By: goukijones Feb 2, 2011 | 8 Comments
Yakuza 4 just got way more interesting. This story was originally for a new video from Sega about the Hostess Clubs in the game. It's turned into a monster about these beautiful Japanese girls, who are the stars of Yakuza 4 Hostess Clubs.
I saw this video this morning on YouTube and of course Japanese girls catch my attention in real life and virtually. So I have to check it out. First of all, the Yakuza game series is one I have yet to experience. I don't know why, maybe just never had the right feeling for it. The new version is looking more and more interesting to me. And not just because I can now go hang out in a Authentic -albeit virtual- Japanese Hostess Club. Yakuza 4 is seriously trying to be a Japanese style GTA.
This first video is from the American Sega YouTube channel.
Yakuza 4 - Hostess Club Trailer
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Just how did Akuma reach his current level of absolute power? What training method did he use? What event triggered his ascension beyond his already powerful Shin Akuma form??..
Clouds loomed over the night sky. A thunderstorm was approaching. The starry night sky and moonlit earth turned to darkness and shadows. There, in the middle of a grassy field having been dispersed by a powerful Sekia Kuretsuha (an emotion of powerful dark energy known as The Satsui No Hado), stood Akuma in thought. His eyes glowing red with power. Images of his battle with Gouken passed through his mind. His brother had obtained the Power Of Nothingness. Able now to neutralize any energy based or special attack, returning it to it's source, rendering it harmless. Akuma and Gouken have always been near equal in fighting ability, one specializing in offense while the other in defense. But if Gouken could make special attacks useless while still using his, Akuma would need to find a new weapon of offense.Read full story...
For those of you who don't know ActRasier is a cross between Zelda II and Sim City. I was totally in love this game. ActRasier is a great example of a game that should have an Epic remake. Let's go Sqaure Enix.
This game always pops in and out of my head so I thought I'd write this story about it. ActRaiser is an old school game on the Super NES. It was developed by Quintet and published by Enix, now Square Enix. The gameplay is city management with a little bit of monster house cleaning mixed in. There's side scrolling dungeon crawling action with really cool boss fights, that is kind of like Zelda II: The Adventure of Link. Then you have the Sim City aspect of the game where you develop towns and villages. You must appease your followers and they will shower you with gifts or shun you for being a nuab.
The games graphics and design were ahead of it's time I believe as I watch videos of this game now. The idea to mix these two genres together is gold itself. All of the monsters in the combat levels are different and distinct. The levels themselves offer a ton of variety from, deep dark dungeons to open sand dunes and flying through the clouds. The bosses are also really cool. I could totally see this game transitioning into a modern remake easily.
The music in the game is also another stand out. Acclaimed video game music director Yuzo Koshiro, famous for music from Streets of Rage, Ys series, old school Shinobi and other classics did the soundtrack. I could just rock out to the soundtrack. Actually I did, while uploading some videos today to youtube, I watched the entire speed run series from youtube user bigboss643. It's not him in the video playing, but he gives credit to the Jimmy who is. Check out these videos below and let me know what you think. I would totally play a God of War esque remake with some Sim City 4 city management action built it.
ActRaiser Speed Run Part 1
ActRaiser Speed Run Part 5
youtube user description: This is a speed run for ActRaiser on the Super Nintendo. I did not do this speed run. I got it from www.speeddemosarchive.com. I got it for all those ActRaiser fans out there, and non-fans alike. So please don't accuse me of copyright infringement, or plagiarism. Enjoy. - Check out the entire speed run on his channel.
Let me know what you think. Could this classic be remade into a modern day treasure?
By: goukijones Sep 11, 2013 | 1 Comments
With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.
I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft.
Here's a look at what I think our the most important crafting cross class abilities in FFXIV.
#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances.
#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.
#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
"Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.
#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.
#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.
#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.
#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off. It just doesn't work. I can't afford that CP.
#8 Ingenuity (Blacksmith)
"Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?
Check out my crafting videos coming soon.
Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv
Follow me on Twitter. @goukijones
Special thanks to XIVDB.com.
Yeah I'm guessing you are skipping the summary on this one.
Have you heard of Xbox Live Rewards? If not you might want to check it out. Every month you can take a short survey (like 5 minutes max) and they offer other ways to earn Microsoft Points. The surveys are only 20 points a month, so not exactly breaking the bank.
But this month they are going big with Halo 4. The main way is by playing multiplayer. Something you were going to do anyway. At 35 hours you get 100 Microsoft points. Make it to 70 hours and you'll get 300 points. Put in 140 hours and you get 600 points. 600 Microsoft points can get you some DLC of a free game.
Sounds pretty good right? So what does it cost to join Xbox Live Rewards? Nothing at all. Just head over to the page and sign up. http://rewards.xbox.com/halo-4/
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