Are you serious?! For $99.99?! The price must be wrong. There's no way Jimmy!
So just announced today the details for the Bioshock 2 Limited Edition. No bobbleheads, no scale versions of any of the guns.
Here's what you get ...
A 12" Vinyl LP (an old record for you youngsters out there) Something you can't actually play or use.
An audio CD of the soundtrack
Three posters from rapture
An art book (hardcover)
All this for $99.99! WHAT?! What justifies that? For example the Mass Effect 2 limited edition is $69.99, comes with the game, a hardcover book, a bonus dvd and other bonus content for the game. For only an extra 10 bucks, I will get the Mass Effect 2 limited edtion. As far as Bioshock 2, goes pre-order the regular version now for $53.99 and get a $10.00 credit toward a future video game purchase. Now that's a deal Jimmy!
By: BatRastered Jan 16, 2015 | 0 Comments
Oh boy, more stuff to gather.
Did you like Borderlands? I did. It's one of my favorites.
Did you like Borderlands 2? I did for a while. It was fun leveling up and through the first two playthroughs. The later added third playthough was a chore though and lessened the fun for me. The only DLC I enjoyed was the D&D inspired Tiny Tina one and that was mostly for the story as the guns were crap. BL2 had some serious issues with loot, as in not giving it out, and not having the same variety and overpowered fun feel of the first. Also many of the guns used 2, 4, or even 6 bullets per shot which really hurt ammo management, forcing you to scour every box and other lootable item in the game just to keep firing. But it's still a worthwhile game if you can get it cheap with all DLC included.
Borderlands: The Pre-Sequel takes place chronologically in between the two games (hence the odd title), but make no mistake, this is BL2's engine.
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By: Arthvader Aug 28, 2012 | 3 Comments
just a couple of weeks before it's release, gearbox brought out a new trailer showing off the GameStop exclusive Creature Slaughter Dome Pre-order bonus.
Enjoy the Trailer:
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By: Arthvader Jan 15, 2013 | 1 Comments
Gearbox has released a new launch trailer for the recently released Borderlands 2 DLC, Sir Hammerlock's Big Game Hunt. Watch the trailer here.
Heres' the video
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By: BatRastered Sep 28, 2012 | 2 Comments
The original Borderlands combined an interesting blend of RPG and FPS into what Gearbox called a RPS (role playing shooter). Now that the idea has been proven and Gearbox has had the opportunity to perfect their recipe with a sequel, how does it turn out?
Note: I'll try to refrain from any story spoilers in this review...
It's no secret that we here at the Gouki.com HQ have been hyped about Borderlands 2 for quite some time now. It started way back at PAX Prime 2011 when I interviewed Jeramy Cooke and we got to see a non-playable demo. We got to play a demo at E3 2012 and interviewed Jeramy again. This is all in addition to the hundreds of hours we've all put into the first game.
Borderlands 2 cast of characters
Anyway, Borderlands 2 opens up a few years after the first game has ended. The vault opening in the first game has caused a new element "Eridium" to come to the surface all over Pandora. This has lead to the spoiling of some environments with a toxic residue known as "slag". You can now find slag weapons that basically de-buff an enemy causing your other weapons to do 2x the damage while the bad guy is slagged. The discovery of all this has to lead the Hyperion corporation lead by the villainous Handsome Jack, to try and take over Pandora, exploiting it for their own profit by any means necessary... this means mostly killing off the local population. A resistance group has formed with the characters from the first game as its leaders and after being left for dead by Jack, you will join this group in their fight against Hyperion. The story is quite a massive improvement from the original game... there is more interactive dialog and the objectives are dynamic as information about the mission changes and twists in the tale are revealed.Read full story...
By: BatRastered Sep 18, 2012 | 3 Comments | Updated: Oct 19, 2012
A Full-on unboxing of the crazy "Ultimate Loot Chest" collector's edition of Borderlands 2 with tons of cool stuff inside... wait, where's Marcus?
