By: iorilamia Feb 11, 2011 | 20 Comments
Member iorilamia has been addicted to the killzone 3 open multiplayer beta. The class iorilamia has been using most of the time is The Engineer. He took time to write a book about the Engineer class. Weapons, skills, gameplay and matchups vs others.
Basically the Engineer is one of the more underpowered classes in K3, but one team having one and the other not makes a huge difference. If you don't want to read all the details (because most of you don't own PS3 or just don't want to read), I have the basic information written up at the end ^_^
M224-1A LMG- Your basic machinegun. Tons of amo, long range, medium fire-speeds but extremely innacurate in far distance.
STA11 SMG- Way more acurate than the first gun and much faster firing speeds, but smaller clip and sucks even worse at far range, a definate medium range weapon.
STA3 LMG- The lord of all spraying and praying. EXTREMELY CLOSE range weapon that has shitty acurracy, but spills bullets out with an INSANE rate of fire. Run into a room with it and take out a group of jimmy's without even trying.
STA18 Pistol - Run of the mile pistol that works at close range with a decent rate of fire. Should kill within 4-5 well placed shots.
VC8 Shotgun Pistol - Definately nowhere near as good as the shotty, far less range and damage, but it is still a one shot kill when your directly infront of someone.
STA2 Battle Pistol - Grenade Launcher aka "noob tube" for u CoD fans. Well its not nooby in this game, grenades bounch like a mofo but the weapon does shoot the nades extremely far and accurate ; very good vs campers.
Repair Tool – Repair damaged or destroyed ammunition dispensers, mounted guns, and automated turrets.
Repair Tool+ - Increases repair speed. (This is a MUST, the increased repair speed is insane and this is a fast-paced game, your gonna need it)
Repair Tool++ - Hack enemy placed turrets, transferring ownership until the engineer is killed or the turret is re-hacked. Stacks with previous abilities. (IMO this sucks ass. 9/10 your gonna die before you can just RUN UP to another engineers turret and hack it like your rambo, I haven't had much luck with this ability, but when I did, it allowed me to set up my own turret next to it.)
Sentry Turret – Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret + - Turret's firing rate is increase and can be deployed twice as fast as before.
Sentry Turret ++ - Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds. ( LVL THIS SHIT UP AS FAST AS POSSIBLE! The Engineer felt like a struggle until the turret is fully lvled up, the turret dies too easily and its a sitting duck you the fire power is a must)
ENGINEERS ROLES IN THE TEAM / GAMEPLAY
The Engineer is your bro. Both teams have several amo crates that give you more grenades/mines than you spawn with and ofcourse more amo when you need it. You cannot use these unless a Engineer repeairs it (they are broken when the round starts) also if one team has a Engineer and the other doesn't, the one Engineer can destroy and take over the other teams amo deposits (or just capture them all in the start of the round). Before you go killing, Engineers need to repair the nearest Amo Depos.
Where and Why to use Turrets
The engineer ha several gameplay styles. To break it down we got the Camper, Aggresive and Security.
The Camper is self explanatory. Get your Turret in a corner while you wait in the other or next to it, firing at people coming near bye or outside. What makes it so effective is proximity mines. If you camp near a amo depo, you can have 3 mines constantly covering your blindspots and staircases, as soon as someone hits one you can constantly get more and more.
When your Aggresive (like me) you go out into the open, get your squishy turret (they do die easily) near a wall or crate giving you backup fire as you battle. It is effective because you can easily run back to heal him when injured. Also theirs MANY situations where I don't even notice a enemy but my Turret does, and I end up supporting him.
Security is great for your team. In almost any game-mode or objective while you go do your own thing, carefully place your Turret and proximity mines around the base/area.
Heres the fun part (not too much in-game) MATCHUPS! How us Engineer deal with other classes/ get railed.
Vs Engineer- Longe range, the engineer using the first primary weapon wins, its more inacurate than the second range weapon but the range usually wins overall, and the damage. Close range is a toughy. The last Primary weapon is best at close ranges, but the second one almost being as good and better acurracy, all comes down to the player. but even if its a small hallway, the second primary wins, the third is just TOO innacurate. Whoever have the better turret obviously have a much bigger hand.
