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My Offline Experience with PS3

By: iorilamia May 5, 2011 | 20 Comments

Playstation Network has been offline for about 2 weeks and that simply sucks. See how it has affected my play-styles and view of offline gaming. What have you been doing with your PS3 the last two weeks?

Oh How I should have traded it in for a PRAYstation while I had the chance; joking.  PSN has been down a while as all of you may know, and it sucks. Right before PSN went down, I bought PS cards to download ArcanaHeart 3, MoonDiver dlc pack 1, and Steel Rain Map Pack for Killzone3. What has really bummed me out was the ArcanaHeart part , no rhyme intended. Could have been learning a new game while PSN was offline. Whch leads me too the off-line gaming I've been doing ever since.

Been buying Odin's Beer offline in Marvel Vs.Capcom 3. For the first time, I've been using training mode as a vs. match (taking away health regenerations and treating it like a real match). Most people I know have been busy with finals week, so not being able to get together to play and not have the option to play online is a double whammy. Playing certain CPU teams on highest difficulty over and over again has made me realize a few things. Fist, I am impatient and screw up pretty badly when people have great defense ; do some unsafe stuff. Second, I don't push block physical attacks at the right situation too often and last, CPU's have the stupidest (and by stupid I mean amazingly beastly) hit-confirms ever. But why does this matter? CPUs aren't as good as high level people that i for sure, but it has definitely stepped up by game. Knowing one mistake leads into a ridiculous combo that won't be missed and will most likely be maximized, knowing as soon as I press a button the game reads it and reacts ridiculously fast to what I do has definitely made me improve. 

Bulletstorm....hooooooooly sh*t I put you in my PS3 again?! Yea, even though MVC3 has taken up most of my offline time, I played a little Echo Mode. Echo was the "multiplayer" game mode where you play parts of the single player and post your highscore on leaderboards. So basically it is only part of a full level, and no cutscenes ; lame. But I didn't care to go through the story again and this was actually fun. Just nonsense violence and remembering how fun it was when i first got the game, messing around with Skillshots. I just had to take a break from the game after how disappointed it made me, and come back to it realizing how much i enjoyed it ; like a bad spouse. The best part was the ultimate eyegazm of the game. When i first bought it, and played on my supr old half-assed TV, I was blown away by the graphics. Last week I got my first HDMI tv with the HD cables... Breathetaking.

Even though I've been obsessed with MVC3 on/offline, I still love SSF4. But the CPU in ssf4 isn't nearly as annoying in Marvel, or good. This lead to me being incredibly bummed out, because the SSF4 players I know work when I am off work, good stuff. Luckily for me, Arcade Edition recently game to Maui (FINALLY!!!!) It was incredibly fun; not really. Was nice seeing first hand how my characters changed and how the new ones felt, but I am a pad player for ssf4. And the only stick I can kind of play on it is the mvc3 from gouki.com ;) 

(Which is constantly used for mvc3, thanks again guys <3)                        

But the arcade parts we received are complete ass. Instead of a ball-type stick, it's the long joystick type and the buttons are old-crappy re-used ones from the old SF4 machine (or so it seems). In all AE was cool, got to play with a friend who was beasting with E.Ryu but I don't like paying $1 a game on a uncomfortable layout.

I was so bored at one point, I played with one character at a time on Moon Diver, slowly leveling them up (so much faster online). Luckily for me, one night some friends weren't busy, and  we hardcore grinded out some Moon Diving. Been a while since we had the chance and simply was loads of fun. Lots of yelling "OH DUDE" and" shi....NOOOOOO" . Plenty of hype over hack n slash craziness. but even with all the levels we gained, still couldn't beat that stupid Firebird boss....

Last but not least...AMMMMMERRRRRIIIICAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! Red Dead Redemption was another game whos graphics blew me away on my old crap TV. That being said you already know I had a second eyegazm on my new one. Besides that, I went back to Undead Nightmare and tried to make it a bit more challenging. The first time I played through it it felt way too easy after the first few towns are cleared. So this time I only used the first pistol and a shotgun, and walked into the largest hordes of zombies I can find, seeing how long I can last with carefully aimed shots and barrel rolls. It didn't keep my interest for long but was pretty fun anyway. 

