By: Cinderkin Feb 2, 2011 | 17 Comments
Dualshockers.com did a recent preview of Marvel vs Capcom 3, and they had plenty of good things to say about the game. One of the bad is that SSF4 and MvC2 style spectator mode for online play is not available.
Here is a copy and paste of what they had to say:
"When Marvel vs. Capcom 3 releases in just under two weeks, the game will not have spectator mode. Players in player matches with lobbies of up to 8 people will not be able to watch the game taking place as they wait their turn. This is said to be remedied in the very near future, but still. Another feature that players would and should expect is the ability to record and save videos of their matches. This ain’t happening. And this may or may not be remedied (ouch!)."
How come no one mentioned this before Jimmy? Why even give the option of an 8 player lobby without spectator mode? How did Capcom drop the ball on this shit? I mean come on Jimmy! I'm extremely pissed about this. Who agrees this is garbage? Tell us in the comments. Don't be a Jimmy!
By: goukijones Aug 19, 2014 | 0 Comments
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By: blazemanx Jun 29, 2011 | 6 Comments
A sequel that falls short of the original but still a great game.
I don't know if this has already been stated but im a HUGE tales fan. Its my favorite RPG series and of course i was hype beyond all comprehension when i heard that namco bandai was making a sequel to my favorite gamecube game. As a fan you automatically have high expectations for this game because it is a sequel to arguably the best game in the series. So how did it stand up to the greatness of its predecessor? Read on and find out.
The story in Dawn of the New World picks up approximately two years after the events of the original game. As a result of the World Regeneration of the first game, the worlds of Sylvarant and Tethe'alla have become one. However, this isn't as rosy as it all sounds - because of their inferior technology, the people of Sylvarant are oppressed by the Tethe'allans, and the Church of Martel has essentially sided with the Tethe'allans. Because of this, a renegade group known as the Vanguard has risen up to supposedly free the Sylvaranti from their oppression. The town of Palmacosta is caught in the crossfire when Lloyd Irving, the main protagonist from the first game, ravages through the town in an event called the Blood Purge. The new protagonist, Emil Castagnier, watches his parents murdered right in front of his face by the former hero.
Six months later, Emil is living with his aunt and uncle in the town of Luin, shunned by everyone else for hating Lloyd and supposedly bringing bad luck. Here, he meets up with two new characters - Marta, a girl being pursued by the Vanguard, and Tenebrae, a Centurion of the demon lord Ratatosk. In order to protect Marta, who carries Ratatosk's core around on her forehead, Emil forms a pact with Ratatosk, gaining a second personality whenever he is in danger or angry. His new quest is to seek out the eight Centurions' cores in order to awaken Ratatosk and save the world from destruction. Unfortunately, Lloyd Irving and the now sinister Vanguard are after the cores as well, each aspiring to use them for their own devices.
In the beginning, I had loads of questions. Why did Lloyd attack Palmacosta? Why is everyone looking for the Centurions' cores? Is Emil's other personality a result of possession by Ratatosk, or is it another personality deep inside of him? Everything eventually rounds out in the end, but it takes a while for the story to really get going. Plus, Emil's constant bouts of whining, apologizing, and angst grate on the nerves, though he thankfully becomes far less whiny as the story goes on. Despite these minor annoyances, I enjoyed the story a lot. The script is very well written, and there were several moments when I was laughing out loud, especially during the optional skit sequences. There's also plenty of voice acting to flesh out each main character. The story is nothing truly exceptional, but it gets the job done.
One thing often present in RPGs is a gigantic overworld to cross. In Dawn of the New World, that's not exactly the case. Instead of a large, connected world to explore, it's broken up into icons on a world map representing towns and dungeons, navigated through either a menu or point-and-click interface. While some might find this to be a step backwards, I personally was ok with it although i would have preferred the traditional overworld. The experience is a lot less open-ended, as you'll need to progress in a very linear fashion to advance the story. In towns, you'll need to mingle with NPCs for hints at your next objective, which often take you into dungeons filled with sometimes clever, but sometimes bland puzzles. Plenty of characters from the original Symphonia will drop in and out of your party as well, each receiving a fair amount of screen time. This game will take a good amount of time to complete, clocking in at 40-50 or so hours - a good length for most RPGs. The overall progression of the game - town, dungeon, boss, repeat - is very standard, but I had no complaints. I had fun, got in a few laughs, and kept coming back for more. Sometimes that's really all you need.
