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We’re scrapping the sequel numbers now.

Welcome to Santo Ileso. A brand new city built from scratch for the new Saints Row. Three gangs battle for control of the city and you’re caught in the middle. Do you have what it takes to be the top gangsta? Check out the official announcement trailer and an interview with one of the stars of the game below.

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Dead Rising 3 Story Trailer

By: BatRastered Nov 12, 2013 | 0 Comments

Nick Ramos was a simple mechanic before the outbreak. Now he's fixin' to be humanity's only hope for survival in the search for a cure.

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Community Blog

Arthvader

Scott Pilgrim game receiving new DLC

By: Arthvader Oct 3, 2010 | 5 Comments

Yep, that's Right. read this for info for the upcoming DLC for Scott Pilgrim vs. The World.

Okay, So I recently found out that Scott Pilgrim vs. The Wold will be coming out sometime next month. the DLC involve around two bonus mini-games, and a new playable character.

 

Okay, Bonus Mini-Game #1: Dodgeball

In this mode, There will be a large Volleyball on the field. The obejet of this game is to knock everyone out with the ball, and no, i don't mean one hit and they're out.

 

Next, Bonus Mini-Game #2: Battle Royale

You can treat this mode similar to a wrestling match. the object of this game is to win by either 1 of 2 methods: either knock you opponent out, or your opponent says out of the center ring for more that ten counts. of course, it wouldn't really be a battle royale without there being weapons outside the ring.

 

Finally, New Playable Character: Knives Chau

And yes, the one character that was one of the support characters you can use during the game (in fact, she's your first support character in the first place), actually becomes a playable character. Seeing as who she won't have herself as a support character, the developers decided that her support character would be none other than her very own mother.

 

As for the Price of the DLC,  they say it'll be $1.99 on the PSN store, and 160 MSP in the Marketplace.

 

Leave your comments below.

Insane graphics. Insane music and sound! Bring on the Eclipse!

Beautiful long trailer showing a bunch of characters from the Star Wars universe. Not sure what we’re seeing here. My wild speculation is that some aliens have created a being that will disrupt a Star Wars storyline, thus altering the reality. You can see Yoda and other things in this trailer that suggest some multiverse story is afoot.

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Spike has posted the 2012 VGA Nominees. Every year this show get more & more ridiculous with the games they preview & award. Can't wait for the show next month, look for our live Twitter coverage.

Assassin's Creed, Dishonored & Journey listed in a lot of categories. Borderlands has a ton of nominations, even best game on PS3 & XBOX. (If that makes any sense to you.) But Borderlands isn't nominated for GOTY. All the Wii-U games are totally unfair. Pray to god that ZombieU game comes out & just bombs. Sorry Nintendo, we have a deadline for our award show. Plus NOBODY in the real world has got to play your games yet either. Well the Wii-U does come out on Sunday. 0 hype for that bro, 0. First of all, I've come to the realization that even if I did want a Wii-U on launch day, I wasn't going to go ANYWHERE to buy 1. Amazon doesn't sell Nintendo hardware? How did that get all fucked up? I'll wait for the Wii-U, FnJimmy is going to try & get 1 on Sunday (can't wait for that report) I'll just borrow his Wii-U. He'll never play it. 

Borderlands was stiffed on the game of the year. Borderlands, Halo Wars, FF12, Halo 4 & maybe Battlefield 3 (in that order) are the games I spent the most hours in this year. Which do you think I would say is the best game that came out in 2012? Who care about the VGA's? The show is a paid advertisement remember? Don't ever forget that. Black Ops 2 wins EVERYTHING.

Other notable nominations.

Best Fighting Game

  • Dead or Alive 5
  • Persona 4 Arena
  • Street Fighter X Tekken
  • Tekken Tag Tournament 2

SFxT was not the best in anything. I'm sorry, but just based on the Rolento patch/glitch, I could never validate nominating SFxT for anything. Somebody at Capcom did not give a fuck about Street Fighter X Tekken. 

Best Shooter

  • Borderlands 2
  • Call of Duty: Black Ops II
  • Halo 4
  • Max Payne 3

Max Payne? I'd rather play the Blops2 than Max Payne. The only thing Max Payne would ever win an award for from Gouki would be Best GVR from 2012.

VOTE HERE

Spike VGAs

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Windows Phone hands-on CES 2011 with goukijones

By: goukijones Jan 10, 2011 | 9 Comments

Oh wow! The new Windows Phone is here. I hate cell phones. Bing.com hating on Gouki.com caught on tape!

