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Have you ever wondered if the top ranked player on the Xbox Live Leaderboard for Super Street Fighter 4 was legit? Well I've always suspected cheating, and now there is video proof. Check it out!

I'm a huge fan of Super Street Fighter 4. It is one of the most well balanced fighting games to date. No character (maybe Hakan) is worthless in this game. Which is why I play it so much, and never get tired of it. I've checked out the leaderboards before to find replays of some of the best players in the world. Players such as Diago, Gamerbee, Gootecks, Mike Ross, Justin Wong, Sako, Marn, Tokido, and YHC Mochi among others. But I've always noticed a few players with exceptionally high PP, over 7k to be precise. Anyway aMasahitolkeda6 has been exposed for cheating (boosting) PP to become number 1 on the leaderboard.


Now why would you upload your replays to the SSF4 channel if you've been cheating? Sad really. Check it out!

 

Don't be a Jimmy like aMasahitolkeda6!

Although not officially confirmed, it looks like Capcom is making the right decision to add the SSF4 Arcade Edition content on consoles. The new achievement tiles show Yun and Yang, and maybe even Evil Ryu. Check it out!

[Editor's note] This is big news if this is true. I've read the source of this story and it is a little unclear to me what exactly is going on. If this is true it does mean there is a huge update coming to the consoles with possibly 4 new characters. I'm thrilled that the idea of DLC characters might be in our future because that will unlock other options with DLC and bonus characters as well. Take a look at the pictures below and even follow the source. Hard for me to say right now what these images actually mean. We'll have to wait and see what Capcom says officially this week. Thanks for sharing Cinderkin.

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The Complete list of SSF4 Arcade changes

By: Cinderkin Sep 15, 2010 | 16 Comments

Complete list of Super Street Fighter IV Arcade Changes as of September 15, 2010.

Found this over at http://shoryuken.com/

A lot more info than what was posted originally. Still take these with a grain of salt, as they are changes that are being tested and may not remain.

 

General Notes
Yun and Yang have been added to SSF4 as of the Osaka location test. Another location test is scheduled during Super Battle Opera. The game is expected to release in December.

Character Changes

Yun

  • Genei Jin is his super
  • Yun feels stiff like Makoto does, but has his target combos
  • build meter FAST because of the speed of his light palm ( ? ).
  • LP forward special punch is good for block string, it's safe on block.
  • His Dive kick is the same as Rufus.
  • Arc jump is dictator like.
  • Viper Walk speed.
  • C.mk is crap.
  • His super is about juggle, can take 40% life on Hawk.
  • Ultra are useless outside of corner
  • Yun can Tetsu Zankou (Shoulder) xx FADC xx Ultra 1
  • I couldn't FADC Nishou Kyaku (Up Kicks) at all, this may mean I suck or it may mean wake up Dragon Kick isn't a great option for Yun
    Yun's Zesshou Hohou (Lunging Punch thing) was armor breaking
  • Yun color 1 is Blue, color 2 is yellow.
  • Multiple sources saw a Yun Genei Jin combo doover 50%, it looks like a very strong super
  • Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
  • Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
  • Shoulder seemed to have worse range than you'd hope.
  • Dragon Kicks seemed to trade quite a bit
  • His overhead (Toward and MK, can crossup a downed opponent).
  • U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
    U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
  • U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
  • Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
  • Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.


Yang

  • Yang also has his 3s target combos
  • L/M/H Dive kicks do not change angle.
  • Dive kicks would not come out as low as Rufus.
  • EX Palm has a wall bounce
  • Ultra 2 after Wall Bounce didn't connect, could have been timing issue though.
  • c.LK xx Slashes works
  • Window between slashes is quite lengthy.
  • Yang Ultra 1 startup lost to T. Hawk Dragon punch but beat T. Hawk SPD
  • Yang can Kaihou (Up kicks) xx FADC xx EX Slashes (execution fail on Ultra test sorry)
  • c.mk into Slashes does work
  • Yangs dive kick is the same as Yuns as far as I can tell.
  • Yang's Super is double QCB + Punch, can cancel into into it from QCB + P (Palm)
  • QCB + LP seemed to be fake palm.
  • Yang color one is Pinkish, color two is purple.
  • Yang's command dash was in and crossed up like Ibukis.
  • EX Slashs looked like a great move, crazy fast.
  • Super was Seiei Enbu
  • Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though)."
  • U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.
  • U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.
  • SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.


