By: goukijones Jul 2, 2019 | 1 Comments
This is a game that I am recommending to you.
Rage 2 has been the first new game that I’ve played in a while that I really enjoyed. I wasn’t expecting much, but the trailers for the game were getting me hype to play. I did not like the first Rage and I don’t recommend it. It felt very linear to me and I don’t mix well with hallway-esque gameplay. Rage 2 however, is very different, it’s a beautifully open world.
How open is it?! Well for some examples; I beat the game without even going to one region on the map. I then found 2 other towns after I had beaten the game. I love that the game is that open. To be honest I was WAAAY over powered going into the final battle. I wasn’t expecting it to be the end, but it was. It was a little lackluster too for the final boss, not very challenging. If I were to play through this game again, I would definitely raise the difficulty setting. I played it on HARD and it was Too Easy….Read full story...
By: goukijones Sep 11, 2013 | 1 Comments
With the right cross class abilities you can manipulate HQ items 3-4 levels ahead of you. You can make a ton of money while leveling up. Read my biggest crafting secrets right now. Watch exclusive video of my techniques in always get HQ items.
I'm buying HQ raw materials & HQing them into more HQ materials. Any material that stacks to 99 is my favorite to level up on. For example. I'll make HQ Dew Thread from HQ Diremite Web I purchased at the market place. There's always some random Jimmy that post a couple real cheap. I buy those until I have a stack of like 60+ & I'm ready to craft.
Here's a look at what I think our the most important crafting cross class abilities in FFXIV.
#1 Tricks of the Trade (Alchemy)
It randomly gives you 20CP back. You get this to pop 5 times, that's 100 CP back. Spend that extra CP on another Master's Mend & get 3 more chances.
#2 Careful Synthesis (Weaver)
Guaranteed. This ability guarantees progress. It'll get yuu slightly less progress than Basic Synthesis, but you can figure out what that number is going to be right away & decide where & how to use this ability. Plan you entire synth around Careful Synthesis being the last thing you do.
#3 Rumination (Carpenter)
This ability also gives you CP back & does not cost any durability.
"Removes Inner Quiet effect and restores CP proportional to the number of times control was increased."
Turn on Inner Quiet immediately. Wait for a chance to use Tricks of the Trade & move on. Watch any of my crafting videos for this technique.
#4 Hasty Touch (Culinarian)
This move will improve quality with no CP. BUT it's 50/50. I'm not sure if Steady Hand effects this ability. Either way, it is the 4th best ability to choose from. Imagine you're down to 17CP & 20 Durability. Use Hasty Touch for the hell of it. It's a free chance to increase quality.
#5 Rapid Synthesis (Armorer)
Just like Hasty Touch, this ability is 50/50. I really don't know what to say about this ability. It might get you out of a jam if you ever miscalculate a synth or make a mistake. It rushes down progress at 250%.
#6 Waste Not (Leatherworker)
This cost 56CP. I don't like anything that costs CP because I only want to use that for Basic Touch.
#7 Manipulation (Goldsmith)
This cost 88CP! Can't use this, Master's Mend & get 3 or more Basic Touchs off. It just doesn't work. I can't afford that CP.
#8 Ingenuity (Blacksmith)
"Lowers recipe level to current level for the next five steps."
I'm already HQing stuff 4-5 levels ahead of me. You can't do stuff 10 levels ahead of you, so why would you ever need this?
Check out my crafting videos coming soon.
Weaver Level 21-23 HQ Diremite web into HQ Dew Thread
Check out the Gouki LS weekly Gathering show with GoukiJones & ZeroUK. Live 1PM Thursdays on Gouki.tv
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Special thanks to XIVDB.com.
By: BatRastered Mar 13, 2014 | 0 Comments
A new letter from the producer details FFXIV's upcoming glamour system and lets slip the release date of the new 2.2 patch.
Set your calendar for March 27. Well, probably the day after since it will likely be an all-day maintenance roll-out. That's the date we can expect the new 2.2 patch entitled "Through the Maelstrom" for Final Fantasy XIV to drop.
The glamour system will allow you to take any piece of gear and have it look like any equal or lower level piece of gear for that same slot that you have. Take a look...
