By: starlordtitus Jan 29, 2013 | 6 Comments
The most powerful Street Fighter characters made appearances throughout many games. Coming down to the Top 6 was down right close. But behold, the most prestige fighters in all of Street Fighter.
Ryu is perhaps the most famous character in the Street Fighter series. His humble beginnings to his uprising in ability to topple the giant champions of the world made him the fighter we all wished to be. The hero of Street Fighter and overall legend, he is known for usually snatching victory from the jaws of defeat.
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By: Zero2990 Aug 20, 2012 | 5 Comments
I decided to start creating character builds because I see to many newbs online
So some of us was excited for Dead Island before release, No? Well I was and it turned out to be a pretty shitty game, that was before I looked at character builds that make this game actual fun.. Yes Dead Island is actually fun, can you imagine?
So the last week I've been playing as the top hat sporting power house/rapper Sam B. Some people online have no idea how Sam should be played and opt for the machine gun approach, not in this build. I'll have you cracking undead skulls in no time.. From Lv1 as a matter of fact. This build looks at Combat and Survival skills only, Sams Fury tree may seem fun but it's about as useful as ...Read full story...
By: BatRastered Jan 14, 2013 | 2 Comments
Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.
Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.
I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.Read full story...
By: starlordtitus Jul 7, 2011 | 7 Comments
The ever powerful boss characters of Mortal Kombat 9 display significantly greater strength than all the other Kombatants. The Shokans Goro and Kintaro, the Emperor Shao Kahn. Power incarnate, these dreaded enemies stand between you and victory.
Real Name Goro Age 2000 Height 8' 2" Weight 550 lbs. Status Prince Origin Outworld Resides Outworld Species Shokan (Draco Lineage) Affiliations Shao Kahn's Army
Kitana's Army (former) Weapons Dragon Fangs (MK:D, MK:A) Fighting Styles Shokan (fighting style) (MK:D,MK:A)
Kuatan (fighting style) (MK:D) Alignment 1st Timeline: Neutral/Evil
2nd Timeline: Evil Appearances Mortal Kombat (sub-boss)
Mortal Kombat Trilogy (sub-boss)
Mortal Kombat 4 (sub-boss)
MK: Deception (GameCube exclusive)
MK: Shaolin Monks (sub-boss)
MK 2011 (sub-boss) Portrayers Kevin Michael Richardson(first film)
Garret Sato (Mortal Kombat (2011))
About Goro: Goro's fighting style always revolved around taking advantage of his brute strength and surprising agility. In the early games. Goro was an imbalanced character. All of his moves did far more damage then all of the other characters and because of that he was notoriously difficult to defeat in the first game. In 3D games, he was toned down to make him more balanced. His current depiction is being powerful but slow. Goro is associated with the element of Fire. Like Kintaro, he could either project fireballs either from his mouth or his hands.
Real Name Kintaro Age Unknown Height 8' 5" (2.57 m) Weight 650 lbs (295 kg) Origin Outworld Resides Outworld Species Shokan (Tigrar lineage)
Stryker Weapons Saber Teeth (MK:A) Fighting Styles Tiger Fist (MK:A) Alignment Evil Appearances Mortal Kombat II
Mortal Kombat Trilogy
MK: Deception (cameo)
MK: Shaolin Monks
Mortal Kombat (2011) (sub-boss) Portrayers Rhasaan Orange
About Kintaro: Like any other Shokan, Kintaro boasts brute strength, stamina and prowess. Unlike his brethren, Kintaro hails from a subspecies specializing in savagery. Combined with savage style of kombat and a mercilessness makes him one of the most lethal kombatants on the battle ground.
For a long time after his introduction, he was seen as one of the hardest bosses in all of the Mortal Kombat series. This was because he was able to grabl someone in mid-attack and throw him or her to the ground, usually followed by a teleport-stomp. He also shot up to three fireballs at a time. The extreme difficulty in defeating him was enough to provoke a comment from Video Games magazine, in their 1993 review of the home versions of MKII, that Kintaro was "the hardest fighting game boss ever...He doesn't just beat you; he kicks your ass."
