By: goukijones Jan 26, 2011 | 16 Comments
Wakfu is an online MMORPG turn based strategy game. Similar to the likes of Final Fantasy Tactics and is based off of an Anime. If you don't know anything about this game, here is a quick tutorial. The closed beta starts soon.
First of all it's a Square Enix game. Published only. A company called Ankama Studio is developing the game. The game looks like a slightly more colorful version of Final Fantasy Tactics. I'm just learning about this game today so bare with me.
I love Tactical RPG's. Final Fantasy Tactics is one of my favorite games of all time. With Tactics Ogre only being on the PSP, there is no way I'm gonna play that. So now we have another option. An option that has 14 unique class styles and hundreds of different spells. This is looking like the Pokemon of Tactical MMORPG's. Some the character classes include: The Masqueraiders-Lunatic Soldier(sounds bad ass), Enutrof's Fingers-Treasure Hunters, and Sadida's Shoe-Plant Summoners. All very, very cool stuff.
Here's some of the cool things from the leveling up system:
- Kick-Ass: which determines damage done by attacks made from behind
- Each time a character gains a level, he gets 5 Aptitude points which can be split as you like amongst a list of 20 Aptitudes.
- Each class has access to 15 elemental spells, spread out into 3 of the 4 existing elements: water, air, fire and earth. You will start your adventure with only three available spells, one per element.
- As the saying goes: Practice makes perfect". Therefore, the more you use an elemental spell, the more experience and power it'll gain, until it reaches level 100.
Level 100. Heard. That's exciting stuff right there. I've already registered for the closed beta and you can to. The beta will begin Jan. 31, 2011.
Wakfu closed beta registration. You gotta love that name Wakfu Jimmy.Read full story...
Kick some serious bricks in the Lego Universe MMO! Beta Signups start today.
I'm gonna play this. FYI. I love Lego, loved Lego since I was a little kid. I still enjoy building Lego models see GoukiJones Blog: Lego Beach House model 4996 time lapse speed build. So now we can all build a world together in the Lego Universe MMO. Here's the link to the LEGO Universe : Beta. Lets Pwn some Lego Jimmys!
With just a little over a month until release, Bioware is sending out invites for a weekend beta test - apparently a lot, too!
If you've registered with the Star Wars: The Old Republic site and said you want to be a beta tester, now would be a great time to check your inbox. Bioware has been sending out beta invites over the last few days that will be good this weekend, November 11-13. I got one, and a friend of mine also got one. What are the odds if it's not a massive test? It's mostly likely a stress test to see how the servers handle a higher load. The game will be running off the East Coast servers and will only be available to US citizens. (I'm not sure if you have to live in the Eastern Standard Time zone to qualify...if you've received an invite and you're in another time zone, let me know.)
I've been playing Tera through the open beta and the last couple closed beta tests. Read my impressions and find out if I regret my pre-order.
Star Wars: The Old Republic. Tera. The Secret World. Guild Wars 2. Right now is thee best time to be an MMO player, with 2012 (and late, late 2011 thanks to Bioware) being the best year since...ever, really, for the genre. But this isn't about MMOs; it's about Tera in particular, which I was playing pretty religiously every time I was given the chance. So what do I think about Tera? Frankly I'd rather play with dog poo on a hot summer day than endure too much more of Tera.
Let me start recording my impressions where I started playing the game: character creation. The races aren't your standard fantasy variety, but they manage to feel just as uninteresting - but really, I could care less about that. It was the class selection that first bothered me. Tera has eight classes, and of the eight classes a whopping four of them are entirely melee-based; of those four, three are melee DPS (damage-per-second for those of you not in the know) and one is a tank. Of the remaining four classes two are healers and two are ranged DPS (one caster, one archer). Tera's class selection is skewed very heavily in favor of those that want to play melee DPS, which made me feel kind of alienated since I prefer to play caster classes. Okay, whatever...maybe melee is really fun and I won't mind. So I roll my melee DPS character and get going.
The basic idea behind Tera seems to be to take everything you'd expect from an MMO and wrap it up in a farly decent graphics engine (Unreal 3) and throw in some "action" combat. If you play MMOs and hate tab-targetting and spamming a rotation, Tera might sound like a refreshing change of pace. And it is...for a while. I spent my first 10 hours or so really enjoying Tera. I was engaged in the combat, the questing was fairly quick and painless, and I'd found a pretty nice guild to chat with. The game was living up to my expectations. And then something happened.