Here she is going to make the Allagan caster robe look like the Crimson robe attained in CT. She's using some sort of catalyst called a "Glamour Prism".
If you're just picking this game up, join us on Malboro server and hit us up in the comments to join our FC. Don't forget to check out our starter guide.
Even more concept sketches for the new Super Street Fighter 4 costumes have been added from Yoshinori Ono.
Found this over at http://www.eventhubs.com
Here are some more alternate costumes for Super Street Fighter 4.
Tell us what you think in the comments. Don't be a Jimmy!
Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
The old school '92 classic beat 'em up has returned. Is it worth your money? Find out in the Gouki.com Review. Welcome to Die!
If I could describe the X-men Arcade game in one word it would be Disappointment.
Why you ask? Well I'll tell you why. I fondly remember going to the Arcade in San Diego California as a kid. Playing all sorts of games, blowing my hard earned money on good games, bad games, broken games (still pissed about those) and the best arcade games around. Back in the early '90s the top arcade games for me where the Beat 'Em Ups. The Simpsons Game, Teenage Mutant Ninja Turtles, and who could forget the X-men Arcade game. Many of us had the 4-player cabinets in our local arcades, but some of us where lucky enough to have 6-player action at our fingertips... and just for a quarter (I miss those days).
I would spend hours beyond hours every week playing the X-men Arcade game. Meeting new people every time and having a blast. So I was stoked to find out that Konami was bringing this childhood classic back. At 800 MSP or $10 PSN I was sold. I bought this baby yesterday and to my surprise I was severely disappointed.
The game is exactly as I remember it, which is the problem. After 18 years I was expecting Konami to release an updated version, not just a smoothing filter. I wanted to have a remade X-men Arcade with updated sounds, graphics, and gameplay. Now I am not the person who hates the classics, or thinks they aren’t fun. My problem is that they could have had two games in one. X-men Arcade Classic, and a revamped version as well.
You have the choice between two version of X-men Arcade, USA and Japan. The Japanese version is better than the USA version solely because when you use a Mutant Power in the USA version it drains your life meter before using your energy orb. The Japanese version is the other way around. The USA version is much more difficult which would be a great challenge had the game had some sort of continue system. Instead you have unlimited lives, and can basically just spam Mutant Powers the entire time. Sure they take away your life energy, but who cares you can’t lose. Even online play has infinite continues. There is no way to change it either. So basically unless you’re like me and really want to try and relive the classic, you’ll try not to spam Mutant Powers.
My first play through was solo, and I beat it in 30 minutes. I spent $10 only to be jerked around for 30 minutes. This game welcomed me to die alright; I wanted to end my life and the game after playing it. The character selection is how you remember it, you can choose from; Cyclops, Storm, Wolverine, Colossus, Night Crawler, and The Dazzler (yes she is a real X-men) each character has his/her own Mutant Power. Cyclops shoots laser beams from his eyes, Storm strikes her enemies with lightning, Wolverine slashes his claws at his enemies (lamest Mutant Power), Colossus goes into rage and destroys enemies surrounding him, Night Crawler teleports across the screen and destroys anyone in his path, and The Dazzler who uses sound frequencies to destroy her enemies.
For the most part of the game you are fighting your way through sentinel after sentinel with a few other enemies here and there. There are also eight boss characters, Pyro, Blob, Wendigo, Nimrod, The White Queen, Juggernaut, Mystique and of course Magneto. Each boss is basically a push over save Magneto. As one falls after another you move onto a new level. The story of this game is basically Magneto threatens the city with his army of sentinels and Kidnaps Professor X and Kitty Pryde. It’s up to the X-men to Go and Save the City as well as rescue X and Kitty.
It’s a pretty simple game, only using 3 buttons; Attack, Jump, and Mutant Power, which makes for an easy to pick up and play game. Online play is done well, with the option of playing 6-player drop in drop out co-op with relatively no lag. The only issue here is even on expert difficulty, 6 players can run through the game in under 15 minutes. It’s really hard to suggest spending $10 for such a short time of play.
While the X-men Arcade game is still a great classic in my heart, this new version is just plagued with not adding anything new to the game in 18 years. I had fun playing it, but I think it’s a waste of $10 Jimmys. Buy it if you’re a huge fan and have to get your hands on it, but for the rest of you out there just Demo it
Bottom Line: Demo It!
