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LSO 24 - Las Vegas FGC Tournament - August 24th!

By: HitBoxArcade Aug 17, 2013 | 252 Views | 0 Comments

Lee's Sandwich Open (24/7) Fighting Game Tournament Games: UMvC3, Injustice, KoF XIII, SSFIV:AE

TOURNAMENT: The Lee’s Sandwich Open (24/7) Time: Saturday - August 24, 2013
Registration 5:00 p.m.
Tournament 6:30 - midnight

Location: 
Lee’s Sandwiches
3989 Spring Mountain Rd,
Las Vegas, NV 89102

Games:
UMvC3
Injustice
KoF XIII
SSFIV:AE

Entry/Prizes:
$5 Registration
$5 Entry/Game
70/20/10 Pot Split

Double Elim / Standard Stuff

Stream: www.twitch.tv/hitboxarcade
Streaming at least top 4 of every game. 

We’re going to test out this venue and see how it goes. If it works well we’ll be doing more of these (and add more games). Special thanks to Tony Cheng for finding this venue and LevelUp Expo for the setups. Please no outside food.

Community Blog

DragonKiss83

Check out the Revelation Stream 6/10 - 6/12

By: DragonKiss83 Jun 10, 2011 | 636 Views | 7 Comments

Want to check out some team and singles tournaments?

Source and Link to stream http://www.justin.tv/leveluplive#/w/1319204416/2


Watch live video from Level|Up Live on Justin.tv

 

Tonight 6/10

  • Team Tournaments
    • Super Street Fighter IV AE
    • Marvel vs Capcom 3
    • BlazBlue Continuum Shift 2

 

  • Single Tournaments
    • BlazBlue Continuum Shift
    • Arcana Heart 3

Tomorrow 6/11  All times PST

  • Single Tournaments
    • Super Street Fighter IV AE          10 - 4
    • Guilty Gear Accent Core              6 - end
    • Marvel vs Capcom 3                    5 - closing
    • BlazBlue Continuum Shift 2       10 - end
    • Tekken 6                                        10 - 2
    • Mortal Kombat                               3 - closing

Sunday 6/12

  • Tournament Finals
    • Arcana Heart 3                            10 am - 11
    • Tekken 6                                       11:15 am - 12:15
    • BlazBlue Continuum Shift 2      1 - 2:30
    • Mortal Kombat                              2:45 - 4:15
    • Marvel vs Capcom 3                    4:45 - 6:30
    • Super Street Fighter IV AE          6:30 - close

Prize info http://www.tournamentlegacy.com/revelations/index.php?option=com_content&view=article&id=87&Itemid=104

Blog

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Daigo Umehara Clutch Finals Play at TOPANGA Japan Charity Event

By: Cinderkin Apr 23, 2011 | 517 Views | 11 Comments

Daigo "The Beast" Umehara (Yun) was at the 5 on 5 SSF4 AE TOPANGA Japan Relief Charity Event. He was on Team Topanga with Mago (Fei Long), Tokido (Akuma), Bonchan (Sagat), and Nyanshi (Sagat). Check out the last 3 matches of the Finals. Clutch!

Team Topanga had so many good players that Daigo barely played, I didn't even get to see him play until the Finals. So when Shiro (Makoto) dominated the rest of Team Topanga, I was excited to see the Beast come out. With Daigo as the last hope for the team. Watch his amazing clutch play with Yun.

To check out the rest of this tourney check out Ov3rheadGreg Youtube channel.
 

News

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Super Street Fighter IV Arcade Edition $40 Disc says Amazon.com

By: Cinderkin Apr 12, 2011 | 705 Views | 10 Comments

Amazon.com has listed Super Street Fighter IV Arcade Edition for $40. We already know that it's coming out at the end of June, but price for the Disc version wasn't announced. Check it out.

Now before anyone freak out, look at it the way I see it. For everyone who already owns Super Street Fighter IV we get the DLC for $15 to add to our game. For those who don't own a copy of Super, can get the Arcade Edition on disc with Super included for one low price. I agree with Capcom if this is the price they are going with. I will most likely buy the disc version, because then i can take it anywhere, I don't have to worry about DLC and being online. Also this is great for the tournament scence. Disc based is the way to go in my opinion.

Tell us what you think in the comments. Don't be a Jimmy!

Blog

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SSF4 AE: Oni Developer Blog

By: Cinderkin Apr 12, 2011 | 1017 Views | 5 Comments

The latest Japanese Developer Blog has been posted this time featuring Oni. Check it out!

