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Our first look at how to build out the Borderlands 2 classes starts off with Maya, the Siren. Let's see how her 3 skill trees work.

Let's start off with my least favorite tree, Harmony (the center tree). Here's a link to the build if you want to follow along.

I really don't like the "Scorn" cap on this tree, as you can see at the end of the video, it's very easy to hit yourself with it. Some of the other skills like the "Res" game changer in the middle of the tree, are only useful in co-op, so you'd likely want to re-spec if you ever played solo and put that point to better use somewhere else in the tree. In a full team of 4, and with a good Heavenly Nurse class mod, this build can greatly improve the survivability of everyone in the group. In fact, you should probably move the 5 points in recompense into Elated if you have 3 or more players as it will be less about your survival and more about the health of the group as a whole.

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Dragon Age 2 is a Glitch Fest [Exclusive Video]

By: goukijones Mar 29, 2011 | 7 Comments

Dragon Age 2 is a Glitch Fest indeed, but I still love it. These videos are from a second play-through. Female Hawke Blood Mage FTW. The later I got in the game, the more it started to freak out.

Dragon Age 2 Hawke Mage Slow Down, Health Bar Glitch & Hold Position Trick

Pretty serious title I know. I wanted to get to the point.

The Hawke mage slow down is exactly that. When this first started to happen in the game, I thought I had done something wrong. Wrong equipment, wrong weapon, maybe somebody cast slow on me. Turns out this is a common thing among Hawke Mages in Dragon Age II.

The Health Bar Glitch seems to happen when your character is raised or is drinking a potion at the time of death. You can see in the video, Aveline just taking a pounding and her health constantly refreshing. At the very end of the video you can see it happen with Hawke as well. (Also with Varric in this Dragon Age II Montage.)

The Hold Position Trick is constantly keeping your party as far back as possible so if invisible walls are tripped, they can stay protected behind them. Like fighting the two Pride Demons in the video. Of course one of your party members has to be in there with the monsters. In another clip you see something strange with Anders. He's on one side of a doorway you can't get through. On the other side are 30 Jimmys and Aveline crackin' them over the head with a club. Brilliant stuff.

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Infamous pro tips

By: BatRastered Jul 8, 2011 | 4 Comments

Play on hard without looking like a Jimmy...

I played through the first Infamous recently for two reasons. One, it was free and two I wanted to play through it before picking up Infamous 2. Rei Puerto already did an excellent job reviewing the first game, so I’ll just say that it’s definitely worth picking up at its discounted price (if you didn’t get it for free like I did during the PSN welcome back program).

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Borderlands 2 Axton the Commando build guide

By: BatRastered Mar 30, 2013 | 1 Comments

Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.

First the Survival Tree, I'm not a big fan of this.

You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.

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Borderlands 2 Pro-Tip: How to glitch and beat Pete the Invincible

By: Arthvader Jan 20, 2013 | 4 Comments | Updated: Jan 21, 2013

Goukijones, Batrasterd, and I take on Pete the Invincible using a glitch to our advantage.

On Wednesday, January 16, Goukijones, Batrasterd, and I went and took on the raid boss of Mr. Tourge's Campaign of Carnage, Pete the Invincible. During the course of this particular fight, though, we ended up getting Pete into a spot where he essentially got stuck, allowing us to defeat him without much issue.

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Dragon Age 2 Boss Fight Pro-Tips

By: goukijones Mar 29, 2011 | 2 Comments

Hard Difficulty. High Dragon and Jeven gameplay videos. 3 Mages and 1 Tank. I am an unstoppable PWNn machine. Badass Nice!

Favor and Fault Quest Act III Jeven Rogue Hard Boss Fight

Jeven is a rogue Jimmy, he will disapear and then reapear and stab you in the back causing massive damage. The first thing you need to do when the fight starts is move your party our of that death pit. Get to the highest level and then bottle neck whatever comes in your direction. Jeven will come. When he does, just run around in a circle with who ever has hate from him as long as possible. That's right, just run around in a circle. That's the secret here.

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The first 10 minutes is a defensive build on Exile, in front. I use Forge. I also commentate over the video, but I don't know what I'm really talking about so I need to apologize for that. Just watch, the end shows off my sweet UNSC Pro Railin' Space Army!

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Dragon Age II High Dragon How to Raip Guide

By: goukijones Mar 22, 2011 | 5 Comments

This video is my third fight with the High Dragon. Every time I type High Dragon, I chuckle a little. Maxed fire resistance, couple of potions and solid team work raips the High Dragon in Dragon Age II.