So some of you may not know this, but I hate cell phones. Yes, yes, I'm glad to have mine and I use it a lot. Sometimes though, I could just be sitting on the couch and constantly checking it every two seconds. Then I catch myself doing this and I get very angry. I feel way to attached to it. Then when your girlfriend is constantly texting you and geting angrier and angrier because you aren't responding. You don't know, you left the phone in another room so you would be sucked into it's unholy control over your mind.
Anyway, I think I'm way off topic here. I could do with out cell phones that's for sure. But everything around me would fall apart. Check out me trying to get on Gouki.com with the new Windows Phone at CES 2011. 

Community Review

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PSVita Review

By: hoho23 Mar 8, 2012 | 4 Comments

Sony’s PSP successor comes out swinging, but does this mobile juggernaut have enough features and most importantly software to get the “casual gamer” away from their i-Devices and .99-cent games?

              There is no denying that the iPhone 4 was an influence in the Vita’s design and form factor. The volume keys could be almost ripped straight off my iPhone and placed on the Vita and you wouldn’t be able to tell the difference. The metallic bezel that wraps around the system is also a nod to Apple’s iPhone. The Vita’s screen is a massive beauty – measuring at 5 inches (diagonally) and doesn’t disappoint. The colors and backgrounds in game almost pop off the screen. The screen is also capable of multi-touch gestures and swipes. Vita also features a rear touch panel – the first on a gaming or mobile device.  The rear touch panel is incorporated in a numerous amount of the launch games. The best or better yet, most fun I had with the rear touch controls were on FIFA 12 for the Vita. The controls were still mapped to the face and shoulder – while still letting you use the BTP (back touch panel) to shoot. This let you place a shot any where on goal by just swiping your finger in that direction. (You use the BTP ‘s area as the width and length of the goal) Hopefully more developers can make more games that take advantage of this new feature and not let it fall to the wayside like the Six-axis on the PS3 controllers. Speaking of the PS3 controller’s – one of the biggest concerns I had prior to holding a Vita in my hand were the analog sticks. I’m sure many who haven’t held one were also curious about this. I for one never liked the loose-ness or sensitive feel of the Dualshocks and prefer the more stiff and sturdy 360 sticks. Rest assured the Vita sticks are less sensitive than the Dualshocks stick’s, but are still a bit loose, not to say they don’t get the job done. Now to one of my favorite parts of the Vita – the D-pad, yes the D-PAD! I grew up on the NES and SNES and have always loved a great D-pad and with the Vita this could be one of the very best I’ve ever played on. I recently put it to the test as with Megaman X Maverick hunter for PSP (more about PSP games later) and it performs excellently. If you’ve ever used a D-pad for fighting games, I’m sure you’ve gotten your fair share of sore thumb and calices from it. With Vita I’ve yet to experience this while playing UMvC3 for hours or during a Vita hill UMvC3 tournament. Playing the same game on the PS3 with the D-pad left me with a beat up thumb and calices. Fighting game fans will be happy to know that they can take a portable copy of their favorite fighter on the go and be able to pick-up where they left off and continue to practice.  The Vita’s build feels very high quality and is surprisingly light for having such a big screen, which probably has to do with there being no moving parts inside – i.e. no UMD drive.

            The Vita features two cameras – front and rear facing.  While both are suitable for augmented reality or capturing a mug shot, they leave a lot to be desired. The 3DS cameras, which are pretty terrible in their own, look far better than the Vita’s. That being said, I don’t think anyone will be buying a Vita for capturing breathtaking vistas or sunsets.

            The UI (user interface) on the Vita is all touch based, and features app icons, again drawing from the iPhone’s success. The UI however, feels and looks Android based, which isn’t surprising since Sony made a PSP GO type phone that ran Android a year or two ago. Apps open up quickly, but are a bit annoying since you have to tap them twice to start, regardless of whether it’s a game or and actual application, such as the PS Store. This method of opening is a bit confusing, since with iPhone or any touch-based phone you only need to touch the app once to open – going with this system would’ve made more sense since Sony is clearly trying to cater to the iPhone and Android market with the UI choice. The Vita requires you to tap once to open up a page for that app that displays update and website info along with the games manuals and once more on the start button on the center of this page.