Nothing a little determination won't over come. After trying multiple programs and testing out tons of configurations. GoukiJones finally achieved greatness, by killing the skeleton king with an Xbox 360 Controller. Here's how:
Everybody has seen the story about the Xpadder. That Jimmy has posted that same story all over the internet. Well the Xpadder is $10. I'm cheap. Plus I just paid full price for Diablo 3 that has been in development for years and should have come with a simple feature, such as controller support. Never mind all that, Xpadder is $10 and I wasn't having that. I did find a free version of Xpadder, but it wouldn't even install and giving me pc safety warnings. I searched the internets and came across a few different FREE options. Free options are always scary, but I was willing to risk it.Read full story...
Get in before ban!
Not looking too bad. But do they ever? Last year's Call of Duty came and went in a flash. It's hard to explain to people that 'Yeah, they even did a battle royale for it and nobody played it after a few months.' These games are always a lot of fun when they first come out. It's definitely now Garden Warfare. Check out the livestream replay below featuring the Doc, DrDisRespect!Read full story...
By: goukijones Sep 13, 2013 | 0 Comments
Goldsmith I think is 1 of the fastest & cheapest ways to level up a Disciple of the Hand in Final Fantasy XIV. Raw materials are cheap & can be turned into very expensive items. All you need is patience & knowledge of your crafter catalog
I had to move right away because I didn't like that guys ass in my shot in the video. lol.
You can see I'm only synthing with HQ raw Silver Ore. This already gives me a boost of quality. Almost half. I do this because you can collect cheap Silver Ore for a few a days. Then when you have a stack you start to craft. (I know I keep saying this, but it's 1 of my favorite strategies.)
Don't even try to get crazy with any of my crafting techniques until you have Tricks of Trade & Careful Synthesis. I live by those 2 while crafting & they are constantly used.
Step 1: Pop Inner Quiet. ESPECIALLY if you have Rumination. (Carpenter level 15)
Step 2: Look to see if Tricks of the Trade is available.
Step 3: Use Steady Hand.
Step 4: Use Standard Touch. Stop to get any Tricks of Trades that pop up.
Step 5: Use Master's Mend when you are down to 10 Durability. Watch for Tricks of the Trade.
At this point everything depends on how much CP you have left. Use Steady hand if you can, even if you only have enough for 1 Standard Touch afterwards. Remember Tricks of the Trade can pop up anytime & you might get 2 shots. Or get just enough CP to use Standard Touch of Basic Touch.
You can always use Rumination at the end if you need just a little more CP, it's a great back up.
Final Step: Use Careful Synthesis to finish the synth. If you know Careful Synthesis & Basic Synthesis will both get the job done in less than 2 turns, USE CAREFUL SYNTHESIS in finish. IT'S Guaranteed.
Hope you make a lot of HQ & Gil. Good luck.
Thanks for reading. Don't be a Jimmy.
My 2nd FFXIV boss guide, Titan: Lord of crags Lv34
So we've all been having fun in the last couple of weeks and apart from the odd tough dungeon nothing really poised as a real threat.. Until now!
This has easily been my favourite fight so far as its enabled me to play a real support role and oversee the battle.
I struggled with Titan for a good few hours until I found a decent party through Duty Finder. Most players will be under equipped for the battle so make sure you have all up to date gear for Lv32-34
We've all seen pictures of awesome fight sticks; now it's time to see some of the worst.
The Internet is home to some of the most awesome fightstick mods out there. However, there are a number of downright goofy sticks out there as well. Some are official, some are homemade, but all of these monstrosities are bound to make to make you say "WTF?!"Read full story...
By: goukijones Jul 17, 2018 | 1 Comments
Announced at SDCC in 2018 and said to be released in 2019.
Macfarlane Toys is known for expert craftmanship. They have never released anything that resembles a LEGO before. These set are sure to be a collector's item for gamers and LEGO fans. It may not be a LEGO set, but I can already see Cuphead fitting nicely into my LEGO town. With all of the detail and art from the game, the bosses will make a killer backdrop to any display.Read full story...
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