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KOF XIII is shaping up to be a winner

By: blazemanx Jul 12, 2011 | 10 Comments

A more in depth look at KOF XIII.

 

King of Fighters XIII improves upon the KOF XII engine, using the Taito Type X2 arcade board like it's predecessor. There are nine returning KOF veterans in this installment, including: King, Mai, Yuri, Takuma, Vice, Maxima, Hwa Jai, Kula, K' and a console exclusive character, Billy Kane! This makes for a total of 32 characters so far, and they will be grouped into teams (unlike the prequel). There will also be a much greater selection of character colors (10 per character) along with some ultra cool sprite edits & "head swaps" for certain characters. At least 8 new hand-drawn stages will appear in the console version, and returning stages have been given visual updates as well.

Special moves now have "normal" and "EX" versions. The EX specials cost a small amount of the power gauge and can add extra hits, boost attack speed, and/or add an extra frame of invincibility! A new gameplay feature is the "Triple Cancel," which allows players to unlimitedly cancel their character's moves. The Triple Cancel is dependent on the "Hyper Drive Gauge," a three-tier gauge which gradually drains as the fighters cancel their moves. When a fighter is in Hyper Drive Mode and has three power stocks, they can perform a powerful technique known as a "Neo Max Desperation Move". Players can also link a Neo Max technique into a combo, which is dubbed "Max Cancel". The "zoom" effect that was used in King of Fighters XII on counter moves has been removed and the gameplay speed has also been improved greatly.
 

The Story Mode features a scoring system. When fighting against a computer opponent, players are challenged to complete a random objective during stages, or Target Actions. Completing these tasks can award bonus points at the scoring screen. Meeting certain conditions can also reward players the next round by filling up their power gauge or Hyper Drive Gauge. Objectives include goals such as completing a certain amount of hits within one combo, successfully hitting the opponent with a desperation technique (including EX and Neo Max desperation moves or specials), or being asked to perform a certain attack within 10 seconds. Pre-fight dialogue is also featured in game's 1-player mode.
 

There will also be a "mission mode" but there are no details on it yet. I hope it is similar to the MVC3 mission mode or the SSF4 trials, challenging and fun. As far as we know billy kane is the only console exclusive character but i really hope more is added. Oswald from KOF XI would kick tons of ass in this game i really hope he is added. KOF XIII is looking to hang with the big boys in the figthing game world and i think it has all the tools to do so. With improved online features and a improved network code from the previous game KOF XIII should really appeal to fighting game fans. This game drops october 25th for the ps3 and 360 will you take on the king? I know i will and i now i leave you with a look at the current roster and the latest trailer. Let us know what you think and dont be a jimmy.

 

 

   

 

  

 

   

 

  

 

  

 

  

 

  

 

  

 

   

 

 

 

 

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KOF XIII Max Cancel Combo

By: blazemanx Jul 14, 2011 | 5 Comments

A video showing off the max cancel system of KOF XIII

The max cancel system from what i can tell is similar to the MVC3 DHC. Although insted of canceling into a partners super you cancel into a more powerful super of your own. With all the SFXT and SSF4AE and MVC3 talk KOF XIII is deep under the radar. This video is a game changer and by that i mean it can sway those who are on the fence about buying it. Take a look for yourself and see why KOF XIII has the goods. Let us know what you think and don't be a jimmy.

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blazemanx

Akuma - The man, The myth, The legend

By: blazemanx Jun 19, 2011 | 5 Comments

a look into the man we call akuma/gouki.

Akuma is one of the most feared fighters in all of gaming and with good reason. I still remember seeing him for the first time on the 3DO (remember that system?) dashing in out of the darkness to kill bison and challange you to fight. Ever since then akuma has been quite possibly the most deadly warrior in all of fighting game history and here is a look into the man, the myth, the legend.

Akuma (known Gouki in Japan) trained under Goutetsu along with his brother, Gouken. Goutetsu taught them Ansatsuken (Assassin Fist), which is a mixture of karate, judo, and koppo. As the brothers progressed under Goutetsu's teachings, a dispute arose on the true nature of Ansatsuken and the path to master it. Gouken, unable to accept the violent nature of Ansatsuken, left Goutetsu to begin his own dojo. Akuma continued Goutetsu's teachings and vowed to use Ansatsuken as it was intended.

In order to learn Shun Goku Satsu, Akuma embraced the principle of Satsui no Hadou or (The Surge of the Intent to Murder/Murderous Intent). Through Satsui no Hadou, Akuma was forced to give up any compassion he held towards other human beings. In addition, Akuma realized his limits as a martial artist could be expanded, and left Goutetsu's guidance to train alone on an island (Gokuento).  

