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Aliens: Colonial Marines E3 2011 demo impressions

By: BatRastered Jun 11, 2011 | 8 Comments

The Gouki team paid a visit to Sega's booth at E3 2011 for a first look at Aliens: Colonial Marines in action.

Hot on the heels of the first official trailer for this game, Sega let us in to see an early build of Aliens: Colonial Marines being played by the Gearbox staff and hosted by non other than Randy Pitchford, CEO of Gearbox Software.

When asked when the game takes place in the Alien universe, Pitchford stated that he considers this the "true sequel to Aliens", which brought cheers from those assembled for this demo. We soon found ourselves in Hadley's Hope searching for survivors and clues as to what happened during the events of the Aliens movie. The level of detail even in this early build was quite impressive. Fans will clearly recognize the blueprints of the building and the labs housing the face-suckers. Things quickly turn dark for our band of marines as the sounds coming from the motion tracker become more urgent. Alien xenomorphs soon begin emerging from the ceiling air vents, taking many of your squadmates out in the process. The aliens move all along the ceiling and walls as easily as the floors, and they move quickly. You will really need to have your head on a swivel if you wish to keep it attached in this game! Better yet, bring some backup; Aliens: Colonial Marines supports 4 player co-op. As Pitchford announced this feature, a second Gearbox employee joined the demo. Much like Gearbox's recent hit, Borderlands, the additional player simply popped into existence and a message appeared on the screen stating that "player 2 had joined your party". Nothing was mentioned of this, but I noticed that the second player had some custom looking artwork on their armour hinting perhaps and some level of player customization.

Most of the action was standard FPS stuff, move from point A to point B and have a firefight, but along the way the engine showed off some survival horror effects (exploding lights, face-suckers throwing themselves at the inside of their glass cage towards you with the accompanying music queue) and other events like random marines being gruesomely dealt with by the aliens. We weren't shown any items other than the motion scanner, but we did get to see a few weapons including the pulse rifle and sentry turret.

Seal the door!

Seal the door

After the marines had decided to take a last stand, a giant firefight broke out, culminating in the alien queen bashing through the door and ending the demo with an ominous fade to black.

For those worried that an Aliens game can't live up to the hype, let me tell you that Pitchford and his Gearbox staff were visibly excited to be making this game, and very much knew their stuff about the Aliens universe. Pitchford was shouting out movie quotes throughout the demo, and mentioned that they had the chance to work with many people and assets from the film.

In addition a version of the game will make its way to the WiiU after its launch. While we don't know specifics on the WiiU version, it is easy to imagine a motion tracker on the controller screen. Pitchford would only say that Gearbox was proud to be one of the early recipients of the developer kit for the WiiU.

Aliens: Colonial Marines ships out Spring 2012 for the Xbox 360, PS3 and PC. 

Exclusive Gameplay footage and interview. Gouki.com wanted to tell THQ everything about what we do with SmackDown VS Raw 2011. We've got a helluva story to tell from inside the THQ booth at E3 2011 with Dev Talk about WWE '12.

Anybody that has checked out Gouki.com certainly knows we are big fans of SmackDown VS Raw and just huge wrestling fans over all. We've successfully recreated each WWE Pay-Per-View since Survivor Series 2010 with WWE SmackDown VS Raw 2011. We have simulated over 60 matches, something we refer to as the Madden Bowl of wrestling. We film the matches before the PPV and both wrestlers are AI controlled. We have downloaded, created and edited over 100 Superstars and Divas in the game.

We know what want in WWE '12 to make that aspect of the game for us even more enjoyable. Personally I say, watching the simulated matches are sometimes just as good as watching the actual live match.

Here's what happened. I had just finished my Konami "Booth Tour" with some Canadian chick with a bunch of FAQ sheets. More on that in another story. I believe BatRastered and FnJimmy we finishing up watching Aliens. I stormed the THQ booth looking to meet people I knew actually did shit there. Neal Pabon, I talked to that guy, what up to him. The press/media counter don't give a shit about nobody without an appointment. There were no goodies and the lady gave me a business card with an FTP for their media kit, when I had just saw her hand some Jimmy the full on disc version press kit.

