By: starlordtitus May 31, 2011 | 5 Comments
Evo has always been the tournament to attend if you wanted to be big. But CEO has come together with the support of EVO to be the next in line of massive competitive play.
CEO is a tournament organization much similar Evo. Originated by Alex Jebaley, a high tier tournament player, he began to organize tournaments throughout the Florida over the last few years. From local tournaments at restaurants like Cafe Alma in St. Petersburg Florida, to arcades located in Orlando as well as hotels. One such occasion included an IMAX screen. At last year's CEO Winter Park Tournament in Orlando, many people showed up looking to take home 1st place including Flash Metroid, CJ Truth, Puerto Bronx, and Alex Jebailey himself who organized the tournament.
After the success of the tournament, Alex Jebailey set out to create a tournament that would rival EVO. But he knew that it would foolish to compete against a tournament organization of that magnitude, so instead he enlisted their help. As a result, Alex successfully created a tournament worthy of being the brotherly rival of EVO. A 3 day gaming convention with gamers from all over the world coming to compete for cash and prizes. Venues of 18,000 square feet at the Wyndham Orlando Resort. Casual players will also be pleased to know that there will be many Casual Gaming Stations there to play the latest fighting games. In addition, there will also be Arcade Cabinets with past installments courtesy of DJ Delly. There will be Event Badges for sale as well as Spectator Badges for those who wish to bring their friends and family to watch the hyped up chaos. There will also be a Door Prize Raffle. The main video games for the tournaments include Super Street Fighter 4 Arcade Edition, Marvel vs Capcom 3, Mortal Kombat 9, Tekken 6, Soul Calibur, Arcana Heart 3, Blaze Blue Continuum Shift 2, Super Smash Bros. BRAWL, as well as other touranaments that include classics such as HDR, CvS2, and 3rd Strike.
The tournament itself is set for June 10-12 in Orlando Florida. To give you an in-depth idea of how massive this tournament will be, I've included a few videos with the tournment's host himself, Alex Jebailey. If there was ever another tournment to attend, aside from EVO ouf course, it would be CEO 2011 Fighting Game Championships.
Over the years, developers have allowed the gamers to play as boss characters from time to time in video games. Is it a good idea? Boss characters usually have a clear advantage over normal characters. Well, let's take a look.
What was the first boss character you were able to play in a video game? Was it a fighting game? An RPG, a racing game? For me, it was Goro of Mortal Kombat 4.
It was really the first time where I felt like had greater power for wielding a character of such magnitude. Goro!? The 4 armed fighter of Mortal Kombat? This was too good to pass up. But as later releases came out, even Shao Kahn was playable. How rediculous is that? A powerful emperor to be playable, can you say spam selection?
More and more games would eventually allow boss characters to be played. Street fighter is a prime example. Vega, Balrog, Sagat, and M. Bison, would be playable characters even before Goro and Shao Kahn. Bowser from The Super Mario became available to play in Super Smash Bros Melee, I remember how cool we all thought that was going to be xD But are developers doing the right call when it comes to making boss characters playable? They spend a great amount of time coming up with menacing ideas to hype up a boss character, regardless of that character's alignment. Fighting a boss character usually means he has very distinct advantages over most of the characters in the game. Normally, greater damage output, higher defense, more health, and a grand arsenal of abilities that you normally have to develope a strategy for. So what happens when they make that character playable? They tone that character down, nerfing his abilities. Of course right? Balance is what developers want when it comes to competition, but at the same time it almost diminishes the boss character's status. The near fear of fighting a boss character is reduced when playing against a human opponent because one knows the boss character's abilities have been toned own. In the end it comes down to player skill to really win the match.
But then again, who wouldn't want to play with a boss character, some of these characters' aesthetics are really detailed and elaborate. They just look damn cool. And over the years, developers recieved great amounts of fan mail requesting that boss characters become playable. So the developers did just that, but they needed a formula for a boss to be playable, powerful, but not broken. And in the mist of their creation, 2 versions of boss characters were created. One for competition and players, the other for challenging through the story, campaign, or arcade, depending on what game you played. Sometimes however, there were other powerful characters in a game, Secret Characters. These characters would clearly have advantages over many of the normal characters in a game. Faster and and more resilient, secret characters would share properties of normal characters to keep them balanced, sometimes playing the role of a long lost character or new character all together. Discovering the movesets or abilitites of these characters and how to use them to win is the main purpose of secret characters.
One of my personal secret characters was Mewtwo of Melee. Sure, it was discovered that his abilities in the game weren't as great as say, Fox xD But Mewtwo was still considered to be powerful, why? Because he was Mewtwo, the incredibly powerful pokemon we all abused in Pokemon Red, Blue, Yellow, Silver, Gold, Crystal, Ruby, Saphire, Emerald, Pearl, Diamond, Platinum, White, Black................oh wait, we're STILL abusing him. Mewtwo will always be one of y favorite characters for his awesome power.
Boss characters play an essential role in replability as well. Players enjoy becoming better in the games they play, but being able to play as the malicious boss character they just defeated and now earned the right to play as, with their own skill, is just simply put grand. There are, however, characters that have never been actually been truly enjoyed as playable boss characters. One such example is Sephiroth of Final Fantasy 7. Although Sephiroth was actually playable the games called Ehrgiez and the Itadaki Street series, has not been seen in any recent fighting games. Personally, I'd love to see Sephiroth and Cloud in Soul Calibur 5.