His return marked the end for Goutetsu... Akuma demonstrated his strength by killing his former master with Shun Goku Satsu. Goutetsu fell with an inner joy, realizing his pupil was attempting to master Ansatsuken. Akuma removed the beaded necklace from Goutetsu's neck and placed it around his own. The following day Akuma challenged and fought his brother. With Gouken gaining the upper hand, Akuma was eventually struck down. Akuma requested death in defeat, however his brother was unable to kill his own kin. Akuma, sensing weakness, mocked Gouken and struck with Shun Goku Satsu. The dojo was filled with a burst of white light and Gouken was killed. Ken saw the flash as he was returning from the U.S. Martial Arts tournament. Rushing to the dojo to find it in shambles and his master dead, an enraged Ken ran into the surrounding woods searching for the killer. Akuma easily defeated Ken and disappeared. Gouken's other student Ryu soon learned of his master's death and began to search for Akuma.

Akuma first fought Ryu at his island, Gokuento, and discovered the potential within him. He destroyed the island and told Ryu to come back when he had embraced the killing intent. However, Ryu rejected it. Akuma now practices to be prepared for a battle with Ryu. He also killed Bison during the SF2 series, the only official result of that game.  

Akuma fights only to test his strength and his opponent's. This means that he will only fight opponents that will provide a challenge, hence his refusal to fight unworthy challengers under any circumstances. Akuma will only kill opponents who are as strong as he, which is why he stopped his fight with Gen after realizing that he was ill. While Akuma killed his brother and his teacher, he did so in the confines of the code of the warrior, where the field of battle does not distinguish between friend and foe. Akuma believes he committed no transgression whatsoever. Also, with the exception of Gouken and Goutetsu, Akuma usually only fights those who challenge him instead of picking fights.

"Akuma" means "Demon" in Japanese. The kanji on the back of his uniform is called "ten." It can mean "sky," "heaven," or "beyond human." Akuma also has a few alternate, more powerful incarnations of himself including: Shin Akuma, Cyber Akuma and Oni Akuma.

Akuma is one of the first Street Fighter characters to really say "evil," besides good old M. Bison of course. Akuma's moves are of course based off of Ken's & Ryu's, which makes sense considering the storyline. In the later of the series, the manner is which he performs his moves became more and more different from Ryu & Ken... cooler maybe? Heh heh. Well, if you didn't know, Akuma adds in a certain "badass factor" to pretty much anything he does. He is an all around badass karate dude, if not THE badass karate dude.

I loved Akuma's 2nd Impact/3rd Strike appearance & fighting style, but honestly his SF4 incarnation disappointed me a bit... he's a bit too "monstrous-looking" in that game and his super moves just don't have the same pop. I think Akuma has looked his best in 2D form. In any case, he's surely one of my all time favorite fighting game characters (and I know I'm not the only one). Finally, Akuma's appearance in MVC3 looks downright epic... potentially his best... incarnation... ever. 

Here is a little video I put together in tribute to akuma i hope you enjoy it.

So what do you think of Akuma? Let us know and don't be a jimmy.

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My thoughts on the 12 new character choices for UMVC3

By: blazemanx Jul 21, 2011 | 6 Comments

Here is what i think about the new characters of Ultimate Marvel vs Capcom 3!

First off lets start with the capcom side.

Strider

Strider's artwork for Ultimate Marvel vs. Capcom 3

Out of the capcom bunch he is the golden goose. If you read my topic about my top 5 characters i wanted you would know he was on it and that makes me a happy man. He looks awesome and looks like he will be a combo machine. Thank god for the japanese voice option because his english voice sucks!

Firebrand

Firebrand's artwork for Ultimate Marvel vs. Capcom 3

Out of the capcom bunch he is the worst to me. Gameplay wise he looks interesting but i have no love for him at all. I don't really see why people wanted him, he is bland and boring with no personality at least in my opinion.

Vergil

Vergil's artwork for Ultimate Marvel vs. Capcom 3

Vergil was never a must have for me but im glad he made it. i liked him in DMC3 and i hope he has the same voice actor (quantam rager FTW). I hope he is not the ken version of dante i hope his move set is unique and shows people why he is just as badass as his twin brother.

Frank West

Frank West's artwork for Ultimate Marvel vs. Capcom 3

Frank was not one of my top 5 but i do love him. He is from one of my all time favorite games dead rising. I never really had a chance to play TVC so so playing as frank will be a thrilling new experience for me. I just wish they added the mall stage dead rising FTW!

Phoenix Wright

Phoenix Wright's artwork for Ultimate Marvel vs. Capcom 3

I have never played the phoenix games but i do know of him. I know he was highly requested and really popular. I kind of wanted him just to see how he would pan out. Im hoping he will be made into a formidable fighter and make me want to go check out his games.

Nemesis

Nemesis' artwork for Ultimate Marvel vs. Capcom 3

Nemesis is one big bad mofo and those who are familiar with RE3 will know him well. He never even crossed my mind when thinking about characaters but he was one scary ass monster and now im intrigued to see how he will be. Although i think if any other resident evil character should have got in it should have been sheva.