Vs Infiltrator- This sucks. Infiltrators maxed out Hide ability allows them to appear as a teamate to you and yor turret. Ontop of that if they kill you with brutal melee, they stay hidden. Basically they seak up on you, brutal melee and your turret still doesnt see them, then they kill it. If they use a gun and are close enoguh, HOPEFULLY your turret turns around and fire a rocket first thing. The weapons matchup sucks aswell. Their primary eapon, an actual shotgun is way better than your pistol shotgun, and rapes you close range easily. They share the same secondary weapon as you but their last weapon makes the long range difference. A 5-burst red dot sight rifle, is way more superior than the engineers slow inacurate long range machine gun. Best thing you can do is be medium range while your turret is being a bro and helping you out, try to target them before they get close (it appears as red)
Vs Marksman - Marksman and Infiltrator are "top of the tier list" in a way. The marksman can be invisible while shooting at you, only appearing when killing or mortally wounding. So ofcourse when invisible, their turret can't see them, and if they do, the turrets slow ass moving rockets should be easy for a long range camper to dodge along with the turrets regular bullets. All of the marksmans weapons pwn you and the turret far/medium range. Your true only hope is close range or hopefully the machine gun pressure along with a turret causes their aim to fuck up. I'm pretty sure their final primary weapon kills turrets in one shot...a long with players.
Vs Tactition - Feels pretty equal. Tactition has a balanced weapon base with shotgun and rifles. The big upside tactition has is the ability to see players behind walls, BUT I don't beleive he can see Turrets. He will turn the corner ready to rape you, not knowing your buddy is ready to rape him.
Vs Tactitions Droid- It flies around and when it gets hurt sometimes flies away. This ofcourse makes it hard for your own turret to hit. But the droid ONLY shoots bullets, while your turret has bullets and rockets. One rocket should kill it, fire power is on your side. Also your machine gun takes down flying driods like cake.
Vs Medic- Medic is kinda lower on the list a long with Engineer. Your only real problem is the medic reviving and killing you from behind, but your turret may catch him before you even notice = win. The medic also has a shotgun, but without the abilities of infiltrator or tactition, it doens't always work out so well.
Vs Medics Droid- It follows the medic around shooting regular bullets like Taction droid, but its weak as balls. You or your turret can easily kill it. The only upside it has is staying alive and annoyinngly buzzing around when you kill medic.
The Engineer can play support with a strong Turret you can place in tactical areas and good weapons. The downside is fighting long range and cloaked classes. But if you want to camp with spamming mines and hiding in a corner with your turret in the other, that works too. The Engineer is also ideal for protecting assination Targets. On the forums this class has been protrayed as the "weakest" but the problem most people said is that the turret just needs a buff, its a sitting duck that dies easily(unlike the other 2 mobile droids), yet its the main part of playing engineer. Thank you very much for taking the time to read this, I might do a write-up on Infiltrator and Markmans and how to be a cheap douchebag, but most of you probably don't care about Killzone3. Heres a video of Engineer class PWNING shit (well, the enimies are barely aiming...whatever) Uplaoded by http://www.youtube.com/user/pixelenemy
Don't forget to leave a comment below and what you think of the game and my write-up, thanks guys
Every class can help out, here are some basics.
If you are new to K3 or are on the ropes about buying the game, here's a little write-up about how every class in some way can contribute to the team in multiplayer modes. Hope this gives you a better understanding of the game :)
(I will be typing this as you have the abilities I speak of maxed out or maybe even a mic to communicate)Read full story...
By: goukijones Jan 16, 2011 | 17 Comments
Killzone 3 changes the industry. Here's a look at a few high profile gun peripherals for the Sony Playstation Move. The official Sony Sharpshooter and the CTA Assault rifle. Play an FPS like never before.
There are a few excellent options if you want to use your PlayStation 3 Move controller and play an FPS like you have never played before. Killzone 3 has gun peripherals galore. We got to try one out recently at CES and FnJimmy really liked it. From what I observed, I like what I saw and would definitely give it a try. Sony has a quality product here with the Move FPS.
The peripheral we got hands-on with at CES was the official Sony PlayStation Move SharpShooter.
Read full story...
By: iorilamia Apr 5, 2011 | 4 Comments
Massive patch list came fixing many bugs, but what may be more exciting are the customizations to come in match-making!
Besides the usual bugs, exploits and balancing patches, they are also bringing us new features to custom match making. It will be released in 2 "Phases" , Phase 1 comes out tommorow with all the other fixes, and phase 2 is to be announced.
