By: blazemanx Jul 3, 2011 | 6 Comments
My top 5 female fighters they are beautiful, sexy and powerful.
Fighting games have always been dominated by big strong men. In most fighting games females only make up 10 to 20 percent of the roster. Me personally i love women who can kick some ass and even though female fighters are out numbered like 5 to 1 i still prefer the minority. I have here my 5 favorite female fighters there beautiful they kick ass and to me they outshine most men. So without further delay here are my top 5.
For those of you who don't know jam is from the guilty gear series. She is hot (obviously) and she is one of the most badass kung fu style characters regardless of gender. She pulls off the whole fighting waitress thing perfectly and she is my overall favorite character in the guilty gears series. She also has a very unique look....just look at that hair. She made her debut in guilty gear X and has been a staple in the series since. If you don't know much about her or guilty gear i suggest you look them up you won't be disappointed.
King is originally from the snk fighter the art of fighting. She originally fought disguised as a man and it wasn't until the KOF series that she caught my attention. She is a muay thai fighter and the first female one i remember seeing. Just because she does muay thai don't think she fights like sagat or adon. Her move set is pretty unique and i love her for that. She is my favorite female snk character and i love her taunt " COME ON BABY"
The original female fighter miss chun li set a trend in the fighting game universe. She was one of the original 8 world warriors and she proved that a woman could hang with the big boys. To this day i believe chun li is the most popular female fighting game character of all time. She has a awesome fighting style and she has become one of the faces of the franchise. She is sexy and tough and can kick you ass what more do you want.
Cammy is one deadly piece of woman. I remember her when super street fighter 2 came out she was my favorite of the 4 new challengers. She is the second female fighter in the street fighter universe and is a good one. She is from england and was formerly under bisons psycho power control. She is almost as popular as chun li in my opinion. She has a really interesting fighting style that draws players to her. She is also one of the hottest females around no doubt about it.
As if you didn't already know, viper is my all time favorite female fighter. Viper first made her debut in street fighter 4 and in my opinion she is the most popular out of all the new comers in the street fighter 4 universe. Going into SF4 i didn't think she would become one of my favorites. In all honesty she wasn't even a favorite of mine until SSF4 was almost out. She has a truly unique style and is one of the hardest to characters to master but that just makes her that much more appealing. She may have not been out very long but she is already #1 in my heart and i look forward to seeing her in more games. Sexy has a new name and that name is crimson viper.
These women show that you can kick ass and be sexy while doing it. What are some of your favorite female fighters? Let us know and don't be a jimmy.
The heros of marvel team up for an epic adventure!
What happens when you force all of Marvels characters to fight side by side to save the world? You get a formula for an awesome game, that's what! Marvel Ultimate Alliance is truly a great all around game so read on and find out why.
The story is absolutely incredible. It starts out pretty simple...Dr. Doom is back and he's destroying a S.H.I.E.L.D vessel that you and your team just so happen to be on at the moment. But then, after saving it, you find out that there was something more behind the attack. Now, you are forced to repel evil villains in so many different areas. We're talking from things as simple as a mobile science lab (if you can call that simple), ranging to underwater, in the underworld (which is technically called Mephisto's Realm in the game), and even in outer space! What's more, frequent plot twists constantly arise. These make the situations you frequently find yourself in seem more dire, and these twists also make it so you want to play even more to find out what happens next. A big plus about these twists is that not one of them is so bizarre and messed up that it leaves you confused. They all make sense.
One of the biggest pros about the storyline is that, at the end of the game, you create a different sort of world based on your actions! The more optional missions you complete, the better the world you create. Of course, if you decide not to complete optional missions, it would mean there will be negative consequences in the end. It just makes it so that you want to play through again to try and create the best world you can. Or, at least, create the world you want.
Franchises i feel should make a big return.
Im a relatively old school gamer but i love current games also. New IP's are great but it tends to leave the franchises that paved the way in the dust. I for one would love for a massive surge of old school games/franchises to make a modern day return. In some cases this has worked (street fighter,punchout) and in some cases it has been bad for the franchise (bomberman). Here are a few that i really want to make a comeback.