I stumbled back over to the WWE '12 wall to see if BatRastered and FnJimmy had arrived yet. I took a drink out the flask while less people were looking and just started to play WWE '12. The first guy that came up to me didn't seem to know much of the game. When I told him what we did with it, he didn't seem to understand or maybe he didn't care. I fucked off and tried to talk to more Jimmys in suits. I couldn't find the nuab who I suspect does the Twitter account. He's given me a few shout outs and I just wanted to say thanks. No success.

Back to the WWE '12 section where I scouted out the other possible dev working the section. At E3 you really have to dig deep and ask questions, most of the time you could just be playing with a random PR guy hired that week to demo a product for you based on a script. I definitely did not want that to happen with WWE'12, I wanted to talk to somebody seriously and share my experiences with the game and offer 1 or 2 of my 100 plus suggestions. That's when I met Jason Vandiver, his business card is official and it says Designer on it.

Jason knew what was up with the game and understood what we did with it. [Spoiler Alert] I may say things that I wasn't supposed to talk about. I hope Jason doesn't get in trouble. [/Spoiler Alert]

Jason told me that there would be 2 new create a "Something." I know, not much to go on. SDvR2011 already has a lot of create a "something." FnJimmy says it could be the create a belt. I disagree, I believe one will be something like create a show. My thought is I would love to just program 6-7 matches in a row and then just watch them as the AI played it out. You can kinda set that up now, but an easier way is needed. Create a backstage promo or something, I don't know man, the game does a lot already.

Then we played a match, I chose Albero Del Rio and he drove out on stage in a fancy car. Just like the Eddie Guerrero intro FnJimmy has attached to him in our simulations. It all looked great. Jason chose Randy Orton. I don't know how to play the game and I don't know if he thought I was full of shit at this point, but I had no clue what to do with the actual controller. I just watch this game. So he beat the shit out of me and showed me one of the coolest new features.

Super wake ups. A super wake up for example is when your oppenet is on the ground, but needs to be standing for you to do your finisher. Jason leans forward and shouts "Watch this!" The game cuts away into a taunt animation and Randy Orton slams to the ground and throws his little temper tantrum. AlBerto Del Rio who is still knocked out cold in the center of the ring, shoots to his feet and Randy Orton stands up and RKO's him. Awesome. Very smooth, going to make the end of matches way more exciting.

Jason wasn't done, he picks Alberto Del Rio up again and starts beating on him and building his super bar again. This time he showed me Randy Orton's punt. I said "Something that I'd like to see is that when you select end a match with a finisher that the AI still pins, like in WWE All Stars." Jason said not to worry that was added.

BatRastered and FnJimmy finally had arrived. I pulled FnJimmy to the side and had him play the game while I filmed this off screen footage. Now THQ probably don't want me to play this, but I don't have any other gameplay footage. Both press kits I checked only had the live action Randy Orton trailer. You can see Vintage SDvR2011 AI in this clip where Randy Orton sets up Alberto Del Rio for an announcer table smash, but the Randy Orton can't grab on to do the move and, you know what, I'm not even sure which one FnJimmy was controlling. Just watch the clip.

You can hear the guy at the end of the video offer me some HD footage on a disc, it wasn't there sorry brotha. Send me some and I want another interview. Thanks.

After that part we busted out the official Gouki.com microphone and FnJimmy did his first ever official interview. With himself. Check it out.

We wrapped it up and got four amazing contacts. We love this game franchise, SDvR series is a game that makes sense to come out every year.
Thanks to Jason
Thanks to Narbeh
Thanks to Cory Ledesma
Thanks to Neal Pabon and thanks to everybody at THQ.

Leave your comments below Jimmys. Thanks for reading and watching Gouki.com!

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Gotham City Impostors E3 2011 hands on

By: BatRastered Jun 12, 2011 | 7 Comments

Team Gouki had a chance to play Gotham City Impostors at the Warner Bros. booth at E3 2011.

FnJimmy and I had finished playing some Arkham City and were lured into the depths of the Warner Brothers booth by this fantastic booth babe. FnJimmy has some NSFW photos from another angle I think. She's the official BatRastered booth babe of the year for staying in character and talking smack.

Read full story...

Batman Arkham City is going to be amazing. Catwoman gameplay is it own unique style. I can't wait to play the full on version.