Phase 1 allows you to create unranked games with the choice of
-missions (warzone only)
-mission time (warzone only)
-invite squad members
-invite enemy squad leader
-More configuration options for missions in Warzone and Operations
-Adjustable kill count for Guerrilla Warfare
-Configurable Unlocks (choose which one you want to play with)
-Configurable Classes (choose which one you want to play with)
-Configurable Weapons, Abilities, Skills, Ribbons
-Friendly Fire On/Off
-Brutal Melee On/Off
OOOOH DAMN! If you play K3, you know this is a huge step in an awesome direction. The custom possibilites sound so fun, already imagining a game with only pistols, brutal melee and Infiltrators ; insane.
And heres the rest of the patch notes that are cool, but the Phases are what really caught my eye.
-Bullet Damage and Faster Aim ribbon now unlock correctly
- Separate turn speeds for ADS on Primary weapons in Multiplayer
- Increased Accuracy ribbon effectiveness has been lowered
- Bullet Damage ribbon effectiveness has been lowered
- The 3rd person revive beam now shows correctly
- Bilgarsk Boulevard - preventing players getting stuck at spawn location
- Akmir Snowdrift - fixed a problem where the speaker object can fall beneath a piece - of geometry
- Fixed a crash when joining a Guerrilla Warfare Clan match
- Blood Gracht - Fix for a hang when the Recon ability was used
- Fixed a crash while joining a Warzone game
- Player gets directed to multiplayer lobby when being kicked from game due to inactivity
- Adjustments to reduce the server load
- MAWLR Graveyard -Improved collision around one of the Capture and Hold locations
- Kaznan Jungle - Added a blocker around a tree to prevent player to use tree to jump out of the level
- Bilgarsk Boulevard - Removed invisible collision of S&D objectives in Guerrilla Warfare
- Bilgarsk Boulevard - Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level
Single Player Story-
- Scrapyard Shortcut - Mobile Factory - Fixed a hang to a red Debug screen upon the user reaching the Jetpack Troopers
- Added a "Mute all" button
- Updated icons and text on the Medals statistics
- Fixed clipped text for moderator messages
- The Faster Reload ribbon now updates properly on the Personal statistics page
- The Increased Accuracy ribbon now updates properly on the Personal statistics page
- The Bullet Damage ribbon now updates properly on the Personal statistics page
- Fixes a hang when accepting a squad invite on the final results screen of an online game
- Fixed the Pause functionality in Botzone on the Class selection screen
- "Squad menu" is changed to "manage players" in the menu
MOVE AND SHARPSHOOTER-
- Button configuration improvements - Swapped L1/L2 grenade and aim
- Melee is now on the circle button
- Multiplayer - Aim Lock will now time out after one second
- Camera turn upped while using jetpack. Lowered for mounted weapons
Loads of fixes and such. Any of you guys still playing Killzone 3? What do you think of all of this? Don't be a jimmy, leave a comment below :D
Introducing BatRastered, with special guests FNJimmy and Choke. Also special appearances by Major Nelson, StarSlay3r, Geoff Keighley, and gaming legend Adam Sessler.
Filmed just one week removed from E3 2010 the Gouki.com staff looks back at the E3 2010 press conferences. Introducing BatRastered, with special guests FNJimmy and Choke. Also special appearances by Major Nelson, StarSlay3r, Geoff Keighley, and gaming legend Adam Sessler. This non-stop romp the E3 press conferences is a brutal realization that these major corporations barely know how to entertain. EA's press conference had the most potential entertainment wise just hoping that Joel Mchale might just say something crazy. Which almost happened, but he seemed reserved most of the time and had to read very specific lines at some point. Sony lost points because Jack Tretton straight up says he didn't want Kevin Butler hosting because of his own EGO. WTF? So bore us to death.
Then there's the games which is mostly what this is about. Don't be a Jimmy! Enjoy Vlog #14 E3 2010 press conference review.
Leave some comments Jimmy and like this story!! Thanks.
The Devs did a good job hyping people up before the games release, check these boss-ass videos.
At Killzone.com they have released some truly awesome videos for Killzone3 before release. Game is being released Tuesday and I'm not sure if they are uploading more. http://www.youtube.com/user/HelghastCinema and http://www.youtube.com/user/TheShadowkilla01#p/u have been nice enough to upload them to youtube. These videos show off some of the new levels, re-done old levels,trailers,behind the scenes and classes. Enjoy the HD rape-fest and leave a comment on what you think ; don't be a Jimmy.
MAWLR Graveyard level played with Medic Class
Pyyrus Crater gameplay with Engineer Class
Marksman class fucking shit up in a storm
Kaznan Jungle multiplayer
Retro Map Pack comparion
Dev Diary- Controls are Everything (go to 1:45 for pure epic)
Behind the scenes with old dudes yelling
How to play The Engineer
So who's getting K3 Tuesday? :D
The submission that won Guerrilla Games Killzone 3 "Create Your Own Trailer" contest.