Megaman X Series
This series was known for its amazing gameplay and above average difficulty. There have been more megaman games made passed the x series like the ones on DS or megaman 9 and 10 but what most fans want is a return to glory with a new megaman x. Capcom released a collection with megaman x 1 through 6 on ps2 and gamecube. You can also get 7 and 8 on ps2 but what fans really want is X9. Megaman is one of capcoms flagship franchises so i don't know why we haven't seen a new addition to the X series but im hoping capcom can pull it out.
Darkstalkers is one of my top 5 fighting game franchises i LOVE it. It was basically like street fighter meets wacky monsters. Capcom still puts a few characters from the series in crossover games meaning that they have not forgotten about it. So that begs the question why haven't they made another? They have been VERY successful with the revival of street fighter i feel they need to strike while the iron is hot and bring this classic series to a whole new generation.
Another one of my favorite fighting game franchises that has mostly been forgotten. It was released on the playstation with the sequel being released on the dreamcast. It was a 2D fighter with 3D graphics and it was very unique. The theme of the game was different high school students as the fighters and it even feature street fighters own high school girl sakura. It had tag team game play and memorable characters which is why capcom still uses them from time to time in cross over games so come on capcom give us a new one.
Parappa the rapper
Ahhhh what can i say about this franchise its AWESOME. Parappa the rapper was a trend setter in the world of music games. One was released on PS1 and the second one was released on PS2 It featured amazing tracks and memorable characters. One would think when the world was out of its mind for music games (guitar hero, rock band) that sony would jump on it and release another parappa game. I for one am still holding on to hope for another.
Im sure that there are many more franchises out there that are long forgotten by all except the hardcore fan. What forgotten franchises do you want to see reborn let us know and don't be a jimmy.
Come to me dark warriors battle awaits us!
PSP owners, RPG fans, and all of those in-between who missed out on the first release of Valkyrie Profile and wanted to try it can finally celebrate. Thanks to some of the wiser people at Tri-Ace and Square, gamers can play this game once again and NOT have to worry about paying out of the you-know-what for a new copy. Valkyrie Profile: Lenneth is a fun game and although hurt by a few flaws, it stands as one of the best PSP games.
This story is largely based upon Norse mythology (although it doesn't strictly adhere to it), and deals with the end of the world, and the battle between the gods. Odin, the leader of the gods, has sent out his valkyrie (you) to go and find him brave souls who are nearing their last moments in life (your party members) to send to Valhalla, where they can fight for him. This is your mission. Now, each warrior you seek out has their own individual story, detailing their last moments in life, their meeting with the valkyrie lenneth, and their decision to fight for the gods.
That's the short version of this story, since I don't want to ruin it for you. Since there are many characters for you to recruit, there is a lot of side stories, many which are tragic, some might even get you choked up. That's not even considering the main character trying to realise her purpose in life, and who she truly is, and the genius wizard who is obsessed with her. A truly fantastic story!
The graphics are well done, it's like having a playstation in your hands. There is hardly any noticeable slowdown in the gameplay, unlike some other PSP games I've played. All the towns have their distinctive style, and all of the dungeons look good, with a fair amount of detail added in the background. All of the characters are very well designed, which is amazing considering each of them has their own 3 hit combo and special attack (the animations for these are amazing, by the way). The best part in this category is the full motion videos. Very well done! There is even an option to watch all the FMV's you've seen before.
There's a lot of upbeat tracks in the game, which help when you have to go explore some vast dungeons. There's a couple tunes I won't forget, in particular the ones they play when your meeting a hero who is about to join you. Also, the voice acting in this game is very well done. Each character has a variety of quotes they'll use before, after, and during a battle. As you progress throughout the game, you will also be able to hear all of the separate characters quotes in an extra sound option.
