I played the first one and very much enjoyed it. See how I feel about it sequel.
Deathsmiles 2X was just released yesterday, May 17, 2011. I only found out it was coming to Xbox when I was looking for info on Arcana Heart 3 for 360, which given how Deathsmiles was released, we might actually see it sometime. But anyway, Deathsmiles 2X is probably my favorite bullet-hell shooter since the first Deathsmiles was released.
So, here's what I got out of the story. Satan Claws (Evil Santa) possessed a 7 year girl and used her to kill Count Dior, the caretaker of these lost child "Angels" in a spirit world. Apparently, Satan Claws wanted some magical music notes he had in his possession, to do something sinister I'm guessing. The girls he looked after have to go after Satan Claws and get these notes back. Of course, the text and cut-scenes were all in Japanese so I just took my best guess at the pictures of the cut-scenes. But this game is a shoot-em-up so the story's not important anyway.
The game is a classic horizontal side-scrolling bullet-hell shooter. Enemies come from all sides of the screen and you can shoot to the left or right. There's six different characters to choose from with each one of them having a different shooting pattern and a familiar with its own shooting pattern. There's four separate modes included. They are Deathsmiles 2X mode, Arrange mode, Arcade mode, and Extra mode. The first three modes are the main bullet-hell game while the Extra mode is more of a fun little mini-game. The difference between the first three are that each one plays a little bit differently gameplay wise.
Arrange mode lets you shoot enemy bullets to destroy them, and it also doesn't have bombs, so instead of bombs, it surrounds your familiar with a zone that neutralizes bullets and shoots him across the screen to clear the area of the bullets. There's also an in-game counter that goes up when you collect items from fallen enemies. If the counter goes to 1000, the game goes into a slow-mo "High Tension" mode. During this time, enemy bullets stay on the screen longer and the screen gets so crowded that you have to use your bomb zone familiar to even stay alive.
In Arcade mode, you play an exact port of the arcade version (no duh) which isn't as fully complete as the other modes. So that means it doesn't have two of the old characters (Rosa and Follett), and two of the stages found in the other modes (one of the main stages and the extra stage). I noticed that some of the bosses have different patterns as well.
Deathsmiles 2X mode is the standard mode that basically plays like the first Deathsmiles. You should probably start here if you play it.
Extra mode is a little platformer mini-game where you play as one of the girl's familiars and you bounce your character across a level into a spot on the stage which will take you to the next level. The familiars are only unique in the fact that they have different weights and bounce at different heights. It's not a very serious mode but it is a fun little distraction. This mode is also based off of the first game. It plays the first game's music and some of the backdrops from the first game are used. Pretty nostalgic.
Overall, the gameplay is basic bullet-hell and provides the difficulty that is commonplace for these sorts of titles. It's very fun if you enjoy a challenge.
The music in this game is great. It has a very diverse soundtrack with Christmasy overtones that spans from metal to orchestral music and it all fits together perfectly.
I thoroughly enjoyed this game and its predecessor. It's a shame not many bullet-hells make it over to the U.S. This game was a special case since it was released directly to Games on demand. If more developers used this system they could release games without having to pay for localization, manufacturing, shipping, etc. So anyway, what I'm trying to say is...
You can't really rent it anyway but its only $30 which is cheap for a retail game, and it's downloadable so you don't have to drive anywhere too.
Guess what? The Mortal Kombat demo is broken. I would never have guessed in a million years that MK was broken.
The way to beat it is to use your breaker, but that apparently takes up 2/3's of your gauge, and you won't gain enough gauge just defending to break free in the first round. Even after that you'll only get one slip-up in the next round so you better reverse the match.
I know this is just the demo build and since its a major issue they'll fix it, but it just goes to show that this is the kind of bs that can get through.
The video's message is my own. The MK series is lackluster and people still buy into the hype and eat up the gimmicks. IF I ever get this game, I would only get it after its been proven not to be a pile of shit and I would only get it used so I wouldn't support the devs. But my prediction will be that it will suffer MVC3's fate in that it'll be all hype and not enough substance.
P.S. I will be loling at the tournaments.
Motdef has compiled some funny moments from The Witcher 2 and I've found a bit of news about the game too.
I haven't had the pleasure of playing this apparently amazing game but this guy (motdef) has uploaded some funny moments of glitchy weirdness. These things don't normally happen but at least he was recording when they did.
