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Elder Scrolls V Skyrim huge video

By: DragonKiss83 Jun 10, 2011 | 3 Comments

This is about half of the video they were showing behind the scenes at E3

Let's start by saying I was dying for this game since before they announced it.  I have loved the Elder Scrolls series.  You get to run around in a very open world, build your character however you choose, kill anyone and anything you want (sometimes it screws up the story and stops you from being able to finish the game) and play however you feel like it.

But with the 5th game in the series they have added so much that the game can't help but blow your mind.  But the video does way more for explaining it, so here it is.  And this is how it looks on the 360.

Something they get to early is the fact that you can dual weild spells and using both hands leads to a bigger spell.  That takes the game up some.  You were able to dual weild before, but not like this.  And we will also get killing blows this time around.  So you can expect to have a more cinematic experience, instead of the same stab over and over you can finish the enemy off with style.  We also get to see that instead of a basic stat sheet that they are giving us a star chart to build our skills in, and you create constellations as you do it.  You can also look forward to over 150 dungeons in the game, and to make it better they have different dungeon styles this time.  There are even visual clues as you play like flowing water that will help you find your way around.   Free roaming dragons, that means they can do what they choose, show up any time, and even help you some.  You will need to kill them to build your shouts so get ready.  About half way through the video you even see him cast a spell on the ground that works as a trap.

The main problem I have with the game is that we don't get it until November 11th.

Are you hype?

Review

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Brink Review: A rant on a terrible game

By: BatRastered May 12, 2011 | 8 Comments

For a game that promised so much innovation, we got a fairly basic shooter that doesn't have much going for it that hasn't been done before.

This is not a full review so if you don't know what Brink is about, check out our previous coverage of Brink. I'm also not going to talk about any technical troubles like graphical glitches or multiplayer lag. The first has been patched (on the 360) already, and Bethesda and Splash Damage are allegedly looking into the later.

Brink was supposed to revolutionize shooters with the SMART engine (Smooth Movement Across Random Terrain). Easy joke: SMART is dumb. Ok, now that that's out of the way, SMART seemed like a good idea. Unfortunately it is not "smooth" in the least bit. If you hold the button down while standing next to an object, nothing happens, you have to back up and get a running start. It doesn't work well on "random" terrain either, certain objects will not be climbed or jumped over like the small robot vehicle you're taking cover behind. The running, jumping, mantling, and sliding felt so much better in Crysis 2 (which came out 2 months ago) that Brink already feels dated.

Worse, for a shooter, Brink's shooting just doesn't feel right. I'm not sure if I ever got a head shot. The guns didn't feel very different once you get beyond the gun type (shotguns felt different than assault rifles, but there are half a dozen different assault rifles and I couldn't tell the difference between them or worse between any AR and any SMG).

The party system for multiplayer doesn't even exist on the XBOX, it just uses your XBL party. I don't know how this works on PSN since the PSN is still down. There's no lobby system to set up the game before going in, the leader goes in and you join him. Everything about Brink felt like I was going backwards in game technology.

There are only 8 maps for multiplayer, and the levels are the same as the campaign. In the story, you just play with bots to fill in the empty slots. You can play either side for a total of 16 scenarios (plus 4 what-if missions). This obviously gets repetitive very quickly. For some reason, you don't get credit for beating the missions in multiplayer, so enjoy doing them again by yourself if you want the rewards. WTF? When you're playing multiplayer, pray you are on offense, because if you are on defense you will have to defend the objectives for 20 minutes. This is extremely tedious and leads to a lot of rage quits.

I was excited when I saw Brink had different classes (Soldier, Engineer, Medic, and Operative). I hoped it would be like Borderlands where each class was different. Unfortunately, these classes amount to little more than one specific ability. The classes don't feel different at all and you will often forget which one you are until you get to the objective and find out you are not the right class to complete the job and have to back track to the command post to switch your class. The different body types do make a difference, but you have to play a few hours before the light body type (the one that can do all the cool stuff you saw in the videos) becomes available. Sadly, Brink is just not worth your time.

TL;DR We've sent one copy back unopened and will be selling our other copies ASAP!

Bottom line: Flush it

:(

 

Video

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Brink Get SMART Series: General Gameplay

By: BatRastered Apr 28, 2011 | 7 Comments

More on the SMART system... wait, did she say Random again?

So is it Rough or Random? Looks like it was Random and someone mis-spoke before...

Get SMART Series: General Gameplay

News

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Brink release date moved up a week

By: BatRastered Apr 11, 2011 | 5 Comments

Play Brink on May 10th in the US and May 13th in Europe.

From the official Bethesda blog comes some good news today:

Bethesda Softworks, a ZeniMax Media company, today announced that its acclaimed first-person shooter, Brink, will be available one week EARLIER than originally scheduled. Brink will now first be available for purchase in North America on May 10th instead of May 17th, and in Europe on May 13th instead of May 20th.

“Production wrapped on Brink earlier than we planned and we didn’t see any reason to keep gamers from getting their hands on this highly anticipated game as soon as it was ready,” said Pete Hines, VP of PR and Marketing for Bethesda Softworks. “It’s apparent from the tremendous reaction so far that people are eager to jump online and play, and if we can make that happen earlier – we’re going to.”

http://bethblog.com/index.php/2011/04/11/brink-it-forward-release-date-moved-up-one-week/

Bethesda Softworks has announced that they will be working with Del Rey Books on a Novel for their highly anticipated RAGE the video game. Check out the press release info.

RAGEis the latest game from id® Software, the acclaimed designers of such classics as the Wolfenstein®, DOOM®, and QUAKE® series. Eagerly awaited by the gaming community, RAGEis already being touted as one of the industry’s most innovative first-person shooters, winning numerous awards at E3 2010, including ‘Best Overall Game of Show’ from IGN and three ‘Best of E3’ Game Critics Awards including ‘Best Console Game’. Set in the not-too-distant future after an asteroid impacts Earth, you emerge into a vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and more.

The novel delves even deeper into this world and its characters through the pen of Matt Costello--the same person who helped write the story for the game. The world was doomed and only some of the population could be saved. That was what the scientists were saying, at least. So the best and brightest were gathered and put into stasis deep beneath the surface of the Earth--buried so that man could live.

When Lt. Nick Raine emerges from his Ark, he finds the human race has not been wiped out. And people, as resilient as they are, are scraping together a new world from the rubble of the old.  This was not what anyone in the Arks expected--a new society where might is right, mutants plague the Earth, and “friend” is a term for the person who hasn't stabbed you in the back.

For you Jimmys following this game, will be glad to know that the Novel is scheduled to release August 30, 2011. Are you at all excited for the novel? How about the game? Tell us what you think in the comments. Don't be a Jimmy!

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Catalog entries tagged: bethesda-softworks

Brink | Elder Scrolls V: Skyrim | Fallout 3 | Fallout: New Vegas | Hunted: The Demon's Forge | Prey 2 | Rage | The Elder Scrolls Online

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