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Legend of Zelda Ocarina of Time 3D Review

By: cinderkin Sep 6, 2011 | 5 Comments

With the Nintendo 3DS's recent price drop I got my hands on the handheld and a copy of The Legend of Zelda Ocarina of Time 3D. Is this a blast from the past, or does this fairy boy need to grow up and move on? Find out in the Gouki.com Review.

Remember the days of playing on your Nintendo 64 and getting Ocarina of Time for the first time? How hooked into the game you became, and how engaged into the story you were? Well fast forward 13 years to 2011 and having that same feeling hit you again. That’s right Jimmy’s Legend of Zelda Ocarina of Time has returned in glorious 3D on the Nintendo 3DS. Is this remake of a classic worth your money, or should this game just remain a memory. Find out in the Gouki.com Review.

 

Story:

The story in Legend of Zelda Ocarina of Time follows a young boy named Link (or whatever you want his name to be) through an epic quest involving fairies, sages, ocarinas, magic, and time travel. An evil man by the name of Ganondorf comes from the Gerudo Valley to the land of Hyrule to take over as king of the land. Link’s quest is to collect 3 spiritual stones and seek the princess of Hyrule. He finds out that he must obtain the Master Sword to stop the evil Ganondorf, but is too young to fulfill his quest. He then spends 7 years in a mystical place only to return to Hyrule and see it completely destroyed. Link then with the help of Sheik saves 6 sages and does battle with Ganondorf. Now most people have already played through Ocarina of Time numerous times and know the story well. In Ocarina of Time 3D everything is just as you remember it. Everything has been left intact story wise and you’ll feel right at home in this version too.

Gameplay:

The 3DS isn’t exactly the same as a N64 controller or a GameCube controller, but Ocarina of Time 3D does a great job with the systems control. The game uses the bottom touch screen for inventory management, map, and ocarina. This is the first time that you can hold 4 items plus the ocarina at the same time, instead of the usually 3 or 2 with ocarina. This comes in handy in the later stages when you need to change boots or use the lenses of truth on the fly. The controls take a few minutes to get used to, but you’ll get the hang of it in no time and be plugging away at the game just like before. As like before there is horse riding, sword slashing and Ocarina playing plus a bunch of puzzles to solve. This version also comes with Ocarina of Time Master Quest, which is a harder version of the game with new dungeon layouts. You basically get two games in one! Overall the gameplay and controls are quite impressive.

Visuals:

The look of Ocarina of Time is believe it or not better than its N64 and GameCube predecessor. The visual improvements are immediately apparent. The characters look more rounded out and less boxy than before. Link both young and old look different, in a good way. The 3D aspect also adds a nice touch to the games visuals. The entire game can be played in 3D and still be enjoyed, but I recommend only using the 3D during cut scenes. There are also other visual changes that have been added to this version of the game, such as with the bridge to the castle in the future looks like an actual golden bridge instead of a rainbow walkway. Bottom line is that the visual aspect of the game has been improved all around.

Audio:

One of the best things about Zelda games is the music. Koji Kondo’s original soundtrack hasn’t been messed with here in Ocarina of Time. From the classic Kakariko Village theme, to the Lost Woods, or the Gerudo Valley (I could listen to these all day) everything is represented just as you remember it. Link’s grunts and screams, the Ocarina tunes, or the constant annoyance that is Navi the fairy (hey hey, listen) are also portrayed correctly. Ocarina of Time 3D is exactly as I remembered it in the music department. I love it.

The Legend of Zelda Ocarina of Time 3D is a great game for a handheld system. You get two games for the price of one, full 3D, and a Zelda game that is consider one of the greatest in the series. Everything is as you remember it, every secret, every heart piece, and every strategy. I loved this game as a kid and I love it now as an adult. This is currently the best game in the Nintendo 3DS lineup. If you haven’t played Ocarina of Time before, now’s the time to get it. If you loved it back in the day you’ll love it even more now.