The music is, all in all, pretty good. You'll notice that a lot of tracks are from Symphonia, while others have been remixed, and still others are completely new. And a lot of the completely new ones are completely awesome. I really don't have much more to say about that - I listen to a lot of music, but I don't make a good critic of it. I can't explain why the music's good, just that it always seems to fit the scene.
The voice acting is pretty good. Not too many voices from the old game are back, but a lot of the replacements are pretty good . The only real problem i had was Lloyd's voice i really wish they would have brought back the original voice actor. The new voice actors are good as well. Emil's voice actor brings back nostalgia of Tales of the Abyss (and Mighty Morphin' Power Rangers), Marta's adds to her character's overwhelming cuteness (but sometimes annoying), and other new characters I haven't mentioned yet, like Richter, have voice actors that fit their personality perfectly.
Alright, those of you that already have Vesperia aren't going to like this part. The graphics aren't fantastic. It's a Wii game, what do you expect? However, that doesn't mean they're bad. They're actually pretty good. Fight scenes are pretty awesome to watch, and, best of all, the cutscenes don't have to stick to the basics of the character models.
What do I mean by that? It's simple. During normal "press A after each text bubble" scenes, each character has a few different animations they have for speaking, acting scared/embarrassed, etc. But during a lot of cutscenes, they seem to be animated almost from scratch. I still prefer the smooth cartoon like cell shading of the first one though.
This game is played solely with the Wii remote and Nunchuk. There's no option for Gamecube, Classic, or any other kind of control, but it doesn't really matter - Namco Bandai pulled off the controls almost flawlessly. There's no need to worry about forced or excessive motion control use - you'll really only use the pointer for the Sorcerer's Ring, which is a key element in several puzzles, and the occasional shake or flick for some minigames. You can move around in towns or dungeons using either the analog stick or the pointer and B button, though the former is much preferred. You initiate combat by coming in contact with monsters on the field - touching them from behind gives you the upper hand, as all monsters start out stunned. Yes, I know it's a bit dumb to be happy over this, but even if you can't see exactly what you're fighting, you should at least know when it's happening.
Combat is an absolute joy, and one of the game's high points. You are in direct control of Emil, while competent AI takes over your partners. You can move left or right in a 2D plain with only the analog stick, or hold Z and move around for a free run, which allows you to get a better positioning on your enemies. Motion controls are thankfully not forced, as attacking is handled with the A button, while Emil's Artes are used with the analog stick and B button. You can use more Artes with the D-pad or by shaking the Wii remote in a certain direction, but I never really used these - it's tough remembering the button assignments of 12 different Artes at a time. Once the Unison Gauge at the bottom of the screen is full enough, you can combine multiple party members for a Unison Attack with the C button. In short, combat is fast-paced, occasionally challenging, and a blast to play.
Outside of battle, you can assign Emil's Artes to the analog stick and B button, and customize your party with equipment and passive Skills. Most of the human characters who drop in and out of your party have fixed levels and equipment. Therefore, the rest of your party will consist primarily of monsters you can capture and train. As a Knight of Ratatosk (hence the Japanese title), Emil can form pacts with monsters, adding them to his party, and then strengthening them through battle and cooking food at Katz Guilds scattered throughout the world. You can also use Katz Guilds to accept side quests and swap monsters in and out of your party (since you can only take four with you at any given time). The monster-raising system is surprisingly deep, but whether you exploit it or not is your choice. You can take whatever you manage to accidentally stumble upon, or put some real effort into it and raise some extremely overpowered beasts. Your monsters can evolve when they get to a certain level so in that regard its just like pokemon.
Final Verdict: BUY IT
All in all, Dawn of the New World has earned its place among the Tales games. The story will get you started, the characters will drag you in, the battle system will keep you going, and everything else melds in to pull you closer to it all. It may not be what I expected, maybe not even what most of us did, but that doesn't make it worse than previous games. So i think all wii owners should give this a try tales fan or not as long as you enjoy a good RPG you should enjoy this one. Any wii owners out there? Let us know and don't be a jimmy.
Yes yes, this is a review of the ModNation Racers beta. Videos, pictures of the game and my opinion. If you're a fan of Mario Kart 64 oh boy Jimmy!
ModNation Racers had me pumped and screaming at the TV. Everything about the racing reminds me of Mario Kart 64. Mario Kart 64 was my favorite kart racing game of all time. I still have my original copy of the game with all of MY records. Choke/Peach suck. Now ModNation Racer isn't an exact clone, but it's real close. There's some racing enhancements, like the shield which is a great idea. You have to know the timing with the shield for all the different weapons so you can deflect them. There's also a straight up turbo that you build the meter up by drifting, doing other tricks, or using a weapon on another racer. Something else that is different from Mario Kart 64 is that you can boost while your drifting. Turbo while drifting really gets your kart going fast and my heart even faster. I thought was a great idea. Check out this video of my finishing in 1st place, Number 1 in the World!