For the most part, that concludes my adventures as I get deeper into my finals in school . Also http://blog.us.playstation.com/ said some services will be up this week, seeing that it's Thursday I really hope that PSN will be up before Saturday. I am big on online gaming ever since I got my PS3. I used to play gamecube, and when I got a Wii I rarely went online because of how bad it was. So I used to appreciate off-line gaming then, but when I got a PS3 that changed. I can see how I've been spoiled by always wanting to play other people, and how that is a needed experience for me. PSN being down does suck, but it allowed me to enjoy some simplicities of offline that I've been ignoring. Hope you enjoyed reading about my experiences, have anything similar? Share your downed network experience and leave a comment/ write a story. Don't be a jimmy.

Community News

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Play Bulletstorm with the developers

By: DragonKiss83 Mar 11, 2011 | 11 Comments

Ever want to play with the developers?

Playstation 3 owners will have the chance to play with the developers Saturday the 12th (tomorrow) from 12pm until 3pm Pacific Time or 3pm to 6pm on the East Coast.   It will be in Anarchy Mode so this is your chance to see how you compare.  

Source http://www.gamesradar.com/ps3/bulletstorm/news/bulletstorm-devs-playing-with-ps3-fans-this-saturday/a-2011031192916328061/g-2010041211021254040

Also for all you FPS fans Call of Duty Black Ops in now the greatest selling game in U.S. history with 13.7 million copies in 4 months.  That is on all systems and PC combined.

Source http://www.gamesradar.com/ps3/call-of-duty-black-ops/news/call-of-duty-black-ops-becomes-best-selling-game-in-us-history/a-2011031184931312015/g-20100430155441848063

 

Don't be a Jimmy! Are you playing? Did you contribute to COD making history? Do you just flat out hate FPS?  Speak your mind.

Community Video

iorilamia

Cliffy B Tells us what Games Should Have, Contridiction Arises

By: iorilamia Mar 7, 2011 | 10 Comments

Eurogamer got an interview with Cliffy B at GDC recently. He tells us what $60 games should have these days...but Bulletstorm in no way, matches that...

So we all know what Bulletstorm is. Badass game with an 8 hour story, complete ass replay value and multiplayer that isn't very playable. Cliff was being interviewed by Egamers John Teti and Ellie Gibson.

Question starts at 15:30 " What do you think about Japanese game design right now..."

It starts about him talking about looking up to Japanese stuff as a kid, but then he goes into what video games should be like in general in todays market. Typed it out incase you didn't want to watch the video.

video and source: http://www.eurogamer.net/videos/gdc-after-dusk-episode-ii

"... it's weird for me to see amazing games come out, and it's just a 7 hour campaign. And I'm like, Guys, detatch yourself from being these amazing creatives who kicked ass for so many years and be objective and look at the market right now. We are in the era of a cautious consumer. $60 is alot to ask for day 1 price. So if you don't make gamers love a game and marry it, you are gonna be a day 1 rental, or a campaign rental. ...."

You need to put enough value in your game. If you have a short campaign, you better have a deep multiplayer. If you don't have a deep multiplayer you better have a 60 hour campaign."

If you are interested in the full video, it is mainly about developing gears of war, hipsters, nerd/street cred that he has to protect and how Nintendo/Mario is his inspiration and similiar to the main character of Gears. Anyways.....

I couldn't help but laugh. Bulletstorm is basically an 8 hour campaign with complete crap for multiplayer. Only a few levels and horrible net code make it easy to surpass. Echo mode is a score-attack of campaign. I originally wasn't going to make a story out of this but...why not? In older interviews he prides himself about being able to play the game and talk about what he wants changed and overall make it a better game before release. Epic jimmy action. I just think it's incredibly stupid, how about you guys? Know any other developers like this? Leave your comments below.

 

And if you didn't read the review: RENT IT!

Community Blog

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My idea on adding competitive multiplayer to Bulletstorm

By: iorilamia Mar 5, 2011 | 6 Comments

Cliffy B and a bunch of other Jimmy's on the Bstorm site explain how having pvp in Bulletstorm would ruin the game and wouldn't be fair, or if you take out those ridiculous elements that "it wouldn't be Bulletstorm anymore". How about go fuck yourselves?