I don't know what happened, really; I can't pinpoint it. At some point a simple fact just dawned on me: I was bored out of my mind. I was no longer having any sort of fun at all. The whole game, at least from my perception, had come to a grinding halt. The combat, which was inititally intriguing and enjoying, was monotonous and (perhaps even more damning) void of any real challenge. The questing was uninspired and quite painfully repetitive. Gear progression was boring since everything looked very similar and none of it looked very cool. Grouping was annoying since I was spending more time looking for groups than playing with them. I was quite literally at the end of my rope with the game. I wasn't having fun anymore.
I felt like I'd given the game as much of a fair shake as I could, and it fell flat. I played to level 25, I ran the first available dungeon a few times, ganked a few player-killers and got ganked by a few player-kills (I was on a PVP server). There was nothing left to keep me playing, and I was less than halfway to what will be the release date level cap (60). When I exited the game there was still over 24 hours left in the open beta, and I didn't touch it again before it ended.
By: goukijones Feb 2, 2012 | 1 Comments
Pro-order Tera (any version) get access to all 5 CLOSED BETAS, keep your character stats and play with Team Gouki to take over the world. Tera is a PC MMO coming out in May.
We played Tera back at PAX last year. FnJimmy played Tera and that should have shocked you. The fact that he said he enjoyed it and would be interested in playing should have BLOWN YOUR SOCKS OFF! You can check out our First Impressions of Tera from Pax.
We're trying to create hype for Tera. Personally I'm very interested in starting up another MMO. Some of you may be aware that we skipped SWTOR. It just seemed old at one point, I mean we played it 3 years ago at E3. When it was finally released, I didn't want to hear about it at all anymore. I returned it.
So if you want to play Tera let me know. If you pre-order now you can get into all the betas and join up with us, Team Gouki. Here's the press release.
From En Masse
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We're proud to announce that TERA is now available for pre-order on the En Masse Entertainment store! Pre-ordering will grant access to all of TERA's five closed beta tests and allow players to retain their characters and their progress for the duration of the closed beta period from February to April. Interested in learning more about the beta tests? Check out TERA's beta test schedule!
Pre-ordering from the En Masse Entertainment store also rewards players with the White Stallion, a unique mount, in addition to a level 10 City Wheel Earring, a level 35 Seren's Sand Ring, the ability to create a character and reserve its name before launch, and access to the exclusive Head Start play period over the weekend prior to TERA's launch on May 1.
In addition to a standard edition, TERA will be available in two collector's editions as well —a traditional boxed edition and a digital download. Both will grant players unique in-game items, including the Regal Frostlion Mount for in-game mounted travel, and two equippable items: the level 15 Velik's Bloodstone Necklace and the level 40 Shakan's Bloodstone Necklace.
Available in limited quantities, the physical Limited Collector's Edition will include collectable items such as a Letter of Marque, a canvas world map, a field guide, a Valkyon Federation-issued compass, and a game soundtrack. All versions of TERA include 30 days of game time. Also, players who subscribe to TERA for three, six, or twelve month intervals will receive inaugural pricing. These reduced rates won't be available after May 1 when subscriptions begin so lock yours in before it's too late!
TERA can also be pre-ordered from major retailers including Best Buy, GameStop, Walmart, Target, and Amazon. Visit our pre-order page for more details.
We look forward to seeing you in TERA's first closed beta test starting February 10!
Pictures, videos, all sorts of goodies in the news today and the unstoppable Armor Lock cheat.
Just kidding about the armor lock cheat, but people are already mumbling around the Halo universe that the armor lock will be to powerful. In the new Vidoc Halo: Reach Carnage Carnivale one of the first gameplay clips is three Spartans stabbing each other in the back one after the other. There's gonna be some domino effects with this new assignation stuff. Can't wait to see how that plays out. Don't mind the weird nuab in the video over hyping everything he's talking about, sounding like a proper Nuab.
I know there are going to be four maps for Reach, but I don't like how there are going to be different specific game types. Jetpacks! Jimmys gonna be flying. For the first three months of Halo Reach Jimmys are going to be flying around with Jetpacks and Flaming Heads. Building the armor suits ... still is not a big deal for me. I like what I've heard about the Loadouts. Gametypes differ the size of Loadout options, that is cool. Makes sense, how many different weapons can you start with in a 2v2 Slayer?
