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jalexbrown

Opinion: Stop With Movie-Based Games!

By: jalexbrown Sep 17, 2009 | 3 Comments

An editorial discussing my opinions about why the game industry needs to stop making so many games based on movies.

Okay.  I hate to say it, but I will.  I'm a fiend for a creative product.  Call me crazy, call me stupid, call me a bad consumer, whatever.  If I have to wear these titles - and many others - because I dislike games based on movies, then so be it.

In the tough economic climate facing the US today, game publishers are more and more likely to push developers to use their pre-owned properties; it just so happens that a good chunk of these pre-owned properties are movie licenses.  I understand that there are a few games - and I'm using that term loosely, because it's actually a very select few - that are based on movie properties that make total sense; perhaps a few of these movies were begging to be made into a good game.  Take, for instance, The Godfather.  I love the game to death, and I happen to be a huge fan of the movie trilogy.  I happen to think that The Godfather was begging for a good sandbox experience, and the developers did a great job creating just that.  It's a great fun game that understood its own concept, executed it well, and managed to stick to the source material without becoming to constrained by it.  On the other end of the spectrum, developers today make a lot of games based on movies that just don't seem to stick too well with me.  As an example of that, let's use...any game based on a movie made by Pixar.  I'm sorry, but did Up really need a video game?  The truth is the publisher used that license to leach a moderate amount of success off of the movie.  It's not like you watch Up and think You know...this really should be made into a video game.

Blandness breeds blandness, and if the game industry doesn't decide to take chances and push away some of this mediocrity, we're going to have consoles with software lineups bloated with movie tie-ins and shovelware (whoops...sorry Wii...low blow).  My advice to the game developers is to take some chances, try to create some new properties, and I'm sure there are enough open-minded games out there who are willing to give it a shot.

Besides...if I'm wrong you can always go back to making Pixar tie-ins.

Community Blog

jalexbrown

Persona Set To Drop on PSP Sept. 22

By: jalexbrown Sep 17, 2009 | 3 Comments

Atlus is dropping Persona onto the PSP in America on Sept. 22

So if you're an RPG gamer, you might know a little something about the Shin Megami Tensei games.  Made by Atlus, these games are rare and obscure - almost mythological - on the Western side of the world due to their low print numbers and tremendous price inflation.  It's not exactly new for Atlus to reprint their out-of-print games (this has been done in the last year with both Shin Megami Tensei: Nocturne and Shin Megami Tensei: Digital Devil Saga, both for the Playstation 2).  However, the original Revelations: Persona is far and above the most looked-for game in the Shin Megami Tensei lineup, and it's second only to Tactics Ogre in the entire Atlus collection.  It wouldn't be at all uncommon for a complete copy of the original PSX hit to sell for over $100, sometimes going as high as $150.  So imagine the shock when Atlus announced that they would be porting their second-hand hit to the PSP, placing the game back on store shelves and selling it at a $40 price tag.  Further more, Atlus is also going to be putting the game up on the Playstation Network for $40.  Now the game that was once considered impossible to find is going to be in regular print and available at any local Gamestop/EB Games.

The PSP version is going to contain a completely relocalized script, a new (or redesigned) user interface, new musical tracks in the soundtrack, balance adjustments, all-new animation sequences by the animator of Devil May Cry 3, and new voice overs.  In addition to all that, the retail version (as opposed to the PSN version) will contain the entire game's two-disk soundtrack.  In traditional Atlus fashion, however, the soundtrack will only be included for a limited time.

The game is launching on both in retail and on the PSN simultaneously on September 22.

Blog

BatRastered

Shadow complex review

By: BatRastered Sep 17, 2009 | 4 Comments

A quick review of Shadow Complex for the XBox 360 Arcade

This game reminds me so much of Super Metroid (SNES), it's unreal. Get it? Cause it's made with the Unreal engine... eh... tough crowd.

Anyway, for 1200 MS points (that's 15 bucks, American) you will get about 5-8 hours of story mode game play the first time through. More towards 8 if you strive for 100% completion. You will almost certainly want to play through a second time (either to see what you missed or to try to beat it with under 13% of the items for an achievement).

There are a ton of hidden rooms and power ups that will keep you searching every nook and cranny for hours. If you do happen to grab every power up, you will feel like an invincible badass (because you will be, practically). Truly, every powerup is extremely satisfying and they come at a rapid pace.

There are also several challenge maps (again with an achievement for beating them all) that allow you to pit your best times up against your friends (or the XBL community at large).

If you have an Xbox 360 and a gold membership and a spare 1200 points, there is no better way to spend those points right now. (Especially if you loved Super Metroid or Castlevania).

Don't be a Jimmy!

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Story Image

Pwntober 3 sign up form

By: goukijones Sep 17, 2009 | 4 Comments

Halo 3/Halo 3: ODST Montage video. Now accepting submissions for Pwntober 3!

First you should become a member of our group on Bungie.net

http://www.bungie.net/fanclub/gouki/Group/GroupHome.aspx

Second Watch Pwntober

 

Third Watch Pwntober 2

 

Now start sending me videos to watch from Halo 3 or Halo 3: ODST of you pwnn! Don't be a Jimmy!

Blog

goukijones

Fallout 3 Game of the Year Edition

By: goukijones Sep 17, 2009 | 11 Comments

$59.99 For the Xbox 360 or PS3 with all the DLC baby!

From Bethsoft.com

The first DLC for PlayStation 3, Broken Steel, will be available next Thursday, September 24th in English territories. That will be followed by the release of Operation: Anchorage and The Pitt on October 1st, and Point Lookout and Mothership Zeta on October 8. (Playstation getting railed with that one!) Additionally, we are also pleased to announce that Fallout 3 Game of the Year edition (Xbox 360, PlayStation 3 and PC) will be available at retail on Tuesday, October 13th. The Game of the Year edition includes Fallout 3 and all five DLCs. The Xbox 360 and PlayStation 3 versions will retail for $59.99 and the Games for Windows version will be available for $49.99.

If you haven't played this game yet, this is one of the best games of all time and for 60 bucks you get everything. I swear you'll have a great time with this game Jimmy!

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