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Hitman Absolution E3 2011 Behind Closed Doors +Audio Recording

By: goukijones Jun 20, 2011 | 997 Views | 5 Comments

Exclusive audio of Hitman Absolution at the E3 2011 Behind Closed Doors Demo. Including actual demo screen shots. Also my take on the gameplay and exclusive pictures from inside the private room. Nothing you haven't seen before.

The demo starts out with Agent 47 hiding in a corner of a "derelict Library." The room was crawling with about 10-15 cops. Get ready for this comparison a lot, it looked like Batman Arkham Asylum. Agent 47 sneaks around for a bit, the cover system locked onto the walls real well and hugged corners as he snuck away from cops. He also has "Detective Vision" where he can see kind of an outline where the cops are about to patrol. A line of fire draws along the ground where the cop is about to patrol.

You can listen to the actual demo I saw, in the video below. The video includes some screen shots of what I actually saw. Then as you read on, I'll describe my thoughts on the gameplay and you can check out my actual notes from the E3 2011 Hitman Absolution demonstration.

Actual Audio from the Hitman Absolution E3 2011 Private Demo

Agent 47 sneaks around killing the cops of one by one -all of their backs are conveniently turned- and nobody in the room is the wiser. Nothing you haven't seen before. In this room the developers manage to show you a lot of the moves and stuff that's in the game. Certainly a demonstration level. I'm a real gamer though, I know what's up. A lot of BS. The sequence ends with Agent 47 taking a rookie cop hostage and I might have blanked out a little at this part, that or my flask was blocking the screen while a took another drink. He grabs the rookie and then he's surrounded by all of the cops in the room. I thought the Detective in charge shot the rookie, just to get to Agent 47. I don't know, that would be crazy right? Do you know any cops that would just shoot another cop that easily when there are 40 cops in the room and 1 bad guy. Sorry, back to the demo.

A chase ensues up there stairs and there's a little shoot out. God mode heard. Agent 47 takes no damage and escapes. He conveniently walks into another room where a helicopter is waiting outside ready to shoot the place up. Nothing you haven't seen before. This was to demonstrates the destructible environments of the game, the loud sounds and Agent 47 sneaking around some more. When he makes it to the end of the hallway/building there's a cop there. No trouble here though, the cop is facing the opposite way and doesn't see Agent 47(or give a shit about the huge helicopter attack that just went down.) Agent 47 sneaks up on cop and chokes the shit out of him. Then he puts on the cops uniform as a disguise. He then walks right out onto the ledge where the chopper is like no problem. A little ridiculous if you ask me.

No cause for alarm from the helicopter, he must not have known there was a fellow officer on that top floor. Agent 47 causally walks across the roof top as the helicopter hovers over head. He sneaks into this stoners apartment where they are growing massive amounts of weed. One of the pot heads is so stoned he Agent 47 is just hilarious, just like this demo. Then some real cops bust into the room and Agent 47 takes them out with some hand to hand combat. Nothing you haven't seen before.

He walks out into the hallway and takes the elevator downstairs right into a mini police command center set up in this hotel lobby. The room was full of cops. The game slows down as you walk pass people and they seem to notice something about you. But nothing happened in this demo, just slow down. There's all these guns and grenades on the table and it looks like he can pick them up. I'm thinking okay big shoot out coming here. Nope. He picks up a donut instead just as another cop calls him out. Agent 47 has his back is to the cop and the cop thinks Agent 47 is somebody else and is just talking to him. Agent 47 never turns around and the cop eventually gets distracted and leaves. This entire time the screen said "Push X to put the donut down." I can only imagine that if he did put the donut down and turned around the cop would have realized Agent 47 was not who he thought he was and a big shoot out would have occurred. But nothing I saw in this entire demo led me to really believe something that cool would happen.

The demo ended and according to my actual notes while watching the play through below, I found it interesting. Although I believe this entire Demo was just set up for press, the game looked like it has potential. Hitman Absolution came off to me as a Batman Arkham Asylum clone. Nothing you haven't seen before.

