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MvC3 gameplay videos of Arthur and Spencer

By: goukijones Oct 8, 2010 | 1 Comments

Watch gameplay vids of the two newest additions to the Marvel VS Capcom 3 line up. Featuring Super Ghouls and Ghosts Jimmy, Arthur and that Nuab from the NEW Bionic Commando games, Spencer.

Arthur

Spencer

Mario Kart Tour Will Be Available September 25, 2019 from the App Store and Google Play.

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Uncharted 2 Among Thieves E3 2009 floor demo

By: goukijones Oct 3, 2010 | 3 Comments

From E3 2009. The Jimmy in the Sony booth was absolutely no help.

June 19, 2009

I played this @ E3 2009 and the Sony Nuab in the booth, who's supposed to be helping me with the game is standing next to me texting on the phone. Meanwhile it takes me half the time of the demo to get my buttons set right. The game was like any other FPS Shooter game. The multiplayer here is something that the Sony fan boys cried for after the first Uncharted came out and let me stop right there ... NOT EVERY GAME THAT COMES OUT NEEDS A MULTIPLAYER. WTF? This is a waste of time. The same time I was playing this garbage demo on the other side of the wall, there was a rack 8 of nuabs playing MAG. That's a multiplayer game that does some shit like 200+ vs 200+ ridiculous.

Uncharted 2 Among Thieves Multiplayer is unnecessary and not needed. Piss off!

The NY Times posted a great story about Cross Assualt and the sexual harassment women face not only in the FGC, but in the gaming community as a whole. Great story with video of harassment.

From the NY Times:

When Miranda Pakozdi entered the Cross Assault video game tournament this year, she knew she had a slim chance of winning the $25,000 prize. But she was ready to compete, and promised fans watching online that she would train just as hard as, if not harder than, anyone else.

Over six days of competition, though, her team’s coach, Aris Bakhtanians, interrogated her on camera about her bra size, said “take off your shirt” and focused the team’s webcam on her chest, feet and legs. He leaned in over her shoulder and smelled her.

Ms. Pakozdi, 25, an experienced gamer, has said she always expects a certain amount of trash talk. But as the only woman on the team, this was too much, especially from her coach, she said. It was after she overheard Mr. Bakhtanians defending sexual harassment as part of “the fighting game community” that she forfeited the game.

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Something incredible has been in the works for JoJo's Bizarre Adventure fans!

Revealed recently at a hands on demo, the company Bandai Namco showed off a playable version of their JoJo’s Battle Royale Arcade setups.  Each arcade cabinet is modular for another cabinet to hook up to it.  So you could have your very own JoJo’s Battle Royale Arcade set up for 4-30 people!  Or you can fly out to Japan and play this in their arcades.  The first video is gameplay uploaded from the event from YouTube Channel: Akiba-Ninja.  Back to back wins!  Total domination!

In the video below gameplay from the event begins and with the spectator/commentator mode you get a nice tour of what the game is like and the different characters.  The fact that so much time and effort has gone into this Arcade Machine is incredible to me.  I definitely see it getting a port to consoles and PC.  Not because it’s JoJo’s, but because it’s a battle royale, there’s enough fanbase for that genre and then you add in JoJo’s name and it’s a no brainer.

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Zero2990

Zero2990's Dead Island character build (Sam B)

By: Zero2990 Aug 20, 2012 | 5 Comments

I decided to start creating character builds because I see to many newbs online

So some of us was excited for Dead Island before release, No? Well I was and it turned out to be a pretty shitty game, that was before I looked at character builds that make this game actual fun.. Yes Dead Island is actually fun, can you imagine? 

So the last week I've been playing as the top hat sporting power house/rapper Sam B. Some people online have no idea how Sam should be played and opt for the machine gun approach, not in this build. I'll have you cracking undead skulls in no time.. From Lv1 as a matter of fact. This build looks at Combat and Survival skills only, Sams Fury tree may seem fun but it's about as useful as ...

