Stories

Sort by: Most recent | Popular today | Popular this week | Most views all time | Most Liked Page 1 (1 - 12 of 105)
Tagged: ssf4 (x)

Capcom has introduced a new trailer for Super Street Fighter 4 Arcade Edition, with 2 new challengers entering the ring. Evil Ryu and Oni Akuma! Check it out!

With the leaked images of the achievement tiles from last week it was rumored that we would get Arcade Edition DLC in the future, now it looks to be true! I can't wait!

 

 

Source: http://www.Eventhubs.com

VesperArcade has uploaded another great tutorial to his Super Street Fighter 4 Guide. This time its all about execution, why and how it works. Check it out!

Thanks to VesperArcade and other tutorials on the net, gamers can learn the ins and outs of Super Street Fighter 4. I find these tutorials extremely helpful, and my game has elevated tremendously . If you are new to the game, start with ch1 in his youtube channel. If you are an intermediate or and advanced player looking to get better check out the two videos below.


Jimmy elevate your game!

 

Tell us what you think in the comments. Don't be a Jimmy!

Blog

Story Image

Paper Craft Street Fighters.

By: Cinderkin Dec 18, 2010 | 6 Comments

AusGerCo. has posted a bunch of really cool Street Fighter Artwork in the shape of Paper Craft Figures. Check it out!

Zangief

T-Hawk

Sagat

Dee Jay

Dhalsim

Balrog

Ryu

Ken

Dan

Fei Long

Guile

Blanka

E. Honda

Vega

M. Bison

Cammy


Chun-Li

Akuma (Gouki)

Mike Haggar (Final Fight)

Cody (Final Fight)

Guy (Final Fight)

 

Street Fighters!

 

Which ones are your favorites? I myself like the Vega, Cammy, and Akuma ones.

Tell us in the Comments. Don't be a Jimmy!

 

Source: http://www.facebook.com/album.php?aid=22268&id=134015436656879

A translation of the most recent SSF4 blog changes has been posted for Dhalsim, M. Bison, Akuma, T. Hawk and Adon.

Dhalsim

Normal Moves

• Down-Back + Crouching Medium Punch has faster startup and less recovery time. Now this combo is possible, Down-Back + Crouching Medium Punch 2x into EX Yoga Flame.

Special Moves

• Faster startup time on the EX Yoga Flame, making it comboable from Medium Punch and Kick normal moves. Damage was reduced from 180 down to 120.

Super

• Yoga Inferno (Super) damage was reduced to 300, down from 350.

Other

• During back dash, airborne frame comes immediately after invincibility frames end.

Overall

• We looked through his damage again, and as a result he was nerfed a bit, but there are changes beneficial to Dhalsim in other parts of his game. He has a huge diversity between a good match-up and a terrible match-up, but he has strong potential in himself.
 

M. Bison

Normal Moves

• If you hit with Standing Hard Kick from the knee up it does 80, if you hit with it from the knee down, does 110 damage.

• Crouching Light Kick's hittable box was made slightly larger, making it easier to counter.

Special Moves

• Light Scissor Kicks push back further when blocked, making it harder to punish him, but also making it more difficult to keep pressure on with Crouching Light Kick afterwards.

Super

• Super is projectile invincible during its active frames.

Ultra 2

• Ultra 2 is now a charge command, damage was also increased to 450. Was previously 420.

Overall

• Comparatively, he is above standard in terms of a character's strength, but he's more dependent on players' skills due to the adjustments.
 

Akuma

Special Moves

• Medium Punch Shoryuken's invincibility was lengthened, now he is completely invincible for the first 5 frames.

• Air Hurricane Kick's jump arc was changed, so running away with it is impossible.

• EX Hurricane Kick damage and stun were reduced.

Ultra 2

• His Ultra 2, when Canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is possible now.

Other stuff

• During back dash, airborne frame comes immediately after invincibility frames end.

Overall

• Considering balance, the runaway tactic with his Air Hurricane Kick was removed, but other things can be done as you currently can, so you will be able to apply your skill in SSF4 to SSF4 AE as well.
 

T. Hawk

Normal Moves

• Close Standing Hard Kick's recovery time reduced, and changed frame advantage to be +4 on hit.

• Far Standing Hard Kick's hitstun and blockstun were increased, making it harder to punish.

