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Tagged: mvc3 (x)

Capcom has officially released the trailer for the Final Boss in Marvel vs Capcom 3. While Galactus may be old news now, its still nice to see the official trailer. Will you fight to save the world? Check it out!

Tell us what you think in the comments. Don't be a Jimmy!

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MvC3: New Haggar and Phoenix Gameplay Videos!

By: Cinderkin Jan 11, 2011 | 8 Comments

A couple more videos of Phoenix and Haggar have been uploaded. With Marvel vs Capcom 3 right around the corner, what are you waiting for? Check them out!

 

The Phoenix is looking more and more like a keep away character. Capcom characters for me will be mostly in Japanese. Haggar sounds ridiculous. He should be more manly. It's Mike FN Haggar.

Source: http://www.youtube.com/user/diekstiekem#g/u

Tell us what you think in the comments. Thanks for reading. Don't be a Jimmy!

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Palomino Urban Nights #13 Las Vegas, NV 05/28/11

By: Cinderkin May 23, 2011 | 6 Comments

There is a tournament coming up in Las Vegas, called Palomino Urban Nights #13. There will be a few games there including Mortal Kombat, Marvel vs Capcom 3, Super Street Fighter 4, and Arcana Heart 3. A live stream will be offered as well. Check it out.

Team Gouki.com will be attending this weekend, and we are looking forward to competing. We want you guys to keep a look out for us this weekend on the stream. Below you'll find the info on the tournament for those that live in or near the Las Vegas area should come by. Check it out. Don't be a Jimmy!

 

Palomino Urban Nights #13 - Las Vegas, NV - 5/28/11

Date: Saturday May 28, 2011
Time: Starting at 4pm
Location: Gemini Arcade Palace, 4180 South Sandhill Road
Entry Fee: $5 each game
Venue Fee: $3 each person
**Payouts for all games is 70/20/10**

Mortal Kombat 9 Singles
PS3/360 (Whatever is available)
2/3 rounds, 2/3 matches, finals are 3/5
99 second time limit
Double Elimination
**Use of any glitches (Ex: parry glitch) will result in a loss of that round**
**Use of any codes are banned**
**All characters except Kratos are legal**



Marvel vs Capcom 3 Singles
PS3/360 (Whatever is available)
2/3 matches, finals are 3/5
99 second time limit
Double Elimination
DLC characters are legal
**Winner of the previous match must keep same team members, but can switch assists**



Super Street Fighter 4 2v2 Character Lock
PS3/360 (Whatever is available)
Each team member must play (A1 vs B1 = A1, A2 vs B2 = B2, A1 vs B2 = B2, Team B wins)
2/3 rounds
99 second time limit
Double Elimination
**Teams can not have two of the same character**



Arcana Heart 3 Singles
PS3
2/3 rounds, 2/3 matches, finals are 3/5
99 second time limit
Double Elimination



***Event is BYOC (Bring Your Own Controller)***

**Event will be streamed courtesy of Top Tier Gaming!**

 

Source

Community Blog

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6 Rejected Characters of MvC3

By: iorilamia Feb 27, 2011 | 6 Comments

Rejected joke characters with some clever move lists and description.

On Dorkly.com they came up with a funny "6 Rejected Characters" list of MvC3. They include Morph from X-men, Tofu from Resident Evil 2, Aunt May Spiderman, Dustman from Megaman, Stanlee and Scrooge McDUCK! What makes it so hilarious are the movelists and character description, Aunt May is priceless. Take a peak at a couple of the pics below and follow the source for more :D 

Source: http://www.dorkly.com/article/11637/6-rejected-characters-from-marvel-vs-capcom-3

 

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Shuma-Gorath and Jill Valentine HD Screens.

By: Cinderkin Feb 2, 2011 | 12 Comments

Capcom has just released some screens of Jill and Shuma Gorath in Marvel vs Capcom 3. These are high quality screen shots. Don't be a Jimmy! Check them out!

What do you think of these screen shots? Tell us what you think in the comments. Don't be a Jimmy!

Source: Eventhubs.com

 

Dualshockers.com did a recent preview of Marvel vs Capcom 3, and they had plenty of good things to say about the game. One of the bad is that SSF4 and MvC2 style spectator mode for online play is not available.

Here is a copy and paste of what they had to say:

"When Marvel vs. Capcom 3 releases in just under two weeks, the game will not have spectator mode. Players in player matches with lobbies of up to 8 people will not be able to watch the game taking place as they wait their turn. This is said to be remedied in the very near future, but still. Another feature that players would and should expect is the ability to record and save videos of their matches. This ain’t happening. And this may or may not be remedied (ouch!)."

