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grey walrus

Review: Nintendo 3DS & SSFIV 3D edition

By: grey walrus Apr 1, 2011 | 533 Views | 10 Comments

I bought mine on launch day, and here's what I think.

Nintendo's new 3DS. We've all been wondering and speculating as to how this was going to turn out, but now it's here and I've got mine. As you all know by now the 3DS is essentially a DS with a 3D top screen. It's graphics have been upddated, and the control layout has been changed slightly. We've now got an analog thumbstick and a "home" button. 

Much like the Wii the 3DS has a home menu with different "channels" as pictured above. You've got a 3 built in cameras. Two on the outside, and one on the inside that can be used to take pictures in either 2D or 3D. The 3D slider on the top screen of the console can be used to adjust the 3D effect from only slightly 3D to "WHOAH HOLY CRAP THIS IS BUGGING OUT MY EYES!" 3D, or if you don't like it all, it can be turned off entirely. 

 

Enough with all of the boring specs. You wanna know what you get with this thing. As pictured above you can see the 6 altered reality cards that you get with your console. The five character cards all pretty much do the same thing. The character depicted on the card will pop out of it and you can then move them around in your house or wherever you are, and it looks like the charcters chillin with you. It's really cool. You can change their size and poze with a few pre rendered selections. It's fun taking pictures of you and your friends hanging out with Link or Kirby. The "?" block card is a little different though. You place it on your table or whatever and it actually starts up a target shooting minigame that takes place wherever you are. 

 

The 3DS also comes built in with a sound studio where you can record your voice and edit it. Doing things like making it play backwards, putting filters on it, messing with the speed, and altering the pitch. It's a cool thing to mess with. You also get the game called face raiders. In face raiders you take a picture of either your face, or a picture of somebodies face around you and shoot it. You look through your 3DS screen into your house or room and attack little flying faces. Also a lot more fun that it sounds. 

 

Also much like the wii you can make Mii's on your 3DS. They haven't changed much if at all from the wii versions, but you can take a picture of yourself and have the 3DS fill in the facial features for you if you want. While this sounds cool I haven't had much luck with it. It's hard to get it to read your face at times, and the times I got it to work it wound up looking nothing like me or my friends, but that's just me I guess. Other's have had more luck with it. 

There's also the new street pass feature which is cool to use with your friends, but i haven't had any luck running into a random stranger with my 3DS yet so... maybe that one will come into play more as more consoles sell. And one final feature of the 3DS is the friend codes. They're back, but wih the 3DS you can actually see when your friends are online... not that that really does anything for you. You can't message them or anything, but that might show up later as well. 

 

Overall I'm very satisfied with my 3DS the $250.00 price tag is a bit out of range for a lot of people considering it's only a handheld, but that's the same price the wii when it was launched, but I think the 3DS has much more potential.  The graphics are phenomanal, the games announced for it are amazing, and everything I've heard about it so far has been good news. 

VERDICT: BUY IT!

 

On to bigger and better things though. 

 

I've played a few of the launch titles for the 3DS, but this is definitely the one to own. We've all seen countless reviews on SSFIV and honestly not much has changed, and that's.... a good thing.

 

I was a bit weary about buying SSFIV 3D edition considering that I already own the better version on the console, but it's awesome. Almost nothing has been left out of this port. The only thing that has been forgotten was the Japanese voice option, but honestly that's understandable. Trial mode, online, bonus stages, arcade, and even the first 2 alts for all of the vanilla charcters are there, and the first alt for each super character are there. This game has it all.

GRAPHICS: SSFIV 3D editon looks great. It might not be quite as good looking as the console versions, but for a handheld it looks fantastic. It's definitely one of the best looking handheld ports I've ever seen. The only draw back is the static backgrounds, but even that isn't really too big of a deal. The 3D really makes the characters pop out, and it makes the menus look awesome. Everything kind of layers out and stands on top of eachother and that's cool

SOUND: It's the same. it's all here. There's a glitch at the drive-in at night where it'll only loop through a 16 second sound clip, and that can get annoying, but just turn your sound off for the fight and enjoy the game.

