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starlordtitus

The Top 6 Most Powerful Characters In Street Fighter Canon

By: starlordtitus Jan 29, 2013 | 6 Comments

The most powerful Street Fighter characters made appearances throughout many games. Coming down to the Top 6 was down right close. But behold, the most prestige fighters in all of Street Fighter.

6. Ryu

12 sfxtekken20.jpg

Ryu is perhaps the most famous character in the Street Fighter series. His humble beginnings to his uprising in ability to topple the giant champions of the world made him the fighter we all wished to be. The hero of Street Fighter and overall legend, he is known for usually snatching victory from the jaws of defeat.

 

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Community Blog

Zero2990

Zero2990's Dead Island character build (Sam B)

By: Zero2990 Aug 20, 2012 | 5 Comments

I decided to start creating character builds because I see to many newbs online

So some of us was excited for Dead Island before release, No? Well I was and it turned out to be a pretty shitty game, that was before I looked at character builds that make this game actual fun.. Yes Dead Island is actually fun, can you imagine? 

So the last week I've been playing as the top hat sporting power house/rapper Sam B. Some people online have no idea how Sam should be played and opt for the machine gun approach, not in this build. I'll have you cracking undead skulls in no time.. From Lv1 as a matter of fact. This build looks at Combat and Survival skills only, Sams Fury tree may seem fun but it's about as useful as ...

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

Build here: http://talent.87bazillion.com/2/commando.php?41030000005500010000055050130151

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

Now the Guerilla tree, the fun starts to pick up.

http://talent.87bazillion.com/2/commando.php?52550115115100000000015050110000

This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.

Finally we get to Gunpowder. NUKE!

http://talent.87bazillion.com/2/commando.php?51050100005500315015115010000000

This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)

Community Blog

starlordtitus

A Tribute To Mortal Kombat 9's Boss Characters

By: starlordtitus Jul 7, 2011 | 7 Comments

The ever powerful boss characters of Mortal Kombat 9 display significantly greater strength than all the other Kombatants. The Shokans Goro and Kintaro, the Emperor Shao Kahn. Power incarnate, these dreaded enemies stand between you and victory.

Goro

 

Real Name Goro Age 2000 Height 8' 2" Weight 550 lbs. Status Prince Origin Outworld Resides Outworld Species Shokan (Draco Lineage) Affiliations Shao Kahn's Army
Kitana's Army (former) Weapons Dragon Fangs (MK:D, MK:A) Fighting Styles Shokan (fighting style) (MK:D,MK:A)
Kuatan (fighting style) (MK:D) Alignment 1st Timeline: Neutral/Evil 
2nd Timeline: Evil Appearances Mortal Kombat (sub-boss)
Mortal Kombat Trilogy (sub-boss)
Mortal Kombat 4 (sub-boss)
MK: Deception (GameCube exclusive)
MK: Shaolin Monks (sub-boss)
MK: Unchained
MK: Armageddon
MK 2011 (sub-boss) Portrayers Kevin Michael Richardson(first film)
Garret Sato (Mortal Kombat (2011))

 

About Goro: Goro's fighting style always revolved around taking advantage of his brute strength and surprising agility. In the early games. Goro was an imbalanced character. All of his moves did far more damage then all of the other characters and because of that he was notoriously difficult to defeat in the first game. In 3D games, he was toned down to make him more balanced. His current depiction is being powerful but slow. Goro is associated with the element of Fire. Like Kintaro, he could either project fireballs either from his mouth or his hands.

 

Kintaro

 

Real Name Kintaro Age Unknown Height 8' 5" (2.57 m) Weight 650 lbs (295 kg) Origin Outworld Resides Outworld Species Shokan (Tigrar lineage) 
Stryker Weapons Saber Teeth (MK:A) Fighting Styles Tiger Fist (MK:A) Alignment Evil Appearances Mortal Kombat II
Mortal Kombat Trilogy
MK: Deception (cameo)
MK: Shaolin Monks
MK: Armageddon
Mortal Kombat (2011) (sub-boss) Portrayers Rhasaan Orange

 

 About Kintaro: Like any other Shokan, Kintaro boasts brute strength, stamina and prowess. Unlike his brethren, Kintaro hails from a subspecies specializing in savagery. Combined with savage style of kombat and a mercilessness makes him one of the most lethal kombatants on the battle ground.

For a long time after his introduction, he was seen as one of the hardest bosses in all of the Mortal Kombat series. This was because he was able to grabl someone in mid-attack and throw him or her to the ground, usually followed by a teleport-stomp. He also shot up to three fireballs at a time. The extreme difficulty in defeating him was enough to provoke a comment from Video Games magazine, in their 1993 review of the home versions of MKII, that Kintaro was "the hardest fighting game boss ever...He doesn't just beat you; he kicks your ass."

