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goukijones

Mass Effect 2 Limited Edition free giveaway

By: goukijones Nov 18, 2009 | 54 Comments

Register at Gouki.com and leave a comment to be entered!

The Drawing will be held January 25th and the game will be shipped out to you on January 26th.

Rules to be entered into the Mass Effect 2 Limited Edition drawing. Read Carefully Jimmy!

You must be a registered user on Gouki.com with a valid email address.

You must have uploaded an Avatar at Gravatar.com

You must have added either your Xbox 360 Gamertag or PSN ID to your Gouki.com profile.

Log in and leave a comment on any story.

This drawing is for ONE copy of Mass Effect 2 Limited Edition.

 

Sponsored by [email protected]

Mass Effect 2 LE

*Terms/conditions subject to change at anytime. Gouki.com reserves all rights to this giveaway. Winner will be notified by email so make sure your email is correct in your profile Jimmy!

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Mass Effect 2: Arrival launch trailer

By: BatRastered Mar 28, 2011 | 6 Comments

The new DLC that bridges the gap between ME2 and ME3 hits XBLA and PSN tomorrow...

Are you ready for this? This is the first ME DLC that looks like I actually want to play.

Mass Effect 2: Official Arrival DLC Trailer

Badass Nice!

 

Dragon Age II has hit the 1 million sales mark in less than 2 weeks, and Bioware is in a generous mood.

If you purchase or have already bought Dragon Age II you can register your online pass code at the official website. This will give you a token to download Mass Effect 2 (PC) for free.

The deadline to register for your free game is April 30th, so be sure to redeem your code. Also it doesn't matter what version of Dragon Age II you got. PC, PS3, and 360 all work to nab you that free game.

0

Anyone lookinf to get a fee PS3 or 360 version of Mass Effect 2 are out of luck. This is a PC only deal. Visit the Official Dragon Age II Website to register your game.

 

Tell us what you think in the comments. Don't be a Jimmy!

News

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Star Wars: The Old Republic delayed?

By: BatRastered May 5, 2011 | 10 Comments

Not quite, but EA hedges its bets during their investor conference call yesterday.

NOTE: When you see "Fiscal Year" in this story it is referring to the year ending on March 31, 2012.

EA's release to investors stated that:

 We are preparing the launch of Star Wars: The Old Republic.  The launch date, while in
our fiscal year, is not yet certain.  We see roughly $0.15 EPS variability between the
potential launch window

And:

 we assume that Star Wars: The Old Republic ships in the calendar year, but our guidance
range accounts for a range of ship dates within the fiscal year

Public companies must recognize any uncertainty, by law, in their investor guidance, so the above is not exactly shocking. To further this point we have this:

While we fully anticipate launching Star Wars: The Old Republic in Q2 or Q3, the low
end of our guidance range assumes the outside possibility of a January launch.

Finally, From Frank Gibeau (President of EA Games) on the conference call we have:

And finally, the biggest event of the year will be Star Wars: The Old Republic -- a jawdropping subscription-based MMO that is captivating critics and fans in the beta test.  We
currently have over one million double-opt-in beta testers for the world’s first story-driven, fully
voiced MMO. 

Everyone is waiting for us to announce the ship date… Sorry, but that’s not going to happen
today.  We’re holding the date for two reasons – first, we don’t want to tip off the competition;
second, we want more data from the beta test to guarantee a spectacular experience at
launch

So, we got a whole lot of nothing on the conference call yesterday. Lots of analysts are speculating that the game will slip to 2012 based on this, but if you read carefully and have listened to this type of thing in the past, this is not what they are saying, though they are acknowledging the possibility.

When do you think The Old Republic will finally ship? Leave a comment and let us know.

Source (PDF): http://files.shareholder.com/downloads/ERTS/1247916273x0x465074/964aa083-eb90-451f-9966-8fd960ce2cfe/Q4_FY11_Script.pdf

News

BatRastered

Mass Effect 3 delayed until 2012

By: BatRastered May 5, 2011 | 7 Comments

According to ME3's Facebook page, don't expect ME3 until the first quarter of 2012

We're still a month from E3, but already we've got our first major release date "adjustment" of the season. I fully expect to see a   few more of these "TBA 2011" games slip into next year. This is a little dissapointing, but the last Mass Effect slipped into January too, so not entirely unexpected.

Source: http://www.facebook.com/media/set/?set=a.10150170133576645.300911.85811091644

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Mass Effect 3 video from Gamescom 2011

By: BatRastered Aug 16, 2011 | 8 Comments

A new gameplay video emerges from Gamescom, Mass Effect 3 will definitely bring the action.

I really hope that Bioware brings the RPG element as well as they do the shooting this time around. The first Mass Effect still does something for me that ME2 didn't. Here's some more squad based action.

Community Blog

jalexbrown

Bioware Looking for The Old Republic Testers?

By: jalexbrown Sep 29, 2009 | 5 Comments

Bioware is looking for people to beta test their next MMO, Star Wars: The Old Republic.

You could test the next big MMO!  Yes, you!  Bioware announced that they're hunting for people to beta test their huge MMO project, Star Wars: The Old Republic.  If you go to the official site, you can apply to become a tester.  (As of print, the site is still down due to response; the site does, however, claim that it should be active again within hours.)