I can't say much. What can I say? This is my take right after I played Batman Arkham City at E3 2011 last Wednesday.

Gouki.com got a demonstration of the Furious 4 that is a radical departure from past Brothers in Arms games.

Gearbox software has been busy. Not only have they resurrected the Duke, but they've been working on an Aliens game and this new take on the Brothers in Arms universe. Randy Varnell of Gearbox assures us that we haven't seen the last of Matt Baker, the company will make a return to the traditional Brothers in Arms WWII shooter in "the future"... whenever that is, we'll let you know. In the meantime, enjoy this trailer of the Furious 4.

Furious 4 will be a four player co-operative shooter with skill upgrades (think Borderlands, in fact I'm pretty sure I saw the logo for Mordecai's Fast Hands skill in there). Unlike Borderlands, teammates don't just pop in and out of the world, instead there are individual missions at the end of which you and your cohorts will be given a summary of the destruction you've caused. Inquiries as to whether there will be a competitive multiplayer as well were met with "no comment".

The four characters have different skills, for instance Montana (the heavy gunner of the group) had a bear trap that would ensnare enemies temporarilly, allowing your teammates to pick them off. The trap could be upgraded to include a grenade, for even more fun and destruction.

To be sure, Brothers in Arms: Furious 4 was not what we were expecting and it's not a direct sequel to the previous games, it's more of an alternate universe take on the series. That said, Furious 4 is looking like fun so far. Stay tuned to Gouki.com for updates as we hear more about this game.

Here is the full press release:

UBISOFT® REVEALS BROTHERS IN ARMS FURIOUS 4™

LOS ANGELES – June 6, 2011 – Today, during its press conference at the Electronic Entertainment Expo (E3), Ubisoft® unveiled the development of Brothers in Arms Furious 4™. Developed by Gearbox™ Software and published by Ubisoft, Brothers in Arms Furious 4 is the latest iteration of the best-selling Brothers in Arms® franchise that spins the series in a new direction. The game will be available worldwide for the Xbox 360® video game and entertainment system from Microsoft®, the Sony® PlayStation®3 computer entertainment system and Windows® PC in the first half of calendar year 2012.

Set in World War II, Brothers in Arms Furious 4 is a brutal first person shooter that offers an exciting campaign mode playable with up to four players in co-op, as well as an extensive competitive multiplayer mode. The story follows four fierce and fearless warriors chasing the Führer himself. As one of the Furious 4, players will use special weaponry and unexpected combat abilities to fight the greatest threat the world has ever faced: an experimental Nazi army conceived in secret by the Third Reich.

“The Brothers in Arms franchise has been renowned for its gritty direction that has dropped players into the middle of World War II,” said Adam Novickas, U.S. director of marketing at Ubisoft.  “With Brothers in Arms Furious 4, Gearbox brings the action to a whole new level filled with unexpected twists and over-the-top battles that are sure to please new players and fans alike.”

For more information on Brothers in Arms Furious 4, please visit: www.brothersinarmsgame.com

Thanks to Randy Varnell and his crew for the demo.

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Member Exclusive: Who wants some E3 2011 Swag?

By: goukijones Jun 21, 2011 | 76 Comments

Member Exclusive: We're going to review the recent activity and select 5 Gouki.com members to take their pick from our E3 2011 Swag Bag. Check out all the Badass Niceness. Don't be a Jimmy!

Okay so over the course of the next couple of days we will be announcing the winners. Look at all of this beautiful stuff we got below. Take your pick. 

Mini Golden FightSticks from Mad Catz and if you are first pick on this you get the bonus lanyard as seen in the picture.

Aliens Colonial Marines T-shirt. You had to stand in line to get these. Please Specify L or XL if you choose this swag.

Bethesda Keychain Set. Skyrim, Prey 2 and Rage Keychain.

Bastion Bandana. First pick gets that sweet postcard as a bonus.

Dead Island Mystery Book. We don't know what's inside. 

Gears of War 3 Hot Topic Shirt. As seen on Ice-T during the Microsoft Press Conference. 2XL Only.

Star Wars Postcard set. I found these hidden in a back room at the Los Angeles Convention Center. *Rare

Toy Soldiers T-shirt. Please specify L or XL if you choose this swag.