ONI

CHARACTER INTRODUCTION

-Kuruoshiki Oni (which I shall translate as Batshit-Insane Oni) was created to be beyond Shin Akuma
-Created using Akuma as a base, but because of his different appearance, techniques, properties, etc., he's pretty much an entirely different character
-Higher health, stun than Akuma



NORMAL ATTACKS
-Does not have close/far normals, similar to Makoto or Dudley
-About half of his normals are new
-Some of his normals are similar to Akuma's, while others are not, so try to figure out where and how to use them
'

st.HP
-Steps forward while doing an upward diagonal palm thrust
-Forces stand
-At close range, will combo with Tatsu
-Has better reach than st.LP and has a strong upward-reaching hitbox, so at the proper distance, can be used as anti-air
-6F start-up, 4F active, 17F recovery. Won't link from any of his normals, but since you can use it for an easy combo as part of Target Combo 2, it will get frequent usage



F+HP
-Takes a large step forward while doing a palm thrust to the midsection
-Has the longest horizontal reach of his normals
-Even on block it's difficult to punish because of the distance, so it's effective as a poke
-Has projectile properties, so can neutralize projectile attacks. Won't work against multi-hitting projectiles, however
-Super-cancellable
-11F startup, 6F active, 18F recovery; +0 on hit, -9 on block

st.MK
-At close range, does two hits
-Relatively fast start-up, and has reach, so you can use it as a poke, but use with caution, as it will whiff against crouching opponents from a distance
-First hit is special- and Super-cancellable.
-5F start-up, 1F active (first hit) 4F active (second), 14F recovery
-Can link from st.LP, other attacks

F+MK
-Does a spin while performing a forward roundhouse kick
-Has the second longest reach, after F+HP
-Different from F+HP, as it keeps Oni moving forward after the motion, so intentional whiffs can be an effective way to close in
-Rather slow start-up for a MK, so it's best to not abuse it
-12F start-up, 2F active, 13F recovery; +2 on hit, -2 on block

F+HK
-A high back roundhouse, in a similar motion to Ryu's st.HK
-Knocks down against air opponents, so you can follow up with certain specials in the corner
-Spaced properly, you can hit your opponent out of the start of a forward jump

cr.HK
-A crouched spinning sweep
-8F start-up, 2F active, 24F recovery
-Won't link with any of his normals, but has good reach and a strong hitbox
-On block, can be punished with Ultra Combos by nearly all characters, so it's best to use it from a far distance, where it's difficult to punish



UNIQUE ATTACKS AND TARGET COMBOS
-B+MP (Ganka Uchi)
-Fast, links from st.LP (and other attacks)
-Special- and super-cancellable
-TC1: F+LP → st.MP
-TC2: B+MP → st.HP
-Both are cancellable
-Can used for various combos, but since too many hits will affect total damage, use it based on the match-up and your own preference

SPECIAL ATTACKS
-Special moves: Gohadoken, Gorai Hadoken (Roaring Thunder Hadoken), Zanku Hadosho (air dash), Goshoryuken, Tatsumaki Zankukyaku, Air Tatsu, Sekisei Jiraiken (Red Star Landmine Fist, aka fist pound), Rakan Dantojin (Arhat Tower Slice Blade, aka palm slice).
-All except Zanku Hadosho have EX versions
-Tatsu and Palm Slice are Armor-Break

Explanation of some EX move properties:

EX Gohadoken

-The normal version is chargeable, will reach full-screen and hit twice, but the EX version already has those properties and is not chargeable
-Doesn't knock down ground opponents, so you can create various combos from FADCs



EX Rakan Dantojin (Palm slice)
-MK version has projectile-invincibility only during the forward movement at start-up, but the EX version is projectile-invincible until the end of active frames
-Slow technique, so if you're too far away, you'll go through the fireball but won't hit your opponent in time



EX Sekisei Jiraiken (Fist pound)
-Normal version is one hit, can be blocked low, but the EX version is two-hit, overhead on the first hit only
-Has a prolonged hitbox when his fist hits the ground, so depend on how it hits, it can be difficult to punish even when blocked
-Knocks down, so you can follow up the attack with a combo


SUPER COMBO
-Super Combo is Shun Goku Satsu (Raging Demon).
-Can also be done in the air, but only hit air opponents. Like the ground version, can be kara-cancelled


ULTRA COMBOS
-UC1 is Meido Gohado, UC2 is Tenchi Sokaigen
-UC1 does 350 damage from a distance, but 450 point-blank
-UC1 gives you access to Messatsu Gotenha (upward fireball version) and Messtasu Gozanku (air fireball version). Neither do particularly high damage, but find ways to use them and include them in your fighting strategy


-UC2 does high damage, is projectile-invincible
-At close range, a hit will lock your opponent in the cinematic
-Doesn't do much damage outside of the cinematic, so move in close when using the move
-Can be comboed from FADCs, so we recommend players who prefer damage to use this UC
-525 damage on a clean hit (i.e. the second most-damaging UC in the game, only surpassed by oiled Hakan's Oil Coaster)

OTHER
-Like Evil Ryu, the boss version in Arcade Mode has totally different properties"

 

Source: SSF4 Developer Blog

 

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