• Neutral Jumping Hard Kick has slightly more active frames.

Special Moves

• EX Condor Dive can be used by itself now, by pressing all three Kick buttons. It's different from the regular version, as you can do it while jumping backwards as well, and it's invincible to projectiles until its active frames end.

• Light Punch Condor Spire's hitbox was extended forward.

• Condor Spire's meter gain upon activation was increased.

Super

• Increased his Super's grab range to be the same as his Light Punch Mexican Typhoon. Was previously 1.35 range and is now 1.5.

Ultra 2

• Ultra 2 has a faster startup time, and its invincibility window was lengthened and it remains active longer, making it very easy to use as an anti air attack.

Overall

• A solid buff was applied to Specials, Super and Ultra, and some tweaks were made to his normal moves. Basically, there are only buffs, so it'll be easier to face casts that were bad match-ups in SSF4.
 

Adon

Normal Moves

• Many of Adon's normals were buffed.

• Crouching Light Punch, Close Standing Medium Punch and Crouching Hard Punch all had changes made to their frame data.

• Close Standing Medium Punch, on hit, will have a frame advantage of +6, so it's possible to Link specials moves to combo, although it's still not Cancelable. This move was -1 on hit in SSF4.

• Far Standing Light Punch, Far Standing Medium Punch and Crouching Medium Punch were given bigger hitboxes.

Special Moves

• EX Jaguar Tooth will not do the yellow EX Flash until he gets to the wall and is invincible to projectiles until grounded.

• Medium Jaguar Kick's hitbox was changed, so Close Standing Hard Punch into Medium Jaguar Kick will register as a combo.

Super

• Super's (Varied Assault) startup changed to 7 frames, down from 9 in SSF4, and the first hit's hitbox is extended downward more.

Other Stuff

• Wakeup time was nerfed. Adon now takes longer to get up off the ground than he did in SSF4.

Overall

• His buffs are centered around using his normals, so he will be stronger while on ground.

 

 

Source: http://www.eventhubs.com & http://www.capcom.co.jp/blog/sf4/development_blog/2010/12/14_2852.html

The Japanese Super Street Fighter 4 Arcade Edition development blog was updated with a partial change list for the five of the characters in the arcade edition, Ryu, Balrog, C. Viper, Cammy and Guy.

NOTE: This is not the complete list of changes, nor is it the full list for these 5 characters.

Ryu

• Far Standing Medium Punch is now Special Cancelable.

• Close Standing Medium Kick damage increased. This took off 70 life in SSF4.

• Close Standing Hard Kick has more frame advantage on hit and block. You can Link into a Shoryuken now with it.

• Decreased Crouching Medium Kick's active frames.

• Towards + Hard Punch (Dash Punch) damage decreased. This took off 120 life in SSF4.

• Jump arc nerfed on his Air Hurricane Kick. It's more difficult to run away with this, but crossups with it will be more ambiguous.

• EX Air Hurricane Kick will no longer miss last few hits.
 

Balrog

• Damage for Close Standing Medium Punch was decreased slightly. It now forces opponent to stand on hit, and is Special Cancelable. This move took off 80 life in SSF4.

• Far Standing Light Punch will now miss crouching opponents.

• Damage on Headbutt was decreased and it now has more recovery frames. This took off 100/120/140/150 for the Light, Medium, Hard and EX versions in SSF4.

• Ultra 2 (Dirty Bull) motion changed from a 720 to two half-circle backs + 3x Punch.
 

C. Viper

• Ultra 2's hitbox size increased.
 

Cammy

• Close and Far Standing Light Punch recovery time decreased.

• Close Standing Medium and Hard Punch recovery time decreased.

• Crouching Light and Medium Punch and recovery time decreased.

• These changes give Cammy more frame advantage with her Normals.

• Cannon Spike flies less distance away after connecting, making it easier to punish, this is on block and hit.

• Regular version of Cammy's Cannon Strike (Dive Kick) cannot be done as low to the ground as before. The EX version was unaffected.
 

Guy

• Crouching Light Kick damage decreased. Has a 3 frame startup now, it was 4 before and took off 30 damage.

• Far Standing Medium Kick has faster startup time and less recovery.

• Far Standing Medium Punch hitbox improved.

