By: goukijones Apr 10, 2019 | 1 Comments
Packages to this event sold out instantly! But just what is #FyterFest ?!
What is this really?Read full story...
A brand new interview with Seth Killian, answers some pretty good questions about Super Street Fighter 4.
First of all thank you for this great opportunity seth, i know you are a very busy man.
1- My first question will be about the state of SSF4 right now, how complete is the game at this stage?
Development on SSFIV has recently been completed.
2- How much did the game change since the latest fight club ?
Of course the three new SFIII fighters are big, but otherwise tweaks to the entire cast were ongoing up until the final build. There aren’t radical changes to the characters you’ve seen already, although even small changes can be significant. Just as an example, Juri’s dodge (QCF away + P) causes her to fly in one of 3 directions if you attack her during the move. In the builds we’ve shown so far, she absorbed the damage from the hit (as in a Focus Attack, or like Gouken’s counter move) before dodging. This has been changed to allow her to dodge the hit without taking damage from the first hit. That doesn’t make her a totally different character, but it does make the move a lot more viable, and changes her strategy a lot in certain situations. Every change in the game has an impact.
3- You guys have recently announced the 3s characters, a move that certainly pleased the sf3 purist, what was the reason behind including sf3 characters and what made you guys decide which 3 ?
The 3S characters were added based on a combination of their popularity with fans and their contributions to a diversity in fighting style. Ibuki and Makoto have a pretty unique style, and while you could say “Dudley is also a boxer,” his playstyle is totally different from Balrog’s, so we were excited to add him as well. He’s just cool.
4- was it difficult to include these characters since they came from a game with a different play system?
I certainly thought it would be. Integrating them turned out to be more a matter of subtle tweaks than a need to reinvent them, so I’m happy to say that their personalities came through very clearly. 3S fans should feel right at home, and they’ll probably rack up a lot of wins—Dudley, Makoto, and Ibuki are beasts.
5- A lot of people complained about Dudley’s english VA in ssf4, what does Capcom think about this?
I’m not involved with any of the voice recording work, and while 3S Dudley certainly has some of the games most memorable lines, all of the new voices in SSFIV grew on me pretty quickly. After you’ve been playing it for a while, the characters just sound like themselves. I find myself saying the new lines like “Keep it classy” a lot in casual conversation, even though pretty much nobody knows what I’m talking about.
6- What can you tell us about the old SF4 characters, how different are they from sf4 in terms of balance?
The addition of 10 new characters, new moves, and two Ultras for everyone obviously has a giant impact on the overall balance, so in a lot of ways it’s apples and oranges. There will definitely be some shakeups in the overall rankings from SFIV.
7- Does that mean that all characters have been rebalanced or just some?
Every character in the game was rebalanced over the course of development. You can’t think about balancing in terms of just some characters, as changes to any one affect their matchups against the entire cast. In the end, some have wound up being very close to their SFIV incarnations, while others are pretty different, and some (like Chun Li) can play in a very different style just because of their new Ultra combo. So while Chun Li didn’t get a ton of specific changes to her moves, if you’re up against a Chun Li playing Ultra #2 (Kikkosho), you have to play in a totally different way.
8- So Sagat is not going to be as dominating as he is now in sf4?
Sagat is still powerful—his techniques all still work, but I would say he’s going to face a lot of stiff competition from the returning cast and the newcomers. While he has more options in Super SFIV than he did in Super, he also has more tough matchups, and his ability for massive comebacks isn’t as strong. In SFIV, he could be essentially dominated for the entire match, and then make a huge comeback from one hit or even a trade. In Super SFIV, he’ll need to play well the entire match to win consistently.
9- Are all characters receiving new moves in ssf4 or just a few ?
Apart from the new Ultra combos for everyone and the new characters, just a few returning characters got other new moves. That said, changes to existing moves can also create a brand new role for an old move. It’s easy to understand this just by looking at SFIV Ryu—he didn’t get any moves you haven’t seen in previous SF games, but you’d get killed if you tried to play him the same way you had in earlier games.
