infamous 2

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Beast mode activated: an Infamous 2 review

By: BatRastered Jul 20, 2011 | 6 Comments

The beast is coming, will you be able to defeat him, will you even try? These are the kinds of choices you can make in infamous 2.

Infamous 2 picks up right where Infamous left off. Cole is now powered up and waiting to take on the beast. Cole and his gang plan to head to New Marais (aka New Orleans) to pick up some new powers before the big fight, but the beast has other plans. If you finished the first Infamous, you can continue your story as either good or evil and get some bonus XP, extra electric power and a karmic boost. If you finished both story lines, you get to choose which one to continue. It’s a nice touch and it works great.

I was late to the Infamous party; I didn’t play it until it was free as part of the PSN welcome back program (check out my pro tips). On the plus side, that means I played Infamous right before playing the sequel. As such, two things really stuck out right from the get-go. First, they changed voice actors for Cole, the main character in the game. (I didn’t think that was a good sign.) And second, the game looked a lot better. Oh yeah, and for some reason Sucker Punch thought it’d be funny to change the pick up an item/interaction button from triangle to R1... no reason, just different. That screwed me up big time early on.

The Infamous 2 engine has been reworked an includes some really impressive updates including real-time in-engine cut scenes (all of which are skippable now, yeah!) destructible elements and big HUGE enemies. The new engine also supports user generated content (UGC), but more on that later.

Aside from the typical destructible cover (boxes and such) there are huge verandas that you can take out with a few well placed grenades. This has the added benefit of taking care of any baddies standing on or below the porch. Giant fuel tanks and silos can be blown up along with pedestrian bridges and all sorts of stuff I didn’t expect. (There’s no full scale building demolition though.)

Infamous 2 is a bit tougher than its predecessor, mostly because it is more stingy with the electricity. You no longer gain power from grinding on wires; they’re solely for transportation now. Your standard lightning bolt (R1) also now consumes some juice. You’ll have to be a bit more strategic if you don’t want to run out of power now, especially in powered down areas of the city. To make up for the standard bolt taking power, Sucker Punch has improved the melee by giving Cole a weapon, dubbed “the Amp”, it is an electrified tuning-fork looking device that you swing at the baddies to clear them out. Unfortunately for Cole, the Amp is no match for a gun, and many of the bad guys (even early on) have guns. Jumping into a gang of four or five jimmies with guns and swinging your stick around is akin to suicide. There’s also a section of the city that’s partially flooded, forcing you to stick to the rooftops as water and electricity are a bad mix.

infamous 2 devourer

My first OMG moment came when I was introduced to the Devourer, a giant swamp creature that will chase you through the streets and give you your first real challenge in the game. It’s not a boss, just a really big, strong enemy. There are also militia helicopters and giant Ice Titans to contend with (plus a couple of REALLY GIANT surprise enemies). Sadly, none of these big baddies are available in the mission editor for the UGC, so many of the user created missions end up being swarms of small enemies. Pro Tip: You can enter the UGC mission creator, fly to any point in the map, and finally exit the creator which will essentially fast travel Cole to wherever you want to be.

One of my complaints about the first game was that no matter which side of the karmic scale you were on, the story played out the same way. This made the good/evil choices largely irrelevant (except as to which powers you had). Infamous 2 has no such problem, the ending (not just the cut scenes, but the game play and bosses) is completely different for good Cole and evil Cole. Without giving too much away, Infamous 2 is the only game I can think of where the evil ending seems more like the real ending to me. The game is called “infamous” after all!

Aside from the lack of large enemies is the UGC, there are a couple of other, minor issues with Infamous 2. Instead of taking you into the map screen after completing a mission (as Infamous did), Infamous 2 puts a mission summary on the right of the screen, while leaving you in control of Cole. This sounds good in theory, but in practice the summary covers up your mini-map and for some reason hides your target reticule. If there are any bad guys left alive in the area when you finish a mission, you will have a tough time dealing with them in that condition. My advice is to just run away until the summary is off the screen and your reticule is back. Another issue occurs when you defeat one of the larger enemies. Infamous 2 likes to give them a cinematic death, this takes control away from you to show you the bad guy going down in slow motion even if they weren’t the last active enemy and you are still in the middle of a fire fight. Totally not cool.

In the first Infamous, all of your powers could be upgraded 3 times and they became more and more useful each time. In Infamous 2, instead of simply upgrading the power, you unlock variations on the power (a triple shot, or spread version of the basic bolt for instance). Some of these are cool, some are not, but I never felt like I was getting more powerful, just different, which was a shame.

You still collect blast shards to increase you electricity storage, they are scattered all over the city just as before, you’d really have to try to not see them and get at least 50% of them. As the story progresses, you are joined by two conduit accomplices, one good and one evil and you can choose which side missions to do, in addition to some main story decisions that will drastically affect your karma.

Overall, Infamous 2 is a fun game with tons of stuff to do. You’ll want to play through it twice, which is quite a bit of game play. Unfortunately the UGC doesn’t keep the replay value as high as promised due to the omission of the larger enemies. Still, I got a couple of weeks of value out of this game and enjoyed myself while playing it so BUY IT.