Now we move on to the marvel side.

Ghost Rider

Ghost Rider's artwork for Ultimate Marvel vs. Capcom 3

I did want ghost rider but he wasn't one of my top picks. Im glad to see him get some love and make his vs debut. He looks like a real power house with OTGs and his death stare hyper looks awesome i expect to see a lot of him in the first couple of weeks after release.

Hawkeye

Hawkeye's Ultimate Marvel vs. Capcom 3 artwork

I always knew of hawkeye but never really KNEW him. I didn't think we needed him mainly because we have a arrow based fighter in taskmaster. After seeing him in action he is pretty different from taskmaster and should carve out his own niche. The best thing about hawkeye is that his theme is AMAZING i just love it i hope to see him a lot just to hear his theme.

Iron Fist

Iron Fist's artwork for Ultimate Marvel vs. Capcom 3

I don't know a whole lot about iron fist but i do like him. I liked his appearance in marvel ultimate alliance 2. I expect him to be a good close range melee fighter with devastating combos and a chi like healing hyper. I don't really know how popular he is but he made the cut so that has to mean something.

Dr.Strange

Dr. Strange's artwork for Ultimate Marvel vs. Capcom 3

Dr.strange was another highly requested character from the marvel universe. I think it makes sense to include him because why would you have a hero's villain (shuma, dormammu) and not the hero? I expect him to have a lot of long rang moves including some sort of levitation moves. I think strange will be one of those characters that seems bad until you see him in the right hands, similar to thor.

Nova

Nova's artwork for Ultimate Marvel vs. Capcom 3

Nova is the first of two characters i know NOTHING about. Apparently he made IGN's top 100 comic book heroes of all time. In order to make that list i guess he must have something going for him. With that being said i still feel like his spot could have been givin to someone more deserving. I don't know much about him but im looking forward to his reveal i hope he was a good choice.

Rocket Raccoon

Rocket Raccoon's artwork for Ultimate Marvel vs. Capcom 3

As soon as i saw his pic i facepalmed. Even though i knew nothing about him i was furious. I yelled we get THIS instead of cyclops, ms. marvel, venom, gambit, jubilee, blade, silver surfer, thanos ect. I shouldn't be so quick to hate someone i know nothing about be i truly feel they could have chose a more heroic and iconic character.

Well that is what i think of the new cast its got some flavor and variety. Although it could have been MUCH better i would love to know what you guys think. Let us know and don't be a jimmy.

Community Review

blazemanx

Review: Tales Of The World - Radiant Mythology

By: blazemanx Jun 24, 2011 | 3 Comments

Grab a bunch of tales characters from different games and roll them all up in a ball and you got yourself a fun psp RPG.

Tales of the World: Radiant Mythology uses many characters from previous "Tales" games (including Tales of Legendia and Tales of the Abyss for the PS2, and Tales of Symphonia for the Gamecube and many more) and places them in an all-new story featuring a new hero, you! Does this all star cast of heroes make sense in this new world despite their different backgrounds, and can this game appeal to PSP users who have never played a Tales game before?

Graphics:

The game sports some of the best overall graphics that I have seen on the PSP. Granted, the cell-shaded and surprisingly non-blocky characters can't hold a candle to the model detail of games such as Metal Gear Solid: Portable Ops, but textures aren't everything as this game has proven to me. I have never come across any graphical glitches or collisions while playing, and the game constantly runs silkily smooth. Another little perk the game gives you is the ability to see your character's clothing change as he or she alters his/her armor (which can put you in a dilemma: Do you risk being as ugly as hell with the best defense, or lose a few points defensively to make your character look stylish?)

However the main thing that propels this game's graphical engine to being one of my favorites is the loading times for the graphics... or rather, the surprising lack of them. The maximum loading time I experienced was about ten to fifteen seconds, and that was only when loading a save after starting up the game. Everything else loads up amazingly fast even when your character alters his or her clothing and the skits pop up almost immediately. The only bad point is that the game uses the default PSP text format, but that's a very minuscule issue that I am pointing out for the review's sake.

Sound:

The music and sound effects are decent and do their job, but aren't special by any means. When you get hit it gives you the same sound whether you were hit by a sword or bitten by an animal, and the attacking sound-effects for physical strikes have a similar lack of variation. There is a bit more variation in sounds for the magic though.

The music that plays in towns, guilds and battle are decent but most are so middle-tier that there's a good chance that you won't find yourself humming any of the songs anytime soon (except probably for the catchy song used for the animated opening). You also get to hear the battle songs for some of the characters from other "Tales" games during certain missions, but not only this a relatively infrequent occurrence but the quality of the battle songs were reduced as well. Still the battle themes you loved from previous tales games will still sound nice. 