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By: Arthvader Oct 15, 2012 | 2 Comments
Here's a trailer introducing the Mechromancer with a bit of info coming from Sir Hammerlock himself.
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My review of Bioshock for the Xbox 360!
After I finished playing Bioshock, I knew immediately that I'd played an amazing game. That feeling after finishing a game where the game just sticks with you, I felt that with Bioshock. It was an incredibly emotional game. The mystery of the world of Rapture sticks with you long after the game ends. And yet, frankly, at first I had a hard time summing what it was that made Bioshock so amazing. It really left me at a loss for words, and I had to postpone writing this review for several days so I could actually figure out what made the game so amazing.
For starters the atmosphere in Bioshock is amazing. And by atmosphere I mean more than visuals. Sure, the visuals are amazing (a bit on that in a minute), but the whole game's presentation is just immersive and amazing. I don't think I've ever felt so totally involved in a game before. The world of Rapture is just so intriguing and well conceived that, despite it's obvious sci-fi setting, it seems almost plausible. The world is well developed; it's as if the developers actually mapped out every square inch of Rapture. The problem with all of this is that, while the city of Rapture is presented as being this huge underwater world, you really feel confined to the small corridors and buildings the game lets you into. A breathtaking opening cinematic makes Rapture feel huge, but you'll quickly feel disappointed once you find out you're constrained to the path the developers put you on. With all the attention to detail in the world, it's a shame that they confined you so much.
The second Bioshock Infinite delay is for "extra polish and bug fixing".
Originally scheduled to be released in October 2012, Bioshock Infinite was pushed back to Feb 26, 2013 a while back to make the game "into something even more extraordinary". Well, I guess it's about to get even more extraordinary-er. The game has now been pushed back one extra month. This time the delay is for "extra polish and bug fixing". Here's hoping they live up to that extra level of polish!
Bioshock Infinite will now release on March 26, 2013.
Death to all little sisters! I'd like to bang a Big Sister. Seriously though, this series is circling the drain. Pun intended. Jimah!
I've played through and have beaten Bioshock 2 twice now on normal and hard difficulties. The game is fun, a few changes from the original which are good and bad in the long run. The graphics and sound design are spot on. At first, I thought the graphics were a little weaker than the original, but that won't make a difference as you play Bioshock 2.
So when I say it's easier the second time through on hard, what I mean is ... it's easier. The second time through I killed every Little Sister. Killing them gets you plenty of extra Adam(Adam is what you use to buy new or upgrade your plasmids(plasmids is the stuff you shoot out of your left hand.)) That's for the noobs. Anyway killing every Little Sister will get you plenty of Adam to level up. I was so powerful at the end of my second run through I was just standing there watching everyone else fight each other. First off I would turn invisible when I stood still for a second. Then I always had two of my own security bots flying around, doing a perimeter check and their stats were maxed out. I had the Swarm plasmid maxed out and a swarm of bees would seek out any splicer in the room and eat them up. Also, the bees would lay dormant in the dead bodies waiting for another splicer to walk by to attack them. Finally, my other ally was a Big Daddy. The level three Hypnotize can take control of Big Daddies, So I had two flying security bots, a swarm of killer bees and a Big Daddy running around the room killing everything while I ate a sandwich.Read full story...
A crowded October gets some much needed space...
In a move that shouldn't be too surprising considering all the mega releases coming this Fall, Take-Two Interactive has shifted the release date for The Darkness II from October 4 of this year to Feburary 7 of next year.
2K Games announced today that The Darkness(TM) II, for all previously announced video game consoles and PC, is now planned for release on February 7, 2012 in North America and February 10, 2012 internationally. Currently in development with Digital Extremes and based on the supernatural horror comic book series created by Top Cow Productions, Inc., The Darkness II delivers a brutal and personal narrative as gamers take control of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as the Darkness.
Source: Press Release
By: BatRastered Oct 8, 2012 | 2 Comments | Updated: Oct 8, 2012
A second echo log for the DLC character Gaige, the Mechromancer due out next week (Oct 16) free for those that pre-ordered the game and got the premiere club code.
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