Real Name Shao Kahn Age Unknown (beyond 10,000) Height 7' 2" (2.18 m) Weight 400 lbs (181.4 kg) Status Emperor Origin Outworld Resides Outworld Species Outworlder Weapons Wrath Hammer (All appearances) Shao Kahn's Sword (Mortal Kombat: Conquest) Fighting Styles Tai Tzu (MK:D, MK:A)
Lui He (MK:D) Alignment Evil Appearances Mortal Kombat II (boss)
Mortal Kombat 3 (boss)
Ultimate Mortal Kombat 3(boss)
Mortal Kombat Trilogy (boss)
Mortal Kombat Advance(boss)
MK: Deadly Alliance (cameo)
MK: Deception (GameCube
MK: Shaolin Monks (boss)
Ultimate Mortal Kombat (boss)
MK vs DC Universe (boss
Mortal Kombat (2011) (boss) Portrayers Brian Glynn (MKII, MK3,
Steve Ritchie (voice) (MKII,MK3,
Frank Welker (voice) (first movie)
Brian Thompson (second movie)
John Vernon and
Michael Des Barres (DotR)
Jeffrey Meek (MK Conquest)
Aleks Paunovic (MKL)
Patrick Seitz (MKvsDCU)
Bob Carter (MK 2011)
About Shao Kahn: Shao Kahn is shown to be an immensely powerful being throughout the series. He is able to utilize magic and has superhuman strength. He is also able to charge at the opponent with considerable speed and power. In Mortal Kombat 9, Shao Kahn is by far, supreme and above Goro and Kintaro. Able to attack and grab even while being attacked. He also has incredible health along with up to par defenses.
Now I leave you some videos of their great power.
Dead Island has recently been released and with all sorts of choices for zombie games, does Dead Island have what it takes to keep your interest. Is it worth your money? I tell you straight in the Gouki.com Official Review. Don’t be a Jimmy! Check it out.
Zombie games have become quite popular in the last few years, with successes such as Dead Rising, Left 4 Dead, and Dead Nation (see a trend here?). Techland and Deep Silver have gotten on board with a Zombie game of their own with Dead Island. Does this 5 year plus developed game show a fine polish or is it another Techland disaster? Find out in the Gouki.com Review.
The story of Dead Island is by far one of the most uninspired pieces of garbage I have seen in a game in a long time. The game starts with giving you a short character bio for each of the four cast members, detailing why they are on the island of Banoi and a little insight into who they are. None of these things matter as the game quickly removes any real story aspect from the game. The game starts with you in your hotel room after a zombie outbreak has occurred, leaving you helpless to fend off zombies. You quickly here a voice that tells you to grab a weapon and head for safety. You’ll soon find yourself incapacitated by the undead, but find out that you are immune to becoming a zombie (how convenient). Meaning that every surviving person on the island makes you their personal errand boy/girl because you can’t become infected by the undead and they all can; making for some pretty cheesy story arcs. You’ll soon find yourself ignoring any sense of story here, which is probably the only bad thing about Dead Island.