Story:

The story for this game is rather shallow. Your avatar is a person born from the mana tree (the source of all life on the planet) of ToW's world, Terresia, and with the help of a flying talking cat named Mormo have to find a way to stop the planet-eating being known as the devourer. Along the way you meet up with characters from previous tales games as well as a few new characters (including three characters not featured in any "Tales" game released in the US), but for the most part the quality of the story itself is mediocre and somewhat predictable at times.

However, this shallow story is offset by the interactions between the different characters you meet. Depending on the circumstances, you will often come across some of the characters talking to each other about a variety of subjects, and through them you'll find out about the backgrounds of the characters. People who have played previous "Tales" games will spot a lot of references to events that occurred in the earlier games, but the chats are designed in such a way that it does not make a player new to the franchise feel confused and unable to understand what the characters are talking about.

Gameplay:

In terms of the action, this game focuses on dungeon crawling. You take quests from a certain guild you join early in the game both to continue the main story and to unlock extra features, characters and classes and then go to the designated place to fulfill the quest. These quests can range from killing a certain number of a particular enemy to saving someone lost in the dungeon to other similar things. While this system can get boring very quickly, there are two things that help keep the game refreshing.

The first is the battle engine that is used whenever you touch an enemy. The game uses an interesting meld of 2-D and 3-D plane fighting. You can use the analog stick to move around in a 3-D area and you can use the digital pad to control your character linearly and allow him/her to jump. The characters you use in the fight have their own batches of skills, but your own avatar - who you ALWAYS have to use (but not necessarily control) in battle - actually needs to master (which in this case means use fifty times each) his or her gained skills in order to unlock the more advanced and more damaging skills. Also, if used properly, your skills can be chained together to make long damaging combos and, if timed right, can link up with the attacks of other people to combo for even more hits and damage.

The second is the variety of classes and customization options that can help you improve your character and his/her items. By doing the massive number of sidequests, you will slowly unlock more and more extra options to use to help improve your character. Some of these unlockables are new classes that provide fresh, different ways to go into battle once you use them. Others are "recipes" that allow you to do a variety of things, from cooking items that heal your entire party to forging metals that can improve your armor statistics. To top it off, all these recipes need raw materials, so you'll find yourself spending a lot of time collecting the materials necessary to build them (and while doing so you'll inadvertently strengthen yourself in the process through fighting enemies). These options truly increase the replayability and length of the game by a good amount playing the story through without any of the quests can take as little as 20 hours, but can take up to 50 or 60 with the sidequests.

One other thing that is necessary to mention is the party recruitment system. This single area has some of the most interesting ideas but also some of the worst (but relatively minor) flaws in the game. On the good side, the recruitment system has a unique aspect there is no guarantee that people you want in your party will agree to come with you for the quest you need to complete. While this may prove to be at times, this adds a realistic aspect to the party system, it feels as if the characters now have their own lives to handle and can't just drop everything just on your whim. Not only that, but the game includes its own set of default custom characters that grow in level and keep up with you, as well as upgrade their own armor. These characters also come-and-go, but whoever is available in the recruitment menu will not refuse to come with you on a quest, allowing you to fill any necessary gaps should too many story characters refuse to join you.

As mentioned earlier though, this system is also home to some of the most annoying, if minor, flaws the game has. First, after every single quest (some take as little as three or four minutes to complete) your party disbands, forcing you to re-recruit people when you start a new quest, it would have at least been nice if they gave you the option of NOT disbanding your group when a quest is over, and only forcing people out if they can not participate in a certain quest for whatever reason. Second, each of the three towns has different story characters to recruit, but you can not recruit characters from earlier towns in the new one. Story-wise, this makes sense. However, this is a hassle gameplay-wise since you essentially go into one town, go into its bar, recruit one or two people, leave the town, go to the next town and recruit the other people you want from there. Considering that the story mentions that there is contact between the different towns, it wouldn't have been unrealistic if the player could "summon" the characters all from the place that the player is at now. Also, unlike the custom characters, the story characters do not level with you. In some cases (like when you reset your class to a new one) this can be a good thing since you have a high level teammate to use since all the custom mercenaries level down to your level as well. However, due to the number of quests and the fact that the story characters can and will refuse to do certain quests with you, there will be times where you will be forced to sit and watch as several characters you want to use are slowly left in the dust level-wise because they don't want to work with you.

Final Verdict: BUY IT!!

Tales of the World: Radiant Mythology is a fun dungeon crawler whose short loading times and fluid gameplay make it a great portable game to have with you. Furthermore, despite the shallow story the character interactions make the game fun outside of battle for both "Tales" veterans and new players alike. I highly suggest it for anyone looking for a fresh psp rpg and for tales veterans; Ironically, despite most of the playable characters being people from older "Tales" games, this is one of the best games to immerse new people in as they essentially get a taste of multiple Tales games at once.

