By: blazemanx Jun 24, 2011 | 3 Comments
Grab a bunch of tales characters from different games and roll them all up in a ball and you got yourself a fun psp RPG.
Tales of the World: Radiant Mythology uses many characters from previous "Tales" games (including Tales of Legendia and Tales of the Abyss for the PS2, and Tales of Symphonia for the Gamecube and many more) and places them in an all-new story featuring a new hero, you! Does this all star cast of heroes make sense in this new world despite their different backgrounds, and can this game appeal to PSP users who have never played a Tales game before?
The game sports some of the best overall graphics that I have seen on the PSP. Granted, the cell-shaded and surprisingly non-blocky characters can't hold a candle to the model detail of games such as Metal Gear Solid: Portable Ops, but textures aren't everything as this game has proven to me. I have never come across any graphical glitches or collisions while playing, and the game constantly runs silkily smooth. Another little perk the game gives you is the ability to see your character's clothing change as he or she alters his/her armor (which can put you in a dilemma: Do you risk being as ugly as hell with the best defense, or lose a few points defensively to make your character look stylish?)
However the main thing that propels this game's graphical engine to being one of my favorites is the loading times for the graphics... or rather, the surprising lack of them. The maximum loading time I experienced was about ten to fifteen seconds, and that was only when loading a save after starting up the game. Everything else loads up amazingly fast even when your character alters his or her clothing and the skits pop up almost immediately. The only bad point is that the game uses the default PSP text format, but that's a very minuscule issue that I am pointing out for the review's sake.
The music and sound effects are decent and do their job, but aren't special by any means. When you get hit it gives you the same sound whether you were hit by a sword or bitten by an animal, and the attacking sound-effects for physical strikes have a similar lack of variation. There is a bit more variation in sounds for the magic though.
The music that plays in towns, guilds and battle are decent but most are so middle-tier that there's a good chance that you won't find yourself humming any of the songs anytime soon (except probably for the catchy song used for the animated opening). You also get to hear the battle songs for some of the characters from other "Tales" games during certain missions, but not only this a relatively infrequent occurrence but the quality of the battle songs were reduced as well. Still the battle themes you loved from previous tales games will still sound nice.
The story for this game is rather shallow. Your avatar is a person born from the mana tree (the source of all life on the planet) of ToW's world, Terresia, and with the help of a flying talking cat named Mormo have to find a way to stop the planet-eating being known as the devourer. Along the way you meet up with characters from previous tales games as well as a few new characters (including three characters not featured in any "Tales" game released in the US), but for the most part the quality of the story itself is mediocre and somewhat predictable at times.
However, this shallow story is offset by the interactions between the different characters you meet. Depending on the circumstances, you will often come across some of the characters talking to each other about a variety of subjects, and through them you'll find out about the backgrounds of the characters. People who have played previous "Tales" games will spot a lot of references to events that occurred in the earlier games, but the chats are designed in such a way that it does not make a player new to the franchise feel confused and unable to understand what the characters are talking about.
In terms of the action, this game focuses on dungeon crawling. You take quests from a certain guild you join early in the game both to continue the main story and to unlock extra features, characters and classes and then go to the designated place to fulfill the quest. These quests can range from killing a certain number of a particular enemy to saving someone lost in the dungeon to other similar things. While this system can get boring very quickly, there are two things that help keep the game refreshing.
The first is the battle engine that is used whenever you touch an enemy. The game uses an interesting meld of 2-D and 3-D plane fighting. You can use the analog stick to move around in a 3-D area and you can use the digital pad to control your character linearly and allow him/her to jump. The characters you use in the fight have their own batches of skills, but your own avatar - who you ALWAYS have to use (but not necessarily control) in battle - actually needs to master (which in this case means use fifty times each) his or her gained skills in order to unlock the more advanced and more damaging skills. Also, if used properly, your skills can be chained together to make long damaging combos and, if timed right, can link up with the attacks of other people to combo for even more hits and damage.
The second is the variety of classes and customization options that can help you improve your character and his/her items. By doing the massive number of sidequests, you will slowly unlock more and more extra options to use to help improve your character. Some of these unlockables are new classes that provide fresh, different ways to go into battle once you use them. Others are "recipes" that allow you to do a variety of things, from cooking items that heal your entire party to forging metals that can improve your armor statistics. To top it off, all these recipes need raw materials, so you'll find yourself spending a lot of time collecting the materials necessary to build them (and while doing so you'll inadvertently strengthen yourself in the process through fighting enemies). These options truly increase the replayability and length of the game by a good amount playing the story through without any of the quests can take as little as 20 hours, but can take up to 50 or 60 with the sidequests.