How come no one mentioned this before Jimmy? Why even give the option of an 8 player lobby without spectator mode? How did Capcom drop the ball on this shit? I mean come on Jimmy! I'm extremely pissed about this. Who agrees this is garbage? Tell us in the comments. Don't be a Jimmy!

Source: DualShockers.com

Community Blog

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Mad Scientist #2: MvC3 Combo System EXPOSED!

By: AnthonyOgborn Oct 26, 2011 | 7 Comments

A guide for beginners trying to explain the combo system in place for Marvel vs. Capcom 3. This is an entry for the UMvC3 giveaway, and also a part of a running series maintained by me for the UND Games Club at the University of North Dakota.

Most people find Marvel vs. Capcom 3 to be an appealing game to watch, but deem it way too confusing to replicate the ridiculous stuff you see happening on screen.  This blog post will remedy that situation.  Even though it does have it's intricacies, the combo system is actually fairly easy to figure out once you understand the basics of it.       

The Magic Series and You: The basics of the combo system                    

Sure combos can have a lot of deviance in how they're performed, but this game actually alleviates a lot of the problems that come with conventional comboing and simplifies it in to a special series of button presses for the masses.  Each character is capable of following this combo system.  In this game there are three different attacks: Light, Medium and Heavy.  Combos in this game follow the same exact order in button presses as they're listed in the preceding sentence to link in to each other.  On the ground, you can expect to get in a Light hit, Medium hit and Heavy hit (if pressed in quick succession) before you launch your opponent in to the air.  The notation will look like this:  

L, M, H, S    (Which stands for Light, Medium, Heavy, Special)            

 

After you press the Special button, the opponent is launched in to the air.  If you hold up or towards them and up, you'll follow them up in to the air.  Air combat is a little different in the sense that it will allow you to get a maximum of 2 Light hits, 2 Medium hits, and 1 Heavy hit.  The notation will then look like this:  

j.L, j.L, j.M, j.M, j.H, j.S    (The j. before each character denotes that it is done in the air.  The aerial Special will send your opponent down to the ground for follow ups and such.)            

 

All in all, your basic combo you will be capable of doing with any character will look like this:  

L, M, H, S, j.L, j.L, j.M, j.M, j.H, j.S            

 

Now to explain a few more intricacies about the system.  Damage scaling and hitstun deterioration for each hit is much larger than it is in most fighting games.  Due to that, you'll want to cut out as many extraneous hits as possible to get the most damage out of your combos.  With this in mind, let it be known that Light attacks aren't really worth all that much damage wise.  Most efficient combo makes actually cut out the Light attacks due to that fact.  With this known, your basic combo should end up looking like this:  

M, H, S, j.M, j.M, j.H, j.S            

 

If you do this, you'll find that your damage output is quite similar, and you're cutting out 3 extra hits which allows for more deviance outside of this basic combo.  With this in mind, it is now time to start talking about crouching ground attacks mixed in with the regular standing attacks.  Some characters are capable of doing crouching versions of the attacks on the ground right after they successfully connect the first hit with their opponents.  To give you a visual idea of this, I'll notate it for you.

L, c.L, M, c.M, H, c.H (I bet you've gotten this, but the c. prefix to the attack notation means it's done while crouching.)

 

It depends on the character, but you can actually do this with a decent amount of the cast.  Sometimes you can only do it with the Light and Medium attacks a character possesses, or sometimes you can only do on Medium or Heavy hit out of the Light attack.  I'm sure you can tell which characters can do which just by playing with them for a bit, so I won't bore you with a huge list denoting who is capable of doing what.             Now to show you what you'll see out of most characters combo wise.  You'll see my Magneto doing something similar to this if you pay attention to my combos and know what his moves look like:

c.L, c.M, c.H, S, j.M, j.M, j.H, j.S, Gravity Squeeze             

 

The reason I do the crouching Light attack is to get an initial hit off.  When I recognize that the hit has registered as an unblocked attack, that's when I go in to the rest of that combo.  If I remember correctly, you're looking at about a solid 728,800 damage from this combo due to the scaling resistant damage level 3 hyper combos.  Not too bad for a simple combo eh?  You'll definitely take out Phoenix with this combo, and you can expect the likes of Zero, Magneto, Amaterasu and more to be nearly dead from something like this.       

Getting Creative: Deviating From the Normal Magic Series           

So now that you've gotten a basic understanding of combos, let's talk about spicing things up.  For these examples, I'll be using a few different characters.  I would like to state right now that if you're getting a little scared of combos right now and just want a more personal and visual walkthrough of any of this, please just ask me to show you some stuff at any of the next meetings.  I'm more than happy to share my knowledge :)  Anyway, let's carry on with this little laboratory session.