Any tales fans out there? RPG fans? PSP owners? Let us know what you think and don't be a jimmy.

Community News

blazemanx

MVC3 Gamestop Midnight Launch Locations!

By: blazemanx Feb 8, 2011 | 13 Comments

locations for all the gamestops that are having midnight launches for MVC3

are you HYPE????

well this is for all you guys who just cant wait till tuesday morning to grab your copy of MVC3.

gamestop.com now let's you search for any stores in your local area that are having midnight launches.

SO EXCITED!!!!!!!!!

source: gamestop.com

Community Blog

blazemanx

My top 5 favorite female fighting game characters

By: blazemanx Jul 3, 2011 | 6 Comments

My top 5 female fighters they are beautiful, sexy and powerful.

Fighting games have always been dominated by big strong men. In most fighting games females only make up 10 to 20 percent of the roster. Me personally i love women who can kick some ass and even though female fighters are out numbered like 5 to 1 i still prefer the minority. I have here my 5 favorite female fighters there beautiful they kick ass and to me they outshine most men. So without further delay here are my top 5.

Jam Kuradoberi

For those of you who don't know jam is from the guilty gear series. She is hot (obviously) and she is one of the most badass kung fu style characters regardless of gender. She pulls off the whole fighting waitress thing perfectly and she is my overall favorite character in the guilty gears series. She also has a very unique look....just look at that hair. She made her debut in guilty gear X and has been a staple in the series since. If you don't know much about her or guilty gear i suggest you look them up you won't be disappointed.

King

King is originally from the snk fighter the art of fighting. She originally fought disguised as a man and it wasn't until the KOF series that she caught my attention. She is a muay thai fighter and the first female one i remember seeing. Just because she does muay thai don't think she fights like sagat or adon. Her move set is pretty unique and i love her for that. She is my favorite female snk character and i love her taunt " COME ON BABY"

Chun Li

The original female fighter miss chun li set a trend in the fighting game universe. She was one of the original 8 world warriors and she proved that a woman could hang with the big boys. To this day i believe chun li is the most popular female fighting game character of all time. She has a awesome fighting style and she has become one of the faces of the franchise. She is sexy and tough and can kick you ass what more do you want.

Cammy

Cammy is one deadly piece of woman. I remember her when super street fighter 2 came out she was my favorite of the 4 new challengers. She is the second female fighter in the street fighter universe and is a good one. She is from england and was formerly under bisons psycho power control. She is almost as popular as chun li in my opinion. She has a really interesting fighting style that draws players to her. She is also one of the hottest females around no doubt about it.

Crimson Viper

As if you didn't already know, viper is my all time favorite female fighter. Viper first made her debut in street fighter 4 and in my opinion she is the most popular out of all the new comers in the street fighter 4 universe. Going into SF4 i didn't think she would become one of my favorites. In all honesty she wasn't even a favorite of mine until SSF4 was almost out. She has a truly unique style and is one of the hardest to characters to master but that just makes her that much more appealing. She may have not been out very long but she is already #1 in my heart and i look forward to seeing her in more games. Sexy has a new name and that name is crimson viper.

These women show that you can kick ass and be sexy while doing it. What are some of your favorite female fighters? Let us know and don't be a jimmy.

Community Blog

blazemanx

My top 5 favorite RPG villains

By: blazemanx Jul 2, 2011 | 16 Comments

here are my top 5 favorite RPG villains.

As you all know im a RPG fanatic and i have played and beaten many many RPG games. In every RPG game there is a hero but you can't have a hero without a villain. Some villains are dull and don't really seem worth the the hero's time. Then there are those that stand out from the crowd in terms of evilness, look and personality. Trust me i have a big list of awesome villains that i like but i decided to only put down 5. It was hard to pick these 5 out of the bunch but i managed to do it. So without further delay here are my top 5 favorite RPG villains.

Yeager

Yeager is a villain from tales of vesperia and a pretty cool one to be honest. What really caught my attention with yeager was his german accent. He would add ya at the end of his sentences as if he was asking a question. You know what i mean just imagine it lol. In addition to his cool voice he was a BADASS fighter he was one of the hardest bosses in the game. Tales of vesperia has these secret missions where you complete a goal during boss fights and his secret mission was BY FAR the hardest. Another thing that adds to yeagers appeal is that further in the game after you have defeated him for good you learn more about him. You learn that he was not as evil as you thought he was, he had a little good in him too. I really would love to see yeager in another tales game but i guess that won't happen since he is killed in the game. I think there should be more villains with german accents it just adds a extra cool factor.