My actual notes while I watched the demo live.

  • There's a big slice in the middle of the demo TV
  • Sweet cover and trail system
  • Cops can't see him right in front of them
  • Cover hangs on and turns corners
  • Detective Vision
  • Drakes action sequence
  • Disguise system - cop
  • Walks into crowd of a 100 people
  • Interesting

Let me know if you are hype for Hitman Absolution. Hype it up in the catalog and then leave a comment on this story. Oh and Don't be a Jimmy ....
 

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Dragon Age II hands-on SDCC 2010 preview

By: goukijones Aug 1, 2010 | 641 Views | 3 Comments

Exclusive audio clip from the developer Mike Laidlaw chat. My hands-on opinion and a few exclusive pictures.

Dragon Age II hands-on giant poster

So we waited in line to get into a 30 minute discussion about Dragon Age II and a short hands-on demo. The other line was to play Dead Space 2. It looked like the same level we saw at E3. Surprisingly nobody was really interested in the Dead Space 2. We waited in line for Dragon Age II for 1 hour.

Dragon Age II hands-on

While waiting in line, you could walk over and play the NEW DLC for Dragon Age Origins. I did. I didn't know what was happening. It was on PC and I had no idea what the controls were. When I came back into to line I was explaining to BatRastered that I had died, it was the PC version. "No wheel for the spells." I said to him, "like on the Xbox." Craziness. Then this handicap kid(who got to cut us in line) in front of me starts calling me out for not knowing what I was talking about. Completely all up in my conversation with BatRastered. Now he must have misunderstood me or not known which version of the game I was talking about. +1, The kids dad was standing there with him the entire time he berated me. I let the kid finish and I tried to explain to him, that the demo over there is on the PC, and I had never played it on the PC before. He continued to rant on about the spell wheel and that I didn't know what I was talking about and that I sucked. I shoulda took that god damn crutch and wrapped it around his grill. I knew if I did that, I probably wouldn't get a chance to see Dragon Age II that day.

Dragon Age II hands-on. After Mike Laidlaw made his speech, which you can listen to below. I got to sit and play Dragon Age II finally. After waiting almost an hour and a half. Anybody who has seen me play Dragon Age Origins know I do not listen to any of the dialogue, I just skip through it all very fast and then select the most rude or violent option. Plus Mike just demo'd the same exact thing I was playing right now, so I already knew what the characters were talking about it. The space for the demo is really just a demo battlefield. You get to see the new graphics, which for the Dragon Age heads, you will know right away that they are enhanced. Better? Not by much, but improved and enhanced. Irrelevant. The Darkspawn comes over the hill and the pwnn begins. Only 2 people in the party, the main Jimmy and a mage. BTW Mages have finishing moves now with magic, like the soldiers and Assassin's had in the first Dragon Age. Darkspawn come over the hill and I'm pwnn like it was Dragon Age Origins. You have to push the A/X button to attack, that doesn't make it a hack and slash that some Jimmys have reported. It's still the same game. A/X ... the button attacks, it makes sense. You still can switch to the mage on the fly and control the other party members that way. When the dialogue wheel pops up the selections also have an emotion attached to them. So when you say you're gonna kill everything by yourself, the "asshole" emotion is shown with like a color or symbol in the selection.

Now I don't know what everyone else in the room was doing, but I railed that demo in less than 2 minutes. Everything the developer just showed and demo'd in front of us was the same exact thing we got to play. So yeah, I just tested out the combat. I didn't need to hear any talking, I never have in Dragon Age. Never will. Afterward I went up and spoke to Mike Laidlaw, told him who I was and that we wanted to be in contact with their PR department. No response.

Here's a video of the TardClan VS the Nubfarm in an inflatable sword death match.

Regardless Dragon Age II looks very promising. I'm sure if you played the first one, picking up part two should not be an issue. Now how about that audio recording I promised of the developer chat. Don't be a Jimmy!

Dragon Age II hands-on dragon

 

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