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LSO 24 - Las Vegas FGC Tournament - August 24th!

By: HitBoxArcade Aug 17, 2013 | 252 Views | 0 Comments

Lee's Sandwich Open (24/7) Fighting Game Tournament Games: UMvC3, Injustice, KoF XIII, SSFIV:AE

TOURNAMENT: The Lee’s Sandwich Open (24/7) Time: Saturday - August 24, 2013
Registration 5:00 p.m.
Tournament 6:30 - midnight

Location: 
Lee’s Sandwiches
3989 Spring Mountain Rd,
Las Vegas, NV 89102

Games:
UMvC3
Injustice
KoF XIII
SSFIV:AE

Entry/Prizes:
$5 Registration
$5 Entry/Game
70/20/10 Pot Split

Double Elim / Standard Stuff

Stream: www.twitch.tv/hitboxarcade
Streaming at least top 4 of every game. 

We’re going to test out this venue and see how it goes. If it works well we’ll be doing more of these (and add more games). Special thanks to Tony Cheng for finding this venue and LevelUp Expo for the setups. Please no outside food.

Community Blog

kof2012

kof 13 story combos my favorite characters blog

By: kof2012 Oct 5, 2011 | 144 Views | 3 Comments

So fucking hyped, damn! Are you? I amm, these are my favorite characters and combos and other badass King of Fighters info.

Damn i'am so excited these are my favorite king of fighters characters first off is kim he is a very good player for both noobs and veterans the most thing that stands out about him is his stance his tae kwando rock stance damn that shit is badass kim for me is probably one of the best players he has 3 sons that are even more sicker than him kim jae hoon can deliver kicks flowing with fire kim dong hwan can kick you with electricity it would of been tight if kim kapwhan would of acquired one of these powers kim also apparently has a relative that could slice stone with his kicks his name is jhun hoon his supposed to be a better practitioner than kim but kim would smoke him his style is more traditional kim is 5'9 weights 172 pounds the reason i like kim is.

                                                                                                                                                   

Because if your a veteran you get so used to his moves i used to look at people in the arcades in California play with him and its like there so used to using him that they for get his range and just play cause there so used to playing with him that they attack more than  they defend  i like using his neri chagi kick combined with his tornado kick like real super fast so you could see how aggressive i get with his moves then i know your scared and his kicking combinations are so fluid I've never seen anything like them here look at some combos of his  look this guy is getting psycho with kim that's fucking dangerous playing with him fast is way more technical i think these are Japanese players that SNK sponsors for tournaments note everything i said about kim is shown here in this video.







My second favorite player is joe higashi holy shit when i use him i like to link his teep kick which is the kick to the stomach then i link it with his kick to the ribs then i link that with his tiger knee or tiger kick i do this so much its fucking badass the way he finishes this combo and steps back in to his fucking badass muay thai stance that i do it again i'am just super fucking aggressive with his combos that if i have you cornered your fucked you see joe is both defensive and real fucking offensive in my opinion because his short range punches chain well with his strong kick and his strong punches chain fucking kickass with his kicks lol his beast thus making him good in defense and offense his tornados will rip you apart if you let them joe in my opinion is not that good but in the right hands they will use this all  together and confuse and disrupt making joe higashi a very dangerous opponent who do you think is better joe higashi or adon from street fighter? i think joe higashi you cant compare them with sagat cause he is tall disadvantage there here are some killer joe higashi combos and other cool stuff.







Gameplay

Okay the gameplay is real sick as for those who don't know king of fighters 13 is a fighting game now the controls on the Xbox i think are way more simpler than the ps3 controls i think i don't know ill will post info somewhere in here later now lets talk about the differences between street fighter and king of fighter to give you some more insight on the badassnice gameplay of king of fighters street fighters graphics are like 3D and king of fighters graphics are hand drawn 2d graphics which gives it that arcade feel street fighter has some badass combos but king of fighters has better ones i think that king of fighters gameplay is solely based on combos not strategy like street fighter king of fighters is more fast paced than street fighter theres a lot more action the sprites are fucking badass they give it that Japanese arcade feel its eye candy street fighter is a lot slower also the specials are way more hardcore than street fighters and in king of fighters your able to pick three of your favorite characters which adds to the time you play each match also they have a new ex super meter this shit kicks ass it actually doubles the power of the characters fireball like for example joe higashis tornados do more damage twice the damage a normal one does he throws three that's fucking awesome the levels have more space to fight in snk has also included one of the fucking baddest meters and cool to watch meters of all time the hyper drive mode which allows you to cancel as many times as you want sick bro lol damn can you imagine the matches people will have at home with that meter now what i want to talk about  is the neo maxmeter this is the most wicked shit ever bro's this right here makes your characters special into a super super special for example joe higashis special is a tornado well when you use the neo max meter the special does triple damage than what the normal one does the neo max makes the game into a arcade beast don't be a jimmy tell us what you think .