Video

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Red Dead Redemption 2 First Official Gameplay

By: goukijones Aug 9, 2018 | 1 Comments

With out a doubt, you already know. It's going to be a ton of fun!

There's more videos to come!  Stay tuned.  

Community Review

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King of Fighters '96 PSN Review

By: jalexbrown Nov 30, 2011 | 2 Comments

Jalexbrown reviews King of Fighters '96, now available on PSN.

 

Let’s start with a little history lesson.  SNK released their first fighting game, Fatal Fury: King of Fighters, in 1991.  The following year they released Art of Fighting.  After that they released Samurai Shodown in 1993.  Then, in 1994, they released what would begin their most popular fighting game series: King of Fighters.  It was named after the subtitle of the first Fatal Fury game, rotating around the same tournament featured in SNK’s inaugrial fighter.  The series would get an annual release every year until its mysterious absence in 2004, ten years after its initial release.  Because they were releasing a new game every year, they simply titled each with the year of its release.  So here we have King of Fighters ’96, originally in arcades and on the Neo Geo, now available on PSN.  Has this game survived the test of time?  Read on to find out.

The gameplay in King of Fighters ’96 will be pretty familiar to fighting game fans.  The objective is to beat the hell out of the other guy or the other team of guys depending on which mode you’re playing.  You can do this with regular moves in you’re not too good at the game, but if you want to be a top-tier player then you’ll have to know the ins and outs of the game’s many special moves and techniques.  The special moves are pretty balanced, although I felt that projectile attacks were a bit more useless than in other fighting games.  If you’re a more defensive player, you can master the roll-in/roll-out technique to evade attacks and set yourself up for awesome counter moves.  On the whole it feels pretty fair; it definitely seems more skill-based than luck-based, and mindless button-mashing won’t get you far even against a CPU opponent.

There are 29 characters in King of Fighters ’96 (including hidden characters), and amazingly there are no palette swaps.  This was an amazing lineup for the time, and even by today’s standards it’s a pretty fair number of fighters.  The characters also feel unique from each other.  Some are big, bulky guys that move slow and hit hard; others move faster but don’t strike so hard; and all of them have their own special moves.  If you’re a fighting game fanatic, you’ll get hooked trying to find the best strategy for each fighter.  There’s a pretty amazing variety here for a game from 1996.

 

(A very good selection of characters.)

 

There are two ways to play King of Fighters ’96: one-on-one or three-on-three.  One-on-one fights work exactly how you’d expect – beat your opponent a number of rounds to win.  Three-on-three is a bit more awesome, though.  Each side will have three characters; when one side beats a character, a new character will be brought out for the next round.  The goal is to defeat the entire opposing party before they can beat your party.  There is no tagging in or out, though.  It still feels a bit like a one-on-one fight except with different fighters every round.  It should also be noted that, if you're the winning fighter, you'll start the next round with only a little bit more life than you had at the end of the last round.  It's an interesting touch that means you can't rely on just being able to play well with your first character.

Each character has a special move that can be performed when their special bar fills up, and there’s a super special move that can be performed in the special bar fills up and their health falls too low.  These are the moves that turn the tides in the midst of battle, so learning to use them can become quite important on higher difficulty levels and especially against a live player.

The controls in King of Fighters ’96 are surprisingly smooth.  I was able to do special moves with minimal effort, and I didn’t notice any sort of input delay.  I will admit that it took a while to get used to the fact that square is the select button on menus, but it’s a minor issue and you’ll quickly get used to it.  I personally took preferance to the d-pad over the PS3’s analog stick, but if you have a fighting stick that would definitely be ideal.

Unfortunately King of Fighters ’96 just doesn’t look as good as Metal Slug 2 on a high-def television.  It’s incredibly pixelated, and while it does manage to remain some of the same charm that Metal Slug 2 does, it’s simply less excusable when games like Street Fighter 2 were looking so good before this game’s release.  There is a smoothing option that you can turn on, and I did think that it helped slightly with the pixelated fuzziness in some areas.  Performance, on the other hand, is exceptional.  There was no noticable framerate dipping and the game constantly felt smooth.