In conclusion, as of now there are many boss characters that have come to have great success in many games alike. It was a bit risky for developers, but they mangaged to pull them off. Among my favorite boss characters of all time are Algol of Soul Calibur 4 and Oni of Super Street Fighter 4 Arcade Edition. Thanks for reading and I hope you all have your own favorite boss characters!
An in-depth view as to why Tokido reigns as my favorite Street Fighter.
Tokido is a young but exceptionally accomplished player of numerous fighting games in Japan, but he is perahps best known for his adept use of Akuma in Super Street Fighter 4 as he is honored as the best Akuma player in the world. He is known to have even taught Austrailia's best, Toxy, a few extra techniques to really improve his game. As an Akuma player myself, I naturally have respect for Tokido as well as his game. His mix ups, mind games, spacing, and precise execution, have even granted him victories over Daigo himself.
But aside from being a grand player, Tokid also has a well placed personality. While Daigo is quiet and rarely speaks, Tokido is more alike to most of us, knowing he has skill but he doesn't rub it in, while at the same time picking moments to really rise in status in the community. We all remember one such moment in the SoCal Regionals tournament when Tokido finished off ClackeyD's Ibuki and set forth to become godlike.
In addition to having a great sense of humor as well as having a good sense of grandeur (I totally would have done the same xD) Tokido also shares a good sense of socialism with the community, a quality more commonly shared by most of us that links Tokido to us, giving us connection and familiarity to a great player. He gives input back to the community that helps players to up their game with greater confidence to play Akuma. In this 2 part interview, it shows Tokido answering questions as well as you get a good idea of who Tokido is, his personality, as well as how one would be able to get along with him. He's basically like one of the guys, but he just happens to be an extremely good player. It's also interesting to see him give his opinion on other high level players!
In conclusion, I see Tokido as a Grand Master, a very great player that gives back to his fellow players and apparently seems like a good person to be around. He is seems to be a great role model as well (no smoking guys haha) But as well, he has a great sense of humility and humbleness. He doesn't absorb attention but only accepts it, and that is what allows him to differ from players with conceited attitudes. Among his most humble and humerous moments, is an early match with the Japanese model female player Haruna Anno. Observe and enjoy :D
In the end, Tokido remains my favorite player as he continues to awe and inspire us all. To Tokido, Thank You for playing Super Street Fighter 4 Arcade Edition.
In this story I would like to share some videos with you all that are informative, funny, and just plain ridiculous xD!
In this video, it shows you why a single taunt can cost you an entire fight. To taunt, or not to taunt. Damn xD
Here we have a potentially great mix up tool for Oni where he can appear behind the opponent after cancelling his F. Hard Punch.
These 2 videos are simply here because I've never heard a guy complain and make me laugh at the same time about a character that Capcom put in their games. Oh wait...
These one down right makes me wonder how many people will abuse this xD Yun's Palm x10? C'mon now lol!
And finally, a few "wtf" moments :D
My conclusion for Super Street Fighter Arcade Edition? Damn Capcom, you really did it this time XD LOVE IT!
Ever wonder how Capcom finally came to their decision for the characters in the Street Fighter 4 series?
Capcom only acts when you have about 50 million signatures. Then they start to think about maybe putting the requested character in the game.
Capcom Big Wig: Only 50 million? The fans today just aren't passionate enough. I like Rolento but he's just--there's something about him that, oh I can't put my finger on it..
Secretary: Sir, I believe that the young people say that he's got swagger and a strong pimp hand. By the way, your daughter is on line one, sir.
Capcom Big Wig: Thank you, Yoko. Rolento's pimp hand is way too powerful. I'll have Ono nerf that attribute immediately. Hello princess..I..Now don't cry--a divorce only means that you'll have two houses but mommy and daddy won't be living together. It will be loads of fun!! Of course daddy loves you..You want Ryu dressed like a member of "Marky Mark and the Funky Bunch"? Done. You want a really, really evil looking Ryu with a hole in his chest because he's decided to embrace the whatchamacall it, thingambob, evil stuff? Done. Now, sweetie, daddy has a question for you. Would you like to see Alex, Elena or Q in Super Street Fighter 4 AE? I see..Look, daddy has to get back to work--I'll call you later.
Secretary: Shall I inform Ono-san that Evil Ryu, Alex, Elena and Q will be on the roster, sir?
Bigwig: Only Evil Ryu, Yoko. My daughter likes him--thinks he's cuter than Ken. She used to like Ken until she found out he was married and had a baby. Be sure to tell Ono that I want Rolento's pimp hand toned down and to remove all his swagger.
Secretary: I'll get right on it, sir. By the way, Seth Killian is on line two.
Bigwig: Killian? There's a Seth.
Killigan: That works for us in the states.
Secretary: Sir, there's another smart ass fan trying to talk to the head of Capcom.
Capcom Bigwig: Put him on hold.
By: choke Jul 30, 2012 | 3 Comments | Updated: Aug 3, 2012
New Art Exhibition opening Friday in Los Angeles to help celebrate the 25th anniversary of Street Fighter
Over 50 artists will contribute some work. Should be an interesting show and I'm expecting a lot of nice pieces and prints to come from this
One artist has already previewed some of his pieces that look pretty neat IMO
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