 

Shao Kahn

 

Real Name Shao Kahn Age Unknown (beyond 10,000) Height 7' 2" (2.18 m) Weight 400 lbs (181.4 kg) Status Emperor Origin Outworld Resides Outworld Species Outworlder Weapons Wrath Hammer (All appearances) Shao Kahn's Sword (Mortal Kombat: Conquest) Fighting Styles Tai Tzu (MK:D, MK:A)
Lui He (MK:D) Alignment Evil Appearances Mortal Kombat II (boss)
Mortal Kombat 3 (boss)
Ultimate Mortal Kombat 3(boss)
Mortal Kombat Trilogy (boss)
Mortal Kombat Advance(boss)
MK: Deadly Alliance (cameo)
MK: Deception (GameCube 
exclusive)
MK: Unchained
MK: Shaolin Monks (boss)
MK: Armageddon
Ultimate Mortal Kombat (boss)
MK vs DC Universe (boss 
and playable)
Mortal Kombat (2011) (boss) Portrayers Brian Glynn (MKII, MK3, 
UMK3, MKT)
Steve Ritchie (voice) (MKII,MK3, 
UMK3, MKT) 
Frank Welker (voice) (first movie) 
Brian Thompson (second movie) 
John Vernon and 
Michael Des Barres (DotR) 
Jeffrey Meek (MK Conquest) 
Aleks Paunovic (MKL) 
Patrick Seitz (MKvsDCU) 
Bob Carter (MK 2011)

 

About Shao Kahn: Shao Kahn is shown to be an immensely powerful being throughout the series. He is able to utilize magic and has superhuman strength. He is also able to charge at the opponent with considerable speed and power. In Mortal Kombat 9, Shao Kahn is by far, supreme and above Goro and Kintaro. Able to attack and grab even while being attacked. He also has incredible health along with up to par defenses.

 

 

 

Now I leave you some videos of their great power.

 

 

 

 

 

 

 

 

Review

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Dead Island Review

By: cinderkin Sep 18, 2011 | 6 Comments

Dead Island has recently been released and with all sorts of choices for zombie games, does Dead Island have what it takes to keep your interest. Is it worth your money? I tell you straight in the Gouki.com Official Review. Don’t be a Jimmy! Check it out.

Zombie games have become quite popular in the last few years, with successes such as Dead Rising, Left 4 Dead, and Dead Nation (see a trend here?). Techland and Deep Silver have gotten on board with a Zombie game of their own with Dead Island. Does this 5 year plus developed game show a fine polish or is it another Techland disaster? Find out in the Gouki.com Review.

 

 

Story:

The story of Dead Island is by far one of the most uninspired pieces of garbage I have seen in a game in a long time. The game starts with giving you a short character bio for each of the four cast members, detailing why they are on the island of Banoi and a little insight into who they are. None of these things matter as the game quickly removes any real story aspect from the game. The game starts with you in your hotel room after a zombie outbreak has occurred, leaving you helpless to fend off zombies. You quickly here a voice that tells you to grab a weapon and head for safety. You’ll soon find yourself incapacitated by the undead, but find out that you are immune to becoming a zombie (how convenient).  Meaning that every surviving person on the island makes you their personal errand boy/girl because you can’t become infected by the undead and they all can; making for some pretty cheesy story arcs.  You’ll soon find yourself ignoring any sense of story here, which is probably the only bad thing about Dead Island.

Gameplay:

The gameplay mechanics in Dead Island are what you would expect from your average first person shooter, but this is no shooter. While there are guns, they are very hard to come by. Your only real source for survival is relying heavily on melee combat, and team work.  Dead Island is a 4-player co-op experience and this is where the game shines very well.  It reminds me a lot of Borderlands with all of the weapons and how there are hundreds of different customization options for them.  Dead Island also uses a very unique way of melee combat, with the right analog stick you can slash and swing in whichever direction you feel. It makes aiming for the head or limbs that much easier, and as we all know cut or bash a zombie in the head and they’re dead. This takes a bit of time to get used to but once you do it is a lot of fun slicing the heads of zombies with perfect precision. There are times when there are a ton of zombies attacking you at once without any frame rate issues. Also there are a bunch of different zombie types, ranging from Walkers, Infected, Thugs, and more. My only gripe with the online multiplayer is that the game doesn’t force character selection like in Left 4 Dead, which sounds like a good thing, but when you have 3 out of 4 players using the same character it’s impossible to differentiate between them as each character looks exactly the same. This also doesn’t help with team unity, because in Dead Island each of the 4 characters has special abilities and skills that benefit one another for the best survival.  When all 4 players are the same guy it tends to become mute point. Another great thing about co-op is that you aren’t really tied to a leash with your partners, you are basically free to explore the island however you like, but there are some missions that require all players there to start. Exploring the island is essential for finding new weapons and mods, plus also secret missions. The driving mechanics in the game aren’t bad but there aren’t great either. I do have a problem with driving in first person only and with the steering wheel being on the right side, but I’m just being picky here. Overall the game plays much like Borderlands and Left 4 Dead and that is a good thing.