Modnation Racer 1st place
I finished the beta with about 2800 experience points and was rated 5 stars "Phenom" so I got a good fill of the racing. Totally loving the racing! I would just load up MNR and work on the computer until the race started. Sometimes I was waiting up 10 minutes to get into a race. That didn't bother me though. Never lagged out of a race. I wish at the very beginning of the game (especially after the first time I loaded the game up) that it would skip all of the intros and load right into the Modspot. The last couple of days I played, as soon as the Modspot loaded up I went right into experience races. On average there was at least 7 people in the same race. 4-12 spots.
"I'm not cheating asshole! I have the level 3 green speed boost it does a warp." The noobs, the screaming kids and obnoxious voices were the worst thing about the game. I couldn't find the mute button. There's got to be more weapons in the final version, there was only four I think in the beta. I have an idea for one, how about a slingshot. It grabs the closest kart to you, stops him/her and slingshots you passed them. Level 2 would just have a further reach and level three forces all the kart to go backwards for 3 seconds except yours.
The creation station is extremely brilliant I saw some incredible designs! Basically you will have the tools to create anything you want.
I created how I envision my self in the virtual world "GoukiJones."
Also the Gouki.com mascot Jimmy!
Of course I made a couple of different karts too, but this was my coolest one.
The beta didn't offer much to choose from, but the final version looks like its going to have loads ... thats what she said. What the other users were creating just with the beta version was incredible. You know Mario Kart track clones are going to pop up, I can't wait to see Yoshi's Valley.
ModNation Racer beta video
***SCREEN BURNS*** Warning ModNation Racer has been burning my TV screen. Nothing like this has happened to me in years. None of my ModNation Racer sessions were that long. I've played Halo 3 and Final Fantasy for days and days and never got a burn. I can still see the "?" from the loading screen. WTF is up with that? I hope this is not going to be a serious issue for people.
***HACKERS/CHEATS*** Hacking and or cheating was definitely not being addressed during the beta. Bigwoopmagazine, which is a horrible site by the way had the fastest lap on one track of -00.00.333. Come on now! Stuff like that needs banishment immediately.
***GLITCHES*** I didn't see anything that really stood out. I got this crazy rocket on video that kept chasing me through the entire race. The rocket finally hits me and then another comes from out of nowhere and chases me down again. Another time I did a speed boost and hit a wall, but ended up being stuck in the wall and having to use select to reset my kart.
Modnation Racer Rocket glitch
The ModNation Racers beta was awesome! This is for sure a day one purchase and pwnfest! Pre-ordered! I had an excellent time with the racing and I loved the thrill of the finishes. Don't change a thing. The steering and drifting with the turbo was spot on, let people change their buttons and for Christ sake let me shut off the music. But don't worry about tweaking the steering or make a turn wider or thinner. Learn how to race Jimmy! I'll see you online when ModNation Racers comes out! Don't be a Jimmy!
By: grey walrus May 28, 2011 | 16 Comments
A couple of pre-order bonuses for the new 3D Ocarina of time have surfaced. This is great news, but not if you live in the US
Australia's pre-order bonus is pretty cool. If you pre-order Ocarina of time 3D from EB games you get a working replica of links Ocarina with a music sheet to tell you how to play some songs. That's pretty cool. They're dubbing this the "Ocarina Edition" of the game.
And if that one doesn't strike your curiosity then listen to this. If you pre-order the game in Greece you get not one, not two, not even three, but FIVE pre-order bonuses! That's insane.
You get a LOZ Case for your 3DS, a LOZ keycahain, a hat, an ocarina (from what I've seen not as high of quality as the australian version), and a tin full of Deku tree seeds.
This video has also surfaced, and I'm not sure, but if I had to guess I'd say it's the greek version of the ocarina, it looks pretty cheap, but you do get all of that other stuff. Unfortunately it's not a youtube video so I can't embed it, but check out the link if you're interested.
Now those are pre-order deals. Forget those on disc DLC pre-orders. This is the kinda stuff I'm talking about. Now as far as I know there haven't been any pre-order deals announced for the US which sucks, but I'm keeping my eye out, and will let you know as soon as I hear something about it.
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