The gameplay mechanics in Dead Island are what you would expect from your average first person shooter, but this is no shooter. While there are guns, they are very hard to come by. Your only real source for survival is relying heavily on melee combat, and team work. Dead Island is a 4-player co-op experience and this is where the game shines very well. It reminds me a lot of Borderlands with all of the weapons and how there are hundreds of different customization options for them. Dead Island also uses a very unique way of melee combat, with the right analog stick you can slash and swing in whichever direction you feel. It makes aiming for the head or limbs that much easier, and as we all know cut or bash a zombie in the head and they’re dead. This takes a bit of time to get used to but once you do it is a lot of fun slicing the heads of zombies with perfect precision. There are times when there are a ton of zombies attacking you at once without any frame rate issues. Also there are a bunch of different zombie types, ranging from Walkers, Infected, Thugs, and more. My only gripe with the online multiplayer is that the game doesn’t force character selection like in Left 4 Dead, which sounds like a good thing, but when you have 3 out of 4 players using the same character it’s impossible to differentiate between them as each character looks exactly the same. This also doesn’t help with team unity, because in Dead Island each of the 4 characters has special abilities and skills that benefit one another for the best survival. When all 4 players are the same guy it tends to become mute point. Another great thing about co-op is that you aren’t really tied to a leash with your partners, you are basically free to explore the island however you like, but there are some missions that require all players there to start. Exploring the island is essential for finding new weapons and mods, plus also secret missions. The driving mechanics in the game aren’t bad but there aren’t great either. I do have a problem with driving in first person only and with the steering wheel being on the right side, but I’m just being picky here. Overall the game plays much like Borderlands and Left 4 Dead and that is a good thing.
The look of Dead Island feels a little outdated with some bad textures here and there, and the character models look a little flushed out and not as refined, but the undead look great. The environments also look pretty good considering how there are so many places to go and zombies on screen. The game rarely loads either unless you are leaving or entering certain areas of the game. Seeing a zombie get his head bashed in by a spiked bat never gets old, the way the blood splatters and how pieces of flesh fly everywhere are great touches. For the most part the game looks good and you can really immerse yourself in the island of Banoi quite easily. Weapons look like you would expect them too; it’s also nice to see the wear and tear the more you use them. Bats start cracking, knifes look rusted, sickles start to bend its great. Also seeing your weapons change as you upgrade them and customize them are a nice touch as well. The fire effects from Molotov cocktails and exploding canister look great as well. Overall the visual aspect of the game isn’t the best, but it doesn’t take away from the experience.
The audio department can be a bit of a hit or miss in some areas. While the voice acting is done rather well, the cheesy one liners and pleas from some of the other survivors are sometimes quite laughable. The zombies sound great and the ambiences make you really feel like you’re stuck on an island that is infested with the undead. You can literally hear a zombie around the corner moaning and groaning while they wait to attack. The character you play as don’t sound bad at all, but can get cheesy too with how they are feeling about the current situation. Unfortunately the cheesy one liners get repeated quite often as you explore the island. For the most part the audio in Dead Island does a good job immersing you into the game.
Dead Island is a pretty good game with a lot going for it. The 4 player co-op is a lot of fun, and the single player is just as good. The RPG elements that of Boarderlands with skill trees, weapon customization, and leveling up are all represented well here in Dead Island. The game clocks in at well over 40 hours, and the each character plays so differently that you can essentially play through 4 different times. This game remains fun from chapter 1 until the very end. Dead Island is a huge success over Techland’s latest Call of Juarez: The Cartel. Anyone thinking about playing Dead Island will be happy to know that you can enjoy it solo or with friends and there is a character for every play style.
Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
By: BatRastered Jul 23, 2014 | 0 Comments
A how-to guide for unlocking the three extra characters in Street Fighter Zero 3 (Alpha 3).
Local Gouki user Guano brought over his new UD-CPS2 system with a copy of the Japaneese Street Fighter Zero 3 (alpha 3 in the US). GoukiJones wanted to play as Juni, a favorite from back in the day when alpha was the new game in town.
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By: BatRastered Sep 21, 2010 | 5 Comments
10 minutes of Bioshock Infinite action
Check out the trailer Jimmy!
Marvel is amazing, see a perfect example of why every character is strong.
I had to share this amazing combo performed by Felicia. Marvel vs Capcom 3 is quite a game, i can't wait to grow older with this game discovering crazy over the top ridiculousness on a daily basis.
shoutouts to SprintGod! check out his channel he will prolly upload more videos in the future. http://www.youtube.com/user/SprintGod
Nintendo announced a new DS - the 3DS - and it might just be around the corner...?