Now I gotta ask because I read today that Bungie expects over 3 Million Nuabs to try and play the beta. Remember Crackdown? The Halo 3 beta didn't work the first day it was supposed to. Do an Estrada and take the 4th of May off. I will be pwnn the second it becomes live for me. The experience I expect is for it to be similar to when I played the Halo 3 beta. New shit, excitement, play it until they turn it off, and buy it the day it comes out.
And yeah that's the special edition aka LEGENDARY EDITION. For $150 bucks your friends are going to think you are a Legendary Jackass for buiyng just to get the flaming head dlc code. I'm going to buy it, but just so I can open it up, stare at for a few weeks, box it up when it starts to get a little dusty, shove into the back corner of the closet and forget that I even have it. See you online May 3rd?!
By: BatRastered Dec 21, 2010 | 7 Comments
New box art and info on the Epic edition.
From the Bulletstorm - Epic Edition Amazon page:
For a limited time, pre-order Bulletstorm and receive a free upgrade to Bulletstorm - Epic Edition, which contains the full version of Bulletstorm plus early access to the Gears of War 3 beta, Peace Maker Carbine, boots and armor, 25,000 experience points, and visual upgrades for the iconic leash. Pre-order offer ends on February 21, 2011.
PS3 and PC Users only get the limited edition, basically the same as the epic edition, minus the beta invitation (since Gears is an XBOX 360 exclusive).
By: goukijones Oct 11, 2017 | 0 Comments
This is a review of my time with the beta.
This is one of the most beautiful games I’ve ever seen. The sound effects are spot on and the entire presentation gives you a good feel of Star Wars. I’m trying to say a few nice things before I absolutely rip into this game. The shooting is fun, I didn’t play Battlefield 1, I wish had. But in Battlefront 2 it definitely reminds me of old Battlefield games. If you’re not aware of the zone and game type and where your enemies are, you’re going to die without even knowing wtf happened to you.
Let’s get this part of the issue out of the way. There are loot crates in this game. The loot crates have upgrades to all of your classes and cosmetics for all of your characters. It is stupid. If somebody dropped a few hundred dollars on the first day, there’s a huge potential of maxing out all characters and having overpowered Heroes. As if the Heroes weren’t strong enough from the start. You get one free crate a day. Thanks! You can earn credits to open crates while playing the game, but it seems like the max points you can earn are 150. You can get 150 credits, by making finishing the objective, or not allow the enemy to take the final objective. It seems more based on time then experience, because if you have 2 kills and I have 20, we both get 150 points. So I just don’t understand, there is no incentive to perform, rather you just don’t quit.
What’s with these gd pigeons…
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By: iorilamia Feb 11, 2011 | 20 Comments
Member iorilamia has been addicted to the killzone 3 open multiplayer beta. The class iorilamia has been using most of the time is The Engineer. He took time to write a book about the Engineer class. Weapons, skills, gameplay and matchups vs others.
Basically the Engineer is one of the more underpowered classes in K3, but one team having one and the other not makes a huge difference. If you don't want to read all the details (because most of you don't own PS3 or just don't want to read), I have the basic information written up at the end ^_^
M224-1A LMG- Your basic machinegun. Tons of amo, long range, medium fire-speeds but extremely innacurate in far distance.
STA11 SMG- Way more acurate than the first gun and much faster firing speeds, but smaller clip and sucks even worse at far range, a definate medium range weapon.
STA3 LMG- The lord of all spraying and praying. EXTREMELY CLOSE range weapon that has shitty acurracy, but spills bullets out with an INSANE rate of fire. Run into a room with it and take out a group of jimmy's without even trying.
STA18 Pistol - Run of the mile pistol that works at close range with a decent rate of fire. Should kill within 4-5 well placed shots.
VC8 Shotgun Pistol - Definately nowhere near as good as the shotty, far less range and damage, but it is still a one shot kill when your directly infront of someone.
STA2 Battle Pistol - Grenade Launcher aka "noob tube" for u CoD fans. Well its not nooby in this game, grenades bounch like a mofo but the weapon does shoot the nades extremely far and accurate ; very good vs campers.
Repair Tool – Repair damaged or destroyed ammunition dispensers, mounted guns, and automated turrets.
Repair Tool+ - Increases repair speed. (This is a MUST, the increased repair speed is insane and this is a fast-paced game, your gonna need it)
Repair Tool++ - Hack enemy placed turrets, transferring ownership until the engineer is killed or the turret is re-hacked. Stacks with previous abilities. (IMO this sucks ass. 9/10 your gonna die before you can just RUN UP to another engineers turret and hack it like your rambo, I haven't had much luck with this ability, but when I did, it allowed me to set up my own turret next to it.)