The gameplay is really well done. There are, essentially, 3 different areas you visit: towns (used mainly early in the story, and to recruit different characters), the sky (we'll cover that in a bit), and your "dungeons". You start out, after the intro tutorial, in the sky, where you can fly around the world, to seek out those souls who are worthy. By pressing "select" in the skies, you can hear the distress calls of mortals (begin a recruitment story), or sense "great evil" in a particular area (discover another dungeon). You can also save your game and change party members in the skies. Most of the game, however, will be spent in the various "dungeons" around the world. I put dungeons in quotes because most of the dungeons are in various locales, such as woods, castles, or underground.
Once your in a dungeon, the screen turns to a castlevania style game. You walk around like this, able to jump, duck, swing your sword, and shoot out crystal shards. These crystals are used to freeze enemies and make stepping stones to access higher areas. There are a couple of ways to get into a fight in these dungeons, you can either walk into an enemy or hit them with your sword. Yea... I recommend hitting them. This lets you attack first, as opposed to possibly getting attacked. Each one of your party members is assigned to a specific button in battle ( either square, triangle, circle, or X). Their order of attack depends on what combinations you hit those buttons. They can also attack up to three times with different types of attack, depending on what weapon you are using. So, you can see there is a lot of variety in the attacks, especially since some attacks will knock your enemy up into the air, making timing your attacks a factor. Each attack adds a percentage to an overdrive gauge, and once you get to 100% you can select a character to do their special overdrive attack on the enemy. This is always a good thing!
One more thing to cover about gameplay is character development. One thing you might be asking is "If your sent to find souls to fight for the gods, why are those people fighting with you?". Good question. The game has a set time before the final battle at the end of the world (Ragnarok), and that time left is divided into 8 different chapters for you to play through. On each chapter, you are asked for an warrior with certain qualities. Now as your characters level up, they are given points to put into either obtaining skills or morals. Yes, you can make your character braver by putting points into it. By doing this, you can give Odin an ideal warrior. This part was hard for me. For one, your training and fighting with these characters, making them stronger and getting accustomed to them. Now you have to choose one to send away, never being able to use them again. So you have to be careful who you send, because you still need to be able to fight on.
Oh, I almost forgot, after the end of each chapter you go back to Valhalla and you are rated on how well you are doing, and given gifts accordingly. You can also see how the war is going on in Valhalla and check on the status of all the warriors you have sent to Odin. They even have a list of all of their significant accomplishments while they have been there, including what rank they have achieved.
Final Verdict: BUY IT!
There are 3 different endings to Valkyrie Profile: Lenneth, as well as 3 different difficulty settings. There are some very specific requirements to get the better ending, though, so a guide may be necessary. Also, you can access a separate bonus area by playing through in hard mode and collecting specific items.
This version is definitely the one to get for any psp owner, as the playstation version can cost well over $100 for a good copy .
So will you join Odin's army of warriors in Valhalla? Let us know and don't be a jimmy.
it's 1993 all over again go go power rangers!!!
Back in the 90's if you had a pulse then you knew about the power rangers. The smash tv hit for people of all ages took the world by storm is still going strong today. Due to the recent adding of the classic power rangers to netflix (AWESOME RIGHT?) i have power ranger fever all over again, which has inspierd me to do this review so come with me on a trip down memory lane.
There's no story given in the game. Possibly it's in the instruction manual but since I don't have that, I don't know. I suppose it's not much different from the series. Rita Repulsa wants to take over Earth and the only people standing in her way are the Power Rangers. So Putty after Putty and monster after monster are sent to fight our heroes.
If you've seen the series, you're pretty much very familiar with the story setup of the game, though none is given in the actual game. Basically Rita just appears in the intro and off you go fighting Putties and monsters. That's about it.