(Okay, finally a true news story from me. Woohoo!)
According to an article I found a few days ago on Kotaku, it seems that Nintendo has officially announed a new handheld, titled the 3DS. (No, it doesn't mean three screens, either.) It's apparently going to use some sort of technology to create 3D without the use of any special 3D glasses. Get it? The 3DS. How creative. Yeah, right.
Anyways, the article states that not has Nintendo confirmed this hardware, but that it's going to be backwards compatible with the DS and DSi games, and that its release might be closer than you'd expect. The release window is - rather strangely, I feel - between April of 2010 and March of 2011. That means it could be released next week, or it could be released next year. Myself, I'm banking on closer to next year (but that's just speculation). I can't see Nintendo wanting to release this without giving it some hype through E3, so I think it'll probably be at the earliest be an October release.
Now, I don't know about anyone else, but I still feel pretty burned by my purchase of a regular DS, so I have no intentions of getting this unless it proves worthwhile. I decided to stop supporting Nintendo's gimmicks after the Wii, so there better be some games - show me the games, Nintendo; show me the games - if they want my money.
What say you, Gouki? Will you be buying this newest gimmick from Nintendo? Why or why not?
By: goukijones Sep 17, 2013 | 2 Comments
All the gear you need to be a master crafter for level 25-29. HQ style. This gear can easily last you 10 levels. With the right Materia added you can be an HQ master, like me. Remember DoH gear is cross class. I'm leveling all crafts to 50. Save $$$!
Before I even started I check the MP to see how much it would cost me to just buy this stuff & not waste my time crafting. Well 1; I need the XP for Weaver & Goldsmith. 2; I’ve been collecting HQ Diremite & a few other mats for a week. Plus all my other crafts are at level 24 so I can make any miscellaneous piece I need on the fly.
On the MP these items HQ were costing well over 30k on Malboro server. I’m fairly certain I put this entire set together for less than 20k using HQ mats.
Head: Velveteen Wedge Cap Lv. 27
Body: Velveteen Coatee of Crafting Lv. 26
Hands: Velveteen Shortgloves Lv. 28
Waist: Velveteen Half Apron Lv. 28
Legs: Velveteen Bottom Lv. 28
Feet: Velveteen Gaiters Lv. 28
Neck: Silver Choker Lv. 29
Ears: Horn Earrings Lv. 25
Wrist: Silver Wristlets of Crafting Lv. 26
Rings x2: Silver Rings of Crafting Lv. 27
A level 26 WVR & GSM can make all of this stuff no problem. Providing HQ materials are used to make it easy on them. I highly recommend always crafting for HQ mats, if you want for sure a HQ outcome.
Total list of materials used:
Dew Thread 6
Undyed Cotton Cloth 2
Undyed Velveteen Cloth 10
Silver Ingot 9
Iron Ingot 1
Mudstone Whetstone 2
Silver Rings 2
Antelope Horn 1
Aldgoat Leather 2
Give or take a few mats here & there. Maybe a couple extra, just in case there is a miss. I think you’ll be good tho.
*I'll add an update later on the Materia I used.
End stats were 172 Craftsmanship. 183 Control. 278 CP.
If you’re interested in this set & want to save $$$ contact me on Malboro server.
Join the Gouki LS on Malboro server.
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Thanks for reading.
By: cinderkin Sep 26, 2012 | 3 Comments
Marvel vs Capcom: Origins has been released for the PS3 and Xbox 360, Capcom has uploaded a launch trailer for the game. Check it out.
With Marvel Super Heroes and Marvel vs Capcom: Clash of Superheroes included this pack is looking pretty solid. All for only $15. I loved Marvel vs Capcom and I was a huge fan of X-men vs Street Fighter. I wish the latter was included, but I can't complain too much. Are you planning on picking this game up?
Tell us what you think in the comments. Don't be a Jimmy!
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