One other thing that is necessary to mention is the party recruitment system. This single area has some of the most interesting ideas but also some of the worst (but relatively minor) flaws in the game. On the good side, the recruitment system has a unique aspect there is no guarantee that people you want in your party will agree to come with you for the quest you need to complete. While this may prove to be at times, this adds a realistic aspect to the party system, it feels as if the characters now have their own lives to handle and can't just drop everything just on your whim. Not only that, but the game includes its own set of default custom characters that grow in level and keep up with you, as well as upgrade their own armor. These characters also come-and-go, but whoever is available in the recruitment menu will not refuse to come with you on a quest, allowing you to fill any necessary gaps should too many story characters refuse to join you.
As mentioned earlier though, this system is also home to some of the most annoying, if minor, flaws the game has. First, after every single quest (some take as little as three or four minutes to complete) your party disbands, forcing you to re-recruit people when you start a new quest, it would have at least been nice if they gave you the option of NOT disbanding your group when a quest is over, and only forcing people out if they can not participate in a certain quest for whatever reason. Second, each of the three towns has different story characters to recruit, but you can not recruit characters from earlier towns in the new one. Story-wise, this makes sense. However, this is a hassle gameplay-wise since you essentially go into one town, go into its bar, recruit one or two people, leave the town, go to the next town and recruit the other people you want from there. Considering that the story mentions that there is contact between the different towns, it wouldn't have been unrealistic if the player could "summon" the characters all from the place that the player is at now. Also, unlike the custom characters, the story characters do not level with you. In some cases (like when you reset your class to a new one) this can be a good thing since you have a high level teammate to use since all the custom mercenaries level down to your level as well. However, due to the number of quests and the fact that the story characters can and will refuse to do certain quests with you, there will be times where you will be forced to sit and watch as several characters you want to use are slowly left in the dust level-wise because they don't want to work with you.
Final Verdict: BUY IT!!
Tales of the World: Radiant Mythology is a fun dungeon crawler whose short loading times and fluid gameplay make it a great portable game to have with you. Furthermore, despite the shallow story the character interactions make the game fun outside of battle for both "Tales" veterans and new players alike. I highly suggest it for anyone looking for a fresh psp rpg and for tales veterans; Ironically, despite most of the playable characters being people from older "Tales" games, this is one of the best games to immerse new people in as they essentially get a taste of multiple Tales games at once.
Any tales fans out there? RPG fans? PSP owners? Let us know what you think and don't be a jimmy.
A more in depth look at KOF XIII.
King of Fighters XIII improves upon the KOF XII engine, using the Taito Type X2 arcade board like it's predecessor. There are nine returning KOF veterans in this installment, including: King, Mai, Yuri, Takuma, Vice, Maxima, Hwa Jai, Kula, K' and a console exclusive character, Billy Kane! This makes for a total of 32 characters so far, and they will be grouped into teams (unlike the prequel). There will also be a much greater selection of character colors (10 per character) along with some ultra cool sprite edits & "head swaps" for certain characters. At least 8 new hand-drawn stages will appear in the console version, and returning stages have been given visual updates as well.
Special moves now have "normal" and "EX" versions. The EX specials cost a small amount of the power gauge and can add extra hits, boost attack speed, and/or add an extra frame of invincibility! A new gameplay feature is the "Triple Cancel," which allows players to unlimitedly cancel their character's moves. The Triple Cancel is dependent on the "Hyper Drive Gauge," a three-tier gauge which gradually drains as the fighters cancel their moves. When a fighter is in Hyper Drive Mode and has three power stocks, they can perform a powerful technique known as a "Neo Max Desperation Move". Players can also link a Neo Max technique into a combo, which is dubbed "Max Cancel". The "zoom" effect that was used in King of Fighters XII on counter moves has been removed and the gameplay speed has also been improved greatly.
The Story Mode features a scoring system. When fighting against a computer opponent, players are challenged to complete a random objective during stages, or Target Actions. Completing these tasks can award bonus points at the scoring screen. Meeting certain conditions can also reward players the next round by filling up their power gauge or Hyper Drive Gauge. Objectives include goals such as completing a certain amount of hits within one combo, successfully hitting the opponent with a desperation technique (including EX and Neo Max desperation moves or specials), or being asked to perform a certain attack within 10 seconds. Pre-fight dialogue is also featured in game's 1-player mode.