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Cinderkin

EVO 2K10 Live Stream!

By: Cinderkin Jul 9, 2010 | 3 Comments

For those who can't make it to Las Vegas this weekend for Evo2010, G4TV is teaming up with Level Up to stream live all 3 days of Evolution 2010.

Live Stream starts at 9am PST and is available here http://www.stickam.com/evo2k

 

Check it out, and for those going to Evo; I'll see you there!

Video

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FFXIV How to travel for cheap - Save dat GIL

By: goukijones Sep 9, 2013 | 0 Comments

Yeah you can teleport yourself anywhere in the game, if you've touch the local Artheyehe, but you can also ride a chocobo out there for next to nothing. Plus it's on auto-pilot. Go take a piss or do a stretch you Jimmy!

So whenever you get out to a new area always touch the Crystal so you can tele right? Okay, also talk to the Chocobo porter to see where he can take you & for how much. Most porters outside of town can take you BACK to town for very cheap. Later on in the game the porter in town will start to unlock more & more areas to travel to. This will save you a ton of money early on in the game. Gimmie dat GIL!

Thanks for reading.

All gamers know that controllers break down and stop working after hours upon hours of usage, but what if I told you that there was a controller out there that could handle all of that AND it was one of a kind, made just for you? Well, there is....

 

Gamers across all platforms have come across an ongoing problem within our hobby: CONTROLLERS BREAKING. If you’re anything like me, you’ve gone through a few dozen controllers throughout your gaming career and are SICK OF IT. That’s a lot of money that could’ve been put towards new games and even my Xbox Live subscription! However, I’ve gotten my hands on my very own Xbox Design Lab controller that I think is the solution to our problems. I know most of you are thinking that The Lab is purely for cosmetic customization, which is what it’s supposed to be, BUT I’ve found out that they can be much more than that.

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XBOX Live Summer of Arcade II, Rockbottom Micrsoft points sale, Exclusive Halo Reach and Final Fantasy XIV DLC and EBGames and Gamestop have the deal of the week?

Deals of the WEEK!

EBgames and Gamestop super deals and free shipping. 

Darksiders $19.99

Assassin's Creed 2 $19.99

Fallout 3 GOTY includes all DLC $39.99 worth every cent.

God of War III $29.99 

Lost Odyssey [pre-owned] $12.49

AND ...

GameFly 2 games at a time. 3 months for $45 bucks.

**Updated Bonus!!

Bioshock 2 $15.99

Bayonetta $14.99

Huge sale happening @ GameFly right now. Click here.

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I don't think you should be surprised that everybody wants to play this game.

RELEASE DATE: February 21, 2020

Pre-order your copy on PS4 today.

Community Preview

Crimson Relic

SSFIV Developer Blog: Makoto

By: Crimson Relic Mar 2, 2010 | 1 Comments

Time to find out what the deal is with Makoto in Super Street Fighter IV

Devs:


It's gotten quite warm lately. Seems like soon we're going to have to watch out for hay fever too, eh. Good day everyone. This is Tsukamoto.

I'd like to continue the introduction of the 3rd Strike characters we began last week.

This time we're going to talk to the Okada, the director and the 'battle-planner', Tamamura about Makoto.

Please tell us about the reasoning for including Makoto.

Okada:
Although Makoto was only introduced in Third Strike, her unique fighting style made her an interesting character that had quite a following. Even in tournaments there wasn't a shortage of Makoto players. When we decided on how many characters from 3rd Strike we wanted to include in Super Street Fighter 4 that played into the decision.

How did the development team react when it was decided that Makoto was going to be included?

Okada:
She was quite popular in the development department as well, so they welcomed the decision. Third Strike was a game the team originally played a lot anway, they played both the console as well as the arcade version endlessly.

Oh, for research purposes, of course!

Even then there were quite a few people on the staff who used Makoto so we thought about how things would turn out if we she were to be included in SSF4 even before we made the decision. The programmers also already thought of things they'd have to add for her to work properly at that time.