I've got to admit, I've seen a lot worse graphics. The game's graphics are quite easy on the eyes and definitely don't hurt. Everything flows smoothly. Although I do wish the character models would have been done a tad bit better. Billy looks more like an older Harry Potter than the TV series Billy.But Billy is passable as are most of the other Rangers. Zack definitely is not. What happened here? The character design for Zack is almost insulting. I know for a fact I'm not the only one who has noticed this. This is one area they definitely could have done a better job with.One other thing I had a small problem with is the Pink Ranger it's that while morphed, the Pink Ranger looks rather….manly. She doesn't even wear the skirt from the series which i thought was weird. All the 2-D animations in this game are very smooth. There is no slowdown at all, ever.
To begin with, the music was some of the best I had ever heard on an SNES game. Hearing the opening theme music when you first power on the game is awesome, and also when you morph into a ranger, that music sounds great as well. The music during the EVERY level sounds amazing and the sounds that enemies make are crystal clear.
You walk in a straight line beating the mess out of “Putties”, the show's main enemy. You also jump across obstacles. At a certain point in one of the 6 main levels, you morph into a Power Ranger! Yeah!!! Then the fun really begins. You get to whip out your signature weapon and mess enemies up!!! At the end of the first 6 stages, there is a boss fight. The bosses can be very challenging; however, you'll be able to take them out in no time once you figure out their patterns. The game will be hard at first, but after playing it for a long time, it gets easy, but stays just as fun. It's hard for me to explain why this game is so fun. It just has that amazing feeling to it. After you beat the first 6 levels, you get to play as the “Megazord”! How awesome is that? The game then becomes a fighting game, where you have to beat 2 levels of the game as the megazord. Those battles are still pretty hard for me, especially the last one. All it takes is practice, though.
If you were a fan of the original season, then you know the playable characters. They are Jason, Billy, Zack, Kimberly, and Trini. The Red, Blue, Black, Pink, and Yellow Rangers respectively. Unfortunately, if you want to play as Tommy, you're out of luck as he is not included in the game. I'm actually not sure why the reason that happened is. The only possible thing I can think of is maybe the game was released before the ‘Green With Evil' five part episode aired. But I'm not sure if the game was released before or after. As for the available characters, each has their own fighting styles. Fortunately they're not the same exact character with different looks. When they are morphed, each character uses his or her weapon they had that season, as in Jason uses his sword, Zack uses his axe, etc. You choose which Ranger you want at the beginning of each level. So the good news is that, if you wish, you can play a different Ranger for each mission.
Final Verdict: BUY IT!
Mighty Morphin' Power Rangers is a very good beat'em up title. If you were a fan of the genre and especially of the original season, then I will suggest you give this game a shot. Unfortunately, being such an old title, chances are you will only be able to find the game on sites like eBay or Amazon. But wherever, if you get a chance, then I would definitely give it a try if you are looking for a fun game to waste some time with.
So any power rangers fans out there? let us know what you think and don't be a jimmy.
Take all the great features from previous Atelier games while removing their flaws, and you have this gem.
Mana Khemia, Alchemist of Al-Revis, also known as Atelier Iris 9 to some, is the latest installment of Gust's old-school alchemist based RPG. The previous 3 PS2 games that NISA localized for us were all fun, but had their fair shares of flaws. This game however, renewed the emphasis and importance of alchemy like the earlier PS1 Atelier games did, and keeping many key features from the newer Atelier games, while removing most of the flaws from those games.
The story itself is somewhat slow. In fact, story seems almost non-existant at first. You're just some random kid who was invited to join the prestigious Al-Revis academy for alchemists, and the rest of the game's plot pretty much revolves around your school life. The pacing is divided from story events, to classes and free time. You have to complete your class assignments to move on, if you do really good you might have free time to do whatever you like, and finally a story event happens at the end of each chapter. Bits by bits of the story and the enigmatic past involving the main character and his cat companion gets slowly revealed throughout each chapter's event scenes. Eventually it leads to some interesting plot twists you weren't expecting. Overall, while the story won't win any academic awards, it's decent enough to pay attention to, and despite slow pacing, I believe it works wonders for this game.