Abel

  • command grab damage nerf
  • more recovery on breathless
  • rolls have a little bit more recovery


Adon

  • Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.
  • EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.


Akuma

  • Same as ryu, escaping hurricane kick nerf
  • Ultra 2 is faster and apparently can be comboed into from a Shoryuken, Focus Attack Dash Cancel.
  • EX Dragon Punch damage reduced.
  • Hard Punch Red Fireball damage increased.
  • May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4.


Balrog

  • Ultra 2 is indeed 2x Half Circle


Bison

  • U2 now charge motion, way more recovery


Blanka

  • Blocked Blanka Ball now recoils at half the distance, much easier to punish.


Cammy

  • Normals easier to combo
  • tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
  • HK spiral arrow's distance to get 2 hits is shorter


Chun Li

  • sweep doesn't seem to deal as much stun


Cody

  • faster walk speed
  • ex zonk distance is shorter
  • Medium ruffian is longer
  • Hard ruffian may hit some crouching characters, like Gief


Dan

  • Higher jumping taunt


Dee Jay

  • Ultra 1 seemed to do less chip damage
  • standing HK is now overhead


Dhalsim

Dudley

  • Rose taunt has less recovery
  • EX Ducking, with less recovery than regular
  • crouch HK comes out faster


El Fuerte

  • Ultra Spark got a damage nerf


Fei Long

Gen

  • Ultra 2 (啼牙? jump QCF x2 one) is faster


Gouken

  • Gouken's LP rush punch has no forward movement, but is faster.
  • His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.


Guile

  • Damage down


Guy

  • Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore.
  • Lp hozanto is safe from spd and light hawk spd
  • U2 is decent now, less recovery on whiff, distance fixed.
  • His flip grab has been toned down, 120 damage instead of 200
  • Hp Hozanto is faster than before
  • forward -> MP overhead is now 2 hit


Hakan

  • Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up
  • oils stack
  • 360+K can now be cancelled
  • Jump arc changed?


Honda

  • Ultra 2 is now HCBx2
  • Damage decreased


Ibuki

  • Can connect target combo to HK? (not sure what this means)


Juri

  • The upkick part of her fireball will combo into the fireball itself now if you do not store it


Ken

  • EX Tatsu can be blocked low.
  • More recovery on jab SRK.
  • Can follow up jab SRK AA with EX Hadouken, just like Ryu


Makoto

  • gets Armor Break EX Hayate,
  • more invincibility on Oroshi,
  • damage boost on Fukiage.
  • File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot


Rose

  • lost all invincibility on Soul Satellite.


Rufus

Ryu

  • hurricane kicks are not good for escaping anymore


Sagat

  • more recovery on tiger knee
  • damage BUFF on tiger uppercut
  • Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg.
  • light kick Tiger Knee is vanilla like, mk and hk are useless.
  • More recovery on high Tiger Shot
  • angry scar is now done using kick button


Sakura

  • I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any.


Seth

  • no more jump HP
  • air down+MK steps have weakened hitbox
  • Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs
  • j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks


T. Hawk

  • now has a standalone EX Condor Dive (KKK), and can be done on back jumps
  • U2 startup and hitbox are improved.
  • St. FP has better properties which aren't known, either bigger hitbox or more priority (or both?).


Vega

  • Ex flip kick = viable reversal now.
  • Less damage on ex wall dive grab.


Viper

Zangeif

  • EX green hand no longer knocks down
  • Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit
  • Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks
  • Range on U2 increased, recovery also increased

 

Tell us what you think in the comments. Don't be a Jimmy!

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Paper Craft Street Fighters.

By: Cinderkin Dec 18, 2010 | 6 Comments

AusGerCo. has posted a bunch of really cool Street Fighter Artwork in the shape of Paper Craft Figures. Check it out!

