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User Stories Per Day Updated

By: goukijones Feb 10, 2011 | 14 Comments

The number of stories a user can write per day has been increased.

The number of stories a user can write per day has been increased to encourage users to write more. Also this will help your chances with all of our giveaways.

Previously users could only write 1 story per day. I know a lot of people want to write more, just not for the giveaways, but because they are enjoying the site and want to contribute. You can now write up to 2 stories per day. As the site grows and we move further away from our beta phases we will increase the number again.

So now Don't be a Jimmy. You still gotta get them approved. Write quality reviews, previews, blogs, share videos ... Keep it classy. 

Thank you for reading and writing on Gouki.com.

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goukijones

Gouki.com Hype Machine and Achievements are Live

By: goukijones May 30, 2011 | 10 Comments

We have launched our new Hype Machine and Achievements just in time for E3 2011. Check out our new feature and start getting hype today!

Go to any video game on our coming soon list and where you would usually vote Buy it! Rent it! or Flush it! You can now vote whether you are HYPE for the release of that particular game or not. This information will also show up in comments when you comment on unreleased games. Don't be a Jimmy! Once the game comes out, you won't be able to hype it up anymore and you won't be able to get the points. 

Hype it up! - You receive 15k for each catalog item you vote on. You can only receive these points until the game is released.
Rate 5 catalog items = 100k - Bronze
Rate 100 catalog items = 1m - Silver
Rate 250 catalog items = 5m - Gold
Rate 500 catalog items = 10m - Platinum

Check out all of the Gouki.com Achievements.

Have a suggestion for a Gouki.com Achievement? We'd love to hear it, leave it in the comments below. Try to describe it as best as possible.

As always, thanks for being a part of Gouki.com Number 1 in the World!

Preview

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Is the SMART engine in Brink the future of FPS

By: goukijones Aug 25, 2010 | 9 Comments

Is Splash Damage going to change everything with Brink and their new engine called "SMART" ???

I first heard of Brink about a year ago. I saw the teaser for it and thought the concept of the island and the to factions feuding sounded cool. The teaser said it was coming out in Spring 2010. LOL. It's cool, good games take time. I always say delay it until it's perfect. Unless you're Gran Turismo 5, which I don't even know what the fuck they are doing anymore. Now there are karts ... wait getting off target.

Brink has had me juiced ever since I saw this video late last year. I told BatRastered that this is "the video that has me totally into this game." At this point last year we were Borderlands fiends. BatRastered way more than me. It was kind of hard for me to talk about a game that was so similar to Borderlands at first glance. I didn't think that, at all. When I saw the SMART engine working, I thought that we could do some really cool stuff with that. Check it out, Paul Wedgwood the Game Director playing in this video.

Now the first time a lot of people saw Brink was the CG trailer they released. I knew what was behind that trailer and if they were trying to say that is what it's going to be like when it comes out. Cool. Of course people were like "Yeah right, there's no way it'll be anything like that." Well I hope after watching the first video you understand why I think it will play like that. It's Hardcore Parkour FPS = HPFPS. WOW!

Finally it was time for E3 and I knew Brink was going to be there. It was one my E3 most wanted list top 10. Getting to play would really set my opinion straight. When E3 came around and I was on the floor talking with Ed Stern and actually playing Brink. I forgot about the Parkour stuff. I didn't get to see it all in the E3 Demo. I realzed this when I came home later that week. I didn't even see the jumping and sliding stuff. I thought. That was the gameplay element I was most interested about. Bongoboy had me going so fast through the demo; changin' classes, accepting missions, shooting Jimmys. It was cool though.

These next 3 videos are just straight forward gameplay and they are incredible. Warning God mode activated. First video = Zzzzz. The second video shows off some more slick jumping in combat and what some of the specific chracters classes do. The third video shows planting a bomb and defending an area the developer was trying to breach. To create a shortcut for his teammates.  Awesome stuff there. Looks very exciting.

By now you understand where I'm going with the combat and "Moving and shooting" concept that, Technical Game Designer, Aubrey Hesselgren speaks of in this next video. Brink is do out in January, right before my birthday. I hope it's going to be a good one. With videos like these coming out as we get closer, I am constantly walking around with a stiffy thinking about the SMART engine! C'mon! Sticky baum to ya garill!

Thrilled yet?

See more on the Bethesda Softworks official Youtube channel.

Community News

Arthvader

Castlevania: Harmony of Despair updated

By: Arthvader Dec 21, 2010 | 7 Comments

for the better, or worse...