Ken Nakagawa, the composer for the previous Atelier games, have outdone himself in this title. If you've played any previous Atelier games, you should be able to pick up to his style and can instantly recognize the similarities. The music fits each scene perfectly, with the happy tunes inside the school, to goofy music from humorous cutscenes, to serious themes from dark moments and so forth. The game also has over 3 main battle themes, a tough foe music, various boss themes, and a lyrical final boss theme. They range from upbeat themes, to rock, to sad, to fierce depending on the opponent. Not only that but the game's intro movie and certain events during gameplay also contain many J-Pop songs, and whether you're a fan of J-Pop or not, they sounds pretty good that it shouldn't cause anyone to turn their volume off.
The sound effects are mostly the same from previous Atelier games. There are of course plenty of new sound effects for some new special moves here and there. But for the most part you should recognize all these if you played any Atelier games.
This game is a 2D games as you would expect. The sprites and mapping tiles were for the most part recycled from Gust's library, but important story characters are all new. The maps now make use of depth of field, which you can see trees or whatever in the background moving at a different pace than the screen, which is nice.
However the special moves and animation received a huge improvement, things are definitely smoother and eye candy is everywhere. Some special moves contains some pretty impressive 2D animation scenes as well. Long story short, if you're a fan of 2D, this game delivers them in great style. If you're not a fan of 2D graphics, you might learn to appreciate the aesthetics and simplicity of these graphics, as they certainly gives off a feel that 3D graphics cannot grasp.
If you've played any previous Atelier games, you would know exactly what to expect from this game. As you've noticed on the summary for this review, I claimed that Mana Khemia takes the best features from previous Atelier games while removing their flaws, now I'll explain how.
For starters, the emphasys and importance of alchemy, which was always a deep part of any Atelier game's well , gameplay. As I've mentioned, you have to take classes and pass them to advance. These classes for the most part are like tutorials that teach you the basics of the game, and depending on your performance you get a grade for it. The higher the grade, the more stamps you get on your...report card I guess. If you match the quota for your report card, you won't have to take any more classes for the rest of the chapter. Later, once most of these tutorial classes are done, they will involve a wide range of tasks from alchemy, to battles, to gathering items.
During free time, instead of classes, you can take on jobs, and these works exactly like the guild job system from Atelier Iris 3, where you either hunt down a powerful monster or gather/create certain items, or items with certain attribute, and give them to someone, with money as your reward. Once you're done with all available jobs you can spend time gathering items through mining, digging, fruit gathering and more. The cafeteria also have an NPC that spread rumors, and depending on the rumour you chose for him to spread, will give you a permanent bonus, until the rumor gets changed. Bonus range from battle bonuses, to parameter increase, to discounts at stores. You can also spend time with your teamates to learn more about them, their past, their troubles, or simply goofy cutscenes.
Alchemy for the most part is the same from the previous games, except for one new feature. Each item made through alchemy will have an ether level, and depending on the level, the condition of the item or ability the item contains will be affected, while the effect will remain teh same. This means that when making higher level items, you could get different attributes on the newer items to inherit depending on what ability the ingredient had, which leads to more possibilities. This make use of Atelier Iris 3's common skill feature, where each equipment can have up to 2 skills. Mana Khemia broaden on this and give you 3, 2 support skills and 1 common skill. Common skills are skills you can use in battle, such as healing, elemental spells, or support spells. Another new feature for the alchemy system is that each ingredient, when making the item, will have a wheel spinning, and depending on the element you land you, can affect the either level to go either up or down or no change. You can also enlist the help of your teamates, and each have various effects while creating items, such as auto increments or decrease of ether level, to changing all elements on the wheel to a certain color.
You no longer level up in this game, instead you have what's called the Growth Book. It is very similar to Final Fantasy X's sphere grid system, but instead of attaching nodes, you have to create items through alchemy. If you have made the item at least once in your lifetime, the node will be open, and you can fill in the nodes with AP earned through battle to increase your stat or learn new skills. This means that your parameters and battle prowess is now all dependent on alchemy, so you will be forced to go deep into the system if you wish to make it through the game.