• Towards + Medium Punch (Overhead) is two hits now and no longer leaves you at a frame disadvantage on hit.

• EX Run timing for followups is the same as the regular version now.

• EX Run Stop follow up has Super Armor.

• EX Run Slide follow up has projectile invincibility.

• Super does more damage, and fixed some problems with it not connecting after a combo.

 

Tell us what you think in the comments. Don't be a Jimmy!

Source: http://www.eventhubs.com

Video

Story Image

Video of a Guy Playing SSF4 with a Keyboard!

By: Cinderkin Oct 22, 2010 | 5 Comments

He even manages to get a 17 hit combo with Juri. Check it out!

Tell us what you think in the comments. Don't be a Jimmy!

Blog

Story Image

Concept art for new alt. costumes in SSF4

By: Cinderkin Sep 13, 2010 | 7 Comments

Yoshinori Ono uploaded the concept artwork for Ken, Rufus, El Fuerte, Abel and Hakan's new alternative outfits in Super Street Fighter 4.

Found this over at http://www.eventhubs.com/


 

Tell us what you think in the comments. Don't be a Jimmy!

The grand finals of the Battle for the West Coast Crown have been posted on YouTube. Only 8 players were invited to this tournament.

#at=31

Tell us what you think in the comments. Don't be a Jimmy!

BiffOTasty posted a video showing Desk going through all of Ryu's most challenging trials with one hand.

Found this Video over at http://www.eventhubs.com/

Here's what he had to say about it.

"I had the idea, spent about an hour going through the trials to see if it was doable. Then recorded this the next day in about half an hour (including the time spent starting and stopping my [crappy] camera). 21 and 24 were the hardest, almost made me reconsider trying to do it, but then I realized that I was hardcore."

Can you do this? Tell us in the Comments.

Video

Story Image

SSF4 Only A Comeback Away Jimmy!

By: Cinderkin Nov 21, 2010 | 5 Comments

LiangHuBBB has created another Comeback video. If you enjoyed the first one, this one is worth watching. Check it out!

Everyday is hard for a Jimmy. It's even harder when he gets his ass kicked in Super Street Fighter 4 after he was winning the round. LiangHuBBB has uploaded another Comeback Video to his Youtube Channel. I love Street Fighter and I love Super Street Fighter 4 even more. If your a fan of SF then check out this video.

Guile's Theme Goes With Everything!

 

 


Have you ever experienced a comeback or been hit with a comeback?

Tell us in the comments. Don't be a Jimmy!

Desk well known for his max combo Chun-Li videos of over 100 hits. Now he has gone on to conquer the Twin Galaxies Super Street Fighter 4 Arcade Mode High Score. It's pretty impressive and also entertaining. Check it out!

 

Here's what Desk had to say about the project.

Current World Records:
Xbox 360: 2,014,700
PlayStation 3: 1,119,600
Desk's Final Score: 2,218,000

I'm not actually playing for score for most of the run. I tried to be reasonably entertaining while demonstrating a bunch of practical and impractical combos and set-ups. For a proper 'point pressing' run I'd lose a round in every match. Also, I'd do nothing but the legs loop and rinse the barrel bonus stage a lot more. However, that wouldn't have been very interesting to watch.

I've also provided a commentary giving some insight into what's possible vs certain characters, practicality/impracticality of certain combos, etc.

 


Can you beat Desk's record? Tell us what you think in the comments. Don't be a Jimmy!

Blog

Story Image

VesperArcade Sliding, and Double Tap Tutorial

By: Cinderkin Dec 20, 2010 | 4 Comments

Vesper Arcade is back with two more videos from his awesome Super Street Fighter 4 tutorial. This time he focuses on Sliding and Double Tapping inputs. Get your game up and check these videos out. Don't be a Jimmy!

 

Source: http://www.youtube.com/user/VesperArcade

1 2 3 4 5 ... 9 Next >>

Trending Video Games

 
Ad
Red Dead Redemption 2 Giveaway
DropTheBelt Fantasy Wrestling
DropTheBelt.com
Final Fantasy XIV Websites
FFXIV MasterDotL
FFXIV Mogslist
FFXIV Macro
File Backup Service
Back it Here logo
Facebook
Follow Us

Gouki websites: Video Games | Wrestling