One big thing to understand about this game is that most Normal move you throw out can be cancelled by a special attack.  One fun way to illustrate this is Zero's Hyper Zero Buster.  If you get this shot charged up all the way to level 3 (The different levels are blue, green and orange) you can start doing some cool things in your combos with the hard knockdown you get from it.  This is one of my standard Zero combos employing the use of cancelling a normal with a special move:            

c.M, c.H, Shippuga (Forward H), S, j.M, j.M xx Level 3 Hyper Zero Buster, L Hienkyaku, S, j.M, j.M, j.H, j.S            

 

Due to the hard knockdown the Level 3 shot gives my opponent, I can use my Light attack version of Hienkyaku (Which brings me to the ground fairly quickly) to allow me to relaunch my opponent and do a simple magic series combo in addition to the stuff I've already done.  This alone does 367,800 damage, but also leads in to many different opportunities with things like off the ground follow ups and hyper combos that catch the opponent while they're on the ground.  Speaking of off the ground opportunities, I believe that will be my next example.            

Off the ground moves can continue combos from a finished magic series combo.  You can get an OTG from a few different things.  Assists, character specials and hyper combos are the things you can expect an OTG from.  Lets talk about the character special OTGs first.            

A lot of the MvC3 cast has a special move that can hit the opponent off the ground from a knocked down state.  This explanation will use my girl She-Hulk as the model for OTG specials used in combos.  If you use her Runner's Start then Chariot into the Torpedo, ( Down, Down, S - Forward - L for those that would like a more input related explanation) you can hit opponents off the ground from a knocked down state.  To see the effectiveness of this, use this combo:            

c.L, c.M, c.H, S, j.M, j.M, j.H, j.S, Runner's Start, Chariot, Torpedo, Emerald Cannon, Emerald Impulse, Emerald Disaster            

 

Without the Torpedo, you're getting a rather lame 337,300 damage.  With all of the above, you're looking at 587,300 damage.  an extra 250,000 for one meter and a few more inputs?  I'd take that any day personally. Many characters are capable of doing an OTG to continue a combo, it just takes a bit of knowing your character and the willing to figure stuff out to get something like that.            

Now to talk about the assist OTGs.  I will be using Magneto and She-Hulk with the Alpha Torpedo assist in this example.  Remember how she needed to use Torpedo as a move to continue her combo?  Her Torpedo assist can do the same thing for her team mates.  This combo here is only a taste of what you can do with OTG assists.            

c.L, c.M, c.H, S, j.M, j.M, j.H, j.S, She-Hulk Assist, S, j.M, j.M, j.H, j.S, Gravity Squeeze            

 

Normally doing the original magic series combo and ending it with the Gravity Squeeze gives you 728,800 damage.  Not bad, but it doesn't actually kill a lot of characters.  This combo on the other hand does 857,300 damage.  Remember the Zero, Magneto and Amaterasu you didn't kill before?  They're dead now.  That extension off the original magic series combo Magneto can pull off means the difference between needing to spend more time and resources finishing a character off and now only having to deal with your opponent's team minus one character.            

Marvel vs. Capcom 3 has a really scary combo system, but once you break it down and learn some of the basics of it, it really isn't all that bad.  If you want to learn more than what I've provided here, I'm more than happy to be a resource.  Ultimately my goal here is to get those interested in games like these to understand them better and possibly end up going to tournaments in the cities and around here with them, but either way I just love teaching people how to do things in games.  If you have any questions about what I've talked about here, please ask me in person, online, whatever.  I'm more than willing to help and any kind of interest in a fighting game is something I'm more than happy to field :)

Keep it classy Gouki.com ;)

Tony Ogborn

- Founder of UND Games Club

-Stream Manager for Team OG (http://twitch.tv/team_og)  

 

 

Cybergemini48 has uploaded a new video featuring all of the Level 3 Hyper Finisher Moves for all of the known characters revealed in Marvel vs Capcom 3. It's pretty sweet check it out!

Who were some of your favorites? If we get enough I'll make a poll of your favorites. I for one loved Dead Pool, and Wesker. I absolutely hated Chris'

Tell us what you think in the comments. Thanks for reading and Don't be a Jimmy!

 

Source: http://www.youtube.com/user/Cybergemini48

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Desk Exploits MvC3 even further

By: iorilamia Feb 28, 2011 | 8 Comments

Desk, combo video extraordinaire has already shown as big combos and infinites, but now he is breaking the game even further.