Sentry Turret – Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret + - Turret's firing rate is increase and can be deployed twice as fast as before.
Sentry Turret ++ - Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds. ( LVL THIS SHIT UP AS FAST AS POSSIBLE! The Engineer felt like a struggle until the turret is fully lvled up, the turret dies too easily and its a sitting duck you the fire power is a must)
ENGINEERS ROLES IN THE TEAM / GAMEPLAY
The Engineer is your bro. Both teams have several amo crates that give you more grenades/mines than you spawn with and ofcourse more amo when you need it. You cannot use these unless a Engineer repeairs it (they are broken when the round starts) also if one team has a Engineer and the other doesn't, the one Engineer can destroy and take over the other teams amo deposits (or just capture them all in the start of the round). Before you go killing, Engineers need to repair the nearest Amo Depos.
Where and Why to use Turrets
The engineer ha several gameplay styles. To break it down we got the Camper, Aggresive and Security.
The Camper is self explanatory. Get your Turret in a corner while you wait in the other or next to it, firing at people coming near bye or outside. What makes it so effective is proximity mines. If you camp near a amo depo, you can have 3 mines constantly covering your blindspots and staircases, as soon as someone hits one you can constantly get more and more.
When your Aggresive (like me) you go out into the open, get your squishy turret (they do die easily) near a wall or crate giving you backup fire as you battle. It is effective because you can easily run back to heal him when injured. Also theirs MANY situations where I don't even notice a enemy but my Turret does, and I end up supporting him.
Security is great for your team. In almost any game-mode or objective while you go do your own thing, carefully place your Turret and proximity mines around the base/area.
Heres the fun part (not too much in-game) MATCHUPS! How us Engineer deal with other classes/ get railed.
Vs Engineer- Longe range, the engineer using the first primary weapon wins, its more inacurate than the second range weapon but the range usually wins overall, and the damage. Close range is a toughy. The last Primary weapon is best at close ranges, but the second one almost being as good and better acurracy, all comes down to the player. but even if its a small hallway, the second primary wins, the third is just TOO innacurate. Whoever have the better turret obviously have a much bigger hand.
Vs Infiltrator- This sucks. Infiltrators maxed out Hide ability allows them to appear as a teamate to you and yor turret. Ontop of that if they kill you with brutal melee, they stay hidden. Basically they seak up on you, brutal melee and your turret still doesnt see them, then they kill it. If they use a gun and are close enoguh, HOPEFULLY your turret turns around and fire a rocket first thing. The weapons matchup sucks aswell. Their primary eapon, an actual shotgun is way better than your pistol shotgun, and rapes you close range easily. They share the same secondary weapon as you but their last weapon makes the long range difference. A 5-burst red dot sight rifle, is way more superior than the engineers slow inacurate long range machine gun. Best thing you can do is be medium range while your turret is being a bro and helping you out, try to target them before they get close (it appears as red)
Vs Marksman - Marksman and Infiltrator are "top of the tier list" in a way. The marksman can be invisible while shooting at you, only appearing when killing or mortally wounding. So ofcourse when invisible, their turret can't see them, and if they do, the turrets slow ass moving rockets should be easy for a long range camper to dodge along with the turrets regular bullets. All of the marksmans weapons pwn you and the turret far/medium range. Your true only hope is close range or hopefully the machine gun pressure along with a turret causes their aim to fuck up. I'm pretty sure their final primary weapon kills turrets in one shot...a long with players.
Vs Tactition - Feels pretty equal. Tactition has a balanced weapon base with shotgun and rifles. The big upside tactition has is the ability to see players behind walls, BUT I don't beleive he can see Turrets. He will turn the corner ready to rape you, not knowing your buddy is ready to rape him.
Vs Tactitions Droid- It flies around and when it gets hurt sometimes flies away. This ofcourse makes it hard for your own turret to hit. But the droid ONLY shoots bullets, while your turret has bullets and rockets. One rocket should kill it, fire power is on your side. Also your machine gun takes down flying driods like cake.
Vs Medic- Medic is kinda lower on the list a long with Engineer. Your only real problem is the medic reviving and killing you from behind, but your turret may catch him before you even notice = win. The medic also has a shotgun, but without the abilities of infiltrator or tactition, it doens't always work out so well.
Vs Medics Droid- It follows the medic around shooting regular bullets like Taction droid, but its weak as balls. You or your turret can easily kill it. The only upside it has is staying alive and annoyinngly buzzing around when you kill medic.