Okay, so i just loaded up Castlevania: Harmony of Despair today and an update has appeared. this update changes quite a bit of balance to the gameplay. After experiencing the changes, I've decided to write down here what changes i noticed. Here's what to expect in this update:

 

Alucard

- Strength increase
- Damage increase for multiple weapons
- Yasutsuna (or should I say, Alucard's broken spamable weapon) has a slower hit rate
- Spirit magic does more damage
- Decreased MP cost for Hellfire and Dark Metamorphisis?

Charlotte

- Increased the cost of heal to 50MP
- Heal doesn't heal as much, making the astral + skull ring combo not as effective as it used to be
- Charlotte can no longer pass through flames when heal is used

 

Maria

- Decreased MP cost for all magic
- Slightly faster MP regen
- Increased Hymn damage
- Hymm deals holy damage
- Increased Guardian Knuckle damage

 

Soma

- Damage increase for some weapons such as the Muramasa
- Beserker Mail no longer increases the amount of damage dealt from offensive souls

Whip Users (Johnathan, Julius, Richter)

- Decreased the MP cost of all sub weapons
- Holy Water damage increased

 

Yoko

- Decreased MP cost for all magic
- Slightly faster MP regen?
- Holy Flames and Holy Lightning now also deal holy damage

 

General Changes

- Skeletons (dead players) can now backdash and slide
- Skeletons can receive loot from boss chests
- You can self fail a run by holding LB+RB+A+B+X+Y together for 2 or 3 seconds
- Players can join a room any time while in the lobby
- When searching for custom games you can now also search for the difficulty and chapter
- Robe Decollete had a stats increase and also grants faster MP regen, making it superior to Death's Robe
- Enemies deal more damage than before
- Miser Ring can now be found on Chapter 7
- Latency bar in the lobby actually works now
- Dual Crushes deal more damage

 

What do you guys think about this update? leave your comments below, and please, don't be a jimmy.

News

goukijones

Gouki.com update #17

By: goukijones Oct 14, 2010 | 9 Comments

There are some minor changes on the site. You have to look closely Jimmy. Or you can read this story to see what's up.

You can see your points at the top of the screen. They are right below your login welcome and next to your avatar.

All the fonts on the site are the same now. No more two different pairs of glasses. 

You can also look in your profile and see the most recent points you have received. You could always see your achievements there as well. Nnnnnnnnnuab!

For now any person that writes a story can link a catalog item. At the bottom of your story it will ask you to enter a game title from the [gouki.com/catalog]

The catalog has been updated also. You can sort catalog items by; coming soon, Editor's Choice or alphabetically. Coming soon list needs a "more" link and a more... button has been added to the homepage.

Story pages can now also be sorted; Most recent, Popular this week, and Most views all time. The story pages also have a page count, story count and a link to the very last page of stories.

Any questions? Leave a comment.

News

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Portal 2 delayed 2 months

By: goukijones Nov 18, 2010 | 5 Comments

Portal 2 release dates slips. Valve thinks it okay though, claims the shortest delay in the history of the company.

I just received an email from Valve stating that Portal 2 will now be released on April 18, 2011. Valve claims this shortest delay in history. I think they are trying to be lol. But some gamers may not be too happy about it. I'd rather a good game be delayed then a shit game be released. And it's only two months. Here's the email I received. 

"VALVE ANNOUNCES SHORTEST DELAY IN VALVE HISTORY

Valve today announced that Portal 2 -- the sequel to the ground-breaking title that won over 30 game of the year awards, despite missing its original ship date -- will now be available the week of April 18th, 2011. This two month slip not only marks the shortest delay in Valve's proud tradition of delays, it represents the approaching convergence of Valve Time and Real Time. Though this convergence spells doom for humanity, it will not affect the new Portal 2 release date."

Until then, enjoy some of other Gouki.com Portal 2 stories.

The SSF4 Arcade Edition Japanese Blog has been translated. Here are a list of Changes for some of the characters.

Note: These may not be the complete list of changes for these characters.

 

Ken

 

Normal Moves
• Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick.
• Improved the hit box for Crouching Light Punch.
• Target Combo hit box (Medium Punch into Hard Punch) also had its hitbox improved.

Special Moves
• Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.
• EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball.
• EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Vega

 

Normal Moves
• Crouching Medium Kick start up is now 6 frames, which is 2 frames faster.
• Crouching Medium Punch and Crouching Medium Kick do less damage.

Unique Attacks
• More recovery time for Cosmic Heel (Down-Toward + Hard Kick, Launcher) on block.

Special Moves
• Less recovery time on EX Rolling Crystal Flash.
• You can now combo Crouching Medium Punch from an EX Rolling Crystal Flash.