What do you think makes Makoto a fascinating character?

Tamamura:
I'd say it's her guessing game. She doesn't have a lot of big combos, so you have to think about how to make each of your blows hit. She also is a character that can put intense pressure on the opponent; it's great how you can scare them into not pushing any buttons as you close in. The big damage she does once she gets in also is part of her charm.

Okada:
I think most people will know this but there were 6 characters in 3rd Strike that people put into two groups: The "three strong" ones: Ken, Chun Li and Yun. Then the "three evil" ones: Urien, Dudley and Makoto. The last three were also called arashi (devastating / rush-down) characters, they were known to be pretty unpredictable.

What exactly do you think makes Makoto one of those "evil" characters?

Okada:
Since she is so powerful she can completely destroy an opponent if she makes the match go her pace for just a moment. Even though she looks like a little girl, since she has some of the best damage output in the game, being the karate-girl that she is, she has a surprising offense and some quite tricky moves.

There's the Karakusa (grab and choke), for example, which lets you get a free attack in after it connects. Since she can do a lot of stuff after she gets you with the Karakusa, thinking about how to grab you and how to follow up afterwards makes her a lot of fun.

Will those components of her play return in Super Street Fighter 4?

Okada:
Let's see. She doesn't play like her old version 1:1, but I feel we reproduced her play-style quite well. Apart from the guessing game and her damage output, there's also the factor of attacks using speed; none of those have changed.

Are you talking about her movement speed?

Okada:
Yes. Even though her normal walking speed is incredibly slow, she still has one of the fastest dashes in the game. In 3rd Strike she could change the pace of a match by getting in and landing a Karakusa, so that's something we wanted to redo properly.

Tamamura:
We also basically recreated her animations based on the sprites from 3rd Strike, she still got all her target combos as well.

Is there anything you want us to know about her moves in Super Street Fighter 4?

Tamamura:
We slightly changed the efficiency of her Fukiage (upwards punch), so you might want to take a look at that. In Third Strike she only took a step forward when using the EX-version but this time around the strong and fierce versions will also have that attribute. I think this'll allow for a wider variety of uses for this move.

The Tanden Renki was one of her three Super Arts in Third Strike, but this time it's her Super while the others are her Ultras.

Okada:
That's correct. We included Tanden Renki as her Super.

Tamamura:
In 3rd Strike it made her attack power go up while at the same time it didn't allow her to block. Since she could still parry, if you were really good at it you could rush your opponent down with increased damage without taking any yourself. So basically it was a super art for people confident in their skill who then could go on to turn a match around - as there's no parrying in SSF4 though, she wouldn't have any defense at all if we took blocking away from her. But we were worried that if she were allowed to block the move would become way too strong; that was something we talked a lot about with the staff.

Okada:
In the end we made her able to block but adjusted the balance while taking the matchups into account.

Tsukamoto:
The inclusion of the 3rd Strike-characters really gave a quite some trouble. From the beginning, Makoto was a character that was quite difficult to use and when used by a good player could wow you with her speedy and elegant movement. I feel that aspect is pretty much the same in this iteration, so I'm sure you'll have lots of fun with her.

Is there anything else to tell about the Tanden Renki?

Okada:
In Street Fighter 4 there weren't any moves with a time limit, neither were there any that upped the damage of all other moves, so there were some new rules we had to implement.
 

Tamamura:
Juri also has her timed feng-shui engine now, so we also thought about making Makoto's tanden an ultra-combo as well. We found that it wouldn't balance out that way and ended up having both timed ultras and supers in the game.

Apart from efficiency, how went you about to preserve the "Makoto-feeling"?

Okada:
We payed a lot of attention to her lines. One of her big special traits is her Tosa-dialect, so we also had the sound recording professionally supervised by an expert.

Tsukamoto:
Yes, yes. Makoto was the only character that did not only have to be translated into English, Spanish, French, etc. - but also into tosaben (laughs). Even though it's also Japanese, Kawasaki, the man in charge of the lines, had to pay a lot of attention. I feel the results were very good.

