Star Wars: The Old Republic

Tagged: bioware mmorpg star-wars

Star Wars: The Old Republic

12 Stories

Release Date: Dec 20, 2011

Buy it! 67 % - Rent it! 22 % - Flush it! 11 %

Star Wars: The Old Republic (TOR) (also known as SWTOR) is an upcoming massively multiplayer online role-playing game based in the Star Wars universe. Currently in development by BioWare Austin and a supplemental team at BioWare Edmonton, the game was first announced on October 21, 2008, at an invitation-only press event. The Old Republic will be released as a PC title. Xbox 360 will be sure to follow.



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Strong hints and footage of SWTOR's "Super Secret Space Project."

Do you like to still play a failed MMO where you'll now be able to shoot at jimmys in space? If so this is worth a look!


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Star Wars: The Old Republic ranting

By: BatRastered Jan 6, 2012 | 4 Comments

I haven't even played this game yet (aside from the occasional convention demo), and I'm already mad about it. Great job, EA!

I pre-ordered my copy of SWTOR from Amazon, and it arrived early. I was excited to try it out, so I opened it logged into my EA/Origin account which I had already created in anticipation of playing the beta (which I was never able to sign in to), and put in the code to unlock my retail copy and 30 free days. Everything was working fine, then I went to launch the game and it told me I didn't have an "active subscription". WTF?

It turns out, even though I paid $60 for the game, even though I've entered the code and I'm supposed to have 30 free days, they want me to input my credit card and pick an auto-renewing subscription in order to play. Leave aside the fact that I don't really want to put my credit card into a new and untested service for fear of it being hacked, but why should I have to do this in order to play the game for the time I've already paid for? Come on EA... are you really that desperate for people to forget they have auto-renew on their accounts? Do you need that accidental income that bad? Just let me play the damn game.

GoukiJones saw the problem I was having and returned his copy to Amazon, unopened. Good job losing a customer there, EA. Unfortunately, my copy is opened and I've already used the code, so I can't return it. I suppose I could use the disks for coasters or something. What a waste.

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MMO Report #1: Do MMOs Need Stories?

By: jalexbrown Nov 18, 2011 | 2 Comments

In MMO Report #1, Jalexbrown discusses The Old Reublic, its story, and rather or not it's needed.

It's seems like everyone's been talking about the same thing lately.  With The Old Republic's release date looming around the corner, the topic of discussion is rather or not its story-based progression is going to wipe every other MMO off the map.  And it really does bear the simple question: Is story the element that's been missing from MMOs since their inception?


In the early days of MMOs there was very little in the way of story.  Dialog with NPCs, if you paid attention to them, served to establish a certain amount of lore and backstory regarding the world and its people, but players were in charge of defining their own character's motives.  A lot of this was due to developer restrictions; nobody knew at the time how to present a compelling story in a multiplayer environment.


So we all know that The Old Republic promises to change all that, and I can vouche that it's absolutely true.  The Old Republic does include a compelling story; in fact it has many different compelling stories depending on your class choice.  It's an amazing experience in all honesty, and I wasn't the least bit disappointed with the quality of the story presented.


On the other hand I couldn't help but think: "Is this really what we've been missing?"  The question has to be asked at some point, really.  How much is the story adding to the overall experience?  Well, I regretfully say that, awesome as The Old Republic might be, the story doesn't make for a better MMO.  What The Old Republic is, however, is a great single-player RPG where you happen to be surrounded by lots of other players.  The story's linearity irked me until I stopped thinking about the game as an MMO.  Was I immersed in the story?  Sure...once I stopped thinking about the game as an MMO.


So is this an MMO for the single-player crowd, or is it a single-player game for the MMO crowd?  It's a little bit of both.  Unfortunately I think it'll satisfy neither the single-player gamers wanting a single-player game nor the MMO gamers wanting an MMO.


So where does that leave story in the grand scheme of things, then?  Is it the future of the MMO genre?  I think so, but I think it's only a part of the future of the genre.  The notion of stories in gaming will have to evolve in a way that really fits the MMO genre and isn't just a single-player story pidgeon-holed into an MMO before it feels like a true evolution.  As it stands now, it just feels like a cross-breeding experiment - a damn good one, but a cross-breeding experiment nonetheless.

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Star Wars: The Old Republic (Pc) Current low price: $9.05 at Amazon Save $50.90 (84.9 %)

52 Week High: $9.05 Aug 23, 2013 | 52 Week Low: $9.04 Jun 29, 2013
Release Date: Dec 20, 2011

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