10- One major complain i see online is about the motions shortcuts and how they mess up some of the inputs and timing. Does SSF4 still has the input shortcuts and if so can we disable them in an option maybe?
We’ve discussed a change, but nothing has been altered yet. We do know that input shortcuts have bothered a particular range of traditionalist players (which would include me) in some specific situations. The intention with shortcuts was to make some of the difficult motions more accessible, so a good effect of the shortcuts is to help newbs and help to get more people playing, and it’s definitely easier to pull off these moves than it was in the older games. On the other end of the spectrum, the very best players are able to play around the shortcuts and not let it affect their game. For some people in between those guys, who have been playing for a long time and can pull off a shoryuken in their sleep, the shortcuts can sometimes cause trouble. The fate of shortcuts is still TBD.
11- What is the possibility of SSF4 getting a patch balance post release?
We’re confident in the balancing work, but of course the competitive community of players will have the last word on the results. A patch is possible, but we’re not planning on one apart from the free Tournament Mode DLC update.
12- One area that has not been discussed yet is the netcode. does SSF4 has the same netcode as sf4 or is a completely different code?
The backend has been reworked extensively, primarily to accommodate all the new online modes (player lobbies, tournaments, etc.), but it will function along the same core principles. We have added a greater degree of control in your matchmaking preferences, so it’s easier to find the best quality connections when you’re online, and I think that will also make an important difference. I don’t play online yet regularly (outside of our tests), but the reports from the press who have review copies (and play each other online) are that it’s gotten even better.
13- SSF4 has only 4 new different stages, and while they are all a welcomed addiiton to the game, i can’t help but feel that 4 stages are a low number. Could SSF4 be getting additional stages via DLC ? and is it technically possible?
There’s also a new version of Seth’s stage, so I’d put the number closer to 5, but I hear you. I understand that players always want more of a good thing, but keep in mind that the team has been working extremely hard to complete the game on schedule. Stages are important, but with all of the new modes, characters, balance, bonus stages, and more, there’s a lot to get done in order to make the Super SFIV package as great as we can make it. Many of the core group rarely even leave their desks—the team has been working extremely hard so please understand that. I’d also add that the new stages aren’t just new–they’re pretty great. The African eclipse is my favorite SFIV stage ever. There are no plans for DLC stages right now, although we have tried to create the backend hooks to make changes.
14- speaking of DLC is capcom planning more DLC contents besides the announced free tournament mode and Alt Costumes?
The costumes and the free tournament mode are the only plans for additional content right now.
15- One thing we have heard from Ono san, is that SF4 was not built to receive online updates and expansions and that was one reason why ssf4 is a stand alone game. Is SSF4 being built the same way or will it be possible for the title to be updated later on to become ssf4 hyper turbo remix via an online expansion ?
This should be technically possible, though there are currently no plans for anything like that.
16- A welcomed addition to SSF4 is the re-done animated prologues and endings by studio gonzo. will the old animated sequences done by studio 4C for sf4 still be included on the ssf4 disc ?
All the animated sequences have been redone. It’s a new story, so the SFIV sequences are meant for the SFIV story, and the new SSFIV sequences tell the Super story.
17- Will there be an option this time around to play all prologues and endings in a sequence rather than clicking on each one by itself?
Interesting idea. I’ve actually been playing the game itself so much that I don’t know off-hand, but not that I recall.
18- Xbox 360 owners in Japan will be treated to a downloadable SSF4 anime movie focusing on Juri, will we get that same movie in NA and EU, and if so, is it going to be exclusive to xbox 360 as well?
The X360 exclusivity is only for the Japanese territory. There hasn’t been a decision made yet on how the anime movie will be used outside of Japan.
19- Since the box art for SSF4 has been revealed, a large number of fans (including me) have requested the boxart to be changed and match the excellent Japanese boxart. Knowing that this happened with sf4, can we expect Capcom to listen to us fanboys one more time ?