Desk's new video displays many of stuck glitches involving super and mainly with the help of Spencer. Also Akuma has a ridiculous c.MP loop on Sentinel. Enjoy.

Uploaded by http://www.youtube.com/user/biffotasty

(also here is his preview video for upcoming glitch tutorials and such)

 

Capcom isn't the best at fixing bugs, but they are good at it. These glitches remind me of the old KOF days, hell even KOF12 had bugs like this before the first patch. What do you guys think of these? Gonna try to run the timer or some friends for laughs or not even bother? Leave your thoughts in comments below :D

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Marvel vs Capcom 3 Preview!!!!

By: Cinderkin Jan 17, 2011 | 10 Comments

The Gouki.com Marvel vs Capcom 3 Preview!!!! Check it out!

It’s time to take you for a ride. Marvel vs Capcom 3 is only a month away and everyone is itching to play it. Marvel vs Capcom has been a household name ever since the original swept into arcades back in 1998. With Capcom favorites such as Ryu and Chun-Li battling Marvel’s best like Spider-Man and Captain America what more could we ask for? Well it’s been almost 13 years and Capcom has brought us Marvel vs Capcom 3. With new characters, special moves, tag-team combos, and stages this is going to be the best Marvel vs Capcom game yet.

Marvel vs Capcom 3 will feauture 36 characters (2 of which are still unknown) with plenty of special moves and combos to fight with. New characters joining the playable cast for the first time in fighting game history include Chris Redfield, Thor, Trish, Super-Skrull, Amaterasu, Dormammu, Wesker, X-23, Arthur, Deadpool, Nathan Spencer, M.O.D.O.K. Dante and more!

Don’t just take out word for it though; check out some of these videos.

That is some intense stuff right there. With a ton of moves in the game you may have trouble landing combos and such. Luckily Capcom has implemented a Simple Mode where you can mash on one button and still pull off insane combos.

Here is Simple Mode in a detail

Simple Mode is a great way to learn the game, but shouldn’t be used all the time.  Simple Mode doesn’t allow you to unlock the full potential of a character, so it should only be used to learn the basics.

Marvel vs Capcom 3 will also include some unlockable characters like the newly announced Akuma and Taskmaster. Obtaining player points will unlock certain characters, for example 2,000 pp unlocks Akuma.

To see Akuma in Action as Well as Taskmaster check out the videos below:

Hardcore fans that have been following Marvel vs Capcom 3 since it was announced already know most of this stuff, but for those that haven’t decided on whether or not to pick this game up may be enticed by the awesome Special Edition.

Special Edition comes with:

SteelBook with Exclusive Art

Downloadable Two-Character Pack: Jill Vallentine and Shuma Gorath

Exclusive Comic and Art Book

Marvel® Digital Comic 1-Month Subscription

With the inclusion of Jill and Shuma that is a total of 38 characters. Note that Jill and Shuma won't be available until after 30 days from MvC 3's launch. With Marvel vs Capcom 3 adding DLC characters to the mix we could be seeing a cast of 50 in the future.

Don't miss out on the Gouki.com Marvel vs Capcom 3 Ultra Combo Giveaway. You could win a copy of the Special Edition, a Fight Stick and an official Gouki.com T-Shirt.

Less than a month away and Marvel vs Capcom 3 is looking to be one of the best fighting games off all time. Tune in next month for our in depth review. Don't be a Jimmy! Thanks for reading!

The reveal trailers for Hsien-Ko and Sentinel in Marvel vs. Capcom 3 were posted on the internet this morning. We all knew they were coming. Now it's Officially here.

 

Will have more videos as they come in. Keep your eyes peeled to this story for more updates.

Tell us what you think in the comments. Don't be a Jimmy!

 

Source: Eurogamer.net

Posted recently on the Marvel vs Capcom 3 Website was this image that states there will be more characters announced in the future. Check it out.

With the inclusion of Sentinel and Hsien-Ko Marvel vs Capcom 3 has reached its 36 character mark for the games launch. With 2 characters (Jill Valentine and Shuma Gorath) making the cast 38 strong. It seems that Capcom is looking to announce more characters in the future. Most likely as DLC, but we may be in for a surprise as new characters may get announced to be included in the games launch. M.Bison comes to mind, but who else could it be. Check out this photo on the official site.

So be sure to follow Marvel vs Capcom 3 on Twitter and Facebook to know who it will be. Also keep checking the front page of Gouki.com for more news and info.

Who do you think it will be? Will it be DLC or will it make it in time for the games launch? Tell us what you think in the comments. Don't be a Jimmy!

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