The Engineer can play support with a strong Turret you can place in tactical areas and good weapons. The downside is fighting long range and cloaked classes. But if you want to camp with spamming mines and hiding in a corner with your turret in the other, that works too. The Engineer is also ideal for protecting assination Targets. On the forums this class has been protrayed as the "weakest" but the problem most people said is that the turret just needs a buff, its a sitting duck that dies easily(unlike the other 2 mobile droids), yet its the main part of playing engineer. Thank you very much for taking the time to read this, I might do a write-up on Infiltrator and Markmans and how to be a cheap douchebag, but most of you probably don't care about Killzone3. Heres a video of Engineer class PWNING shit (well, the enimies are barely aiming...whatever) Uplaoded by http://www.youtube.com/user/pixelenemy
Don't forget to leave a comment below and what you think of the game and my write-up, thanks guys
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So you can hop over to the official website and register for the open beta for Medal of Honor featuring "The Opposing Force" aka the Taliban.
A helicopter has crashed somewhere in the Shahikot mountains. These snow covered mountain peaks, called The Valley of the Kings in the local tongue, has been a rebel hiding place since ancient times. Python 1 is inserted to investigate and look for survivors in these eerie surroundings. As they embark from their helicopter they hear the first crackling sound of a sniper rifle roll between the steep mountain sides.
The sector designated N2KL along the Afghanistan-Pakistan border is teeming with violent activity. A coalition forward operating base comes under attack as OPFOR mount an aggressive assault. The remote hill top is slowly covered in smoke from constant artillery strikes as soldiers huddle in the maze like trenches.
Combat Mission is an objective based game mode for online multiplayer where Coalition forces must clear five consecutive objectives while OPFOR must stop them from progressing.
Sector Control is a domination type game mode where players fight to secure and hold objective points, contributing to the final score of the match.
By: goukijones May 22, 2018 | 0 Comments
On Mars, no one is your friend.
I love the concept of this game. I have never played big survival games that starts you with absolutely nothing in your inventory but your basic beginner crafting supplies. Once I got the hang of it and started to level it up, I was really enjoying myself. You can kill and ruin plenty of peoples days while playing this game. I know I did . I built a small base and finally got the storage container installed. Unfortunately, that was around the last time I got to play before the beta ended on Sunday. I can’t wait to have another go at this. Here’s a couple of highlights from my stream over the weekend. Warning, HELLA RAGE. NSFW
Just when you think it's safe to open the menu and casually spend your flops... Fuck face come from other side. Just another clip of me raging. I love it!Read full story...
By: goukijones Jun 30, 2010 | 22 Comments
Everything you need to know about Final Fantasy XIV, release date, bonus content, in-game items, collector's edition, open beta phase, subscription fee, and early access to the game. *NEW open beta info
Final Fantasy XIV - Collector's Edition Ships 9/22 and the Regular Edition Ships 9/30
Final Fantasy XIV Collector's Edition will be available September 22, 2010 for $74.99. 8 days later the regular edition comes out.
This includes a $10 credit(if you pre order from Amazon.com.) Special access to the game 8 days before everyone else.
IN-GAME ITEM – Collector’s Edition preorders will include a reward code to receive an exclusive in-game item, the Onion Helm.
EARLY ACCESS – Play 8 days prior to the release of the Windows PC Standard Edition (timing of access subject to initial server capacity).
BEHIND-THE-SCENES DVD – Get an insider look at the making of FINAL FANTASY XIV, with exclusive video content, interviews and more in this special documentary DVD.
SECURITY TOKEN – A FINAL FANTASY XIV–branded Security Token for use with your regular password.
TRAVEL JOURNAL – Record your travels in this beautifully bound journal filled with pages of never-before-seen concept art.
RIGHT OF PASSAGE – Redeem a voucher to receive your fully-personalized Right of Passage Certificate, each stamped with a unique serial number.
AMANO COVER – Special PC Collector’s Edition illustration by renowned artist Yoshitaka Amano.
FREE GAMEPLAY – Free gameplay for 30 days.
The Game and the book. Pwn!
FINAL FANTASY XIV PC Collector’s Edition pre-orders will include the Onion Helm, an exclusive in-game item which accelerates character recovery after falling in battle.
FINAL FANTASY XIV Windows PC Standard Edition pre-orders will include a pair of Garlond Goggles, an exclusive in-game item which increases the speed of skill progression.
***New Picture***Read full story...
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