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cinderkin

Whore of the Orient? Say What? Next Gen Game Details.

By: cinderkin Aug 30, 2012 | 87 Views | 1 Comments

Team Bondi the team behind the successful LA Noire game has released some details about their next title called Whore of the Orient.

Whore of the Orient is in development for the next generation consoles and for the PC. Meaning it is one of the first games to be officially announced for those non existent consoles Sony and Microsoft 'aren't" working on.

“Shanghai, 1936. Whore of the Orient. Paris of the East. The most corrupt and decadent city on the planet, where anything can be had or done for the right price. Plaything of Western powers who greedily exploit the Chinese masses. Boiling pot of Chinese nationalism, with the Kuomintang ruthlessly trying to suppress Communism and the labour movement. Home to the International Police Force, a group of Western cops hopelessly trying to keep the lid on and keep the peace."

“From the development team who brought you LA Noire and The Getaway, along with the Academy Award winning film production team of Kennedy Miller Mitchell comes a completely new and original IP being developed for next generation games consoles and PC.”

Hopefully we will hear more about this game soon. What do you think? Sound interesting? Tell us what you think in the comments. Don't be a Jimmy!

News

Story Image

L.A. Noire Rockstar Pass Available Now!

By: Cinderkin May 31, 2011 | 431 Views | 6 Comments

LA Noire's Rockstar Pass is available today, offering all of the game's pre order exclusive DLC for one amazing price. If you already have some DLC you can still purchase content at separate prices.

Purchasing the Rockstar Pass is like purchasing a pre-order for the other upcoming DLC packs also, which will include the 'Nicholson Electroplating' Arson Case due on June 21st and 'Reefer Madness' Vice Case due on July 12th. Both will be available for 320/ Microsoft Points/$4 PSN individually.

Here's the full rundown of the LA Noire add ons currently available:

  • LA Noire Rockstar Pass - includes The Broderick Detective Suit, The Sharpshooter Detective Suit, The Badge Pursuit Challenge & Button Man Suit, "The Naked City" Vice Case, "A Slip Of The Tongue" Traffic Case, "Nicholson Electroplating" Arson Case and "Reefer Madness" Vice Case - 800 Microsoft Points/$10
  • 'A Slip of the Tongue' Traffic Case - 320 Microsoft Points/$4
  • 'The Naked City' Vice Case - 320 Microsoft Points/$4
  • Badge Pursuit Challenge - 160 Microsoft Points/$2
  • The Sharpshooter Detective Suit - 80 Microsoft Points/$1
  • The Broderick Detective Suit - 80 Microsoft Points/$1
  • The Chicago Piano - Free

The Rockstar Pass will be available at 800 Microsoft Points/$10 PSN for a limited time only, before going up to its regular price of 960 Microsoft Points, which is still 40% cheaper than purchasing the add ons separately.

This is a great deal Jimmys for those of you who enjoy L.A. Noire. Not often does a game come out with a ton of DLC for such a steal. Don't be a Jimmy! Let us know what you think in the comments.

Review

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L.A. Noire Review

By: BatRastered May 23, 2011 | 649 Views | 8 Comments

Is L.A. Noire a GTA game set in 1940's Los Angeles, or is it a CSI game set in 1940's Los Angeles? More importantly, is it worth your time?

L.A. Noire is a detective game using the tried and true Rockstar style (GTA, RDR) set in 1940’s Los Angeles. You play a detective named Cole Phelps who is just home from WWII. Cole’s back story is told through a series of flashbacks to the war after many of the cases. Additional story is told through newspapers you can find in most of the cases and view the “story behind” it by watching a cut-scene.

There is a huge city to explore and Team Bondi did a great job recreating 1940’s Los Angeles, including the famous “Hollywoodland” sign. The detail in the city, cars, and clothing is top notch. You can have some fun just sightseeing, in fact, there are several landmarks you can discover this way (like the tar-pits and the L.A. Library) that may come into play later in the game. For all its size, however, the game is extremely linear. Gone are the GTA and RDR style of mission selection (where you would go find an NPC and get a mission from the) instead when you complete a case you get a cut scene and a new case starts. Even if you solve the case poorly with little evidence or charging the wrong suspect, you move on to the next case.

You don’t even have to do the driving from location to location, you can make your partner do that for you. This causes some interesting gameplay issues as one case really can’t be solved properly unless you drive around looking for a specific taxi cab and waiting for its whereabouts on the police radio. Also, many times when you arrive at your destination the suspect flees, thrusting you into a car chase where Cole is magically transported from the passenger seat to the driver’s seat.