Dist the reaper

Dist is from tales of the abyss and is one of the six god generals. Dist is by far the most hilarious villain i have ever seen but in a good way. He is indeed evil but totally comical at the same time weather its intentional or not i have no idea. For starters he has one of if not the best evil psycho laughs ever. He calls others savages and thinks of him self as the most beautiful person alive. He even talks about how his name is beautiful, talk about conceited. He never actually fights he uses machines to do his dirty work and he is a mechanical genius but he just can't fight. He is old friends with one of the main party members and the dialog between the two is comedy gold. When you foil his plans he tells you how he will write it down in his revenge journal. I think there should be more villains like him he adds a frown as well as a smile to your face.

Lezard Valeth

Lezard is from valkyrie profile 1 and 2 he is a genius mage who seeks power beyond that of human kind. Although he was in both games the valkyrie profile 2 version of him is why i like him so much. He was actually a team mate for most of the game until his true motives was revealed and he ended being the final boss of the game. He outsmarts the party and other villains to become a god and create his own dimension so its safe to say that he is a total badass. He is voiced by the same voice actor who voices dist the reaper but trust me he sounds nothing like him. He has a badass deep voice and when he does magic and cast spells he sounds truly epic. There aren't many villains that can out smart gods and become a god him self, lezard truly is a villain to be reckoned with.

Luca Blight

Luca is from suikoden 2 and trust me he is one sick bastard. He is indeed one of the most evil villains you will ever come across in any game. While he was destroying a town he made a woman get on her hands and knees and bark like a dog if she wanted to live. She did what he said then with an evil grin he struck her down with his sword and laughed as if was nothing. He had no regard for human life he was truly a monster. Another thing that adds to him being a great villain is the actually battle with him in the game. It took THREE DIFFERENT TEAMS of SIX to slow him down but even then he was not finished. After you use 18 different characters to beat him he is hit by a barrage of arrows but with arrows sticking out of his body he was STILL not finished. You then had to face him one on one in a duel and that was no walk in the park. It took all that to defeat this man he was truly a hardcore villain and there should be more like him to really give the player a reason to hate one of the antagonist.

Duke

Duke is the main villain from tales of vesperia. Duke was an important figure in the great war in which humans and the Entelexeia (mystical creatures) fought. He fought alongside the Entelexeia Elucifer so that humans and the Entelexeia could live in peace. Although they were victorious, some humans no longer trusted the Entelexeia and executed Elucifer. After this betrayal, Duke lost all faith in humanity and cut all ties with them becoming somewhat of a recluse. He only appeared when he felt it was necessary for the protection of the world and the Entelexeia. Duke is one of those complex villains where he has good intentions but his method to achieve his goal is too extreme. He intended to trade all human life on earth in order to save it. He cared more about the earth it self than those who inhabit it. He survives the final battle and helps the heros save the earth their way. He was a guy you wanted to hate but couldn't i like complex villains like that.

There are many more villains that i have come to like and im sure some of you have too. So let us know some of your favorite villains and don't be a jimmy.

Community Review

blazemanx

Review: Radiata Stories

By: blazemanx Jun 10, 2011 | 2 Comments

177 reasons to check out this amazing game.

Radiata Stories, can be summarized in one word. Huphenexfun. What's that mean, you might ask. Humorous, phenomenal, excellent, and fun. All in one word. Revolutionary, right? Yes, just like Radiata Stories. Well, enough with my obsession, let's get started, shall we?

Graphics - The graphics in this game, as in any tri-Ace game, are amazing. Character models are smooth, landscapes are detailed richly and painted with many different colors. Appearance changes when you equip different armor. Every character is detailed and have specific little facial features and whatnot, making them distinct.

Story -  The story is lacking, but its still above average compared to some of the crap I've seen before. The story follows a young boy, Jack Russell, and his misadventures and accomplishments. As the game starts, Jack is a very immature boy, and he is conceded as well. Meeting with the other two main characters in the game in the first 10 minutes (Ridley Silverlake, Ganz Rothschild), he immediately gets cocky with Ridley and slightly disappoints his captain, Ganz. Some events unfold, and Ridley has a ritual performed on her that has never been performed on a human before by the Lord of the Dark Elves, Lord Nogueira, to save her life. Eventually, Jack must pick a side to follow, the elves, dwarves, goblins, and orcs, or the humans. The game has two different endings and one is awesome and one in my opinion sucks. It seems to me the one that sucks is merely there for an optional path for fun, and not for storyline. Other than that, you are pulled into a struggle for humanity and blablabla, you have to go save it, and someone else in the process. Simple, but sweet. Also, JackxRidley, if you didn't notice in your manual... I love it.

Controls - Simple, yet complex at the same time. Camera angle is adjustable, and it is very well placed even if you don't adjust it. Controls are simple, O attacks, Square does a special, X backsteps, Triangle is menu (as usual). L1 brings up your clock out of battle, in-battle it allows you to issue commands and use items. R1 locks on to the targeted enemy. X kicks objects and people. Simple and easy to get used to.