What's a Lanyard? Take your pick from Nintendo Zelda, WWE '12, Microsoft Magic Marker or something else game. 

World of Tanks Media Kit. Demo, Pen, 2 tanks, and a T-shirt.

Kinect Blue Balls. LOLOLOLOLOL

Deus Ex Human Revolution Sleeves. You know like shirt sleeves. Just the sleeve part.

FnJimmy will show you. He got two. We got 6 more to giveaway.

Read full story...

Demon's Souls was a huge success by From Software. Looking to capitalize on this new "Extreme Difficulty Genre" Dark Souls is a spiritual successor. Now you can hunt down other people online as the Black Knight with a new gameplay feature. E3 2011

Well I hated Demon's Souls Jimmy there's no denying that. Back then though I had no idea exactly what the game was. I played it, shit I reviewed it. (Demon’s Souls is Stupid’s Shits) Rei Puerto talks it up all the time, not sure if he ever beat it though. One guy I saw beat it, had that famous speed run on YouTube. I'm calling tool assisted, but it is unconfirmed. 

This video is from E3 2011, some nubfarm is playing the Dark Knight. The first parts are just to get you warmed up. The game looks and sounds amazing. Now that I know what Dark Souls is and how it's supposed to be played, I still don't want to play it. But for you Jimmys who are into this stuff, check out this Exclusive E3 2011 Dark Souls Black Kinight Gameplay Off Screen Video.

Team Gouki got a chance to play the new and improved GoW3 horde mode at Microsoft's E3 2011 booth. -Updated- FnJimmy's official take on horde mode video

E3 day 3, FnJimmy and I bolted at the opening striaght to the Gears of War demo. As we were standing in line, the Microsoft guys were passing around these giant cards of what to expect in the new Horde mode.

Check out FnJimmy's quick iPhone grab of the card:

Gears of War 3 horde mode card E3

If you can't read that (good luck) here's what we saw and played...

You start off by selecting an area to defend, we started in the hotel lobby. There are a bunch of glowing spots where you can set up fortifications such as barbed wire, turrets, and decoys. These slow down or even take out Locust as they try to make their way into the lobby, making them easy pickings for you. These fortifications aren't free, however. You need cash to set them up. You start off with a limited amount of cash, but you rack it up by killing enemies and completing any bonus objectives that pop up (these will require you to leave the relative safety of the fortified area usually, so watch out). In between rounds, you can purchase new fortifications, repair old ones, and get new weapons. Every 10th round is a boss wave... we had to fight this thing.

Gears of War 3 Horde mode boss wave

Unfortunately, you can't just lay down fortifications where you want, Gears has spots chosen for you. It's ok, but I expected a little better from the game that started this horde mode craze. Still, it's a lot of fun to build up your defenses and rail a bunch of Locust, especially when the big baddies come along.

Gears of War 3 Horde mode

We still haven't got a chance to see the campaign yet, but we did see the new limited edition Xbox 360 (with custom sounds!). Check this bad boy out...

Gears of War 3 custom console xbox 360

Yeah... that's pretty sweet. I think it looks better than the Halo Reach edition. (We here at Gouki.com are especially fond of the red & black color scheme.)

Gears of War 3 and the Limited edition GoW3 console release Sep 20, 2011

Team Gouki visited with Reverge Labs/Autumn Games at E3 2011 to see Skullgirls. An independent 2D fighter with great ambition. Now picked up by Konami - A new challenger has entered! Check out our exlcusive coverage.

Skullgirls was on my schedule as the last thing on the final day of E3. I knew I had one of the best things saved for last and I couldn't wait to actually see this game in person. But a whole 28 hour period before I stopped by this little corner in the Konami booth, FnJimmy and BatRastered played Skullgirls. Here's FnJimmy's official take, moments after playing Skullgirls for the very first time ever.

FnJimmy's Official Take from E3 2011

Then I finally rolled up the following day a little early for my last appointment. Also spending all that time before hand in the Square booth, depleted my flask and totally had me in the mood for a fighting game. I was greeted by Alex and he was cool. He knew about the game enough and was constantly taking notes. I was then introduced to Ian Cox a designer at Reverge Labs. He interrupted two Jimmys that were playing on 1 of the 2 Skullgirls set ups in the Konami booth, kicked them off. Then Ian and I stepped up to play. You notice badass nice custom fight sticks, completely decked out with the Skullgirls. They were from Arcade in a box. Check out this picture I snapped while they we're packing up.