And while I was looking for info on this game, I found out that the ESRB has rated the game for the Xbox360 but removed it shortly thereafter. It's not officially confirmed but it's good news for those of us who don't usually buy games for computers.
By: Phresh Jun 10, 2011 | 3 Comments
Here's your chance to try out the Call of Duty Elite service first
You might need to set up an account at callofduty.com and hope for the e-mail saying you've been invited. This was how most of us got into the beta for World at War.
The e-mail says you can connect with other people who play CoD, test your skills in tournaments and events that award virtual and real prizes, and access personal stats and strategic info to up your game skills. Basically, it's going to be Halo Waypoint for Call of Duty. I didn't really use Waypoint so I didn't think it was popular enough to copy.
Here's a link to the sign-up page so you might be able to bypass registering completely.
A comedic trailer featuring a ton of robots for Fallout New Vegas has just been released.
It looks like it will explain the origins of some of the robots hanging around the wasteland. But more importantly, it may use the old timey horror theme for comedic effect. You guys better hope you took that robot perk.
Sega released a new trailer of Sonic Generations showing off a pretty memorable level, City Escape.
The music is that Nanana song from My Chemical Romance but I'm hoping it's just a promotional song and the traditional music from Sonic Adventure 2 stays intact. Plus at the last 3 seconds, you see Sonic flying through Spagonia, a level from Sonic Unleashed. But if there's any level from Unleashed I want, it would be Apotos.
And here's an interview with one of the devs that I wanted to post a while ago.
By: Phresh Aug 29, 2011 | 4 Comments
IGN shows off a trailer at PAX demonstrating and explaining several new game mechanics and changes.
I'm definitely looking forward to this reboot of Counter Strike. I think I'd rather play it on PC though because, if you didn't catch it, console players won't be able to set-up custom games.
Screens of the new dashboard have been released and it looks like it was designed off of the Windows Phone 7.
A new dashboard would have been at the bottom of the list of any updates I would ever want from Micorsoft, but here it is, a brand new dashboard that looks like the WP7.
By: Phresh May 10, 2011 | 7 Comments
The third patch was released today so that means new character and apparently new gameplay mechanics.
When I saw the news this morning, I was only expecting the new character, but apparently, this update brings us really close to what Blazblue Continuum Shift II is in terms of gameplay and balance. This official trailer shows it all.
I know this kind of humor isn't for everybody but there isn't anything better than ruining someone's day who takes a game too seriously.
Warning, foul language. This is the internet after all.
So, I'll start off with Team Roomba, who's basically inspiring this story. This video shows the effects of a little kid soundboard and a game where you can't mute. "HEY GUYS, CAN YOU HEAR ME?"
They have 2 other griefing vids so you should definitely watch those too. Team Roomba's channel.
The next few are going to be Ventrilo harassments. Ventrilos are kind of like Xbox live parties which are chat rooms with headsets. But, some of these rooms are public so anyone can go in. The best thing is that some of these griefers have the tech know-how to record some of these victims and playback and alter their voices.
This specific video has one of the greatest pay-offs I think I've ever heard.
This next video is a striking blow to internet tough guys everywhere. It's always satisfying when someone like this gets put in their place.
This one's a favorite of mine because this guy just cracks and has one of the most epic rages of all time at the end of the video.
Here's the last one I'll post. This was one was done on xboxlive and just like the others, it shows how much of a sense of humor some people have.
I seriously love this kind of stuff. On every one of these videos, I busted out laughing the first time I saw them. I just can't contain myself against the unexpected. I wish this kind of thing happened to me more but the closest I've ever been was when my friend got on Gears of War, played for a while, then out of nowhere, put his mic in his mouth and just started yelling. He was booted instantly but I was still laughing by the time he made it back in the room.
By: Phresh Mar 11, 2011 | 6 Comments
Egoraptor hilariously reviews Castlevania 2 and contrasts it to the original Castlevania.
Egoraptor, creator of the Awesome series and just a great and funny flash animator, just released a review video of Castlevania 2: Simon's Quest. Expect hilarity. Also, there's a lesson on gaming in general at the end of the video.
The trailer for the portable Blazblue Continuum Shift II was released awhile ago and it shows some of the new features to be included.
The game will include Continuum Shift's story with some added content to it, new maps for legion mode, and a new abyss mode where you'll probably have to fight countless enemys at a time or something like that.
The only things I didn't see was if everyone's unlimited forms were unlocked at start and any online announcement.
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