I'm not really going to go through any more of the specifics because honestly. This is the console version portable. There's really not much more to say about it. If you like the console version and you buy a 3DS, you're going to like this game. The online is good. I've played about 50 matches and only a couple of them have lagged so far. The control stick takes some getting used to, but it works out in the end. 

 

The new over the shoulder view is cool to mess around with, but if you're a hardcore player you're not going to like it at all. It's too hard to tell where your spacing is, and it makes pokes almost impossible. If you're a hardcore player I'd say try it out,but don't try any serious training with it or you'll just get frustrated. 

 

Even the achievements are back. Do they do anything? no, but they're there. The new street pass figurine fighting mode is something I can't really comment on at this time because I haven't gotten to fight anybody that way yet. On the upside the figures are kind of cool to look at, and If you don't wanna mess with it you don't have to. 

VERDICT: BUY IT!

It's the same game only portable, and while that might not sound very cool to some, it actually is. 

 

Jimmy Notes, and a few extra tidbits:

3DS Pros:

  • Good graphics
  • Good sound/speakers
  • Altered reality games are fun and innovative
  • Cons:
  • Not many good launch titles
  • Internet browser/Netflix not yet usable

SSFIV 3D edition Pro's:

  • Good graphics
  • It's SSFIV
  • Good sound
  • It's SSFIV
  • everything's still there
  • IT'S SSFIV!!!!!

Con's:

  • Not really anything new
  • static backgrounds
  • Music Glitch

 

The 3DS and SSFIV 3D edition are both fantastic. If you have the extra money and you're thinking of picking them up then do it. You won't be disapointed. 

BUY IT! BUY IT! BUY IT!\

There's a lot to cover when talking about a brand new console so I probably missed some stuff. If you have any questions just ask in the comments and I'll get back to you. 

Let us know what you think. Don't be a Jimmy!

Community Blog

jalexbrown

Opinion: Are RPGs Fit for Handheld Systems?

By: jalexbrown Oct 16, 2009 | 263 Views | 1 Comments

My opinion on RPGs on handheld systems.

So I've been playing Star Ocean: First Departure on the PSP.  It's a good game - you can find my first impressions on here somewhere - but as I was playing it, I started thinking about RPGs on handhelds.  Are RPGs really fit to be on handheld systems?  I remember back when I was playing Pokemon on the Gameboy Color,   It was great fun, and a huge part of the reason it was fun was because you could save anywhere, at any time, and pick the game up any time later and continue.  Anyone who's an RPG gamer can probably relate to this frustration: Well, I stopped playing X for a couple of weeks, and now I have to start all over; I can't remember what was happening.  It can be the most frustrating thing in the world, and the frustration increases tenfold on a system that you may only pick up twice a month.

RPGs are story-driven, and they require a high level of commitment in order to beat them.  From my experience with people who play handhelds, they can't or won't give that sort of commitment to a handheld system.  They want their DS or PSP for short spurts of fun while they're waiting for something else.  If I look back to Pokemon, I remember being able to play that for a mere five minutes and turning it off; good times indeed.  Then I look at First Departure, and I see a problem.  I was in a dungeon, and I spent forty minutes in this one dungeon.  The dungeon had exactly two save points throughout, and ironically both were placed near the tail end of the dungeon.  Had I gotten halfway through the dungeon and then that something happened and I had to turn the PSP off, I would have been screwed.  And if I was going to go a couple weeks before I turned my PSP back on, I'd be even more screwed.

This isn't a problem that plauges First Departure exclusively, either.  I went a whopping two weeks without playing Crisis Core, and I suddenly realized it was time to start over.  Needless to say, in my frustration I decided to play something else instead.  I really, really wanted to play Crisis Core, but the idea of starting over was revolting at best.

I hope game designers can take a lesson from all of this.  RPGs can be great on handheld systems so long as they're designed from the ground up as a handheld experience.  Designers need to consider things such as distance between save points and lengths of time spend absent from the game.  Once these two things are considered, maybe we'll end going full circle and getting a great handheld RPG that plays like Pokemon.

 

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