 

(It really isn't very pretty, is it?)

 

The sound is a mixed bag.  The music is perfectly acceptable and the sound effcts are adequate for this era, but the voice-overs are beyond annoying.  The annoying digitalized Asian voice when the round ends or begins is just laughably bad.  Half the time I’m not even sure if the names were being pronounced correctly because it sounds like it’s been ran through so many sound filters.

Much as with Metal Slug 2, I wasn’t able to find a single match in King of Fighters ’96.  It’s a shame, because this is the kind of game that needs online for longevity.  Nevertheless I did have a good time playing with friends, and the computer offers 10 different levels of difficulty to keep you busy.  The difficulty levels do become noticably better at higher levels, and you’ll have to be a top-tier player to not at least sweat during a computer match with the highest difficulty level.  The AI does add a little bit of longevity, but hopefully by the time you’ve mastered the AI you’ll actually be able to find an online match.

If you’re a fighting game fan that’s never tried a King of Fighters game (like I was), this is a great way to see the series in its root days.  And if you’re a fighting game fan that, for some reason, missed this even though you did play other King of Fighters games…well, shame on you, and you should definitely add this game to your PSN collection.  Either way you win, because King of Fighters ’96 is quite simply a great fighting game.

(I'd like to thank Goukijones and Gouki.com for giving me my copy of King of Fighters '96 for review.)

Check out Disney's new movie about video game characters. You can see Chun Li & Zangief from Street Fighter. Also Q Bert and his crew.

Saw this first over on Dark Horizons a great site for movie news. Disney is making a movie about video games. Wreck it Ralph! It just so happens that Ralph is the same name as FnJimmy's evil doppleganger twin. The main character was a villain in his game and he wants to be good now. That's the story. 

He's got cherries from Pac-man. The Qbert looks so sad, because he's been unplugged. The little blue dragon will NPC in FPS for food! This looks classic. The kicker is Chun Li and Zangief just cruisin' down the stairs. Disney can buy anything. Can't wait to see more of this.

Don't be a Jimmy! What are your thoughts? This might be the first Disney anime movie I can not wait to see. There should be a trailer sometime this week. Vote, Comment and Share!

Preview

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E3 2019 - Xbox Elite Wireless Controller Series 2

By: goukijones Jun 12, 2019 | 1 Comments

Do you you think you'll be ponying up for this new controller?

Lookin’ good, lookin good!  I have the original Xbox Elite controller and I love it.  The weight, the buttons, the interchangeable thumbsticks.  I already thought it was a great controller, but this one definitely is making some improvements and I may be looking to get one as soon as I can.
 

Where's your hype for KOF13? I still don't fully understand MvC3 or SSF4AE, do I really need another fighter?

I've always been a fan of SNK and NeoGeo and stuff. When I was a kid they always seemed like the underdog compared to the big boys. Who doesn't want to be Terry Bogard for a day? Hell, I think I changed my name to Terry Bogard in one of my High School yearbook pictures. Can anyone confirm? Shit, I'll have to go dig this out now.

Check out these Saiki vids

Combo 1

Combo 2

NeoMax

BONUS VIDEO! This makes me laugh.

Don't be a Jimmy! Write a hype story for King of Fighters XIII.

Community Blog

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Did L.A Noire do a good enough job with facial features?

By: iorilamia May 21, 2011 | 7 Comments

See the comparison of the in-game characters vs the actors used.

L.A Noire' big whoop are the faces. I've been playing the game and the incredibly realistic facial expressions really do enhance the experience. A few of the characters might have seemed familiar from TV shows or movies. Check out the facial comparison between the game characters and the actual actors.