So we began to play. We did 3V3. First cool thing about Skullgirls is you can do 3V3 2V2 1V1 OR 1V2 1V3 2V3 and the scales adjust your health and damage, depending on how many are on your team. The game looks amazing, I'm not going to even talk about that. Check out this Off Screen footage I captured while FnJimmy and BatRastered played again.

E3 2011 Skullgirls Off Screen

Skullgirls has a classic Street Fighter 6 button control setup and fighting style. Add in the MvC style swapping plus super chains and you got some craziness on your hands. Only 3 characters were playable at the show. I played with Cerebella most of the time, she's a grappler, like Zangief. Like how FnJimmy likes his women. Another cool innovation in Skullgirls is the non jumping 360. Ian explained, if you hit bottom 5 points of the fight stick while circling for a 360 motion, the character will lock to the ground and not jump. I thought that was very smart. There's tech throws and something like a alpha counter/snap back, but more on that later. Skullgirls has a ton of depth to it.

Ian would show me chain combos and it reminded me a lot of Street Fighter 3 style button chains. Nothing crazy and out of control fast like MvC3. The pace of the game looked well balanced, but I didn't really get to see any of the mixed size team matches. That's also an interesting idea.

All in all this is something to get hype for. It's coming to XBLA and PSN, so it's not going to be more than $20 hopefully around $15. At $15 I strongly encourage fighting game fans to give this game a try. This is gonna be in competition at EVO 2012. Don't be a Jimmy!

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Resident Evil Operation Raccoon City E3 Trailer Leaked.

By: grey walrus Jun 5, 2011 | 6 Comments

Looks like the E3 trailer got leaked early.

his trailer doesn't have any gameplay, but it looks pretty cool. I'm not sure how it's going to play out, but I'm starting to think Left 4 Dead. Four person squad shooter with zombies, but hopefully this one will be better. I'm not the biggest Resident Evil fan, but I definitely enjoy the games, and this one is looking fantastic so far. 

Unfortunately the video got set to private, but here's a link to it. 

http://www.joystiq.com/2011/06/06/resident-evil-operation-raccoon-city-e3-trailer-is-on-the-hunt/#continued

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E3 2011 Story Contest Win E3 Swag

By: goukijones May 30, 2011 | 9 Comments

Write a story about E3 2011 and win cool prizes direct from the show floor. Be entered to win our exlcusive Swag Bag of stuff.

This one's easy Jimmy. We know you're going to be writing your butts off next week for E3 and we want to give you guys some of the coolest stuff we get there, aka swag. Last year we sold a lot of it, because a Jimmy needed some serious money back in the day. We'll probably still auction off some of the stuff, but this year Gouki.com users will have first choice. Check out last years stuff.

E3 2010 Fund Raiser. http://gouki.com/Story/Details/e3-2010-mortal-kombat-t-shirt-and-swag-bag-fund-raiser

This year we have more access than ever to the show and I expect to get some really cool stuff.

How to enter. Write relevant takes and stories about the happenings at E3 2011. Make sure you tag your stories, news and E3 2011. This will put your stories right into our exclusive E3 2011 feed. FYI Cinderkin gets first overall choice, this Jimmy has been pimping Gouki.com for over a year and we really appreciate him a lot.

You can share your stories on Twitter and put them in our exclusive Twitter feed by using #e3gouki. That will automatically send your tweets to our Gouki.com/e3 page.

So get to writing, make sure you Read The Faq and understand what is going on here. 

Grand Prize: An exclusive Swag bag that I will put together personally.

Runner up prizes: Anything we get doubles of will be given away separately so everyone will have a chance to get something from E3.

You gotta write quality takes. It doesn't need to be 10 paragraphs long, but we want honest news and opinions shared. Don't be a Jimmy! Good luck.

Exclusive audio of Hitman Absolution at the E3 2011 Behind Closed Doors Demo. Including actual demo screen shots. Also my take on the gameplay and exclusive pictures from inside the private room. Nothing you haven't seen before.