Visuals:

The look of Dead Island feels a little outdated with some bad textures here and there, and the character models look a little flushed out and not as refined, but the undead look great. The environments also look pretty good considering how there are so many places to go and zombies on screen. The game rarely loads either unless you are leaving or entering certain areas of the game. Seeing a zombie get his head bashed in by a spiked bat never gets old, the way the blood splatters and how pieces of flesh fly everywhere are great touches.  For the most part the game looks good and you can really immerse yourself in the island of Banoi quite easily. Weapons look like you would expect them too; it’s also nice to see the wear and tear the more you use them. Bats start cracking, knifes look rusted, sickles start to bend its great. Also seeing your weapons change as you upgrade them and customize them are a nice touch as well. The fire effects from Molotov cocktails and exploding canister look great as well. Overall the visual aspect of the game isn’t the best, but it doesn’t take away from the experience.

Audio:

The audio department can be a bit of a hit or miss in some areas. While the voice acting is done rather well, the cheesy one liners and pleas from some of the other survivors are sometimes quite laughable. The zombies sound great and the ambiences make you really feel like you’re stuck on an island that is infested with the undead. You can literally hear a zombie around the corner moaning and groaning while they wait to attack. The character you play as don’t sound bad at all, but can get cheesy too with how they are feeling about the current situation. Unfortunately the cheesy one liners get repeated quite often as you explore the island.  For the most part the audio in Dead Island does a good job immersing you into the game.

Overall:

Dead Island is a pretty good game with a lot going for it. The 4 player co-op is a lot of fun, and the single player is just as good. The RPG elements that of Boarderlands with skill trees, weapon customization, and leveling up are all represented well here in Dead Island. The game clocks in at well over 40 hours, and the each character plays so differently that you can essentially play through 4 different times. This game remains fun from chapter 1 until the very end. Dead Island is a huge success over Techland’s latest Call of Juarez:  The Cartel. Anyone thinking about playing Dead Island will be happy to know that you can enjoy it solo or with friends and there is a character for every play style.

A how-to guide for unlocking the three extra characters in Street Fighter Zero 3 (Alpha 3).

Local Gouki user Guano brought over his new UD-CPS2 system with a copy of the Japaneese Street Fighter Zero 3 (alpha 3 in the US). GoukiJones wanted to play as Juni, a favorite from back in the day when alpha was the new game in town.

Juni Zero 3

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Community Blog

de bad shot

Reach For The Sky

By: de bad shot Sep 10, 2010 | 7 Comments

Nub farm guide to jet packs

     wud up nub farms. halo reach is less than 4 days away, and i realize that some of you poor suck'az wernt in the reach beta. (Man Of Ponage) Well heres a little leg up (pun intended) for you r-tards that are coming in to reach with no experience what so ever. I am sure you all know about the armor abilities by now, if you don't then go fuck your self. Now theres only one that you really need to bother with, the jet pack. this little bad boy is the shit, hands down. who gives a shit about sprint when you could just fly around.

     Key fact number one, it last about 4 seconds so handle with care. Key fact number 2, falling damage is a real threat, don't be a nub farm and fall to your death. Key fact number 3, its loud as shit so don't bother trying to sneak around with it. no that those are out of the way ill impart some knowledge on how to use this mother fucker.

     key use number 1, this thing is crazzy good for getting around levels. don't be like one of those fuck tards like EPIC AR, who runs around to get to point a to point b. if where you need to be is right above your head just hit the gas and your there, end of story. Key use number 2,  this is the more fun and easy way of pwning. when you are trying to kill some fuck tard its super fun and super easy to just fly right over his head and break his fucking neck with the melee assassinations. these make for great pictures by the way. key use number 3, now this is new to me but unlike the beta you can use this jet pack when you are carrying the flag. this leads to all kind of fun in my mind. some dip shits chasing you down on the bottom level when you have the flag, well jet up a level and that is a big fuck you to them. Key use number 4, this comes with a little more practice but it is rewarding and just super dooper cool. theres all kinds of little pillars and shit that you can only reach with the jet pack on most the levies. add a little ninja skills to your arsenal by jumping form pillar to pillar with the jet pack shooting any mother fucker who happens to be under you. its super fun to do, and its super frustrating to the guy who is receiving the punishment. Key use number 5, the high flying pistol shots. now that the original pistol is back you can zoom in with this bad boy and snag some head shots from your buddys.  This is a true skill when you get down to it, but if you can pull it off you will be sniping kills from all your fiends. when you see your buddy shooting the shit out of some one just get some height and zoom in with your pistol and snag a head shot. this works a little better with the DMR but the pistol is just way more fun.

     with these tips you jimmys will be the cream of the crop in no time. and beside getting twice the kills with half the work is just so much better.

Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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Community News

Arthvader

New Castlevania DLC Comming up

By: Arthvader Jan 20, 2011 | 8 Comments

Konami announces more DLC on the way, and it'll be sure to bring those who are into the retro 8-bit era over.

Recently, Konami has been releasing more content for Castlevania: Harmony of Despair (Chapter 8: The One Who Is Many, and Chapter 9: The Lord of Flies). Now, they announced that they will be bringing more characters and maps. The cool part about it is that the upcoming DLC's are going to be 8-bit versions. Here's the schedule:

 

January 20: Playable Character Simon Belmont for 160 Microsoft Points, as well as the Origins stage pack for 240 Microsoft Points

Febuary 2: Playable Character Getsu Fuma for 160 Microsoft Points, as well as The Legend of Fuma stage pack for 240 Microsoft Points.

 

Source Here:

http://majornelson.com/archive/2011/01/20/coming-soon-to-the-xbox-live-marketplace-jan-20.aspx

This is the second time I've seen this. I didn't get a chance to experiment at all while she was frozen in the air. I would love to know if this has happened to anyone else. Don't be a Jimmy. (I guess I shoulda asked, who uses Hsien-ko first.)

I know this video is terrible, but you can still see the glitch. And if there are any other players in the world that use Hsien-ko or even better, this combination of characters - let me know if this has happened to you. I've tried to recreate this, but no luck. This is actually the second time this glitch has happened. Now I don't know if she's invincible while she is just stand there in mid-air, I would instinctively protect her from Choke's bogus Spencer. So you tell me. We also just ordered some new computer parts for the stream machine which should improve performance.

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Community News

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Bulletstorm's DLC pack announced and day 1 DLC released

By: iorilamia Feb 22, 2011 | 10 Comments

Bulletstorm doesn't suck so much afterall! DLC announced and it is sounding gooooood.

First off, theirs already day 1 dlc which is called Standard Online Pass for $9.99/800 MSP, it gives you 6 bonus Echo levels (we ended up getting this a long with pre-order bonus ;D )

Screw Echo thats lame, the fun comes this SPRING! With the Gun Sonata pack for the same price. This DLC pack comes with much more though.

THREE new maps for Anarchy multiplayer mode, Sewers of Stygia, Hotel Elysium, and the Villa.

Two new Echo maps, Crash Site and Guns of Stygia (mehhhhh, gonna be a while before I could give a damn about this game-mode)

And two new Leash colors, Flamingo and Pulp. I'm guessing pink and orange? PINK LEASH SOUNDS AWESOME! Maybe they will have a different function aswell. (customizing your characters clothes a long with gun and leash are actually a nice touch in multiplayer)

Once again, this pack will be released this Spring for 800 msp/$9.99 on XBL and PSN.

-On a side note, a site listed a Royal leash will be EA store only and another dlc leash would be called Obsidian, it also lists the bonus leashes we got from playing demo and having day 1 DLC/limited edition, check it out here jimmy's-----http://game.downloadatoz.com/tutorial,9329,leash-colors-of-bulletstorm-guide.html

 

So what do you guys think of the DLC? I think it's worth it if you are into all the game modes...maybe $7.99 would feel a bit more reasonable, but since I strongly dislike Echo ( I might grow to like it) it feels like a $5 DLC for me. Leave your commnets below on what you think, jimmy!

 

Source: http://xboxlive.ign.com/articles/115/1151288p1.html and looking at PSN to see Standard Pass.

Community News

Arthvader

Left 4 Dead 2 and Left 4 Dead DLC "The Sacrifice" out now

By: Arthvader Oct 6, 2010 | 2 Comments

you heard that right.

The latest DLC for BOTH L4D and L4D2, The Sacrifice, is now available through Steam and XBL. Steam  users will be able to get the DLC for free. XBL users, however, will have to pay 560 MSP ($7) for each game, which if you own both games and want to play the sacrifice on both, you'll pretty much end up spending a total of 1120 MSP ($14). The latest DLC will allow you to chose amongst the four L4D survivors who will sacrifice their life for the rest of the team to survive. L4D2 owners who get's this DLC will also be able to the play the NO MERCY campaign as well, updated just for L4D2 with meele weapons added.

During the time of the DLC's development, Valve had made a digital comic.here's s comic, Enjoy:

http://www.l4d.com/comic/

 

please leave any comments below.

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