 

 

Aaron Staton  (From Mad Men)                -                 Cole Phelps 

Erika Heynatz (America's Next Top Model)              – Elsa Lichtman

Brian Krause (Mad Men)                                                    – Grocery Store Manager

William Charlton (The Shield)                             – Marlon Hopgood

Michael Bofshever (Bruce Almighty)                      –  Ivan Rasic

William O’Leary (Home Improvement)                        – Frank Morgan

Patrick Fischler (Oldschool)                                - Mickey Cohen

Andrew Connolly  (Guiltrip)                            – Captain James Donnelly

Keith Szarabajka  (The Dark Knight)                     – Herschel Biggs

John Nobel  (Lord of the Rings and Fringe)        – Leland Monroe

Adam Harrington  (Dexter)                            – Roy Earle

Sean McGowan (End of the Spear)             – Stephan Bekowsky

Jack Impellizzeri (Two guys, a girl and a Pizza Place)          – Floyd Rose

Larry Clarke  (The Informant)                  – Adrian Black

Michael McGrady (CSI:Miami)            – Rusty Galloway

Greg Grunberg (Heroes, Startreck, Hollow Man) 

Now these aren't all of them (L.A Noire had am impressive cast) but here are some of the more famous people in-game. They did a great job transferirng it to a game. Which are your favorites and most realistic out of all of these? Cole, Marlon, Ivan and Grocer Store guy are amazing. You can't tell in the pic but in-game Roy Earle REALLY looks like Adam Harrington. Leave a comment on what you think about these.

yes

 

 

Source: http://lggaming.wordpress.com/2011/05/21/the-celebrities-behind-l-a-noire-and-how-they-stack-up-in-game/

Blog

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Paper Craft Street Fighters.

By: Cinderkin Dec 18, 2010 | 6 Comments

AusGerCo. has posted a bunch of really cool Street Fighter Artwork in the shape of Paper Craft Figures. Check it out!

Zangief

T-Hawk

Sagat

Dee Jay

Dhalsim

Balrog

Ryu

Ken

Dan

Fei Long

Guile

Blanka

E. Honda

Vega

M. Bison

Cammy


Chun-Li

Akuma (Gouki)

Mike Haggar (Final Fight)

Cody (Final Fight)

Guy (Final Fight)

 

Street Fighters!

 

Which ones are your favorites? I myself like the Vega, Cammy, and Akuma ones.

Tell us in the Comments. Don't be a Jimmy!

 

Source: http://www.facebook.com/album.php?aid=22268&id=134015436656879

Video

goukijones

Hold Dat Shit Guano! #disrespectful

By: goukijones Aug 24, 2012 | 2 Comments

GoukiJones is not free. Guano will never give up the controller so easily ever again in his life.

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Announced at SDCC in 2018 and said to be released in 2019.

Macfarlane Toys is known for expert craftmanship.  They have never released anything that resembles a LEGO before.  These set are sure to be a collector's item for gamers and LEGO fans.  It may not be a LEGO set, but I can already see Cuphead fitting nicely into my LEGO town. With all of the detail and art from the game, the bosses will make a killer backdrop to any display.

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Community Review

blazemanx

Review: Paper Mario The Thousand - Year Door

By: blazemanx Jun 20, 2011 | 5 Comments

Who knew something as thin as paper could be so epic!

Paper Mario: The Thousand-Year Door is the long awaited sequel to the original Paper Mario on the Nintendo 64 back in 2001. The original Paper Mario was released at the very end of the Nintendo 64's lifespan so not everyone had the chance to experience it. Paper Mario was an amazing game that sure lived up to the high expectations of Super Mario RPG fanatics. In 2003 Mario RPG fans were greeted with the superb Gameboy Advance RPG, Mario and Luigi: Superstar Saga. Then in late 2004 Paper Mario: The Thousand-Year Door was finally released. I can tell you that if you enjoyed any of the previous Mario RPG games in the slightest bit then Paper Mario 2 will be a joy ride for you from start to finish. Paper Mario: The Thousand-Year Door achieves greatness on almost every level and is just a fun and engaging RPG.