Zangief

T-Hawk

Sagat

Dee Jay

Dhalsim

Balrog

Ryu

Ken

Dan

Fei Long

Guile

Blanka

E. Honda

Vega

M. Bison

Cammy


Chun-Li

Akuma (Gouki)

Mike Haggar (Final Fight)

Cody (Final Fight)

Guy (Final Fight)

 

Street Fighters!

 

Which ones are your favorites? I myself like the Vega, Cammy, and Akuma ones.

Tell us in the Comments. Don't be a Jimmy!

 

Source: http://www.facebook.com/album.php?aid=22268&id=134015436656879

Capcom has introduced a new trailer for Super Street Fighter 4 Arcade Edition, with 2 new challengers entering the ring. Evil Ryu and Oni Akuma! Check it out!

With the leaked images of the achievement tiles from last week it was rumored that we would get Arcade Edition DLC in the future, now it looks to be true! I can't wait!

 

 

Source: http://www.Eventhubs.com

Ever had trouble doing a standing 720 ultra move? Do you even know what it is? Well Desk has a very good tutorial showing off how its done. Check it out!

Here is the description:

This is a new technique and entirely different from the method used by Vangief and other Zangief players. The existing method requires the player to hide or 'buffer' half of the motion in a normal or jump. This does not.

Its practicality is exactly parallel to how hardcore a player you are. So, if you're not hardcore, then it won't be practical.

Although technically, you only need 4 inputs after initiating your jump animation(up, right, down and left). You will most likely be going past diagonals. This will mean you have 7 frames to hit 7 inputs.

 

Tell us what you think in the comments. Don't be a Jimmy!

Source: Desk's Youtube Channel

A translation of the most recent SSF4 blog changes has been posted for Dhalsim, M. Bison, Akuma, T. Hawk and Adon.

Dhalsim

Normal Moves

• Down-Back + Crouching Medium Punch has faster startup and less recovery time. Now this combo is possible, Down-Back + Crouching Medium Punch 2x into EX Yoga Flame.

Special Moves

• Faster startup time on the EX Yoga Flame, making it comboable from Medium Punch and Kick normal moves. Damage was reduced from 180 down to 120.

Super

• Yoga Inferno (Super) damage was reduced to 300, down from 350.

Other

• During back dash, airborne frame comes immediately after invincibility frames end.

Overall

• We looked through his damage again, and as a result he was nerfed a bit, but there are changes beneficial to Dhalsim in other parts of his game. He has a huge diversity between a good match-up and a terrible match-up, but he has strong potential in himself.
 

M. Bison

Normal Moves

• If you hit with Standing Hard Kick from the knee up it does 80, if you hit with it from the knee down, does 110 damage.

• Crouching Light Kick's hittable box was made slightly larger, making it easier to counter.

Special Moves

• Light Scissor Kicks push back further when blocked, making it harder to punish him, but also making it more difficult to keep pressure on with Crouching Light Kick afterwards.

Super

• Super is projectile invincible during its active frames.

Ultra 2

• Ultra 2 is now a charge command, damage was also increased to 450. Was previously 420.

Overall

• Comparatively, he is above standard in terms of a character's strength, but he's more dependent on players' skills due to the adjustments.
 

Akuma

Special Moves

• Medium Punch Shoryuken's invincibility was lengthened, now he is completely invincible for the first 5 frames.

• Air Hurricane Kick's jump arc was changed, so running away with it is impossible.

• EX Hurricane Kick damage and stun were reduced.

Ultra 2

• His Ultra 2, when Canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now.

Other stuff

• During back dash, airborne frame comes immediately after invincibility frames end.

Overall

• Considering balance, the runaway tactic with his Air Hurricane Kick was removed, but other things can be done as you currently can, so you will be able to apply your skill in SSF4 to SSF4 AE as well.
 

T. Hawk

Normal Moves

• Close Standing Hard Kick's recovery time reduced, and changed frame advantage to be +4 on hit.

• Far Standing Hard Kick's hitstun and blockstun were increased, making it harder to punish.

• Neutral Jumping Hard Kick has slightly more active frames.

Special Moves

• EX Condor Dive can be used by itself now, by pressing all three Kick buttons. It's different from the regular version, as you can do it while jumping backwards as well, and it's invincible to projectiles until its active frames end.

• Light Punch Condor Spire's hitbox was extended forward.