The demo starts out with Agent 47 hiding in a corner of a "derelict Library." The room was crawling with about 10-15 cops. Get ready for this comparison a lot, it looked like Batman Arkham Asylum. Agent 47 sneaks around for a bit, the cover system locked onto the walls real well and hugged corners as he snuck away from cops. He also has "Detective Vision" where he can see kind of an outline where the cops are about to patrol. A line of fire draws along the ground where the cop is about to patrol.

You can listen to the actual demo I saw, in the video below. The video includes some screen shots of what I actually saw. Then as you read on, I'll describe my thoughts on the gameplay and you can check out my actual notes from the E3 2011 Hitman Absolution demonstration.

Actual Audio from the Hitman Absolution E3 2011 Private Demo

Agent 47 sneaks around killing the cops of one by one -all of their backs are conveniently turned- and nobody in the room is the wiser. Nothing you haven't seen before. In this room the developers manage to show you a lot of the moves and stuff that's in the game. Certainly a demonstration level. I'm a real gamer though, I know what's up. A lot of BS. The sequence ends with Agent 47 taking a rookie cop hostage and I might have blanked out a little at this part, that or my flask was blocking the screen while a took another drink. He grabs the rookie and then he's surrounded by all of the cops in the room. I thought the Detective in charge shot the rookie, just to get to Agent 47. I don't know, that would be crazy right? Do you know any cops that would just shoot another cop that easily when there are 40 cops in the room and 1 bad guy. Sorry, back to the demo.

A chase ensues up there stairs and there's a little shoot out. God mode heard. Agent 47 takes no damage and escapes. He conveniently walks into another room where a helicopter is waiting outside ready to shoot the place up. Nothing you haven't seen before. This was to demonstrates the destructible environments of the game, the loud sounds and Agent 47 sneaking around some more. When he makes it to the end of the hallway/building there's a cop there. No trouble here though, the cop is facing the opposite way and doesn't see Agent 47(or give a shit about the huge helicopter attack that just went down.) Agent 47 sneaks up on cop and chokes the shit out of him. Then he puts on the cops uniform as a disguise. He then walks right out onto the ledge where the chopper is like no problem. A little ridiculous if you ask me.

No cause for alarm from the helicopter, he must not have known there was a fellow officer on that top floor. Agent 47 causally walks across the roof top as the helicopter hovers over head. He sneaks into this stoners apartment where they are growing massive amounts of weed. One of the pot heads is so stoned he Agent 47 is just hilarious, just like this demo. Then some real cops bust into the room and Agent 47 takes them out with some hand to hand combat. Nothing you haven't seen before.

He walks out into the hallway and takes the elevator downstairs right into a mini police command center set up in this hotel lobby. The room was full of cops. The game slows down as you walk pass people and they seem to notice something about you. But nothing happened in this demo, just slow down. There's all these guns and grenades on the table and it looks like he can pick them up. I'm thinking okay big shoot out coming here. Nope. He picks up a donut instead just as another cop calls him out. Agent 47 has his back is to the cop and the cop thinks Agent 47 is somebody else and is just talking to him. Agent 47 never turns around and the cop eventually gets distracted and leaves. This entire time the screen said "Push X to put the donut down." I can only imagine that if he did put the donut down and turned around the cop would have realized Agent 47 was not who he thought he was and a big shoot out would have occurred. But nothing I saw in this entire demo led me to really believe something that cool would happen.

The demo ended and according to my actual notes while watching the play through below, I found it interesting. Although I believe this entire Demo was just set up for press, the game looked like it has potential. Hitman Absolution came off to me as a Batman Arkham Asylum clone. Nothing you haven't seen before.

My actual notes while I watched the demo live.

  • There's a big slice in the middle of the demo TV
  • Sweet cover and trail system
  • Cops can't see him right in front of them
  • Cover hangs on and turns corners
  • Detective Vision
  • Drakes action sequence
  • Disguise system - cop
  • Walks into crowd of a 100 people
  • Interesting

Let me know if you are hype for Hitman Absolution. Hype it up in the catalog and then leave a comment on this story. Oh and Don't be a Jimmy ....
 

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