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Paper Craft Street Fighters.

By: Cinderkin Dec 18, 2010 | 6 Comments

AusGerCo. has posted a bunch of really cool Street Fighter Artwork in the shape of Paper Craft Figures. Check it out!

Zangief

T-Hawk

Sagat

Dee Jay

Dhalsim

Balrog

Ryu

Ken

Dan

Fei Long

Guile

Blanka

E. Honda

Vega

M. Bison

Cammy


Chun-Li

Akuma (Gouki)

Mike Haggar (Final Fight)

Cody (Final Fight)

Guy (Final Fight)

 

Street Fighters!

 

Which ones are your favorites? I myself like the Vega, Cammy, and Akuma ones.

Tell us in the Comments. Don't be a Jimmy!

 

Source: http://www.facebook.com/album.php?aid=22268&id=134015436656879

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Concept art for new alt. costumes in SSF4

By: Cinderkin Sep 13, 2010 | 7 Comments

Yoshinori Ono uploaded the concept artwork for Ken, Rufus, El Fuerte, Abel and Hakan's new alternative outfits in Super Street Fighter 4.

Found this over at http://www.eventhubs.com/


 

Tell us what you think in the comments. Don't be a Jimmy!

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Ryu: Then and Now.

By: Cinderkin Nov 22, 2010 | 4 Comments

Ever wanted to see how Ryu would turn out 20 years after becoming a world class fighter? Well this clip that didn't make the cut of 2009's Street Fighter Flash Collaboration has the answer.

This is a pretty funny short clip. Fans of Ryu and Street Fighter check it out.

 

Tell us what you think in the comments. Don't be a Jimmy!

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The Complete list of SSF4 Arcade changes

By: Cinderkin Sep 15, 2010 | 16 Comments

Complete list of Super Street Fighter IV Arcade Changes as of September 15, 2010.

Found this over at http://shoryuken.com/

A lot more info than what was posted originally. Still take these with a grain of salt, as they are changes that are being tested and may not remain.

 

General Notes
Yun and Yang have been added to SSF4 as of the Osaka location test. Another location test is scheduled during Super Battle Opera. The game is expected to release in December.

Character Changes

Yun

  • Genei Jin is his super
  • Yun feels stiff like Makoto does, but has his target combos
  • build meter FAST because of the speed of his light palm ( ? ).
  • LP forward special punch is good for block string, it's safe on block.
  • His Dive kick is the same as Rufus.
  • Arc jump is dictator like.
  • Viper Walk speed.
  • C.mk is crap.
  • His super is about juggle, can take 40% life on Hawk.
  • Ultra are useless outside of corner
  • Yun can Tetsu Zankou (Shoulder) xx FADC xx Ultra 1
  • I couldn't FADC Nishou Kyaku (Up Kicks) at all, this may mean I suck or it may mean wake up Dragon Kick isn't a great option for Yun
    Yun's Zesshou Hohou (Lunging Punch thing) was armor breaking
  • Yun color 1 is Blue, color 2 is yellow.
  • Multiple sources saw a Yun Genei Jin combo doover 50%, it looks like a very strong super
  • Ultra 1 looks like a few punches, then a Balrog Ultra 2 foot/ground stomp then a Makoto Ultra 1 punch into the air
  • Ultra 2 was a few hits, then a Gen leg hurricane into the air, footstomps on their back back to the ground.
  • Shoulder seemed to have worse range than you'd hope.
  • Dragon Kicks seemed to trade quite a bit
  • His overhead (Toward and MK, can crossup a downed opponent).
  • U1 You Hou, U2 Sorai Rengeki. Super is Genei Jin
    U1 is 4-hit, last hit is a launcher. If the first hit connects cleanly, will go into animation. If not, Yun does the other attacks anyway. Very similar to Makoto's U2. Can follow up U1 with Zesshou (lunge punch), or GJ combos. Only if GJ is activated before U1. I tried to activate afterwards, could not get anything to connect in time. Short range, does not hit on any FADC'd moved.
  • U2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides the opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's U1. Does not combo from any FADC's. Short range.
  • Genei Jin - shadows, cancel recovery on all moves, everything juggles. Was able to get 40-50% off GJ combos mid-screen, 50-60% in the corner. Can be super-cancelled off Tetsu Zankou (shoulder check).
  • Kobokushi (palm move) - Jab is a fake, Strong/Fierce change the distance at which the opponent flies away. EX Nishou Kyaku (up kicks) will probably be good anti-air. Ultras do not combo off MK launcher.