 

Community Video

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inFAMOUS 2 Pre-Order deals in Action

By: iorilamia May 21, 2011 | 12 Comments

You may already know what the pre-order bonuses are but here is a look at them in-game!

inFAMOUS 2 is right around the corner releasing on June 7th for the PS3. You may have already seen the pre-order bonuses from Amazon, Gamestop, BestBuy and Wallmart here ~http://gouki.com/Catalog/Details/infamous-2

From http://www.youtube.com/user/PlayStation we get to see these pre-orders in-game to give us a better look at what we want to get our hands on. Enjoy the beautiful music, stunning graphics and brutal gameplay below.

(Each includes Uncharted 3 Early Acess Multiplayer Beta)

AMAZON- Gold AMP: Golden pimped out version of Cole's Melee Weapon

BEST BUY-  Kessler Skin: Run around as the evil old guy from the first game

WALLMART- Electric Grenade: This nade holds down several enemies before exploding

GAMESTOP- Lighting Hook: Remember the Leash from Bulletstorm? Basically like that.

 

Now that you have seen them, which ones are appealing? Seeing as how sooner or later you unlock the Hook and Grenade (I think) the Skin and the golden Amp would be the way to go if you wanted something truly special. Is anyone here pre-ordering or waiting for reviews and price drops? Leave a comment on what you think about these or the game in general.

__________________________________________________________________________________________

UPDATE:

The trick to get free DLC and extra stuff from GT5, Killzone3 and inFAMOUS 2 still works (just tried) Go here for information

http://gouki.com/Story/Details/free-dlc-bug-for-infamous-2-killzone-3-and-gt5

 

 

 

Source:http://www.infamousthegame.com/en_US/infamous2/order-now.html

Community Blog

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Replay Value of Upcoming Games: Are they Worth The Money?

By: iorilamia May 19, 2011 | 7 Comments

Handful of games coming up in the next couple of months and I've been thinking about which will truly be worth my money.

Video games are expensive now a days and the cool swag you get from special editions costs even more. Also basically every game that comes out markets pre-order bonuses, coursing you to spend that $60+ first day even more. I am not a fan of renting because I take my time with games. Also I hate returning them for a lower price than I paid for, sometimes feel like I might as well keep it and try to make the best out of it. So what has always been the biggest importance to me was Replay Value. The ability to play a game more than once and enjoy it, to want to play through it again and the options to experience new things (besides mere achievement hunting ; boring) is what I enjoy. The lack of that in many games has driven me to play only games with multi payer features the last few years. 

Here is what I think of the four games I have been keeping my eye out on coming out in the next couple of months, and how my feelings have changed for them overtime leading to how I ultimately think / what I'm waiting to see.

1. inFAMOUS 2 - Jun 7 2011

I only played a little of the first game but I did definitely enjoy it. Luckily the video and previews on this sequel have been very informative. The single player (like the first) has 2 paths to go through, good side fighting bad guys and saving/ protecting the public and bad side, where you destroy the shit out of everything. Alright, that is already 2 play throughs, but what makes the game worth it? The fighting is absolutely epic. The main character Cole of course has many creative electrical super-powers (and even more with pre-orders / special edition). Besides flying around and making cool explosions, he has a melee weapon that involves very brutal combat. Besides playing through the story twice with wicked ass-kickings, what makes the game really shine is the Mission Editor. This time around you can create your own missions, or play other persons missions online! The possibilities are endless from what ive seen, turning the game into a shooter, plat former or basically whatever you can think of.

Now the pre-order bonus isn't necessary, but since i am already sold on the game i might as well. Gold Melee weapon from Amazon, Bad guy skin from BestBuy, Lightning Hook (basically the Bulletstorm Leash, go fuck yourself gimmick game) from Gamestop, which is where I'm getting it and Electric Grenade from Wallmart. The $100 Hero edition adds in a bag, belt and a comic ; lame. Also they all get Uncharted 3 Beta. Long Story short, this game 2-sided play through mixed with epic combat and a flexible mission editor will keep it far from boring.

All of your inFAMOUS2 info in one place http://gouki.com/Catalog/Details/infamous-2

2. Alice: Madness Returns-  Jun 14

Alice Madness Returns is another sequel game. The original was a PC mind-fuck action adventure horror game that not many people played. What brings a lot of hype to this sequel is the amazing story behind it and the feel/ style. This single player game is filled with bloody combat as Alice fights twisted figures in her once again Demented Wonderland. The downside is that it looks extremely repetitive. I was very excited following this game until they simply just wasn't showing enough, but then it seemed like the game didn't have much at all. The slicing, dicing and shooting with ridiculous amounts of blood spurting around is cool, but how long does that last? Ok, there are some plat forming elements, that look really pretty and Wonderland-ish, involving invisible things and fairy-tale esque powers Alice has.