There will also be a "mission mode" but there are no details on it yet. I hope it is similar to the MVC3 mission mode or the SSF4 trials, challenging and fun. As far as we know billy kane is the only console exclusive character but i really hope more is added. Oswald from KOF XI would kick tons of ass in this game i really hope he is added. KOF XIII is looking to hang with the big boys in the figthing game world and i think it has all the tools to do so. With improved online features and a improved network code from the previous game KOF XIII should really appeal to fighting game fans. This game drops october 25th for the ps3 and 360 will you take on the king? I know i will and i now i leave you with a look at the current roster and the latest trailer. Let us know what you think and dont be a jimmy.
a little more info on UMVC3
• In regards to online features for UMvC3, the match making process was sped up, they reduced online lag and the menu flow is easier for rematching players.
• At the current stage of development, there is no replay mode in UMvC3.
• The HUD shown is not the final version and is for Comic-Con. They're aware the lifebars for backup characters are hard to see and more tweaks are coming.
• Niitsuma hoped to get more characters from Marvel vs. Capcom 2 into UMvC3, but Marvel had their preferences, so Capcom went with those. Niitsuma also wanted to get another non-fighting game character in, but didn't say who that was.
• Tournament results and videos were a factor in balancing the game. Fan feedback and other stuff went a long ways in helping the developers change things.
• Not all characters got new moves, some just got tweaks to their existing attacks. Moves were added or changed to balance out the game, not just to add/change moves. C. Viper did get a new move, though. Frame data for a lot of the characters has been tweaked.
• The number of costume colors available for the characters has been expanded.
• There's no new end boss for UMvC3, still Galactus, but that doesn't mean they've left him untouched. He's got some new bells and whistles to throw at players.
• There will be something for MvC3 fans who bought the original game, if you have the save data on your console. What that is isn't revealed yet, but there will be an extra.
• If UMvC3 sells well, there will responses to fan requests for more content. This was said in response to if Mega Man will be in the game or not.
• All of the old stages are still in the game. Kattelox Island's snow version is separate from the old one.
• Capcom will not do a complete change log for MvC3 to UMvC3, but they're planning on doing something to document the changes between games.
• Ultimate Marvel vs. Capcom 3 will be at EVO 2011.
• If you bought DLC characters/costumes for MvC3, that will be useable in UMvC3, but Shadow Mode DLC will not be going over to UMvC3, that's only for vanilla MvC3.
• Capcom didn't want to completely overhaul X-Factor, because it's still MvC3, but they did make some changes to it, it does less damage now and of course can be activated in the air, as previously reported.
• The new characters in the game will have their own endings, stories and stuff, but it sounds like they'll be styled how they were in MvC3.
• Simple mode will be like it was in MvC3, you can't access all of a character's moves with it.
• Capcom went to the original source material a lot for the characters to try to bring them to life in Ultimate Marvel vs. Capcom 3.
• Hawkeye was a choice Marvel was very excited about. He has good long range attacks of course, but his close range attacks are good as well, making him pretty unique and fun to use.
After reading this im getting even more interested in this game. What im happy to see is that for those who bought the original MVC3 they will get a little bonus. I know it wont be anything spectacular be at lease we get something. Im hoping its some free coustme packs or something like that. Let us know what you think about these little nuggets of info.
Resident evil is capcoms flagship zombies series but dead rising is the new king of zombie action!
Dead rising is one of those games that won't seem that great until you truly get into the meat of the game. When i first bought it i didn't like it but i saw potential in it so i bought it again one day to give it another chance. As of now it is one of my all-time favorites read the review and find out why this is the ULTIMATE zombie experience.
Frank controls like most other game characters, you run around using the left thumb stick and use X to attack things, you can also press the right trigger to enter an over-the-shoulder mode (like RE4) and use the weapons you have in different ways, some you just throw away when in this mode (melee weapons mostly), but then there are the guns which of course aim much better in this mode, and there are also some things (like hockey clubs, golf clubs, bowling balls, etc) that will allow you to use them as you would normally use them (in a non-zombies situation that is).
The other thing about the gameplay is that in the beginning, you will probably feel kind of weak, you start out with no real abilities except the ability to jump and use weapons, and then as you progress and beat bosses, complete missions, kill zombies and escort survivors to safety, you gain levels and with this gain more attack power, speed, health slots and new cool attacks that you can use to get the zombies out of your way. This makes you feel like you really are getting better at what you are doing as you progress through the game.Read full story...
Franchises i feel should make a big return.
