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Tritton Kunai Universal Wired Headset Review

By: guano Oct 24, 2013 | 1 Comments

A brief review of a Tritton offering and a shout out to MarkMan23 for all his support!

We will let the video do all the talking on this one! Thank you Triton Technologies and MarkMan23!

 

Review

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Mess with Lights and Shadows in the Game of Lums

By: Cinderkin Aug 2, 2013 | 2 Comments

The Vampires invaded Lums world. The only way to stop them is to destroy their hideouts in the shadows and expose them to the light. Is it worth your money? Find out in the review.

iPhone games are getting more and more popular as the years go on with games like Angry Birds, Fruit Ninja, and Cut the Rope. There are hundreds of thousands of games on the app store and most of them are filled with micro transactions. I rarely play iPhone games because they aren’t really fun, but sometimes a game comes out that gets you hooked. That game is Lums, the game of lights and shadows.

Developed by Hyperbolic Magnetism Lums at first glance looks like a clone of Angry Birds, but you’ll soon realize that not only is it a different game it’s much better. Vampires have invaded the world of Lums and the only way to stop them is to expose them to the light. The game offers 48 levels with over a 100 stars to collect. With 5 different characters to use, each with unique abilities that help you destroy the vampires. There is the Cannonball Lum who is best at destroying everything, create spotlights with the Light Lum, or turn vampires into stone with the Stone Lum and more.

The gameplay of Lums is slightly similar to Angry Birds, although you have full control over your Lums. While holding your finger to the screen and swiping around you can maneuver your Lum in any direction you want. The levels are designed so that there are hazards you must avoid while also trying to collect stars. With well-placed vampires you’ll need to figure out the best path of destroying them while also going fast to score the most points. If a level gets too difficult or you have trouble completing it there is a Nuke Bomb available to you.

The game has a dark setting, but the detail in the levels as well as the little characters are very nice. From the rain effects to the light burning vampires, this game although with a dark pallet of colors still shows off great detail and art. The audio soundtrack reminds me of the Terminator and Zelda, which you may think is an odd combo, but it works quite well.

Lums is an iphone game that complements its touch controls well and is a challenging but rewarding experience. For only a $0.99 you really have no reason not to pick up this little gem from the app store. Lums is also available for $1.99 for the iPad for those that have one. It’s the perfect game to play on the go, during breaks at work, or even at home lounging. Be sure to grab Lums today. You’ll be glad you did.

Capcom has just released it's mobile version of Street Fighter X Tekken. They've also uploaded a new video showing off some of it's features.

This looks well.... bad. Don't get me wrong I enjoyed SFxT on consoles and I also enjoyed Street Fighter Volt on the mobile, but this just looks terrible. Very tiny cast of characters none of which are from the recently released DLC characters. It was made for the iPad this time which makes the game look better, but I just don't know if it's worth it right now.

If you are interested you can pick the game up on sale for $2.99 which full price is at $4.99. Not a bad deal, as long as they continue support with free DLCupdates like they did for SF Volt.

Tell us what you think in the comments. Don't be a Jimmy!

Review

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Split! for the iPhone Review

By: choke Jun 24, 2012 | 3 Comments

A review of Split! for the iPhone.

Split! is a new action/strategy game from Touchy Interactive that I was recently provided to be able to review.  It was developed by Touchy interactive for use with the iPhone or iPad.

Not much to the story: two characters want to escape from some giant mega prison.  No real background on what they were doing in prison to begin with or any depth whatsoever.   

You control both characters.   Click on the one you want to move and draw a path to where you want them to go and they will go there.   There are spots of "cover" throughout the level where your character is safe as long as you stay behind it.  Guards patrol the area and if they see you they begin firing.  The main objective is to take cover and draw attention and fire from the guards while you then use the 2nd character to come up from behind or alongside the guards to kill them.   