• Condor Spire's meter gain upon activation was increased.

Super

• Increased his Super's grab range to be the same as his Light Punch Mexican Typhoon. Was previously 1.35 range and is now 1.5.

Ultra 2

• Ultra 2 has a faster startup time, and its invincibility window was lengthened and it remains active longer, making it very easy to use as an anti air attack.

Overall

• A solid buff was applied to Specials, Super and Ultra, and some tweaks were made to his normal moves. Basically, there are only buffs, so it'll be easier to face casts that were bad match-ups in SSF4.
 

Adon

Normal Moves

• Many of Adon's normals were buffed.

• Crouching Light Punch, Close Standing Medium Punch and Crouching Hard Punch all had changes made to their frame data.

• Close Standing Medium Punch, on hit, will have a frame advantage of +6, so it's possible to Link specials moves to combo, although it's still not Cancelable. This move was -1 on hit in SSF4.

• Far Standing Light Punch, Far Standing Medium Punch and Crouching Medium Punch were given bigger hitboxes.

Special Moves

• EX Jaguar Tooth will not do the yellow EX Flash until he gets to the wall and is invincible to projectiles until grounded.

• Medium Jaguar Kick's hitbox was changed, so Close Standing Hard Punch into Medium Jaguar Kick will register as a combo.

Super

• Super's (Varied Assault) startup changed to 7 frames, down from 9 in SSF4, and the first hit's hitbox is extended downward more.

Other Stuff

• Wakeup time was nerfed. Adon now takes longer to get up off the ground than he did in SSF4.

Overall

• His buffs are centered around using his normals, so he will be stronger while on ground.

 

 

Source: http://www.eventhubs.com & http://www.capcom.co.jp/blog/sf4/development_blog/2010/12/14_2852.html

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8 More SSF4 Alternate Costumes!

By: Cinderkin Sep 17, 2010 | 4 Comments

Dudley, Adon, Cody, Guy, Dee Jay, T. Hawk, Blanka and Dan. The only one left is Seth.

 

Tell us what you think in the comments. Don't be a Jimmy!

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Ultra Femme Fatales Pack Out Now!

By: Cinderkin Nov 16, 2010 | 7 Comments

The Super Street Fighter 4 Ultra Femme Fatales Pack is now Available on PSN and Xbox Live. Go download em and get to winning in style! (unless Cammy is your character). Pics and pricing below.

The Ultra Femme Fatales Pack is avaiable now, and will cost $3.99 or 320 MSP. Below are a few screenshots showing off the costumes in game.

 

Chun-Li

 

Rose

 

Sakura

 

C. Viper

 

Cammy (Sorry)

'

 

Are you going to buy these? Tell us what you think in the comments. Don't be a Jimmy!

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One of the Best Ken Players I've Ever Seen

By: Cinderkin Jan 27, 2011 | 11 Comments

0ShinAkuma0 uploaded a Super Street Fighter 4 compilation of Playerjun52's Ken showing a bunch of highlights from his matches. With some intense comebacks, crazy combos, and just straight beat downs. This is something to watch. Check it out!

As a Ken player this guy has truly inspired me to become even better. His execution is top notch. If you look at his button inputs everything is exactly as what is shown on screen. No button mashing here Jimmys. Tell us what you think in the comments. Don't be a Jimmy!

 

Source: 0ShinAkuma0 YouTube Channel

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SSF4 The Best of Tokido (Akuma)

By: Cinderkin Sep 4, 2010 | 3 Comments

One of the best SSF4 Akuma players on the planet.

Found this over on youtube. Thanks to 0ShinAkuma0 for making this sweet video. It shows Tokido pulling off some insane vortex combos against top players in Japan online. 


Can you do  this with Akuma? Tell us in the comments. Don't be a Jimmy!

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Ultra Challengers Pack 2 is out now!

By: Cinderkin Dec 7, 2010 | 13 Comments

The alternate costume pack for Juri, Cody, Ibuki, T Hawk, and Adon are now available for download. Check out the in-game screen shots.

The costume pack will set you back 320 MSP or $4.00 PSN.
 

Cody and Juri are my favorites. Which ones do you like or don't like and why? Tell us in the comments. Don't be a Jimmy!

 

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