Yang

  • Yang also has his 3s target combos
  • L/M/H Dive kicks do not change angle.
  • Dive kicks would not come out as low as Rufus.
  • EX Palm has a wall bounce
  • Ultra 2 after Wall Bounce didn't connect, could have been timing issue though.
  • c.LK xx Slashes works
  • Window between slashes is quite lengthy.
  • Yang Ultra 1 startup lost to T. Hawk Dragon punch but beat T. Hawk SPD
  • Yang can Kaihou (Up kicks) xx FADC xx EX Slashes (execution fail on Ultra test sorry)
  • c.mk into Slashes does work
  • Yangs dive kick is the same as Yuns as far as I can tell.
  • Yang's Super is double QCB + Punch, can cancel into into it from QCB + P (Palm)
  • QCB + LP seemed to be fake palm.
  • Yang color one is Pinkish, color two is purple.
  • Yang's command dash was in and crossed up like Ibukis.
  • EX Slashs looked like a great move, crazy fast.
  • Super was Seiei Enbu
  • Ultra 1 was a fancy ass version of Gens Punch Ultra 1, (it looked f'in cool though)."
  • U1 Yang throws out a single attack - if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's U1. Animation is sort of like Gen/Guy's, but with Yang style. Close range.
  • U2 Yang rolls forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks - looks like Yun's Nishou Kyaku. U2 will pass under fireballs. Seems to have some tracking properties - if U2 started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Combos off FADC/MK Launcher for non-animation damage.
  • SE - Works similar to 3S. Doesn't seem nearly as useful as Yun's GJ of course.


Abel

  • command grab damage nerf
  • more recovery on breathless
  • rolls have a little bit more recovery


Adon

  • Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.
  • EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move.


Akuma

  • Same as ryu, escaping hurricane kick nerf
  • Ultra 2 is faster and apparently can be comboed into from a Shoryuken, Focus Attack Dash Cancel.
  • EX Dragon Punch damage reduced.
  • Hard Punch Red Fireball damage increased.
  • May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4.


Balrog

  • Ultra 2 is indeed 2x Half Circle


Bison

  • U2 now charge motion, way more recovery


Blanka

  • Blocked Blanka Ball now recoils at half the distance, much easier to punish.


Cammy

  • Normals easier to combo
  • tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.
  • HK spiral arrow's distance to get 2 hits is shorter


Chun Li

  • sweep doesn't seem to deal as much stun


Cody

  • faster walk speed
  • ex zonk distance is shorter
  • Medium ruffian is longer
  • Hard ruffian may hit some crouching characters, like Gief


Dan

  • Higher jumping taunt


Dee Jay

  • Ultra 1 seemed to do less chip damage
  • standing HK is now overhead


Dhalsim

Dudley

  • Rose taunt has less recovery
  • EX Ducking, with less recovery than regular
  • crouch HK comes out faster


El Fuerte

  • Ultra Spark got a damage nerf


Fei Long

Gen

  • Ultra 2 (啼牙? jump QCF x2 one) is faster


Gouken

  • Gouken's LP rush punch has no forward movement, but is faster.
  • His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear.


Guile

  • Damage down


Guy

  • Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore.
  • Lp hozanto is safe from spd and light hawk spd
  • U2 is decent now, less recovery on whiff, distance fixed.
  • His flip grab has been toned down, 120 damage instead of 200
  • Hp Hozanto is faster than before
  • forward -> MP overhead is now 2 hit


Hakan

  • Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up
  • oils stack
  • 360+K can now be cancelled
  • Jump arc changed?


Honda

  • Ultra 2 is now HCBx2
  • Damage decreased


Ibuki

  • Can connect target combo to HK? (not sure what this means)


Juri

  • The upkick part of her fireball will combo into the fireball itself now if you do not store it


Ken

  • EX Tatsu can be blocked low.
  • More recovery on jab SRK.
  • Can follow up jab SRK AA with EX Hadouken, just like Ryu


Makoto

  • gets Armor Break EX Hayate,
  • more invincibility on Oroshi,
  • damage boost on Fukiage.
  • File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot


Rose

  • lost all invincibility on Soul Satellite.


Rufus

Ryu

  • hurricane kicks are not good for escaping anymore


Sagat

  • more recovery on tiger knee
  • damage BUFF on tiger uppercut
  • Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg.
  • light kick Tiger Knee is vanilla like, mk and hk are useless.
  • More recovery on high Tiger Shot
  • angry scar is now done using kick button


Sakura

  • I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any.


Seth

  • no more jump HP
  • air down+MK steps have weakened hitbox
  • Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs
  • j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks


T. Hawk

  • now has a standalone EX Condor Dive (KKK), and can be done on back jumps
  • U2 startup and hitbox are improved.
  • St. FP has better properties which aren't known, either bigger hitbox or more priority (or both?).


