet. That shouldn't take long though, you'll understand after you see the video. All the guns on the map were one shot kills. For red and blue teams. One guy on the red team had a super high jump and could run really fast. I haven't seen stuff like this since Halo 2. So what's going on here? Something in Reach is like Halo 2 and the hacker and modders can mess with the settings like that. My take is Halo Reach looks like Halo 3 and shoots like Halo CE. I never had a comparison for Halo 2 really. I guess it mods like Halo 2. Yeah that's a good one. Watch the video below. It's edited for time and you can see the entire game if you download it from my file share on Halo Reach.

Bungie.net: Official game stats

Bungie.net: Forum post

N4G link

This shouldn't be taken as a fanboy rant or a blame it all on Bungie type thing. I know, no matter what Bungie does, there are always gonna be some Jimmys ruining the game for us. Halo is my favorite shooter and I know that people want to see videos like this. For me, it was like seeing a UFO tonight. I had no idea this could even happen anymore on Halo, or even Xbox 360 at all. Thanks for reading.

** I used the Hauppauge 1212 HD-PVR to capture the video.

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Killzone 3 Gun peripherals galore, which will you choose?

By: goukijones Jan 16, 2011 | 15092 Views | 17 Comments

Killzone 3 changes the industry. Here's a look at a few high profile gun peripherals for the Sony Playstation Move. The official Sony Sharpshooter and the CTA Assault rifle. Play an FPS like never before.

There's a few excellent options if you want to use your Playstation 3 Move controller and play an FPS like you have never played before. Killzone 3 has gun peripherals galore. We got to try one out recently at CES and FnJimmy really liked it. From what I observed, I like what I saw and would definitely give it a try. Sony has a quality product here with the Move FPS.

The peripheral we got hands-on with at CES was the official Sony PlayStation Move SharpShooter.

Sony PlayStation Move SharpShooter

This gun requires both Move controllers for it work. You can see in the picture that the PlayStation Move Navigation Controller is in the front. There are different options with the guns below. The PlayStation Move Controller fits in the front and is right down the line of site. This is also different in the guns below. This is the Sony branded gun, so maybe Sony knows something about the line of site that they are not sharing. I always recommend the official product. PlayStation Move Sharp Shooter on Amazon for $39

The CTADigital models give you two more options on how you want to play the game.

PS3 Move Assault Rifle Controller CTA

First we have the Assault Rifle Controller for PlayStation Move. This is unique because the Move Navigation is already built in, so you don't need that part of the Move to play. But this controller also retails for $20 more. So you save $10. The thumbstick is also in the back of this gun. Can you walk and shoot at the same time? Here's a quick demo video from CTA.

The second model from CTADigital is a submachine gun.

PlayStation Move Submachine Gun CTA

This gun as you can see, requires both Move controllers for it work. The PlayStation Move Submachine Gun retails for around $20, but now you need a PlayStation Move Navigation Controller too, if you don't have one, that's an extra $30. 

Personal play style is going be a huge factor. Each of these guns are different sizes and different weights. There are a few Jimmy Ass models online, like the PS3 Move Battle Rifle, which transforms into a pistol. But the individual has options; where do you want the thumbstick, how do you feel about the line of site for the Move, the price, the size, the style. Make your choice carefully. 

I'm excited to see what happens in the future with peripherals. These are all pretty cool and seem very tangible. However, I still don't know how an FPS is going to work without buttons. Sony Move definitely has the advatange over Microsoft Kinect in the FPS market. Thanks for reading.

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Marvel vs Capcom 3: Fate of Two Worlds Review

By: Cinderkin Feb 14, 2011 | 1366 Views | 21 Comments

It's been 11 years and Marvel vs Capcom 3 is finally here... too bad it's terrible. After all these years this is what Capcom has to offer? An unpolished game, broken game play, and and uninspired storyline. MvC3 is a complete disappointment. Find out why!

Now that I’ve got your attention, I just wanted to say that everyone on the Gouki.com crew loves Marvel vs Capcom 3.