Ultras
• His Ultra 2 has slightly more startup time.

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Rufus

 

Special Moves
• EX Messiah does less damage. It took off 100 damage in SSF4.

Ultras
• When Ultra 2 (Big Bang Typhoon) is used as an anti-air, it won't fully connect, so it does less damage in these scenarios now.

Other
Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Fei Long

 

Normal Moves
• Close and Far Standing Light Punch have an extra frame of advantage, making it +6 now.
• Close Standing Medium Kick has a 4 frame startup.
• Additional frame advantage on many moves.

Specials
• Less recovery on EX Rekka on hit and on guard.
• No invincibility on his Hard Flying Kick (Chicken Wing).

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
• Crouching Medium Kick still cannot be Canceled, earlier reports said this might happen.
 

Juri

 

Special Moves
• Her Fireball Kick (projectile) knocks the opponent higher up into the air. Now you can combo it into a Pinwheel Kick, for example.
• Less stun and damage on the kick part of the Fireball Kick.

Ultra
• No changes to Ultra 1, but because of the changes to the kick part of the Fireball Kick, it's easier to score knockdowns.

Other
• Faster foot speed, while walking towards and backwards.
• EX Focus Attack hitbox improved (this could be incorrect, translation was a little fuzzy).

 

Tell us what you think in the comments. Don't be a Jimmy!

News

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C. Viper in Marvel vs Capcom 3?

By: Cinderkin Aug 28, 2010 | 9 Comments

C.Viper seen in a silhouette at MarvelvsCapcom3.com

Seen on http://www.eventhubs.com/

Capcom posted a new silhouette image of various Marvel vs. Capcom 3 characters on their official website.

 

As you can see, this very closely matches her artwork for vanilla Street Fighter 4, and it seems quite likely she'll be in the upcoming game. Other readers spotted what appears to be Frank West's outline in other silhouette images as well, although he still hasn't been confirmed yet.

Amazon relists the page the exact same way as before. November 2, 2010 is still on according to Amazon. Exclusive car DLC.

As expected Amazon.com has relisted the Gran Turismo 5 Collector's Edition. Last week they had pulled it down and most thought the item was sold out. 

The item listing is the exact same. The release date has not been updated either. Today I visited a Gamestop(employees didn't even know of the delay.) The employee told me that the release date had been changed to 01/01/2011. "The holiday season" as some stories reported also last week. 

What is the deal with this game? Is Gran Turismo 5 ever going to be released? What is happening?

Gran Turismo 5 CE car

Exclusive Amazon car. "Pre-order Gran Turismo 5 Collector's Edition and get an in-game Mercedes-Benz SLS AMG Stealth Model car. Offer valid when shipped and sold by Amazon.com, while supplies last."

News

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ModNation Racers before and after the update

By: goukijones Aug 5, 2010 | 7 Comments

ModNation Racers was updated this week with faster load times and shortcuts to make the game more accessible and easier to play with friends. Does it work?

Early morning August 4, 2010 ModNation Racers had an update. The update is gonna have all types of new goodies. 

Load Time Improvements - While there are still loads, you will see decreases in load times throughout the game. Yes, yes. Later I will discuss why this did not work for us.

New “Casual” Difficulty Mode - We’ve added a “casual” difficulty setting in the options screen. Irrelevant, I only race online.

Challenge friends in XP Series - We’ve added the ability to invite your friends to XP Races & Series. Now this has me totally jazzed, team racing!

No more “Hot Lap” Cheaters - We fixed a bug that allowed players to cut the track and post unbeatable times in Hot Lap. Hot lap is great to learn any map real quick and I love being able to race ghosts of myself and other lap leaders.

Get into Online Races Quicker - Along with improved load times, we’ve removed the online game room from the ModSpot so you can get into the race faster. I can't believe the game shipped like this. I was screaming and yelling during the beta that this was not right.

Improved Server Stability - We’ve addressed issues to improve intermittent disconnects that players were experiencing. Yeah it would be nice if the servers worked better for any game online. Hell if Microsoft had just upgraded their shit, Jimmys would still be playing Halo 2 multiplayer online right now.

So let's get into yea? This first video is from the night before the update. I know most of you familiar with this game have probably seen similar videos that make fun of how long it takes for ModNation Racers to load, but hey it's me baby. Watch.

Of course yes, that is me pwnn. Did you notice that you are 6:45 into that video before the actual race starts. What do you think of my Jimmy mod?