The marketing department certainly spent a lot of time looking at all the feedback. We’ll see shortly which direction they take as a result, but rest assured that they’re aware of the reaction.
20- SF4 will be making its way to the portable realm by having an iphone port. what are the chances of a future sf4 or ssf4 psp version ?
If it were solely up to the team, I’m sure SFIV would be on every platform imaginable. Those kinds of decisions are made by the strategy group, however, which has to take into account the port dev costs and time investment vs likely profits.
21- Last question, we were told on several occasions that people who kept their sf4 copy will be treated to a bonus when they purchase SSF4, can we get a hint on what this bonus might be?
The marketing team would probably kill me for letting that out of the bag, but I’ll say it looks pretty cool.
Thank you Seth.
By: goukijones Aug 9 (14 days ago) | 1 Comments
Something incredible has been in the works for JoJo's Bizarre Adventure fans!
Revealed recently at a hands on demo, the company Bandai Namco showed off a playable version of their JoJo’s Battle Royale Arcade setups. Each arcade cabinet is modular for another cabinet to hook up to it. So you could have your very own JoJo’s Battle Royale Arcade set up for 4-30 people! Or you can fly out to Japan and play this in their arcades. The first video is gameplay uploaded from the event from YouTube Channel: Akiba-Ninja. Back to back wins! Total domination!
In the video below gameplay from the event begins and with the spectator/commentator mode you get a nice tour of what the game is like and the different characters. The fact that so much time and effort has gone into this Arcade Machine is incredible to me. I definitely see it getting a port to consoles and PC. Not because it’s JoJo’s, but because it’s a battle royale, there’s enough fanbase for that genre and then you add in JoJo’s name and it’s a no brainer.Read full story...
By: iorilamia Jun 21, 2011 | 6 Comments
Things go horribly wrong between a group of friends...
The reverse and forward motion of the Dead Island trailer was a great one and I'm suprised thousands of parodies didn't pop up. Here's a great one upoaded by http://www.youtube.com/user/deadislandnews that parodies it with a group of gamer guys, enjoy.
Could this happen? Maybe.
Happy Thanksgiving. Here's some blood & guts in a preview of the new Paperboy 3: The Hard Way movie.
Happy thanksgiving from Gouki.com.
By: goukijones Apr 15, 2011 | 19 Comments
There's only one way to GUARANTEE your access into the Gears of War 3 Beta at this point. A press release states that the beta is filling up and all requests for codes may not be filled. Leave a comment for a chance to win one of our codes. (if we get any)
Oh the goodness you are missing right now Jimmy. Don't worry, it's not like there are a million people playing Gears 3 right now. @therealcliffyb has been giving them away all day, over the Twitter and even in person. A few other employees from Epic have been passing them out, websites and I'm sure if you know somebody at a GameStop, you might even have one too.
We've been trying to get some for a few days, but we have been assured that the codes are very limited. Here's a tidbit from the email blast some press just received.
As you can imagine, we’ve received an overwhelming number of requests for beta tokens recently. Due to limited supply, unfortunately we can’t provide tokens to everyone at this time, but we’ve noted your request and will follow up closer to the beta launch on April 25 if we’re able to accommodate.
So we're keeping our fingers crossed for right now in hopes that we get some codes to share with you. Stick with Gouki.com and if you want a code, leave a comment, we'll do the best we can. I'm sure the more comments we get the better the chance we get at getting any codes at all.
With all that said and you don't believe in luck, you can buy your way in, by Pre-Ordering ANY version of Gears of War 3 from GameStop.com.
Get ready to jump back in the action with Delta Squad beginning this April by pre-ordering “Gears of
War 3” online at www.gamestop.com/gearsofwar3 or from any conveniently located GameStop store.* Fans can pre-order one of the three distinct “Gears of War 3” editions -- Standard ($59.99 USD), Limited ($79.99) and Epic ($149.99) -- and gain access to three weeks of multiplayer beta action on Xbox LIVE, beginning April 25.**
You can bet your sweet ass Gears of War 3 is going to be a lot of fun.