The High Dragon lol. I didn't expect much of a fight from the "High Dragon" but, this guy was not laid back at all. In fact, the High Dragon should have been called the Crack Dragon, because this Jimmy is carazy! The second fight ended in a glitchy disaster with Varric, you can see video of that in my Dragon Age II Montage. The thrid time, I did a final sweep through all of the shops for any gear that might give me an advantage, but the trick was with the Enchantments. I put Fire Resistant Enchantments on every piece of armor I could, doubling up on a few. Fire Resistance +2100x2 = Raip. As you can see in the video, my squad take absolutely ZERO fire damage. Well Fenris takes a fire ball to the grill at one point, but that only takes off 9 points. 

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The bank in Borderlands 2 is less than half the size of the one in the original game. This glitch will get you around that and let you store as many items as you want in your bank. No mods needed!

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Dragon Age II Montage

By: goukijones Mar 22, 2011 | 4 Comments

Playing Dragon Age type games, like Mass Effect or KOTOR always leads to some shenanigans. I love this genre, because I love fuckin' with every possibility. I recorded a bunch of different clips from mostly the first act. I hope you enjoy it.

The Highlights.

0:05 Female Hawke getting drunk.
0:41 Perfectly Calm.
0:53 Raipin'.
1:22 The Hard One with Isabela.
1:34 Experience the deep story ... (Actual goukijones play style)
2:05 Just strange.
2:18 All girl team. What's up with Merrill?
2:30 Giant dead spider.
2:35 Fuck you, pay me.
2:44 Don't be a Varric! (Do not bring this Jimmy into important fights. He is a nub.)
3:05 Health bar glitch. (Again for the record: Don't be a Varric! Bianca my ass. Pausing the game seemed to get me out of the glitch. Varric must have been drinking a potion when he got knocked down and it never reset.)
4:11 End game raip. (This is all about how my team was wreckin' shop on some regular nuabs omw to fight the bosses. That's right I said bosses, the game is BadAssNice.)
5:00 Fenris takes a friendly fire Bursting Arrow to the chest. Hilarious. I didn't even know friendly fire was possible that way.

And now I would like to present to you ...

My Dragon Age II Montage.

Dragon Age II may be the best experience in front of your television since Red Dead Redemption. This streamlined sequel keeps you in the action constantly. No two play-throughs are alike, but let me tell you about mine. Tips, glitches and broken quests.

Dragon Age II is a different game for everybody. So much will depend on which class you pick at the beginning of the game. So if you pick a knight, then expect to get up front hacking and slashing away at the baddies. If you pick a mage, expect to die a lot. If you pick the rogue, it's either going to be slashing enemies with daggers or sitting back shooting off arrows of fire into a crowd. My point is, don't say it's a hack and slash. There is just as much strategy involved here. Don't pick the knight.

My character was a Rogue Archer and I was going to focus on being a dick. Gettin' paid for quests and killing whoever/whatever got in my way. I had a lot of lesbian sex. Well because I was a female Hawke. Female Shepard FTW! There is an option to import your saved game from Dragon Age Origins, but I nubbed that up and deleted all the info a while back. In DA2 though, I don't understand where any of that would be relevant. There are a couple of references from DAO and you run into Alistair at one point. But Anders and Alistair act like they don't even remember each other, that was weird.

The graphics are amazing. A lot more detail has been put in and the game no longer looks like a PC game on the Xbox or PS3, it looks like a Xbox or PS3 game. There are some absolutely incredible boss fights. The Ancient Rock Wraith is one of the boss fights in the game. (I don't want to be a spoiler.) Be ready for this fight: *Pro-tip - The little Jimmys that protect the Wraith will kill you faster than the Wraith himself. Check out this video. *Spoiler Alert.

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Beast mode activated: an Infamous 2 review

By: BatRastered Jul 20, 2011 | 6 Comments

The beast is coming, will you be able to defeat him, will you even try? These are the kinds of choices you can make in infamous 2.

Infamous 2 picks up right where Infamous left off. Cole is now powered up and waiting to take on the beast. Cole and his gang plan to head to New Marais (aka New Orleans) to pick up some new powers before the big fight, but the beast has other plans. If you finished the first Infamous, you can continue your story as either good or evil and get some bonus XP, extra electric power and a karmic boost. If you finished both story lines, you get to choose which one to continue. It’s a nice touch and it works great.