            The Vita is built around a speedy and A9 quad-core processor – meaning it will be able to handle mostly anything thrown its way along with multi-tasking. I put the Vita to the test while having multiple programs running at the same time. Trophies, PS Store, Voice Chat, Group messaging all while playing a game, and the Vita never slowed down or chugged once. The Vita is superior to PS3 in some aspects and is almost graphically powerful as it’s console big brother. The PS3 while being a very powerful and capable system can’t do some functions the older and weaker 360 can. Learning from its mistakes, Sony has corrected many if not all of the complaints people had with the PS3 and its infrastructure. The Vita, equipped with 512 MB of RAM is now capable of cross-game and party chats with other Vita users. Testing out this feature with a couple friends worked flawlessly and will please plenty of Vita users playing with friends or who just want to chat while playing different games. You can sync/plug in any wired or Bluetooth headset with or without a mic for chat use. Battery life on the Vita is not bad and is about 4-5 hours on a full charge. With a device this powerful and screen so big it’s understandable the battery life wouldn’t last longer.

            Software on any home or mobile console is the bread and butter now days it doesn’t matter how great your system is if it doesn’t have the games then it’s useless. Luckily the Vita has a very good and robust lineup out the gate. From retail games to strictly PSN downloadable titles to Facebook, Netflix and Twitter apps the Vita has you covered out the box. The Vita doesn’t offer backward compatibility for your old UMD’s, but it does let you transfer digital PSP games you might’ve already purchase. The PS store is offering about 200 PSP titles at launch, with promise of adding more over time. PSP games on the Vita look great and better than they did on the any of the previous PSP models. The colors pop and the load times are a bit quicker – for people who never played or owned a PSP this is the best way to do so.

            One of my favorite things Sony has offered with the Vita is the ability to purchase full retail games right from the PSN store on day one launch. I love this so much! Being able to have all my games on a memory stick and not have to switch out game cards is awesome and reducing the game boxes in the process. This is a bold move by Sony and not only are the games available on day one, most of the games and all first-party titles will be about 10% cheaper - roughly $5 off the in store price. Sony is leading the digital charge with this move and I applaud them.

            Things I hate – ok, maybe not things I hate, but more like I wish were done better. I honestly don’t think I have found anything I hate on the Vita. The thing I didn’t like the most was the cost of memory cards. For all strides Sony took in fixing the mistakes with the PSP and PS3 I felt they took 3 back with the prices on there proprietary memory cards. 4gb stick only cost $20, but a 32gb stick cost $100. The prices being this high are due to Sony going with a another set of proprietary cards rather than simply use one of the numerous readily and more cheaply available. Also, not carrying sleeve or minimal memory card included with the purchase of the Vita. One Vita, charger and manuals are all you get with your purchase. Sony would’ve done well to include a 4gb card with every purchase to make the system complete out the box.

            Those negatives aside – the Vita is an amazing portable device. The price might seem a bit steep starting at $250 for the Wi-Fi and $300 for the 3G models respectively, but for a premium device that offers console quality games and functions – I believe the price is justifiable. For gamers on the go who wish they had something more akin to a console experience then the Vita is for you.

Community News

bmorenmiami

new Nintendo DS coming soon

By: bmorenmiami Oct 30, 2009 | 2 Comments

New larger Nintendo DS coming to U.S. in 2010

Nintendo DS goes supersize: Introducing the DS XL

Apparently, smaller is out and big is in.  According to several video game insiders Nintendo is due to release next month in Japan a new DS that has 4.25 inch screens (much larger than the 3' inch screen of the current model) that has an 80% larger screen area.  It overall will be longer and thicker.  Even  the stylus will be jumbo sized!

I'm not sure about the logic behind this,(I thought everyone always wants smaller!) I mean isn't the PSP doing poorly because of size?  From what I hear it is going to be marketed to older and younger gamers who have trouble viewing the current 3 inch screen.

The price point is expected to be higher than the DSI current price point of $169.99 here in the U.S.  It should launch in North America sometime in first quarter 2010.

Click on links below for pics:

http://videogames.yahoo.com/featurescreenshot?eid=1368591&index=0&spaceid=567003431

Review

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Split! for the iPhone Review

By: choke Jun 24, 2012 | 3 Comments

A review of Split! for the iPhone.

Split! is a new action/strategy game from Touchy Interactive that I was recently provided to be able to review.  It was developed by Touchy interactive for use with the iPhone or iPad.

Not much to the story: two characters want to escape from some giant mega prison.  No real background on what they were doing in prison to begin with or any depth whatsoever.   

You control both characters.   Click on the one you want to move and draw a path to where you want them to go and they will go there.   There are spots of "cover" throughout the level where your character is safe as long as you stay behind it.  Guards patrol the area and if they see you they begin firing.  The main objective is to take cover and draw attention and fire from the guards while you then use the 2nd character to come up from behind or alongside the guards to kill them.   