Bulletstorm doesn't have pvp, plain and simple. Members on Bulletstorm site a long with CliffyB say things like "It wouldn't be fun if you got leashed or hit with a flail gun, if we take those things out it wouldn't be Bulletstorm, it would lose its flare" blah blah blah. No, I got great fucking ideas on how you dick tits could make a excellent PVP segment and still be Bulletstorm.

WEAPONS-

Okay douche bags, plenty of weapons can still be used. The only restriction is CHARGED SHOTS, since they are overkill and alter bodies of enemies. The one charged shot that can be kept is the bouncer, as long as damage is sincerely nerfed. Weapons in general that can be used are bouncer, flail gun (the npc use it on us in single player, how about making the ammo capacity and damage lower and adding it to MP, or not at all, minor loss), Carbine, the pistol, sniper rifle (WITHOUT the controlled bullet, lol), that huge screw thing (with considerate damage nerf, keeping it as a long range weapon), and the boneduster is fine the way it is. This weapon set is already good enough, on top of that the Minigun could probably be some sort of rare spawn, or purchased with a RIDICULOUS amount of skill points (which I will explain how to integrate later).

BOOT AND LEASH MECHANICS /DROPKITS(or not)-

Big complaint is that leash and boot won't fit into pvp, wrong broseph, it can. In almost any shooter what do we have when we are low on ammo or close range? Melee. The boot would hit like a melee attack plain and simple. Also in single player there are plenty of explosive barrels and shit to kick around, why not have it in MP? Of course it won't explode the enemy into pieces, but just cause a considerable amount of splash damage. The Leash could be used in two ways. 1 way is to get creative with how you use barrels and other movable shit like dropped weapons for ammo (just like in single player) a second way is drop kits. Every game-mode of Bstorm has a form drop kits as a reward. I say they should be scattered around the MP maps, and you will have points based on your kills, allowing you to get more ammo or whatever. Also obviously no Thumper would be allowed.

HOW THE MAPS AND PLAYERS WORK-

Don't have to be that big. 10 man FFA or 5v5 TDM would be fine ( or more like a real shooter would be cool too) The co-op online maps are tiny pansy arenas, of course we would need something a little more open. Which shouldn't be hard, the single player has many of areas with hills, staircases and plenty of room to roam around and find cover. Also we should be able to integrate our custom characters from Anarchy to this mode (no brainer). The run function is fine and so is the sliding, damn sliding under a bridge while other people are shooting at you would be bad ass nice.

So yea, this has been on my mind for a bit and it does seem reasonable while still keeping the specialness of Bulletstorm. I don't know why they made a AMAZING game (gameplay wise and graphics AND content wise) but gave it almost no replay value, not even campaign co-op or ANY form of split screen. On top of that, the netcode for online co-op is worse than KOF 12, yea, that bad, or at least it is for every PS3 user.. Got a weird feeling some sort of douchey expensive PVP dlc could come out in months... or not and they will continue reh-tarded anarchy/echo/leash dlc. Tell me what you guys think, please feel free to add on any ideas, I'd love to see what you guys can come up with. Don't be a jimmy.

Btw if you want to see some jimmy's be jimmy's go here http://www.bulletstorm.com/

Community Review

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Bulletstorm Review

By: iorilamia Mar 4, 2011 | 9 Comments

Alright dick-tits, Bulletstorm review has arrived!

BULLETSTORM! The highly controversial and gimmicky FPS of early 2011. I took my time on the game knowing it would't last me long. Here we go!