The battle system take Atelier Iris2 and 3's time card system. The order is determined by the cards. However now you once again have SP for your specials instead of a skill gauge that everyone shares. During battle, you can have 3 characters fighting at once, while have 3 in reserve. You can tag your reserve in once their card if lit up. Characters in reserve will regenerate their SP at a fast rate. It's not a problem as SP gets consumed very fast in this game, meaning you will have to swap a lot to balance out everyone's SP. You can also do things such as support attack and defense, where a character automatically do an attack after an action and tags in, or a reserve character shielding you from an attack. All these actions can only be done if your reserve character's card is lit up, once someone is tagged out, they will need time for their cards to fil up.
The burst system from AI3 is also back, but went through a much needed fix. Instead of each hit filling up 1 node on the burst gauge, all attacks only fill up a tiny bit, while exploiting enemy weaknesses will fill it up by a large margin. Once burst activates, you will get a condition for your final burst. The condition varies from attacking, using certain element, to buffing allies and more. The final burst gauge next to the burst gauge will fill if the condition is met, and once maxed, you can do a Final Burst, which is like a character's super move. Doing so will automatically end burst mode so use it when its almost over. Your final burst also gets carried over from battle to battle if you haven't used it, so you can automatically use it once your burst gauge is filled in your next battle.
Final Verdict: Buy IT!
One of my all time favortie RPG games this game has multiple endings depending on which character you spent the most time with during freetime. The game also has a bonus dungeon where you can fight cameo battles from Atelier Iris 3, which is a nice fanservice. Last but not least, you will have to do a lot of exploring if you wish to complete the item list. Beating the game wil unlock the game's OST, art gallery, character art, item and enemy list and ending list.
I think this is a MUST for any RPG fan so you guys should totally check it out. Let us know what you think and dont be a jimmy.
A more in depth look at KOF XIII.
King of Fighters XIII improves upon the KOF XII engine, using the Taito Type X2 arcade board like it's predecessor. There are nine returning KOF veterans in this installment, including: King, Mai, Yuri, Takuma, Vice, Maxima, Hwa Jai, Kula, K' and a console exclusive character, Billy Kane! This makes for a total of 32 characters so far, and they will be grouped into teams (unlike the prequel). There will also be a much greater selection of character colors (10 per character) along with some ultra cool sprite edits & "head swaps" for certain characters. At least 8 new hand-drawn stages will appear in the console version, and returning stages have been given visual updates as well.
Special moves now have "normal" and "EX" versions. The EX specials cost a small amount of the power gauge and can add extra hits, boost attack speed, and/or add an extra frame of invincibility! A new gameplay feature is the "Triple Cancel," which allows players to unlimitedly cancel their character's moves. The Triple Cancel is dependent on the "Hyper Drive Gauge," a three-tier gauge which gradually drains as the fighters cancel their moves. When a fighter is in Hyper Drive Mode and has three power stocks, they can perform a powerful technique known as a "Neo Max Desperation Move". Players can also link a Neo Max technique into a combo, which is dubbed "Max Cancel". The "zoom" effect that was used in King of Fighters XII on counter moves has been removed and the gameplay speed has also been improved greatly.
The Story Mode features a scoring system. When fighting against a computer opponent, players are challenged to complete a random objective during stages, or Target Actions. Completing these tasks can award bonus points at the scoring screen. Meeting certain conditions can also reward players the next round by filling up their power gauge or Hyper Drive Gauge. Objectives include goals such as completing a certain amount of hits within one combo, successfully hitting the opponent with a desperation technique (including EX and Neo Max desperation moves or specials), or being asked to perform a certain attack within 10 seconds. Pre-fight dialogue is also featured in game's 1-player mode.