Story:


Paper Mario The Thousand-Year Door has one of the best Mario game story lines I have seen to date. Generally as you know Mario games typically follow the path of Bowser kidnapping Princess Peach and it's up to Mario (and sometimes Luigi) to rescue her. However in 2003 Mario & Luigi: Superstar Saga separated itself from this typical storyline proving that Mario games can indeed have a complex storyline. Paper Mario 2 took no trouble in following in Superstar Saga's footsteps. Creating it's own engaging storyline. It all starts out with Princess Peach who finds a magical treasure map, that leads to an extraordinary treasure. Sending the map to Mario he soon decides to gear up and head out in search of this treasure. Of course in typical Mario game fashion Peach is kidnapped but this time it wasn't Bowser. Following this event comes some pleasing humor involving Bowser being angry that someone other then him had the audacity to kidnap the Princess. Bower then sets off to stop Mario from getting the treasure and he decides he will also kidnap the Princess in the process. You eventually learn that a character named Grodus of the X-nauts is responsible for kidnapping the Princess. The story unfolds at a pleasing pace, and you will just be pleased throughout the entire experience. There is no doubt that Paper Mario is one of the best games I have ever played and arguably the best game on the Gamecube. Paper Mario 2 has so many memorable moments and humor and challenging puzzles that you will have a smile on your face the entire game. 

Gameplay:


Paper Mario 2 is overall just a really fun game. In many RPG's you can become overwhelmed with random encounters and become frustrated when trying to solve a puzzle or get somewhere. For anyone who is unfamiliar with a Mario related RPG, they do not have Random encounters, they do not exist. Instead the enemies are displayed on the level. A battle will occur depending on if you do one of the following: come into contact with the enemy, jump on enemy/hit them with your hammer, or your enemy uses an attack on you. If none of you attack each other a battle will commence regularly, with you attacking first. If you strike your opponent to initiate a battle you can get a first attack in before your real turn. If your opponent attacks you to initiate the battle your opponent will get an attack on you at the start before you can issue your commands.

During the game you will have partners who you will acquire and they will join your party. However you can only use 1 party member at a time therefore in battle you will have Mario and a party member. You can switched these party members during their turn or your turn, however this will sacrifice either Mario's turn or your partners turn when you switch. This can be countered with a quick switch badge that lets you change partners without using it as your turn. Mario and his partner will have HP, but they will change the same FP (flower points) FP is used to cast magic spells or use certain abilities. Mario's attacks consist of various jumping and hammer attacks, these attacks can be further improved by equipping various badges to gain new jumping and hammer techniques. Mario will also have the ability to use "Special Moves" which can be done using Star Power. Every time you recover a Crystal Star (the motivation for the games story) You will gain 1 extra point for Star Power. These special moves can turn even the most hopeless battle into your favor. Mario's partners will all have different special abilities, and each partner can be "upgraded" twice, gaining more HP and abilities each time. Each partner also has a specific move that can be used during the world to uncover secrets or help you progress through your adventure. For example the first ally you receive is named Goombella, and she will give you hints on how to get past the current area you are in. Your next partner, named Koops will help you by shooting out in his shell, which can be used to obtain items out o reach or hit switches at a certain time while you jump across the newly revealed area that only stays for a certain amount of time.

There is also a certain thing called "Action Commands" these are based on time. When you select the jump attack on an enemy you must press A right before landing on the enemy. This will do the following: Deal full damage to the enemy and give you star power from the audience. Yes, your battles take place in front of an audience. When you do a successful action command the audience will become pleased with you and even sometimes throw you power ups or coins. If you fail to properly execute an action command the following will happen: You will lose members of your audience, you will not gain star power and you will not deal full damage to your opponents.

Correctly executing action commands can severely aid you during your battles as you will have symbols that appear in the upper right corner of the screen. Say you accurately land 2 jump attacks and get 2 Mushroom cards. The next time you successfully land an action command you will start a roulette. If you score a Mushroom (3 mushroom cards) you will get a Bonus, which will completely restore you and your ally's HP in battle. There are many other different outcomes of the roulette. There is even one that will poison you and hurt you, but I only got this one time throughout the entire game and came close one other time, but it is nothing to worry about, and happens very rarely. (It depends on you, if you land the third poison mushroom on the roulette, then it is technically your fault that it happened.