Im a relatively old school gamer but i love current games also. New IP's are great but it tends to leave the franchises that paved the way in the dust. I for one would love for a massive surge of old school games/franchises to make a modern day return. In some cases this has worked (street fighter,punchout) and in some cases it has been bad for the franchise (bomberman). Here are a few that i really want to make a comeback.
Megaman X Series
This series was known for its amazing gameplay and above average difficulty. There have been more megaman games made passed the x series like the ones on DS or megaman 9 and 10 but what most fans want is a return to glory with a new megaman x. Capcom released a collection with megaman x 1 through 6 on ps2 and gamecube. You can also get 7 and 8 on ps2 but what fans really want is X9. Megaman is one of capcoms flagship franchises so i don't know why we haven't seen a new addition to the X series but im hoping capcom can pull it out.
Darkstalkers is one of my top 5 fighting game franchises i LOVE it. It was basically like street fighter meets wacky monsters. Capcom still puts a few characters from the series in crossover games meaning that they have not forgotten about it. So that begs the question why haven't they made another? They have been VERY successful with the revival of street fighter i feel they need to strike while the iron is hot and bring this classic series to a whole new generation.
Another one of my favorite fighting game franchises that has mostly been forgotten. It was released on the playstation with the sequel being released on the dreamcast. It was a 2D fighter with 3D graphics and it was very unique. The theme of the game was different high school students as the fighters and it even feature street fighters own high school girl sakura. It had tag team game play and memorable characters which is why capcom still uses them from time to time in cross over games so come on capcom give us a new one.
Parappa the rapper
Ahhhh what can i say about this franchise its AWESOME. Parappa the rapper was a trend setter in the world of music games. One was released on PS1 and the second one was released on PS2 It featured amazing tracks and memorable characters. One would think when the world was out of its mind for music games (guitar hero, rock band) that sony would jump on it and release another parappa game. I for one am still holding on to hope for another.
Im sure that there are many more franchises out there that are long forgotten by all except the hardcore fan. What forgotten franchises do you want to see reborn let us know and don't be a jimmy.
I recently finished X-Men Origins Wolverine and here is my take on it.
Story: The story is loosely based on the movie of the same name just with a few more twist here and there to spice up the game. For those of you who have not seen the movie its a story of a rage filled man on a mission of revenge against his brother. It starts with a mission in the jungle that goes wrong and this just start to spiral out of control from that point. You will find your self in many different locations including jungles, snow fields, big factories and more.
Graphics: This game actually looks really good from wolverines ripped physique to the lighting and textures and seeing wolverines mutilated body regenerate in real time is pretty badass. Everyone from the movie looks like they are supposed to for the most part and the game handles hordes of enemy pretty well with no slowdown or textures blurs........very good. The CGI is also beautiful to look at i think it rivals some of the best.
Gameplay: There is really only one word to describe the gameplay VIOLENT lol there is so much blood and guts everywhere its crazy. The combat will feel like something you have played before there are quick and heavy attacks you mix it up for a variety of combos. The exploration is surprisingly good there are a lot of puzzles and plat forming but you get the feel that they went in the god of war direction with this part of the game. There are also fun little quick kills which are NASTY and GRUESOME executions that will more than satisfy the most blood thirsty gamer ... .....
Final Verdict: BUY IT
This is probably the best movie to game...........game i have ever played lol
Its a blood filled thrill ride with a few bumps and bugs here and there but nothing that should stop you from trying the game so go out and get it ya jimmy ^_^
A video showing off the max cancel system of KOF XIII
The max cancel system from what i can tell is similar to the MVC3 DHC. Although insted of canceling into a partners super you cancel into a more powerful super of your own. With all the SFXT and SSF4AE and MVC3 talk KOF XIII is deep under the radar. This video is a game changer and by that i mean it can sway those who are on the fence about buying it. Take a look for yourself and see why KOF XIII has the goods. Let us know what you think and don't be a jimmy.
By: blazemanx Jul 21, 2011 | 6 Comments
Here is what i think about the new characters of Ultimate Marvel vs Capcom 3!
First off lets start with the capcom side.
Out of the capcom bunch he is the golden goose. If you read my topic about my top 5 characters i wanted you would know he was on it and that makes me a happy man. He looks awesome and looks like he will be a combo machine. Thank god for the japanese voice option because his english voice sucks!
Out of the capcom bunch he is the worst to me. Gameplay wise he looks interesting but i have no love for him at all. I don't really see why people wanted him, he is bland and boring with no personality at least in my opinion.