A great sale point is when you buy the game, you also get the original as DLC! But that still doesn't convince me to drop $60+. Also the pre-order bonus is weak-sauce. Cd's are cool, but it isn't even real, it's a digital download Cd. Upside is that the music is pretty sweet in this game. In the end, cool visuals and a creepy-sick story is awesome, but that just makes it a rental :P The gameplay has some eerie effects but is basic for the most part. I still keep my eye on this game but at the moment, it has been taken off of my "Buy" list. I wish they would show us a reason to play it more than once besides enjoying the story and increased difficulty.

Get in on the madness here http://gouki.com/Catalog/Details/alice-madness-returns

3. SSF4 AE- Jun 28

Well this is a given. I'm a big fan of SSF4. Playing AE at the mall has given me the incentive to buy the AE dlc (I was going to regardless ;p) This newer version of SF4 personally is awesome for two amazing reasons. My characters got buffed overall (the nerfs were minor) and the top tier charge characters that dominated got nerfed pretty hard (except Bison). There isn't much to say here. Unless you don't own SSF4 and you are wondering "what cool stuff do I get for pre-ordering?" you get a lame Oni Bobble Head Doll thing, might even just be a plush. SF4 series has done a great job being one of the most simple / technical fighting games with great fundamentals that lead into many advanced techniques. The AE versions brings 4 new characters and all the old characters have been changed in some way, either buffs, nerfs or both, a definite must buy for fighting game fans.

SSF4 Arcade Edition News and Details http://gouki.com/Catalog/Details/super-street-fighter-iv-arcade-edition

4. Catherine -July 26

Catherine is a adult mystery plat forming rpg. Interesting genre mix isn't it? I've been following this game since the Japan release and have been extremely back and fourth whether to buy it. The story obviously is the main feature. You play as Vincent, a dude who has bros and a girlfriend, then he wakes up with another chick, starts having crazy dreams and people start dying in the real world with relationship problems. the action part of the game is the dream world where Vincent frantically climbs blocks, it isn't as boring as you think. The game is rather difficult and makes you use your head. He gets points and power ups a long the way as well. What makes the game playable multiple times is that there are several endings. The game is supposed to take around 20 hours to complete the first time around and the higher difficulties are absolutely insane (in the original JP version they had to send out a patch because the game was too hard on the first setting, this will be the default in our version). Besides trying to escape  gnarly monsters eating you in the dream world, you also interact in the real world. How you answer texts or not answering them at all, talk to your friends and comunciate with others around you shapes the story to one of its many endings to keep you interested there is a little multiplayer as well. Basically a head to head tower climbing mode to see who reaches the top first or survives the longest.

The Pre-order bonus to Catherine is more than enough. You get a saucey Artbook (meh) and a real Cd. The music to this game is simply amazing and worth it. For $20 more you get the "Love is Over Edition" which consists of a Pizza box from in-game, Vincent's Boxers, a pillow case with Catherine on it and a Empty Hearts shirt (which is what I really want). In the end, with a long and intriguing single player with several possibilities and some fun multiplayer stuff to toy around with, I will be picking up Catherine.

Everything you need to know about Catherine here http://gouki.com/catalog/details/catherine

 

Any of these games on your radars jimmies, which ones seem worth buying to you? Maybe some of the pre-order bonuses got you sold or Bonus $pecial editions.  Leave a comment on what you think.

 

News

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New inFAMOUS 2 gameplay video Quest for Power

By: goukijones Apr 11, 2011 | 4 Comments

inFAMOUS 2 is probably the most hype I am for a PS3 game. I didn't play the first one much and I'm not looking forward to ANOTHER Uncharted that much. Only problem here is, this game is coming our during the E3 Black Out.

I am going to beat the shit out of this game. Probably after it goes on sale. 

Community News

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Edge and Schick bringing you DLC for PS3 Games

By: iorilamia Mar 16, 2011 | 4 Comments

Don't want to just buy PSN cards for points? Sony has promotions with Edge and Shick now for your DLC needs!

Killzone 3 has been doing a slurpee promotion, but now Killzone 3, Gran Turismo 5 and inFamous 2 are having a whole new set of awesome. Edge Shaving Gel and Shick Quatro products will have special attatchments to them. Purchasing these manly products gets you DLC for the game shown on it. The DLC are as follows :

  •  KILLZONE 3- Retro Map pack with 2 levels OR 3 unlock points to use on any gun/ability ( same as slurpee rewards). Maps are Salum Market and Blood Gracht
  • GRAN TURISMO 5- A customized Chevy Camaro SS “Edge Special” for Gran Turismo 5
  • inFAMOUS 2-  Sniper blast, which will be a narrow AOE.

 

 

Buy some shaving gel and get a Sniper Blast, win win situation right? Leave a comment below on what you guys think of these promotions. I'm loving it, first it was getting bonus xp in Killzone 3 for buying a slurpee, now rewards for buying a new razor? ( which I NEEDED) Keep in mind that it isn't a rip-off, Killzone 3 map pack costs $5, some of this stuff costs about the same. yes

 

SOURCE: http://blog.us.playstation.com/2011/03/15/edge-and-schick-bring-dlc-for-infamous-2-killzone-3-gt5/

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