I was late to the Infamous party; I didn’t play it until it was free as part of the PSN welcome back program (check out my pro tips). On the plus side, that means I played Infamous right before playing the sequel. As such, two things really stuck out right from the get-go. First, they changed voice actors for Cole, the main character in the game. (I didn’t think that was a good sign.) And second, the game looked a lot better. Oh yeah, and for some reason Sucker Punch thought it’d be funny to change the pick up an item/interaction button from triangle to R1... no reason, just different. That screwed me up big time early on.

The Infamous 2 engine has been reworked an includes some really impressive updates including real-time in-engine cut scenes (all of which are skippable now, yeah!) destructible elements and big HUGE enemies. The new engine also supports user generated content (UGC), but more on that later.

Aside from the typical destructible cover (boxes and such) there are huge verandas that you can take out with a few well placed grenades. This has the added benefit of taking care of any baddies standing on or below the porch. Giant fuel tanks and silos can be blown up along with pedestrian bridges and all sorts of stuff I didn’t expect. (There’s no full scale building demolition though.)

Infamous 2 is a bit tougher than its predecessor, mostly because it is more stingy with the electricity. You no longer gain power from grinding on wires; they’re solely for transportation now. Your standard lightning bolt (R1) also now consumes some juice. You’ll have to be a bit more strategic if you don’t want to run out of power now, especially in powered down areas of the city. To make up for the standard bolt taking power, Sucker Punch has improved the melee by giving Cole a weapon, dubbed “the Amp”, it is an electrified tuning-fork looking device that you swing at the baddies to clear them out. Unfortunately for Cole, the Amp is no match for a gun, and many of the bad guys (even early on) have guns. Jumping into a gang of four or five jimmies with guns and swinging your stick around is akin to suicide. There’s also a section of the city that’s partially flooded, forcing you to stick to the rooftops as water and electricity are a bad mix.

infamous 2 devourer

My first OMG moment came when I was introduced to the Devourer, a giant swamp creature that will chase you through the streets and give you your first real challenge in the game. It’s not a boss, just a really big, strong enemy. There are also militia helicopters and giant Ice Titans to contend with (plus a couple of REALLY GIANT surprise enemies). Sadly, none of these big baddies are available in the mission editor for the UGC, so many of the user created missions end up being swarms of small enemies. Pro Tip: You can enter the UGC mission creator, fly to any point in the map, and finally exit the creator which will essentially fast travel Cole to wherever you want to be.

One of my complaints about the first game was that no matter which side of the karmic scale you were on, the story played out the same way. This made the good/evil choices largely irrelevant (except as to which powers you had). Infamous 2 has no such problem, the ending (not just the cut scenes, but the game play and bosses) is completely different for good Cole and evil Cole. Without giving too much away, Infamous 2 is the only game I can think of where the evil ending seems more like the real ending to me. The game is called “infamous” after all!

Aside from the lack of large enemies is the UGC, there are a couple of other, minor issues with Infamous 2. Instead of taking you into the map screen after completing a mission (as Infamous did), Infamous 2 puts a mission summary on the right of the screen, while leaving you in control of Cole. This sounds good in theory, but in practice the summary covers up your mini-map and for some reason hides your target reticule. If there are any bad guys left alive in the area when you finish a mission, you will have a tough time dealing with them in that condition. My advice is to just run away until the summary is off the screen and your reticule is back. Another issue occurs when you defeat one of the larger enemies. Infamous 2 likes to give them a cinematic death, this takes control away from you to show you the bad guy going down in slow motion even if they weren’t the last active enemy and you are still in the middle of a fire fight. Totally not cool.

In the first Infamous, all of your powers could be upgraded 3 times and they became more and more useful each time. In Infamous 2, instead of simply upgrading the power, you unlock variations on the power (a triple shot, or spread version of the basic bolt for instance). Some of these are cool, some are not, but I never felt like I was getting more powerful, just different, which was a shame.

You still collect blast shards to increase you electricity storage, they are scattered all over the city just as before, you’d really have to try to not see them and get at least 50% of them. As the story progresses, you are joined by two conduit accomplices, one good and one evil and you can choose which side missions to do, in addition to some main story decisions that will drastically affect your karma.

Overall, Infamous 2 is a fun game with tons of stuff to do. You’ll want to play through it twice, which is quite a bit of game play. Unfortunately the UGC doesn’t keep the replay value as high as promised due to the omission of the larger enemies. Still, I got a couple of weeks of value out of this game and enjoyed myself while playing it so BUY IT.

 

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