Vega

  • Ex flip kick = viable reversal now.
  • Less damage on ex wall dive grab.


Viper

Zangeif

  • EX green hand no longer knocks down
  • Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit
  • Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks
  • Range on U2 increased, recovery also increased

 

Tell us what you think in the comments. Don't be a Jimmy!

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8 More SSF4 Alternate Costumes!

By: Cinderkin Sep 17, 2010 | 4 Comments

Dudley, Adon, Cody, Guy, Dee Jay, T. Hawk, Blanka and Dan. The only one left is Seth.

 

Tell us what you think in the comments. Don't be a Jimmy!

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One of the Best Ken Players I've Ever Seen

By: Cinderkin Jan 27, 2011 | 11 Comments

0ShinAkuma0 uploaded a Super Street Fighter 4 compilation of Playerjun52's Ken showing a bunch of highlights from his matches. With some intense comebacks, crazy combos, and just straight beat downs. This is something to watch. Check it out!

As a Ken player this guy has truly inspired me to become even better. His execution is top notch. If you look at his button inputs everything is exactly as what is shown on screen. No button mashing here Jimmys. Tell us what you think in the comments. Don't be a Jimmy!

 

Source: 0ShinAkuma0 YouTube Channel

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Even More SSF4 Alternate Costumes

By: Cinderkin Sep 15, 2010 | 7 Comments

Even more concept sketches for the new Super Street Fighter 4 costumes have been added from Yoshinori Ono.

Found this over at http://www.eventhubs.com

Here are some more alternate costumes for Super Street Fighter 4.

 

Tell us what you think in the comments. Don't be a Jimmy!

Capcom has introduced a new trailer for Super Street Fighter 4 Arcade Edition, with 2 new challengers entering the ring. Evil Ryu and Oni Akuma! Check it out!

With the leaked images of the achievement tiles from last week it was rumored that we would get Arcade Edition DLC in the future, now it looks to be true! I can't wait!

 

 

Source: http://www.Eventhubs.com

BiffOTasty posted a video showing Desk going through all of Ryu's most challenging trials with one hand.

Found this Video over at http://www.eventhubs.com/

Here's what he had to say about it.

"I had the idea, spent about an hour going through the trials to see if it was doable. Then recorded this the next day in about half an hour (including the time spent starting and stopping my [crappy] camera). 21 and 24 were the hardest, almost made me reconsider trying to do it, but then I realized that I was hardcore."

Can you do this? Tell us in the Comments.

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SSF4 Only A Comeback Away Jimmy!

By: Cinderkin Nov 21, 2010 | 5 Comments

LiangHuBBB has created another Comeback video. If you enjoyed the first one, this one is worth watching. Check it out!

Everyday is hard for a Jimmy. It's even harder when he gets his ass kicked in Super Street Fighter 4 after he was winning the round. LiangHuBBB has uploaded another Comeback Video to his Youtube Channel. I love Street Fighter and I love Super Street Fighter 4 even more. If your a fan of SF then check out this video.

Guile's Theme Goes With Everything!

 

 


Have you ever experienced a comeback or been hit with a comeback?

Tell us in the comments. Don't be a Jimmy!

Desk well known for his max combo Chun-Li videos of over 100 hits. Now he has gone on to conquer the Twin Galaxies Super Street Fighter 4 Arcade Mode High Score. It's pretty impressive and also entertaining. Check it out!

 

Here's what Desk had to say about the project.

Current World Records:
Xbox 360: 2,014,700
PlayStation 3: 1,119,600
Desk's Final Score: 2,218,000

I'm not actually playing for score for most of the run. I tried to be reasonably entertaining while demonstrating a bunch of practical and impractical combos and set-ups. For a proper 'point pressing' run I'd lose a round in every match. Also, I'd do nothing but the legs loop and rinse the barrel bonus stage a lot more. However, that wouldn't have been very interesting to watch.

I've also provided a commentary giving some insight into what's possible vs certain characters, practicality/impracticality of certain combos, etc.

 


Can you beat Desk's record? Tell us what you think in the comments. Don't be a Jimmy!

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VesperArcade Sliding, and Double Tap Tutorial

By: Cinderkin Dec 20, 2010 | 4 Comments

Vesper Arcade is back with two more videos from his awesome Super Street Fighter 4 tutorial. This time he focuses on Sliding and Double Tapping inputs. Get your game up and check these videos out. Don't be a Jimmy!

 

Source: http://www.youtube.com/user/VesperArcade

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