For those who aren't in the loop, The Old Republic is official part of the Knights of the Old Republic universe.  The developer claims that there will be enough content in the game to fill ten or more sequels, which is an almost overwhelming amount of content.  Bioware's pedigree with the Star Wars franchise leads me to believe this might be the best Star Wars game yet, and it's a really safe bet that it's going to make Galaxies look like crap.  Oh wait...Galaxies already looks like crap.  There is no doubt a legion of Star Wars fans foaming at the mouth to get their hands on the game before the general public, but there is one thing that should be kept in mind: this is a beta test, so don't expect it to be super polished and bug-free; you're not getting the final product.  If it were super polished and bug-free, they wouldn't need you.

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Mass Effect 3 "Better With Kinect"?

By: Cinderkin Jun 2, 2011 | 10 Comments

Uh oh! The cover art for Mass Effect 3 was posted on the EA website for a very very brief period of time. It may have been by accident, but who knows. What we do know is that it showed the purple banner for Kinect on it. Check it out.

At first your thinking, this is cool we get to see the box art. On the other hand this spells trouble for the next installment to the Mass Effect franchise. I own a Kinect, and barely use it, I hope that they can make these hardcore titles work for the peripheral. As of right now though I am highly skeptical of this. Kinect better not ruin Mass Effect 3.

 

Tell us what you think in the comments. Don't be a Jimmy!

 

Source: Kotaku

Community News

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Mass Effect 3 is Taking shape, and using Kinect

By: grey walrus Jun 6, 2011 | 2 Comments

Mass effect three has a short gameplay video out showing off some of the Kinect features, and another just showing us how awesome this game will be.

Mass Effect 3 has been much awaited by many fans of the series, and we're finally seeing a little bit of gameplay. Unfortunately they're mostly trying to show off the kinect features, but at least it's not Kinect required, and the features they threw in don't really seem like they'll make gameplay worse. Simple voice commands are okay in my book. (as long as they work)

Here's a more lengthy gameplay video as well. Showing off some great action. 

They've also unleashed a slew of screenshots as well. 

 

 

 

I haven't played any of the Mass effect games yet, but this definitely makes the series look appealing. Mass Effect 3 is said to be hitting shelves on March 6 2012, and they've already announced a collectors edition.

It includes

 -Premium metal case featuring commemorative artwork of Commander Shepard

-70-page hardbound art book featuring hundreds of unique and gorgeous illustrations from the BioWare development team plus an exclusive 4x6 lithographic print featuring a one-of-a-kind piece of artwork

-Limited edition Mass Effect comic by Dark Horse Comics, complete with unique cover artwork

-Join the ranks of the N7 with the premium fabric N7 patch

-A full collection of in-game content that can't be found anywhere else! 

And it'll be $79.99

 

Are you guys hyped for Mass Effect 3? Let us know in the comments. 

The "Fall of Earth" is great and all, but it will be super disappointing if you aren't travelling around the galaxy.

Mass Effect 3 gameplay trailer E3 - Fall of Earth

Note an official release date at the end... March 6, 2012.

Community Blog

jalexbrown

Some News From EA

By: jalexbrown Apr 1, 2010 | 2 Comments

I called EA yesterday and got an exclusive scoop on some upcoming information!

I called EA yesterday, trying to get an interview about Mass Effect 3.  After getting kicked around from one person to another - nobody wanted to break the news, apparently - it was finally mentioned to me that EA has Mass Effect 3 on hold while Bioware sinks all of their resources into "a new, secret Star Wars game".  Since The Old Republic is old news, I could only assume that meant Knights of the Old Republic 3.  When I asked my source - whom wishes to remain anonymous - if it was, indeed, Knights 3, he simply sighed and said, "No comment."

 

He did, however, share with me another bit of news which might excite people. There is currently an unnamed racing game being developed by Criterion Games (the people who made Burnout!) that will themed in the Mass Effect universe.  "The decision to make it," he said, "ultimately boiled down to keeping fans of the franchise happy while Bioware is on-hold with Mass Effect 3."

 

The official announcement of both, he said, would hit reuters and other news sources next week, but he did (under the conditions that I allow him to stay anonymous) say that I could give you fine Gouki readers the first scoop.  When I asked for any other interesting news from EA, he simply chuckled and said, "You'll find out a lot of new stuff at this year's E3 show."

Community Blog

jalexbrown

First Impressions: Mass Effect

By: jalexbrown Dec 10, 2009 | 4 Comments

Get the low-down on my first impressions of the Xbox 360 version of Mass Effect.

    Let’s get one thing out of the way up front: Mass Effect is a lot of fun to play.  In fact, if you have any intentions of playing Mass Effect, you might want to set aside a nice chunk of your day, because the hours are just going to fly right by you.  Oh yeah, Mass Effect is one of those games.  It manages to be a full-blown, action-filled romp across space, and yet it still finds time for a little bit of intergallactic soap-opera and traditional politics.