Balancing action style gameplay with strategy can be tricky, and it's where I find the most fault with Split!   Oftentimes I knew exactly where one character should go to prepare myself for the 2nd, but had difficulty trying to drag the path to lead them to the specific spot I wanted and the next thing I knew my character was running right into the line of fire.  You do have the ability to cancel a run, but sometimes you need to run past several guards who will be firing upon you while you're trying to make it to cover and canceling in the middle is not an option.  I lost several games because of this and it became very frustrating.  Other times I would draw my path to a spot, and the character would zig or zag or run to the spot of cover and then move AWAY from cover for a second and get shot.   Needing to be completely precise on a touch and drag game on the iPhone is simply not the easiest thing to do.   On an iPad I'd guess it's easier to control with the larger screen   

I found the lack of variety in just about everything in the game to be disappointing.  Enemies always looked and acted the same, and all had the same guns.  The only real variety I saw in the game was that they started incorporating switches to open doors which did add a new element, albeit an expected and unexciting one, and I found myself getting bored of beating a level only to go to the next one to find little to no variety present.   Some differing enemies, guns for the players, or environmental obstacles would go a long way.   Also I know AI isn't exactly something to be expected in this type of game and there probably wouldnt even be a good way to implement it without it becoming a straight up action game, but sometimes it's laughable when you have one character drawing fire from 4 enemies, and the other is able to basically run circles around them without being detected.

I  found myself quickly lowering the volume of the background music.   Probably a personal preference but I didn't enjoy the drum n bass style music that sounded like the stuff I avoided in the early 2000s

Overall I think Split! has the potential to be a good game with some tweaks to the controls and some added variety.  I think the premise behind the gameplay is solid but there just isnt enough to it at this point to keep me coming back for more.  I'm going to give it a Rent it! rating in that it might be worth giving it a shot if there's a free version or maybe with some updates made in the future.  Not worth a purchase based solely on what they're offering so far.

KOF-i is the iPhone version of the popular fighting franchise. How do the controls hold up on the touch screen?

Let me start off by saying that KOF-i looks great on the small screen, and the personality of it's big brother definitely carries over. The characters all talk to each other before each round (via skippable text dialog boxes) and talk shit, like making fun of Mai's outfit. That's good news for fans of the series. What's not so good news, is that playing a stick and button fighter on the touch-screen iPhone is not a pleasant experience. There are two major problems with playing this way. First, your fingers obscure part of the screen. Admittedly, I've got pretty giant hands so this may be a bigger problem for me than most, but it's still a bit of bummer. Second, since the stick is virtual, there's no feel for when you get to the end of its motion, and if your thumb strays too far outside of the joystick area of the screen, the stick snaps back to a neutral position.

KOF-i screenshot

I would have loved to see some innovation in this aspect of the game, perhaps detecting that your finger was still on the screen above or to the side of the stick would keep it locked to that side, or some vibration when you hit the edge, anything really. What we get instead is a prompt to "perform 3 jumps" or 3 rolls or a 3 hit combo. WooHoo!

There are a few game modes, a one-on-one arcade mode and a three-on-three arcade mode, plus a bluetooth vs mode if you have a buddy with the game too. This doesn't work as well as a DS or PSP which use wifi, as bluetooth has a very limited range (they'd have to be right next to you basically) so there's little hope at finding a random match even at a fighting games convention such as EVO (I tried).

KOF-i team order

You can perform specials the old fashioned way, or you can just hold a direction on the stick and press the virtual "S" button. Supers are performed by tapping the super-meter bar at the top of the screen, this causes you to move your fingers from the virtual buttons and with no tactile feedback, can be hit-or miss. Similarly, to perform the level 3 moves you tap your characters face next to the life bar. Trying to mix these into a combo or perform a max cancel is therefore, not that easy.

KOF-i is available on the iTunes App Store for $7.99. It's a fun diversion, and if you're a huge KOF fan with an iPhone, you probably already have it. For everyone else, there are better games priced at 99 cents for the iPhone, so I can't recommend a buy on this. If it every goes on sale for 99 cents, you might want to pick it up, or better yet, wait for KOF XIII on the consoles.

Verdict: Rent It

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Catalog entries tagged: iphone

Angry Birds | Final Fantasy Tactics: The War of the Lions | The KING OF FIGHTERS-i | WWE Superstar Slingshot


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