Summary:

Marvel vs Capcom 3: Fate of Two Worlds is finally upon us. After 11 years of waiting since the release of the well-known and still played Marvel vs Capcom 2, Capcom and Marvel Comics unite once again. The 3 on 3 brawler is back and better than ever with 36+ characters, 100+ hyper combos, and dream match-ups galore. After spending well over 12 hours of straight Marvel vs Capcom 3 action the Gouki.com crew is still itching for more. Capcom and Marvel favorites such as Ryu, Chun Li, Captain America and Spider-Man return as well as adding some new faces to the games franchise like Dante, Arthur, M.O.D.O.K and Deadpool. Marvel vs Capcom 3 is something to be remembered.

Story:

Marvel vs Capcom 3 has an impressive storyline this time around. A great threat is upon the two worlds of Marvel and Capcom. Dr. Doom has gathered all the most evil villains of the Marvel universe, such as Super Skrull, Magneto, and Dormammu and joined forces with Albert Wesker in a plot to join their worlds in order to conquer them. That is until Galactus from the Fantastic 4 is awakened and threatens the entire earth. It is up to all of the heroes and villains to stop Galactus before he destroys both worlds and rules the galaxy.

Here is a video of a full Arcade run through, but check out Galalctus at 12:36!

Gameplay:

The gameplay of MvC3 is unlike the other vs series where the button configurations are of 4 buttons instead of your classic 6 button set up. What has returned from MvC2 is the 3 vs 3 2D action. Choose up to 3 characters from Marvel, Capcom, or a mix between and battle it out against a team of 3. Character assists return as well as hyper combos. What is new in MvC3 is the X-Factor, which is what you would call your desperation or clutch card. Activating X-Factor not only heals your fighter during battle, but also makes them stronger and gives them better defense. X-Factor lasts longer and is more effective when only 1 fighter of a team remains, but using it earlier has its advantages as well. Also new to the series is tagging out fighters within combos. Launch your opponent into the air to continue a combo and you can tag out to your next fighter making the combo even greater. Capcom has made MvC3 more accessible than ever with the new Simple Mode. Simple Mode allows those new to the vs series to be able to jump in with a simplified control scheme and still pull off insane combos, making Marvel vs Capcom 3 fun and accessible for beginners, advanced or any skill level.

Game Modes:

MvC3 has a good amount of modes this time around, and will suit everyone. There is your classic Arcade mode where you pick a team of 3 and fight through 6 stages before reaching the final boss fight. Arcade mode is your story mode for MvC3. Then you have Versus mode, which if you have friends over this will take up most of your time. 2 players each choose a team of 3 and battle it out for bragging rights among friends or each other. The Gouki.com crew played this mode the most and we still can’t get enough. New to the Marvel vs Capcom series is Mission mode. Mission mode is a list of moves and combos that must be completed for each character. There are 10 missions per character and they each get increasingly more difficult. Training mode has returned from MvC2, but is better than ever. Training mode is one of the best features in the game, because it allows you to not only mess around, but learn combos, tricks, and more.

Check out this video of me going through some of the trials with a few characters

Visuals:

MvC3 runs on the MT Framework in full 3D and is the most impressive vs game to date. It simply looks amazing. The colors, the lighting, the character models, even the stages are impressive. Capcom has really outdone themselves with MvC3. The game just looks too good. Each character is done is full 3D, with defining characteristics that truly sets them apart from anyone else in the cast. From The Hulk’s veins, to Wesker’s Jacket, every character has something that brings out their personalities; sprites are a thing of the past. The stages are wonderful with how each has things that make them stand out from the rest. Capcom and Marvel fans will notice little cameos and easter eggs in the backgrounds of the stages. MvC3 looks stunning.

Audio:

The audio in MvC3 is wonderful. The voice work for each character is done exactly how you would expect them. When you hear Captain America say “Avengers Assemble” it will put a smile on your face. The characters each have close to 60+ sounds and quotes that completely define them. Deadpool breaks the fourth wall with some of his quotes, and Ryu says things that you would expect from him. MvC3 also has quotes just based on character match-ups or team choices; it adds a nice touch to the voice work. The music is fantastic in MvC3 with character specific themes, as well as great menu themes. They even brought back the famous “Take You for a Ride” with a few remixes as well.

Online:

MvC3 has an online component that will please a lot of people, but also disappoint others. While MvC3 has Ranked, Player, and Lobby Battles which you would expect they dropped the ball on the 8-player lobby system. In games like Super Street Fighter 4 and Super Street Fighter 2 Turbo HD Remix, lobby play allows those not playing to be able to spectate the matches while they wait for their turn. MvC3 is missing this option as of right now, and hopefully will be rectified in a patch soon. Other than that the online is great. You can enjoy player matches to test your skills against others for fun, or you can jump in a ranked match and battle against the best for points. With online play MvC3 is going to give you a ton of replay value.