Over at killzone.com they had a contest to create your own trailer for a chance to win Helghast Edition. GAS0L1NEMAN's video " GET IN THE MOVE" was the well deserved winner. It would be the best Killzone3 advertisement by far! (If it was edited a little and put on tv). Check out the video below and let us know what you think in the comments.
Pretty damn creative, really liked how he timed the events in game with real life. Does the start of that video feel a little familiar to any of you? Only downside is his camera is a bit weird, but did a good enough job anyways.
Video uploaded by http://www.youtube.com/user/brandonpeterson40
If you enjoyed this and are interested in seeing the 3 runner-ups, go here http://www.killzone.com/kz3/en_US/blog/news/2011-04-29_contest-results.html .
Class Progression Videos for Infiltrator and Field Medic
Strange enough, even those these videos are on the US K3 site, when trying to play them it says " Not Available for US Locale" but I always use the youtube versions anyways. This time they bring us 2 videos explaining the roles, strengths and weapons of the Infiltrator and Field Medic. Even for someone who knows the game, these are still nice to watch and hopefully might persuade some more of you to purchase it ;)
Youtube videos uploaded by http://www.youtube.com/user/dmitrikiselev12
If you aren't familiar with K3 , what do you think about these videos? And if you are fmiliar with it, what weapon combinations do you use for these classes/ your playstyle? Don't be a jimmy, comment below.
~For Cinderkin- Kilzzzzzzzzzzzzzzzzzzzzzzzzzzzz
By: iorilamia Feb 22, 2011 | 9 Comments
Both games released today a long with some visually stunning and action packed videos!
Killzone 3 launch trailer is filled with action and dudes getting pwned, Bulletstorm doing the same but with a great story within the trailer. Trailers are below, did they make you want/hate the game more? did they show cool enough gameplay? Leave your reponses below :D
Bulletstorm trailer uploaded by EA http://www.youtube.com/ea
Killzone 3 trailer uploaded by http://www.youtube.com/user/vc32sniper
By: goukijones Feb 18, 2011 | 6 Comments
Kevin Butler returns to promote Killzone 3 and the new PS3 Move Sharpshooter.
Want to learn more about the PS3 Move Sharpshooter and other options for guns to use with your Playstaion 3, check out: Killzone 3 Gun peripherals galore, which will you choose?
Kevin Butler PS3 Commercial PS Move sharp shooter
Featuring: Daddy's little helperRead full story...
Sony's got a great way to bring non-Home users in.
I don't know many people who use PS Home, I thought it was amazing...the first day i got my ps3, then got over the hype of it pretty fast. But starting January 27nth Sony is starting "Total Game Integration". Basically its epic marketing for upcoming games within Home. For Killzone 3 they took the nice blue sky and tall shopping malls within Home plaza and turned it into a K3 battlefield. Buildings are all fucked up and crumbling, the sky is poluted and Helgast fly around. Their will also be a new area you can go into and it lets you play a FPS mini-game called "Killzone Defender", its just a gun you move around to shoot Helgast, but its a nice addition. If you beat all the levels and stuff, you earn 3 extra MP points to use in K3. The cool part is the game also takes you into the plaza, to find weapons to give to others players and such. This seems great with a couple of friends. You can also get some pretty sweet killzone avatars to fly around the Plaza in ; the gimmicky marketing stuff is all good to me. Sony says they will do this for other upcoming titles, and I'm excited for it. What do you guys think about this new Total Game Integration? Leave a comment below and check the video. And rememebr MP k3 demo coming in Feb!
Video from IGNEntertainment
Article Source goes to Anthony Gallegos @ IGN http://ps3.ign.com/articles/114/1145224p1.html
By: goukijones Jan 17, 2011 | 13 Comments
Killzone 3 Move enabled Helghast fanboy style has a hefty price tag. A look at the the collector's Edition and Pre-order Bonus DLC for upcoming titles such as Marvel VS Capcom 3, Dead Space 2, and Bulletstorm.
Deals Jimmy! Returns with the front end of the year blowout. During the Holiday Break not much is happening in the video games deals department. Now that we're well into the new year it's time to get started with SAVING MONEY ON VIDEO GAMES. There's a couple of games with great coupons and bonus DLC. I always say, IF you gotta pay full price at least make sure you're getting something for free with it. Like the MvC3 console sticker decals that nobody cares about. lol. Happy shopping and start stacking those coupons Jimmy.Read full story...
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