STORY ~

You, Grayson Hunt and your screw crash land on a once awesome resort planet. Well things went bad and you are fighting gnarly mutated enemies. The single player is about 8 hours long, like any basic campaign. They did a great job filling the game with cutscenes that highten the action. The action ofcourse is constantly thrown at you. One explosion after the next, followed by more bad guys, explosions, someone getting called a "dick" and ducking under cover while jimmys suround you. The way the story progresses is on point. As you uncover more of what the hell happened to this planet and how to get off of it, you find different types of enemies, all who tie into the story and have their own objectives and different attributes. The AI is relentless, at times they just nonstop spam fire at you, and also are smart about using cover-fire. Your leash, was meant to grade soldiers on their performance. The more creative you get, the more points you can spend on upgrades and new weapons. The game isn't all on foot either,you get your fair share of transportation. As the story progresses, you can sort of see some things coming, but this suprisingly wasn't a bad thing, everything was still fun. What this game did very well was Boss battles, good ole ridiculous huge monster boss battles and mini-bosses. Biggest complaint is that they have tons of mini bosses, but few real bosses.  Without spoiling anything, this game better have a sequal, I was left on the biggest cliffhanger of my life.

GAME MECHANICS  AND CONTROLS~

Bulletstorm is all about creativity. You have ridiculous weapons, a boot that kicks people into slow-mo and a leash that carries many possibilities. At first you may feel a bit pressured to getting points and doing skillshots found in the Database, but after a while it's second nature :) Even when you find yourself out of amo , your boot and leash can solve a few problems. Taking cover in this game is simply crouching, which works fine, but you may find a aprt of your body getting nipped somehow. A big problem in control was jumping and climbing. To do this you press X button when near an object. If you are in the middle of battle or trying to run this doesn't always go so smoothly. Running works well int he game and sliding is perfect for getting the hell out when your close to death. Nukem, that being said, good job.

GRAPHICS AND SOUND ~

Magnificent for both! Bulletstorm brings beautiful lush colors a long with dark and grimmey ones in perfect harmony. In the middle of intense battles sometimes you can't help but to notice your in a beautiful garden with amazing scenary....with limbs hanging on the walls. Bulletstorm may not have as much gritty detail as Killzone 3, but I feel the graphics are much better. The sound in Bulletstorm works well. The sound of gunfire is nice and blood gargling when you throat-shot someone are satisfying. The game ofcourse is constantly filled with mahem, but with all the action going on you can still clearly hear yourself speaking and your crew.

ECHO MODE ~

I don't hate it anymore, I just dislike it. Basically Echo takes tons of the epic levels / battles in Campaign and lets you replay them. It is basically Score-Attack and you get it posted on leaderboards. If you aren't into getting high scores it is a fun game-mode to play when your bored, and just want to blow stuff up. The plus side to it is that it features many maps, and you have to unlock most of them , giving you a slight competitive feeling.

ANARCHY MODE~

This is my favorite part of Bulletstorm. This is up to 4 people co-op play, killing as a team. Each wave has a set amount of points. Your team must kill with skill together and try to maximize your points. Ofcourse as levels progress the enemies get gnarlier, and you get to spend your points on weapons and amo. The stupid part is that they only have THREE levels (6 if you buy the upcoming DLC >_>). But what keeps you playing this mode is the unlocks. You levels up ganing new titles, gun skins, and new skins for all your armor.

Basically Bulletstorm is as follows:

Story- Very likable characters and put together story line. Plenty of action , excitement, ridiculous disalouge and blood.

Game Mechanics and Controls - The boot and leash work well with this FPS. Controls work well, but action buttons for jumping is akward at times.

Graphics and Sound- Awe inspiring. In the misdt of this over the top bloody FPS we have vibrant colors and great lookin levels. Enemies death cries and trash talk are a good touch aswell.

Echo Mode-  Isn't anything new, basically a score-attack for single player missions that can be posted on leaderboards.

Anarchy Mode- Co-op side of the game that places you in decent sized arenas. Leveling up allows you to customize your character ; killing in style. Big letdown with few maps.

In the end, Bulletstorm is simply amazing. This game feels like it has the ridiculous enemies, boss battles and weapons of Serious Sam, with the foul mouth of Duke Nukem but also adding its own flare. That being said it is hard NOT to enjoy the game. Unfortunately it doesn't have much replay value. Story -mode is your basic about 8 hour length and the other game modes really don't last you that long.My final verdict is a little hard to deliver because I enjoyed this game SO MUCH! But as a whole, you might aswell

RENT IT!  You can get all of your Bulletstorm fun out in a week or 2 depending on how much you play, which is sad because they did an amazing job on this game. The game does heavily hint at a sequel, if there is a sequal let's hope they add LOTS more to this beast game.

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