Vergil was never a must have for me but im glad he made it. i liked him in DMC3 and i hope he has the same voice actor (quantam rager FTW). I hope he is not the ken version of dante i hope his move set is unique and shows people why he is just as badass as his twin brother.
Frank was not one of my top 5 but i do love him. He is from one of my all time favorite games dead rising. I never really had a chance to play TVC so so playing as frank will be a thrilling new experience for me. I just wish they added the mall stage dead rising FTW!
I have never played the phoenix games but i do know of him. I know he was highly requested and really popular. I kind of wanted him just to see how he would pan out. Im hoping he will be made into a formidable fighter and make me want to go check out his games.
Nemesis is one big bad mofo and those who are familiar with RE3 will know him well. He never even crossed my mind when thinking about characaters but he was one scary ass monster and now im intrigued to see how he will be. Although i think if any other resident evil character should have got in it should have been sheva.
Now we move on to the marvel side.
I did want ghost rider but he wasn't one of my top picks. Im glad to see him get some love and make his vs debut. He looks like a real power house with OTGs and his death stare hyper looks awesome i expect to see a lot of him in the first couple of weeks after release.
I always knew of hawkeye but never really KNEW him. I didn't think we needed him mainly because we have a arrow based fighter in taskmaster. After seeing him in action he is pretty different from taskmaster and should carve out his own niche. The best thing about hawkeye is that his theme is AMAZING i just love it i hope to see him a lot just to hear his theme.
I don't know a whole lot about iron fist but i do like him. I liked his appearance in marvel ultimate alliance 2. I expect him to be a good close range melee fighter with devastating combos and a chi like healing hyper. I don't really know how popular he is but he made the cut so that has to mean something.
Dr.strange was another highly requested character from the marvel universe. I think it makes sense to include him because why would you have a hero's villain (shuma, dormammu) and not the hero? I expect him to have a lot of long rang moves including some sort of levitation moves. I think strange will be one of those characters that seems bad until you see him in the right hands, similar to thor.
Nova is the first of two characters i know NOTHING about. Apparently he made IGN's top 100 comic book heroes of all time. In order to make that list i guess he must have something going for him. With that being said i still feel like his spot could have been givin to someone more deserving. I don't know much about him but im looking forward to his reveal i hope he was a good choice.
As soon as i saw his pic i facepalmed. Even though i knew nothing about him i was furious. I yelled we get THIS instead of cyclops, ms. marvel, venom, gambit, jubilee, blade, silver surfer, thanos ect. I shouldn't be so quick to hate someone i know nothing about be i truly feel they could have chose a more heroic and iconic character.
Well that is what i think of the new cast its got some flavor and variety. Although it could have been MUCH better i would love to know what you guys think. Let us know and don't be a jimmy.
By: blazemanx Jun 29, 2011 | 6 Comments
A sequel that falls short of the original but still a great game.
I don't know if this has already been stated but im a HUGE tales fan. Its my favorite RPG series and of course i was hype beyond all comprehension when i heard that namco bandai was making a sequel to my favorite gamecube game. As a fan you automatically have high expectations for this game because it is a sequel to arguably the best game in the series. So how did it stand up to the greatness of its predecessor? Read on and find out.
The story in Dawn of the New World picks up approximately two years after the events of the original game. As a result of the World Regeneration of the first game, the worlds of Sylvarant and Tethe'alla have become one. However, this isn't as rosy as it all sounds - because of their inferior technology, the people of Sylvarant are oppressed by the Tethe'allans, and the Church of Martel has essentially sided with the Tethe'allans. Because of this, a renegade group known as the Vanguard has risen up to supposedly free the Sylvaranti from their oppression. The town of Palmacosta is caught in the crossfire when Lloyd Irving, the main protagonist from the first game, ravages through the town in an event called the Blood Purge. The new protagonist, Emil Castagnier, watches his parents murdered right in front of his face by the former hero.
Six months later, Emil is living with his aunt and uncle in the town of Luin, shunned by everyone else for hating Lloyd and supposedly bringing bad luck. Here, he meets up with two new characters - Marta, a girl being pursued by the Vanguard, and Tenebrae, a Centurion of the demon lord Ratatosk. In order to protect Marta, who carries Ratatosk's core around on her forehead, Emil forms a pact with Ratatosk, gaining a second personality whenever he is in danger or angry. His new quest is to seek out the eight Centurions' cores in order to awaken Ratatosk and save the world from destruction. Unfortunately, Lloyd Irving and the now sinister Vanguard are after the cores as well, each aspiring to use them for their own devices.