News

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KOF XIII delayed

By: blazemanx Sep 27, 2011 | 154 Views | 6 Comments

KOF XIII has been pushed back :(

KOF XIII was originally supposed to be released on October 25th 2011 but plans have changed. It has been pushed back to November 22 that is a whole extra month fans will have to wait. I feel that this is a bad move from snk/atlus because they put this low profile game in with high profile november releases. Games like MW3, UMVC3, Uncharted 3, WWE 12, Zelda Skyward Sword, Assassins creed revelations and Elder Scrolls V skyrim are all being released in november. I think this move REALLY hurts KOF XIII's chance to make an impact which i feel it really needs to do. This game is a underdog among giants and im pulling for the little guy so with that being said i'll leave you with the newest trailer released today to help hype you guys up. Let us know what you think and don't be a jimmy!

Community News

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Screenshots from EVO Kof13 raise the question of more characters

By: iorilamia Aug 2, 2011 | 257 Views | 6 Comments

Pictures from story mode show some old challengers...

Enough hype has been around the home version of KOF 13 having 3 more characters than the arcade (95 iori, Billy and Saiki). Images from the new build show us old characters like Heidern, BlueMary and Vanessa. Also the team select screen during Ash's story shows 2 empty team slots. Also the prolouge picture shows a some older characters including Kagura. What could this mean for returning characters? Saiki, Iori and Billy ofcourse wouldn't be on a team, those characters are most likely to be solo , unless Yamazaki and others were brought back. Check out the images below and let us know what you think.

Speculate!

 

 

source: http://dreamcancel.com/?p=1594

http://dreamcancel.com/?p=1588

Community News

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KOF13 changes in the Evo build for "re-balanced" home version.

By: iorilamia Aug 1, 2011 | 340 Views | 3 Comments

Kof 13 has gone through many changes since the arcade version, have a look at possible home "re-balances"

KoF XII poster

Kof13 original arcade version was extremely broken. After a couple of patches the game seemed alright (except for Raiden dropkicks...). With all the hype around the console release, it was said that the game will have re-balancing. Fortunately at Evo, a new KOF build was there which has alot of changes from the arcade. Most noteworthy is Raiden's dropkicks got nerfed but K"(possibly the best character in the game) got a buff.....Anyways, check out Kane317's notes and see what has changed :D

 

Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz’s midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen’s gotten a slight damage decrease, I couldn’t quite figure out where but Kunio’s 799 (1 stock HD combo) now does 777
-Duo Lon’s Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you’re close enough you can link that to s.C).
-Duo Lon’s NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
-Maxima’s air vapor cannon now holds him in place for both version and then after he’s done he either goes forward or drops down (I forget), but not backwards.
-Maxima’s damage has been decreased slightly.
-Goro’s dp+K, [DC] hcf P seems to only work in the corner now (WHY?). His NM has been buffed to 571, yup!
-Kyo’s hcb+K is no longer safe, is also does not build much drive or meter if it connects. It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it’s harder to cross characters up now. It was noticable as we couldn’t get K”s j.B or j.D to crossup.
-K”s hop no longer goes over a standing opponent.
-K”s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen’s fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai’s air DM now falls “natually” as she travels across the screen a la ’95 Mai’s hidden air DM.
-Mai’s air Ex DM also MaxCancels into NM.
-Mai’s Ex Ryuenbu has startup invincibility.
-Mai’s A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it’s like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot. Gave us an instant Fatal Fury “feel” to it.
-Takuma’s stun combo juggles are much harder to perform and the timing is real tight.
-Joe’s NM comes out FAST. Can pretty much punish air attacks on reaction.
-Joe’s NM when MC’d, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you. It’s a damaging MC.
-Joe’s Ex DM travels across the screen now.
-Joe’s D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme. B version is faster but has no invincibility.
-Liz’s Ex DM now does no pushback on blocked opponents
-Liz’s Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni’s Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he’s been buffed.
-Ash’s Ex qcb+P now juggles even grounded opponents.
-Ryo’s dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy’s d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy’s Zaneiken is safe on block now, but he’s also pushed back really far himself.
-Andy’s Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden’s dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out. If you land the DK midscreen, the opponent will fly away really far not allowing a follow up. His double DK shenanigans still work in the corner.
-King and Hwa Jai’s slide both cancel now by themselves.
-King’s NM has been fixed, it now goes further and when MC’d does full damage.
-Mature’s qcb+K has better recovery
-Ralf’s Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona’s HD combos have been nerfed slightly.
-Kula’s corner juggles seem harder to connect..

 

Any of these characters you feel shouldn't have gotten nerfed/buffed? Leave your thoughts in a comment.

 

Source: http://dreamcancel.com/?p=1560

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