Many of the car chases and on-foot chases are pre-destined to end at a certain location. That is disappointing to say the least. It really breaks the immersion in the game world when that illusion of control is broken the second time you play a mission and the chase ends on exactly the same spot.

While free-roaming (which needs to be selected from the main menu) or just driving about during one of your cases, you may get a call over the police scanner about a crime in progress. You can respond to these calls (basically sidequests) and take care of the problem, or just ignore them. The radio calls can, annoyingly, come in while you and your partner are having a discussion about the case while driving causing the game to play both voices at the same time making it very difficult to hear what is going on. Responding to these calls results in either a car chase, foot chase, or shootout with an unnamed suspect that is irrelevant to the game’s story.

As you progress though the game, you work several different detective “desks”. From traffic to homicide to vice to arson. Each desk has a series of cases to work and a different partner to help you solve them. You can expect about 12 hours of game time to solve all the main story cases.

The shooting in the game is spot on, Red Dead Redemption style. (Minus the dead-eye system). You can target quickly by pulling the left trigger, then fire with the right trigger. Don’t expect to survive too many bullets though, this ain’t Halo, you need to take cover. Luckily the cover system works well too. Simply press the right shoulder button to press up against a wall by a corner or duck behind a parked car. You can even hold it down and move between cover.

The actual detective work in the game is done by walking around the crime scene until your controller rumbles then picking up the item and examining it. Not all items are relevant to your investigation, but when you find one that is, Cole will make a note of it in his notebook. Then you get to ask questions of the various suspects and witnesses you encounter. (These are often played by actors you may recognize.) When they answer your question, you choose whether you think they’re telling the truth, lying (which you must prove with evidence), or if you just doubt what they are saying. The facial animation in this game is great, and is what allows you to trust or doubt a witness as they look shifty when they are lying.

Overall, L.A. Noire makes an interesting detective game (way better than the CSI games), but a sub-par Rockstar sandbox style experience. If you’re a big fan of those CSI style games, pick this up; it’s a huge leap forward for that genre. If you don’t like that style of game and are expecting RDR/GTA set in 1940’s L.A. you will probably be disappointed. It’s still worth a look though.

Verdict: Rent it.

Community Blog

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Did L.A Noire do a good enough job with facial features?

By: iorilamia May 21, 2011 | 1915 Views | 7 Comments

See the comparison of the in-game characters vs the actors used.

L.A Noire' big whoop are the faces. I've been playing the game and the incredibly realistic facial expressions really do enhance the experience. A few of the characters might have seemed familiar from TV shows or movies. Check out the facial comparison between the game characters and the actual actors.

 

 

Aaron Staton  (From Mad Men)                -                 Cole Phelps 

Erika Heynatz (America's Next Top Model)              – Elsa Lichtman

Brian Krause (Mad Men)                                                    – Grocery Store Manager

William Charlton (The Shield)                             – Marlon Hopgood

Michael Bofshever (Bruce Almighty)                      –  Ivan Rasic

William O’Leary (Home Improvement)                        – Frank Morgan

Patrick Fischler (Oldschool)                                - Mickey Cohen

Andrew Connolly  (Guiltrip)                            – Captain James Donnelly

Keith Szarabajka  (The Dark Knight)                     – Herschel Biggs

John Nobel  (Lord of the Rings and Fringe)        – Leland Monroe

Adam Harrington  (Dexter)                            – Roy Earle

Sean McGowan (End of the Spear)             – Stephan Bekowsky

Jack Impellizzeri (Two guys, a girl and a Pizza Place)          – Floyd Rose

Larry Clarke  (The Informant)                  – Adrian Black

Michael McGrady (CSI:Miami)            – Rusty Galloway

Greg Grunberg (Heroes, Startreck, Hollow Man) 

Now these aren't all of them (L.A Noire had am impressive cast) but here are some of the more famous people in-game. They did a great job transferirng it to a game. Which are your favorites and most realistic out of all of these? Cole, Marlon, Ivan and Grocer Store guy are amazing. You can't tell in the pic but in-game Roy Earle REALLY looks like Adam Harrington. Leave a comment on what you think about these.

yes

 

 

Source: http://lggaming.wordpress.com/2011/05/21/the-celebrities-behind-l-a-noire-and-how-they-stack-up-in-game/

News

BatRastered

LA Noire gets a new trailer, official release date

By: BatRastered Jan 24, 2011 | 442 Views | 8 Comments

LA Noire is coming May 17

Check out the latest trailer for LA Noire... as an added bonus, they threw in a release date at the end. Officially May 17 now.

The acting and facial animations look great again in this preview:

L.A. Noire Official Trailer #2

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