Music - Frankly said, the music in this game freakin' rocks. I have yet to find a piece I didn't like. The bigger boss battles and some of the optional ones are the best ones I've heard. The ingame music is very good too. Generally happy music that will keep you in good spirits, except when you enter more dangerous places such as castles and sewers. Everything sounds like it was produced by an orchestra, which is always a plus.

Characters - One of my favorite parts of this game. There are 177 characters available for recruiting, and the difficulty of getting them varies from super easy (Talking to them) or extremely hard (Getting to a certain place at a certain time or you wait till the next day, some are missable, some you have to recruit all of the other members of the race/guild they are in). Getting them all nets you very little in the long run, all you get is a picture of the mains under a certain tree, but I enjoy it since I am a JackxRidley fan and am also a fan of Ganz. All the characters have personalities that are unique and fun. Some characters range in being completely useless (Clive) or one of the best in the game (Elwen, Valkyrie, Galvados, Gil). Amazing recruiting system, I hope they implement it in the next game (if there is one *crosses fingers*)

Gameplay - The best gameplay you can get in a hack-and-slash. Out of battle, you can interact with almost everything and everybody, whether it be by talking or by kicking. Kicking is my preferred choice. Kicking the typical person will piss them off and they will duel you. It's fun to beat up on the people that tick you off, like Ridley at the beginning (I love her though as a character, she and Jack are the best characters in this game). Talking with them usually gets you a more friendly response though. In battle, it is straightforward. As you use your weapon choice (can choose from 1h sword, 2h sword, axe, or spear) you learn new skills, and you can assign them into your combo depending on how many CP (Combo Points, I guess) the weapon has. Each new attack costs a certain amount of CP to use in the combo. After you have set up your desired combo, inbattle, tap O repeatedly and Jack will commence the combo. Square fires a special of sorts, called a Volty Blast. Everytime you or one of your teammates lands a hit on the enemy, you get 1 Volty Point. When you get 10, you can use a Volty Blast. Eventually, if you learn all the skills of the weapon choice, you get a Super Volty, resembling Overdrive or Limit Break from FFX and FF7. To do these attacks, press Square and X at the same time when you have 100 Volty Points (Max). Also, you can learn links, to change your formation and give your party certain benefits and abilities. If you link with people long enough, you learn their skill. Equipping this to you allows you to master it to make it occur more often/make it stronger, etc. Also, inbattle, X allows you to backstep and dodge enemy attacks. Eventually you will be given guild missions to build your money and EXP. Most of these are optional, but I would do them anyway for the EXP. This game excels in the gameplay department, even with an optional dungeon you have to go through to get all the characters. You will recognize some bosses there from tri-Ace's previous hits, Valkyrie Profile and SO3.

Fun Factor - You will enjoy this game so much you will probably end up playing it 4 times through, if not more with all the missable characters. Don't pass up the opportunity to play this excellent game from tri-Ace, you can't live without it.

 

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Final Verdict: BUY IT

Do not waste anymore of your life not playing this hit by tri-Ace. This game is filled with charm and comedy, i often found myself laughing out loud at some of the things that go on in this crazy game. So let us know what you think of the game and review and don't be a jimmy.

 

Community Review

blazemanx

Review: Final Fantasy XIII

By: blazemanx Jul 18, 2011 | 8 Comments

Final Fantasy XIII stands out from the pack!

I have been wondering for a while why there is such a mix of reviews for this game and I honestly believe that with Final Fantasy being a long established series, there are those that will get angry with any changes that may happen. So i took it upon myself to give this game a try. I am not a die hard FF fan but i have played a few including the critically acclaimed FF7. With that said this is one of if not THE best in the series and here is why. 

Story:

Ah yes, what jrpgs and this series is known for and this installment delivers on story. Without giving too much away, on Cocoon, a small floating planet in the sky, the main characters gain powers from a god-like beast called a F'alcie that happens to originate from the world below: Pulse. Years ago both Pulse and Cocoon were in a great war trying to destroy one another.

As the main characters powers stem from Pulse, the Cocoon government fears they will unleash their powers and destroy their home. People fear Pulse and for the greater good, the Cocoon government wants you dead.

What unfolds is a brilliant story that is very obvious was not thought of overnight. Enhancing the story is the "Datalog" which leads you read some back-story or get further information on current events.

Furthermore, all dialogue is voice acted. And yes they delivered. Each characters voice matches wonderfully with their characters and the acting is superb
(minus one villains voice actor in a scene figuring out what color code means what - Code red? no wait or is it code purple? What about blue?).

The story unfolds very much like a soap opera and an extremely entertaining and enthralling one at that. It is definitely geared more toward mature gamers, so those who have no emotions or are extremely childish or immature may not like it as much, but what has been written is truly amazing. The character development in this game is really good, rarely have i liked a cast this much Lighting and Sazh are just awesome.