By: goukijones Jan 27, 2016 | 0 Comments
9 games to choose from. How will you compete?
Evil Mr. Wizard revealed 9 games last night on the Red Bull twitch channel. He also announced that this year EVO will be at the Las Vegas convention center & that grand finals will be at the Mandalay events center. A 12,000 seat arena. The website still isn't updated, but I expect more info to drop soon & registration will open as well. Check out these tweets.
Read full story...
Best part about the convention center is that its 125,000 sq feet for the Evo room, and its all in one room! Get Hype! #Evo2016— Joey Cuellar (@EvilMrWizard) January 27, 2016
A list of what's to come this week on Xbox Live.
You know the drill by now. Let's find out what's coming out this week:Read full story...
Ever wonder why people go to tournaments? To compete, to be the best, the crowd? All of the above. Fact is, the tournament community could be better described as one big trash talking hyped up family. Let's take a look.
Many players that have decided to become serious about their skills head off to their nearest touranment and eventually the bigger tournaments such as EVO and the soon to be CEO. But tournaments are more than just entering and becoming champ, they in themselves have their own atmosphere. One often questions if he's ready for his or her's first tournament. The scene can be pretty intimidating the first time. Seeing other players there to do exactly what you came to do, compete to win and prove you are the best.
Most players end up losing within the first round, or, they end up going pretty far. But either they end up giving up, or the more likely scenario, they end up coming back for more. And eventually one discoveres the absolute joy of the tournament scene. Players become friends, hype is increased all around, and you may even find yourself admiring another players skill or they may admire yours! A player at a tournament will find inside jokes, create his own, befriend a whole group of players and even create his own. Tournaments also come with funny trash talking and the most common, "Being Salty' after losing in the tournament. A term used in reference to pouring salt on a wound which down right stings. The sound of arcade sticks clicking, loud funny remarks from your local token black guy :D. The increase of temperature as more people attend. The list goes on. And so does the fun.
The tournament scene becomes that much more fun the more a player attends them, as he becomes more relaxed and learns the dos and don'ts. The player learns about the different fighting styles their are, strategies to bette one's game. The term "Leveling Up" is used in this scence as one gains experience. As such, the people of tournaments are usually very nice and funny. Humor is highly recommened to spread around. You could earn a nickname for any little thing. Eventually even earning a true name for yourself as you progress in ability. The greatest moments in a tournament, is during a high stakes match when both players are cutting it close and one mistake could cost you the entire show. The hype only intensifies as the crowd roars with cheers and applause as well as down right screaming xD Perhaps the most unique thing you can find at a tournament, is the sight of girls! Yes, girls from time to time attend tournaments and even enter them a great amount of time for those who wanted to stereo type video game tournaments XD
Aside from all of this, is the obvious payout should one win a tourney. Usually being a very good sum of money that most of us have to have a job to acquire :D In addition, respect from the community and eventually invitations to bigger tournaments as you progress. Tournaments have a little something for everyone, usually being held in hot spot locations that even provide food and drink. I highly recommend anyone interested in becoming better and competitive to enter a true sanctioned tournament.
Now, I leave you with a few classic examples of a tournament scene. You be the judge :]
By: BatRastered Jan 28, 2012 | 3 Comments
Goukijones, BatRastered, Choke, and FnJimmy talk about the Darkness II, KoA:R, Ponykart, Quantum Conundrum, BF3, Wii U and SFxT exclusive characters. With special guest star PrettyMiwa.
We also talk about SFxT exclusive characters and if they'll be used in tournament play.
Tell us what you think in the comments.Read full story...
a video that some friends from college made
There are glimpses of new footage in this trailer, but you've seen most of this before. Or you haven't, if you don't give a shit about this game.
Read full story...
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