Balancing action style gameplay with strategy can be tricky, and it's where I find the most fault with Split!   Oftentimes I knew exactly where one character should go to prepare myself for the 2nd, but had difficulty trying to drag the path to lead them to the specific spot I wanted and the next thing I knew my character was running right into the line of fire.  You do have the ability to cancel a run, but sometimes you need to run past several guards who will be firing upon you while you're trying to make it to cover and canceling in the middle is not an option.  I lost several games because of this and it became very frustrating.  Other times I would draw my path to a spot, and the character would zig or zag or run to the spot of cover and then move AWAY from cover for a second and get shot.   Needing to be completely precise on a touch and drag game on the iPhone is simply not the easiest thing to do.   On an iPad I'd guess it's easier to control with the larger screen   

I found the lack of variety in just about everything in the game to be disappointing.  Enemies always looked and acted the same, and all had the same guns.  The only real variety I saw in the game was that they started incorporating switches to open doors which did add a new element, albeit an expected and unexciting one, and I found myself getting bored of beating a level only to go to the next one to find little to no variety present.   Some differing enemies, guns for the players, or environmental obstacles would go a long way.   Also I know AI isn't exactly something to be expected in this type of game and there probably wouldnt even be a good way to implement it without it becoming a straight up action game, but sometimes it's laughable when you have one character drawing fire from 4 enemies, and the other is able to basically run circles around them without being detected.

I  found myself quickly lowering the volume of the background music.   Probably a personal preference but I didn't enjoy the drum n bass style music that sounded like the stuff I avoided in the early 2000s

Overall I think Split! has the potential to be a good game with some tweaks to the controls and some added variety.  I think the premise behind the gameplay is solid but there just isnt enough to it at this point to keep me coming back for more.  I'm going to give it a Rent it! rating in that it might be worth giving it a shot if there's a free version or maybe with some updates made in the future.  Not worth a purchase based solely on what they're offering so far.

Preview

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Bandai Namco Presents A "One Piece Odyssey" RPG

By: goukijones Jun 27, 2022 | 1 Comments

We’re on a boat!

I’ve never watched One Piece, but I want to. Maybe I’ll start soon. I love Dragon Ball and everybody always says, oh One Piece is just long like Dragon Ball. Well that’s what I love about Dragon Ball, the long-term storytelling. This new RPG game coming from Bandai Namco is expected to drop this year, 2022. Well that’s what the trailer says. We don’t know much about the combat or what is actually going on here, but it could be promising and worth more of a look the closer we get to launch. An open world, open sea pirate game? Maybe I’m having some Link’s Wind Waker flashbacks. 

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39 Fighters Launch With "King Of Fighters XV"

By: goukijones Feb 17, 2022 | 0 Comments

Sweeter fighting animations than ever before!

39 fighters, series defining characters, returning favorites, key characters, all past heroes are back! This is the classic 3-on-3 KOF fighting that you’ve always loved. When’s SNK VS Capcom 3?! Can I choose 3 Terry Bogards?!

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An overall good puzzler with creative use of physics, marred by one major, glaring flaw.

Quantum Conundrum is a puzzle game available on Xbox Live, PSN, and Steam for $15. The game has an impressive pedigree with former Portal 2 creator, Kim Swift on board. The basic mechanics involve swapping the current dimension for one that is "fluffy" allowing the child protagonist to pick up formerly heavy objects, like safes. You can also swap to the "heavy" dimension to make things heavier (to weigh down a switch for instance), the "slow" dimension which allows you to slow down time, and finally the "reverse gravity" dimension, which does exactly what its name implies. The combination of these abilities allows you to pull off some cool tricks and creative solutions, for instance you can turn a safe fluffy, throw it across a gap, slow motion it so you can jump on top of it, then turn reverse gravity on and off as you ride the safe up and down in a wave like motion across a huge gap.

This all sounds like fun, but where the game breaks down is the "jumping on top of it" part. Most of the items you have to jump on are either small, like the safes, or irregularly shaped like a couch and the jumping is fairly imprecise, as it tends to be in all first person games. When the game first gives you the slow-mo ability, it asks you to jump across a gap filled with slowly moving, falling, furniture. I must've died 20-30 times doing this, not because there was a puzzle to solve, but because I just couldn't nail the sequence of jumps.

The puzzles themselves are pretty easy, I only had one stump me for any period of time, as I needed to disable slo-mo mid jump to get the platform where I needed it and then re-enable. A technique that wasn't really ever introduced.

Overall, the game was a good time but too often frustrating. It's worth checking out the demo to see if jumping really frustrates you or not before buying. If you can handle it and you like puzzles, you will enjoy Quantum Conundrum.

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