 

 

Music & Sound:

The Final Fantasy series always shines here and this installment is no exception. The music whether it be field music or battle music is all superb. The only complaint I really had was the main theme on the title screen is used a LOT in the game. Many different renditions of it but I wish it wasn't repeated as much. However, each rendition is beautiful and fits the story at that point so its not a terrible thing.

The battle themes are great too. The main theme is fun and upbeat with some killer violin thrown in. Later on you get a few more battle songs as well depending on the location and they are all awesome. 

Graphics:

All I can say is WOW! The graphics are fantastic. The detail in everything is phenomenal right down to the character's locks of hair. It can be hard to tell when your watching a pre rendered scene or not. Each chapter has one basic look depending on the environment so the world around you can get boring at times, but it still looks great.

 

Gameplay:

Ok so the Linearity complaint. Sure it's linear to a certain point. However, It's still an amazing game.
The Linearity complaint is overused and is only valid if this game were boring and NEEDED more freedom. But the game flows so well that this really is a non-issue.

You will have great fun. The longer you play, the better it gets. And it starts out REALLY good. You don't need to get halfway through to enjoy it.

The way this game flows from battle, to scene, to cinematic cut-scenes all flow in such a way where you will not think to yourself "OMG THIS IS TOO LINEAR I WANT TO GO WHEREVER I WANT!"

You will just continue plowing through and getting more and more into the story and game.

Combat here is done superbly. Some say with auto-battle that the fun is ruined. To those who say this.....well don't use auto-battle!

 To all others....the battle system is addictive as hell even using auto-battle.

Let's look at Final Fantasy 7's battle system. You control your characters. Move the cursor up or down and hit X to select attack, magic, defend, or item. Once doing so you pick the skill you want or item.

Here you control your main character, move the cursor up or down for auto-battle, class skills to use, techniques, or items and hit X.

Oh wait....its the same......Except here you can use auto-battle which generally uses (but not always) the best attacks for an enemy if you have identified its weaknesses.

And one more thing.....you can (and must) change your classes during battle! By hitting L1, you can access up to six groups of three classes you select before battle. Each class has different skills so you must chose what classes you need at the right moment....or you are dead.

In actuality, this makes the battle system here more advanced than any previous Final Fantasy game. This is because you MUST think on your feat, and you benefit from having the right classes. So you actually have more options than Final Fantasy 7 or 8 .... or any other in the series.

The battle system here is addictive as hell and this is by far the most difficult Final Fantasy game there is. Although in later chapters you can grind and actually make the main game pretty easy, those that don't grind will see how much more difficult this is than any other in the main series.

And of course there are bosses harder than the final boss! Some secret hunts will have you ripping your hair out until you become beastly strong and most of these you can't kill until you beat the game and unlock level 10 of the crystarium.

Speaking of the crystarium.....think Sphere Grid from 10. Except you can't delete nodes. It's an alright system. Not the best but each character has their own specific skills and stats so there will be times that its best to have a certain character in your team.

 

 

Final Verdict: BUY IT!

It took me a little over 60 hours to complete this game. So in terms of length FF13 delivers and its a fun ride all the way through. As for post game features you can complete 64 missions which consist of defeating strong monsters and even some STRONG, HUGE, and HARD monsters. In my opinion this is one of the greatest Final Fantasy's out there. The battle system is the most fun of any that I have played. It is fast paced like most other games these days and keeps you on your toes. The music is beautiful and the graphics even more so. The strong characters and major character development also enriches this epic adventure.

Let us know what you think and don't be a jimmy.

News

Story Image

KOF XIII delayed

By: blazemanx Sep 27, 2011 | 6 Comments

KOF XIII has been pushed back :(

KOF XIII was originally supposed to be released on October 25th 2011 but plans have changed. It has been pushed back to November 22 that is a whole extra month fans will have to wait. I feel that this is a bad move from snk/atlus because they put this low profile game in with high profile november releases. Games like MW3, UMVC3, Uncharted 3, WWE 12, Zelda Skyward Sword, Assassins creed revelations and Elder Scrolls V skyrim are all being released in november. I think this move REALLY hurts KOF XIII's chance to make an impact which i feel it really needs to do. This game is a underdog among giants and im pulling for the little guy so with that being said i'll leave you with the newest trailer released today to help hype you guys up. Let us know what you think and don't be a jimmy!

Community News

blazemanx

3DS Unboxing & SSF4 3D Edition Footage!!

By: blazemanx Feb 24, 2011 | 16 Comments

Here's the one of the first unboxing videos of the Nintendo 3DS, which also shows clear footage of the final build of Super Street Fighter IV 3D Edition!

I'm really impressed with the graphics that the 3DS can output.

the over the shoulder view in this game really gives SSF4 a fresh and unique look and feel.

the 3DS will indeed be the next big thing.

so what do you guys think? comment and rate dont be a jimmy

source:http://www.fightersgeneration.com/main.htm

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