Marvel vs Capcom 3: Fate of Two worlds is one of the best fighting games ever made, and will give you a fun experience for years to come. With the possibility for DLC the roster could reach into the 50’s and we could see new modes, new stages, and plenty more. If you like fighting games, super heroes, or just having fun in general then Marvel vs Capcom 3 is the game for you. Don’t be a Jimmy and go out and get yourself a copy. Tell your friends to get it, you won’t be disappointed.

Bottom Line: BUY IT!

 

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Brink Update: Sonic Space, Exclusive DLC, Release Date Poll

By: goukijones Jan 20, 2011 | 6313 Views | 14 Comments

Brink is a highly anticipated shooter. Made by some crazy English chaps that love to do what they do. Brink is going to set a new standard for shooters when it's released sometime this year. Also Exclusive DLC information, where you purchase matters.

It's been 6 Months since the last developer diary from Splash Damage. Don't worry about that. It's time to get a lesson on Sonic Space. Something that the developers are taking very serious over at Splash Damage. This type of attention to detail and dedication really gets me hype to see what comes next with Brink.

BRINK DEVELOPER DIARY #5 - CHRIS SWEETMAN was just released today. Chris Sweetman is the Audio Diretor at Splash Damage. Chris also did sound design on the BLACK video game. In his latest blog he talks about Sonic Space and what it means for Brink.

"We wanted every sound in Brink to be heard perfectly, whether it was a Molotov cocktail exploding, a mini gun winding up, or a heavy body-type player coming round the corner to stomp on your face." Chris says in the blog.

All of the audio was originally recorded for the game and there has been extensive work in creating the perfect sound effects for Brink. So when you are doing Parkour and jump on to some shanty roof top, it's gonna sound like a shanty roof top.

The Choir of Guns idea is great. Whether you are Resistence or Security in the game you will have different sounding weapons. The Security will have the cleaner, more well maintained sounding guns. The Resistence will have the beat up/been in a fight version of guns. Look closely when you watch the video, almost every gun looks and sounds different. A little bit of that Borderlands style right there.

Halo always stands out for me when I think about the sound of gun fire. I don't know too much about what gun fire sounds like in real life, so I can't discuss that. I do know when I shoot off a sniper rifle on Hemorrhage, it echoes off the canyon walls and then fades away. In Brink, Chris explains that the sound is totally natural in the game. There's no BS background weird war noises going on. If you hear gun fire, you should be able to tell how far away it is and perhaps who is shooting at who.

"Then on top of that, we gave each weapon three distinct stages of distance:
A close-up third person sound - what you would hear if another player was right next to you.
A mid-range sample - which would be played about 15 to 20 ft away from the firing player.
A far sample - which would be played above and beyond 20 ft from the firing player.
"

If that's still not enough, Splash Damage took it one step further programing begginng, middle and end firing sounds for each weapon. What this means is a more true to life sound, not just a looped audio track that goes off depending on how you push the trigger.

"We came up with a granular system that breaks up our recorded weapon burst of roughly 15 rounds into three main groups: Start, Middles, and Ends.
The Start is the initial attack; it’s the first shot fired and this sample always stays the same.
The Middles are the tiny sections of each shot firing, broken up into pieces.
The Ends are the tails of the final shot in a burst; like the Starts, these samples always stay the same.
"

If you want to read the entire blog, well then you got to go to the Official Brink Website. I enjoyed it thoroughly. 
When you watch the video, watch with your ears. Look at the guns and the characters, there are tons of character skins and weapon mods running around. I'm very exciting about this.

Brink - A Choir of Guns Gameplay Trailer

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Goukimunity Street Fighter Sunday videos 1/25/2011

By: goukijones Jan 25, 2011 | 494 Views | 19 Comments

Last Sunday Cinderkin from Team Gouki put together a little friendly throwdown. Check out these videos with commentary.

Warm-ups
FnJimmy VS Cinderkin
0:57 BatRastered VS xXMarcstaRXx
1:48 Cinderkin VS goukijones

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