Okada:
Another trademark of Makoto is the long headband that she got wrapped around her neck like a scarf. In Third Strike we conveyed a feeling of trajectory and speed by the way that headband moved, so of course we had to do that in Street Fighter 4 as well. How it fluttered when she charged up her Hayate is an example of that.

Since there wasn't anything like that in Street Fighter 4, having just part of a character move like that, our programmers had to write new code specifically for that purpose.

Tamamura:
It's also called the "wind-making machine" (laughs).

What kind of player do you have to in order for Makoto to suit you?

Okada:
I don't think this character is intended for beginners. She has quite a hard time getting around fireballs.

Tamamura:
Since she hasn't got a lot of range, there will always be situations where she's at a disadvantage. She can't show her potential unless she closes in on her opponent, so you have to be good at that to play her well.

Okada:

Anyone who has played a Street Fighter game can do the basic motions and probably has quite a specific image about their speed in mind. Makoto's movement speed is extremely different and feels kind of like she were the only character that is moving in water. When we also take her very fast dash into account she is in the extreme on both accounts, which takes quite a bit of getting used to. When you're in that range where you can barely hit your opponent but he has a hard time hitting you, you might fall back into the pattern you're used to with your normal walking speed but with Makoto it's not that easy.

In other words, if you're used to Street Fighter, she might be a character that confuses you at first.

Okada:
That's how I feel. But as it was that way since 3rd Strike, people who have already grown accustomed to her have nothing to worry about.

Tsukamoto:
Yup. Because I like wild and strong female characters I'd like to get better with her but at the beginning it was a bit confusing.

Tamamura:
On the contrary, if you haven't played any fighters before and start out with Makoto, you actually might not find any problems with her.

So there probably isn't an existing character in Street Fighter 4 that resembles her.

Okada:
No, I don't think there's a similar character in the game. There are other characters with grappling moves, other character with dashing or other similar moves, but overall she plays very differently.

Who'd be an interesting opponent for Makoto?

Okada:
Seeing as it'd be an instant victory for either of the two, Akuma with his big and hard-hitting combos might be interesting. If Akuma gets the offense he can win very decisively and Makoto can destroy him just as quickly when she attacks because of his low health. So it'll be about whoever gets by his opponents defense first or is able to change the pace in his favor, which should make for an intense battle.

Sounds like the first hit might decide the winner already.

Okada:
Yes. The players won't wait each other out but attack and seal the deal instantly once they get in.

Tamamura:
I think fights against charge-characters will be quite interesting as well. They automatically guard when they want to charge a move, so you'll be able to get in right at that moment, which might make her quite a tough matchup for charge-characters such as Guile and Deejay.

So Makoto might become the natural enemy of chargers?

Tamamura:
No, not at all. Since Makoto is very weak against fireballs, both parties won't be able to attack carelessy but will have to really get into each others minds. That's as far as Guile and Deejay are concerned anyway. For other charge-characters like Boxer and Claw it looks like it'll become an intense spacing game. Since Makoto always wants a close fight and is at an disadvantage otherwise, she'll want to get in using Moves that move her forward as much as possible.

As a conclusion, say something to the players who are looking forward to Makoto.

Okada:
Her extreme offensive power as one of the "three evil" characters in 3rd Strike will be the same in Super Street Fighter 4, so to everyone who likes that exhilarating feeling of hers, please do try Super. There also are a lot of small differences to her previous version, so please take your time to explore and learn the new Makoto.

Tsukamoto:
The Third Strike characters really are very popular, we got an awful lot of questions this time. Seems like we'll have to keep answering them even after this character-corner is over.

Also, the preliminaries for the national tournament are very intense. Good job to everyone who took part in the Kansai preliminaries #2. It's only a short while now until the real tournament starts, so everyone go for it! I'm rooting for you!

Next week we'll talk about Dudley for a bit.

See you then!

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