Had a few more drinks, a few more races and then passed out. I think I left all the TV and PS3 on that night. I don't know, I definitely don't remember now. The videos pretty much speak for themselves.

The next morning we awoke early like around 11am to test the new update. Here watch this video. 

So yeah actually crashes the Playstation. It may be more complex than that, but the Xbox never is. So I don't understand.

At this point I've had some coffee, fresh pots. BatRastered has logged in and we're going to play a XP race together. Now BatRastered logs in and gets into a race and expects me to be ready and the game hasn't even loaded yet. Hilarity ensues.

And then I fuck it up in the end. Oops.

Ok so finally we get it to work. I get railed. Lookin' like a nuab.

I wasn't too happy about that finish and I wanted to turn the camera off ASAP! Did you notice my little note at the end. Yes indeed return to the gameroom. The next game will start immediately, well if there is enough people in the room and after you wait for the 1 minute timer to run out.

Here's where we were having a problem. The game seemed to only load the same 3 or 4 maps and most of the time back to back. So if you were not paying attention, you could be racing the same race over and over. Even vetoing the tracks kept us in the same group of 3 or 4 maps. Finally I switched us to XP Series and that solved the problem.

ModNation Racers is a PS3 Exclusive. The kart handling in the game is incredibly similar to Mario Kart 64 and I absolutely love it. With this update you get the ability to race against your friends online competitively. Something Mario Kart has never allowed you to do this smoothly. Get on the PS3 Jimmy and race with Team Gouki! Check my PSN ID yo!!

And always remember ...

x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x,

skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip

started, ModSpot, BER!

Tonight Gouki.com editor GoukiJones was supposed to be pwnn some Final Fantasy XIV. Not writing a story about how Square Enix doesn't even have the right time of day on their news page.

Have few drinks, play a few games of Halo Wars and jump on the Final Fantasy for a few hours. Until your knees are so sore that you pass out from the pain six or seven hours later. That was the plan tonight. Just like the last three nights. But here I am writing this story because I don't know what the hell is going on with the FF14 right now. 

Some of the Square Enix forums that are managed by users and you have to be logged in and accepted in that group to even read. Are saying things like you have to download files off of another website. Red and blue and bittorrents and megauplaod. WTF is this? Why doesn't Square Enix have a fix for us. That's when I came across this piece of news from their website.

The Square Enix official news site about the FF14 reads the wrong day. It's only September 5, 2010. 

So apparently the servers are down now for emergency maintenance. This has also been going on since early AM. Allegedly.

Don't download no blue or red files off of megaupload. Wtf is a blue and red file? 

My big issue here is the Square Enix website. Can we get the date and time right? This is exactly what I was talking about in my other story about the beta. The Square Enix website is BASS ACWARDS. They have the date of Japan and the hours of the Westcoast United States. I don't actually know when any of that news is posted or when the updates are going to take place. It's impossible to get any serious or real help and I'm going to be paying for a monthly service?

Also I go to the Beta site and log in. It redirects me to the regular Square Enix page with your profile and all that stuff. From there I don't know where to go. I close the page and click the direct link back to the beta site and boom redirected the regular page. Am I nubfarm? Is anybody else completely annoyed by this? Please tell that this game hasn't been rushed out before Blizzard can announce the next WOW at Blizzcon. That would be ridiculous.

Fuck it. Now what? All units?

Just playing a simple game of Halo Reach until everybody in the room started to drop off 1 by 1. Oh wait, it's Kinect everybody. Stop what you are playing and update your system right now.

I understand a lot of people don't like to play Rocket Race and quit out right away, but some of us actually voted for Rocket Race. That's right, I voted for it. The game began to lag real bad, in and out of the selecting new host screen at least 5 times. People dropping off one at a time. Then my buddy disappeared and then I finally got the boot. My buddy who I was racing with, sent me a text right away. "Did you just get logged out of Xbox Live in the middle of that game?" I most certainly did and this is unacceptable I told him. I looked at the clock. It was just after 2 O'clock. My last bit of Jack was gone and I had lost count a long time ago.

When I tried to log back in, I was told I needed to do the update now. I had to exit Halo Reach and do the update before I could log back in. I clicked OK and the system reset and began to install the update. Then the Xbox had the nerve to ask me if I wanted the Kinect dashboard tutorial. No, I want back into the game I was playing before you kicked me offline for the stupid Kinect update. ESPN and $10 more dollars a year. I got it, I'm thrilled. 

Xbox 360 Logo

So that's what happened with the Xbox update and me. It was forced on me in the middle of a match made game. Awesome Microsoft. Way to one up PlayStation with software updates. Anybody else have this problem? 

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