    Let me get out of the way for you the thing that I first noticed about Mass Effect: it’s a great looking Xbox 360 game.  Even so many years after its initial release, I am still impressed with the visuals this game offers.  Complex models and great textures are just part of the package; you also get incredible effects throughout the game.  Unfortunately this much doesn’t come without a small price.  The game has a few framerate hitches at times, and there’s a good number of texture pop-ins.  The thing is, none of this will really matter once you play the game.  The little technical hiccups don’t detract in any way from the game.


    The character creation process in Mass Effect far surpassed my expectations.  This is the kind of character creation system we’d be more accustomed to seeing in a sports game.  You can customize a bunch of individual slides for each part of your body.  The most amazing part of the character creation system is that, given all of the possibilities you have for character creation, the game still implements your exact creation in the game’s cut scenes.  It’s rather awesome to see your custom-made character in these prescripted cut-scenes, and it really gives the game that extra layer of role-playing goodness.


    The gameplay in Mass Effect is great fun, but it also feels like it suffers from a little bit of an identity crisis.  The game wants to give you all the decision-making abilities you’d find in a great RPG, but when you’re thrown into combat you’re just blasting your way through foes.  The combat is actually quite RPG-heavy, but you’d never really notice it if you weren’t trying to find it.  Things like aim actually have very little to do with Mass Effect; your only need be that you’re in the general area of the enemy you’re trying to shoot.  Rather or not the shot will actually hit is handled by your stats, similar to the way it would be done in a more traditional RPG.  Until this realization dawns on you, you’ll spend a little bit of time frustrated, wondering why your shots aren’t hitting even when you’re dead on the mark.


    Okay, so maybe the third-person shooter elements in Mass Effect are light, but there’s no mistaken their presence.  The game encourages you to use cover, something that games like Knights of the Old Republic never required.  In fact, I suppose that’s not even accurate, because the game makes you use cover.  If you try to play Mass Effect with guns blazing, you’ll die very often, and some firefights will even be impossible.  Oh yes, and you’ll spend a lot of time behind cover, because Mass Effect has no shortage of awesome firefights, and every one of them manages to feel unique and interesting, meaning that you won’t get bored after the first three or four waves.


    So let’s get back to the role-playing elements of Mass Effect, shall we?  The game’s dialogue sequences gives you no shortage of options, and you’ll frequently find yourself controlling the flow of the conversation through these choices.  Unlike the Bioware of old, Mass Effect does something a little bit different with its dialogue options.  In the past games, you’d be given a choice of things to say; in Mass Effect, the choices merely reflect a certain tone and position, and the selection you make with regards to what to say isn’t exactly what will come out of your character’s mouth.  Another improvement over previous Bioware games is the fact that you can make your choices while the other character is still speaking, meaning that the flow of the conversation doesn’t have to be broken while you try to decide what you want to say.  This makes the dialogue sequences more smooth than previous games, which is nice considering the amount of dialogue you’ll be engaged in.


    The game has a morals system in similar fashion to the other Bioware games, except this time around you’re level of goodness and badness aren’t on opposite ends of the same spectrum.  Instead each one has its own scale, leaving you with more capability to end up in the gray area.  It’s an interesting change over the previous games, because you won’t have to watch that spectrum move towards red when you make a bad choice or do something you knew was wrong.  It keeps things interesting, and it allows for a wider variety of characters and attitudes, since you’re no longer tied to the old black-and-white system of morality.


    The problem with Mass Effect from a gameplay perspective is that the menus are sometimes convoluted, and it’ll take you some time to figure out what everything means.  I spent about 20 minutes trying to figure out what different things meant and did, and the instructions offered little in the way of assistance with this matter.  That said, once you’ve taken the time to understand the menus, it all pretty much becomes second nature.


    The sound design in Mass Effect is wonderful.  Weapons really seem to have that pop to them, and the music is brilliant if not subtle.  The best part of the sound design, though, is in the top-notch voice acting.  All the actors did an incredible job delivering their lines with the sense of emotion that you think they should have, and you don’t have the same two or three voice actors reprising hundreds of roles.  The sheer amount of recorded dialogue in Mass Effect is mind-blowing, and considering the fact that they squeezed that much audio onto a dual-layer DVD without sacrificing the quality is a testament to the things Bioware can do when they set their minds to it.


    Oh yeah, and before I close out this article, I guess I should mention the Mako.  The Mako is a vehicle that you use to navigate planets.  I’ve only had one segment where I’ve drove a Mako, but let me tell you something: it’s rather frustrating.  The controls feel over-responsive and loose.  You can engage in combat from within the Mako, but if you can avoid it, you’re better off to not do that.  I found that it was more effective – at least in the scenario I played through – to hop out of the Mako and do the combat on foot.  It’s a minor flaw in a game that otherwise feels so polished, but it makes the whole Mako concept feel like a tacked-on afterthought.


    So Mass Effect is great.  Maybe you don’t need me to tell you that, but it’s something that I think needs to be said again.  The game just oozes with a level of polish that not very many developers can fully capture in their games.  And even for a game that seems at times to, perhaps, spread itself a little bit too thin, you won’t get the feeling that it didn’t work.

Mass Effect 2 Limited Edition giveaway

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