There will also be a "mission mode" but there are no details on it yet. I hope it is similar to the MVC3 mission mode or the SSF4 trials, challenging and fun. As far as we know billy kane is the only console exclusive character but i really hope more is added. Oswald from KOF XI would kick tons of ass in this game i really hope he is added. KOF XIII is looking to hang with the big boys in the figthing game world and i think it has all the tools to do so. With improved online features and a improved network code from the previous game KOF XIII should really appeal to fighting game fans. This game drops october 25th for the ps3 and 360 will you take on the king? I know i will and i now i leave you with a look at the current roster and the latest trailer. Let us know what you think and dont be a jimmy.
By: blazemanx Jul 21, 2011 | 7 Comments
will cody, guy and hugo be in?
This video is super badass it features cody, guy and hugo. Now this doesn't confirm them but im willing to bet that they weren't put in there for nothing. Lets hope they make it in. Let us know what you think of the trailer and don't be a jimmy.
take a look a what you get for pre ordering KOF XIII.
As far as i know this preorder is going on with Gamestop us/ca and Amazon us/ca. This is a pretty sweet deal seeing as the game is already 10 bucks cheaper than the standard new game price. KOF has always had good music and a 4 disc set spanning their 15 year history is amazing for KOF fans. I don't know if this is enough to make you go pre order but it is for me i love soundtracks that comes with games and it doesn't get much better than this. Also im going to leave you with the newest trailer to hype you up more i know im hype. Let us know what you think and don't be a jimmy.
By: blazemanx Jul 21, 2011 | 5 Comments
Rage Never Dies!!!!
This game is looking cooler and cooler everytime i see it. The main character looks like Kratos on steriods and thats a good thing. He looks to be a pure ass kicker and i cant wait to see the finished product. Check out the trailer below and let us know what you think.
the life of a gamer on a budget :(
Never ever have i been in such a bind. I find myself facing four big games coming out each month after the other. Usually when big games come out i have a lot of time to try to save up money. I usually NEED all that time just to scrape up enough to get to my next game. I just realized today i have to make a IMPOSSIBLE choice. So let me walk you through the four games that have me crying out in pain.
Street fighter 3rd strike online edition.
I have always loved the third strike look and feel to this day it is one of my favorites. I never got a chance to test my self against others in this game because i was never able to play online. That is no longer a issue now that capcom is bringing this amazing game to us with INCREDIBLE features. Such as GGOP net code and the ability to upload replays directly to youtube. Out of the four this one will be the cheapest and the first to be released.
Gears of war 3
For me this is the holy grail of shooters. It is my absolute favorite shooter and i have already poured 100s of hours of my life into the franchise. With awesome new features such as four player campaign mode and new beast mode and a charged up online experience its just so hard to turn it down. This is a MUST buy for me but the question is when? On release day or later down the line?
King of fighters XIII
As you all know i have been covering KOF XIII and thats because i crave it. It truly looks like a contender among the high profile fighting games of today. With a total of 32 characters to choose from there should be no shortage of variety. With amazing 2D HD graphics and silky smooth gameplay and a better online experience than the previous one who wouldn't want it.
Ultimate Marvel vs Capcom 3
As we all just found out, this was officially confirmed. Already being a huge fan of MVC3 naturally i want this. With 12 new characters and new stages and SPECTATOR MODE its just pure win. There is also a lot of other changes that seems like a dream come true. I never thought that it would be released in the same year as MVC3 thats just weird.
So with all that said i am in a HUGE bind. All these amazing games are coming out one after the other and its hurting my soul. As of this writing i have 15 bucks which is the same amount i had a month ago lol. So if everything happens right for me i should have enough money to get at lease one of these games. By choosing one i will leave the others. Seeing my friends playing the ones i decided not to buy will be heart breaking. So i ask my fellow jimmies which one would you choose?
we finally get a taste of what the next installment of the soul calibur franchise will look like.
In terms of looks it doesn't look that much different from SC4 but with a 2012 release date im sure it will be more polished and crisp. It also seems as though the characters are using some sort of special moves maybe channeling their inner street fighter?
so what do you guys think are you excited to about the 5th installment of the king of weapon based fighters?
let us know what you think and don't be a jimmy.
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