During the game you will also collect badges, badges improve your abilities. Every time you level up you have the option to increase your HP by 5, your FP by 5 or your BP by 3. BP is Badge Points and each Badge will cost a certain amount of Badge points in order to be equipped, ranging from 1-6 (sometimes certain badges are 0). You can wear as many badges as you have Badge points for them. But you can easily un-equip badges to equip new ones.

You will also encounter black boxes throughout your journey that will "curse you" with a new ability, such as turning into a paper airplane, and you need to fly to wherever your trying to go. You will gain many other abilities, but I will let you figure out what they are on your own.

One of my favorite things about Paper Mario 2, is that similar to the first game you will control Peach in between each chapter learning more about the story. You will also control Bowser in between each chapter as he pursues Mario and tries to figure out just what the heck is going on. But don't worry, you will get many chances to do battle with Bowser, but remember that the main focus is not on him. 

Graphics:


The graphics in Paper Mario are a joy to look at. Everything looks nice and is detailed. Since Mario and all the characters in the game are 2D or you could even say "paper" since you use a lot of "papery qualities" to solve puzzles. The characters are 2D characters trapped in what appears to be a 3D world. However the game makes good use of the 3D-2D interaction. Mario interacts with the 3D environment using his clever 2D abilities in an extraordinary way. There is also many areas that are cleverly hidden in the trippy game world. Certain areas are hidden because for example some walls might look like a wall but they actually have an opening in them that you don't even realize they are there until half way through the game, and your just like "Wow, I didn't know that was there." Paper Mario 2 has some of the best 2D graphics around and the way they interact with the 3D environment is just really cool to see. The graphics also have a cartoony appearance to them, but it just adds to the pleasant feeling of the game. But don't be fooled, Paper Mario isn't all just about pretty things, it does have it's eerie looking places and cool looking places to. Paper Mario has a lot to offer that you wouldn't know about from first glance.

Sound:


The music Paper Mario is really good. Every tune fits the game perfectly, and I was never annoyed by a single sound in the game. Even the noises that Mario, Luigi, Peach and many other characters make you will not be annoyed by them at all. Everything from the battle music to the various tracks from each area everything is excellent and I never got sick of any of the tunes in the game. Everything here is top notch quality.

Length:


This is one long RPG. I completed my game in +40 hours (I think around 43) and that was not even everything in the game. I still have many side quests to complete and badges and recipes to discover. The first play through is worth the full price alone and the sides quests and privilege of playing the game again a second time through in the future is limitless. I can guarantee that Paper Mario The Thousand-Year Door will definitely be one of those games I will visit again. The single player game will keep you engrossed for hours and you will most likely be sad when the game is over. But thankfully after the credits you are given the option to save your game, then you can return to the town that acts as your hub to do everything you never did. The thing I like about it is after the conclusion and the games story comes to an end you take the boat back to Rogueport and the captain says something along the lines of "I don't know why your coming back here but whatever" And then you meet back up with your old party members and they warmly greet you. 

Final Verdict: BUY IT!

Paper Mario The Thousand-Year Door is an outstanding game and ranks right up with other classic RPG's in terms of quality, presentation and outstanding gameplay. Paper Mario 2 is a game that you should not miss for any reason other then if you detest Mario or RPG's. If you own a Gamecube don't wait any longer, go get this game now before it becomes one of those legendary games that becomes impossible to find, just like all the old favorites from the N64 and SNES days. It will happen eventually, so go get your copy now. Paper Mario is an astounding accomplishment, and just a joy to play for every minute of the experience .

So are you down with the paper plumber? Let us know and don't be a jimmy. 

Plants VS Zombies Battle For Neighborville is an Undead Plant Based Blast! Get it now in Early Access!

It's Garden Warfare!

Looking for an alternative to the classic squad based FPS?  Check out Plant VS Zombies Battle For Neighborville.  It may look cute on the outside, but it's a deep down serious shooter.  Somewhere between Overwatch and Battlefield.  It's a total blast!

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