In the beginning, I had loads of questions. Why did Lloyd attack Palmacosta? Why is everyone looking for the Centurions' cores? Is Emil's other personality a result of possession by Ratatosk, or is it another personality deep inside of him? Everything eventually rounds out in the end, but it takes a while for the story to really get going. Plus, Emil's constant bouts of whining, apologizing, and angst grate on the nerves, though he thankfully becomes far less whiny as the story goes on. Despite these minor annoyances, I enjoyed the story a lot. The script is very well written, and there were several moments when I was laughing out loud, especially during the optional skit sequences. There's also plenty of voice acting to flesh out each main character. The story is nothing truly exceptional, but it gets the job done.
One thing often present in RPGs is a gigantic overworld to cross. In Dawn of the New World, that's not exactly the case. Instead of a large, connected world to explore, it's broken up into icons on a world map representing towns and dungeons, navigated through either a menu or point-and-click interface. While some might find this to be a step backwards, I personally was ok with it although i would have preferred the traditional overworld. The experience is a lot less open-ended, as you'll need to progress in a very linear fashion to advance the story. In towns, you'll need to mingle with NPCs for hints at your next objective, which often take you into dungeons filled with sometimes clever, but sometimes bland puzzles. Plenty of characters from the original Symphonia will drop in and out of your party as well, each receiving a fair amount of screen time. This game will take a good amount of time to complete, clocking in at 40-50 or so hours - a good length for most RPGs. The overall progression of the game - town, dungeon, boss, repeat - is very standard, but I had no complaints. I had fun, got in a few laughs, and kept coming back for more. Sometimes that's really all you need.
The music is, all in all, pretty good. You'll notice that a lot of tracks are from Symphonia, while others have been remixed, and still others are completely new. And a lot of the completely new ones are completely awesome. I really don't have much more to say about that - I listen to a lot of music, but I don't make a good critic of it. I can't explain why the music's good, just that it always seems to fit the scene.
The voice acting is pretty good. Not too many voices from the old game are back, but a lot of the replacements are pretty good . The only real problem i had was Lloyd's voice i really wish they would have brought back the original voice actor. The new voice actors are good as well. Emil's voice actor brings back nostalgia of Tales of the Abyss (and Mighty Morphin' Power Rangers), Marta's adds to her character's overwhelming cuteness (but sometimes annoying), and other new characters I haven't mentioned yet, like Richter, have voice actors that fit their personality perfectly.
Alright, those of you that already have Vesperia aren't going to like this part. The graphics aren't fantastic. It's a Wii game, what do you expect? However, that doesn't mean they're bad. They're actually pretty good. Fight scenes are pretty awesome to watch, and, best of all, the cutscenes don't have to stick to the basics of the character models.
What do I mean by that? It's simple. During normal "press A after each text bubble" scenes, each character has a few different animations they have for speaking, acting scared/embarrassed, etc. But during a lot of cutscenes, they seem to be animated almost from scratch. I still prefer the smooth cartoon like cell shading of the first one though.
This game is played solely with the Wii remote and Nunchuk. There's no option for Gamecube, Classic, or any other kind of control, but it doesn't really matter - Namco Bandai pulled off the controls almost flawlessly. There's no need to worry about forced or excessive motion control use - you'll really only use the pointer for the Sorcerer's Ring, which is a key element in several puzzles, and the occasional shake or flick for some minigames. You can move around in towns or dungeons using either the analog stick or the pointer and B button, though the former is much preferred. You initiate combat by coming in contact with monsters on the field - touching them from behind gives you the upper hand, as all monsters start out stunned. Yes, I know it's a bit dumb to be happy over this, but even if you can't see exactly what you're fighting, you should at least know when it's happening.
Combat is an absolute joy, and one of the game's high points. You are in direct control of Emil, while competent AI takes over your partners. You can move left or right in a 2D plain with only the analog stick, or hold Z and move around for a free run, which allows you to get a better positioning on your enemies. Motion controls are thankfully not forced, as attacking is handled with the A button, while Emil's Artes are used with the analog stick and B button. You can use more Artes with the D-pad or by shaking the Wii remote in a certain direction, but I never really used these - it's tough remembering the button assignments of 12 different Artes at a time. Once the Unison Gauge at the bottom of the screen is full enough, you can combine multiple party members for a Unison Attack with the C button. In short, combat is fast-paced, occasionally challenging, and a blast to play.
Outside of battle, you can assign Emil's Artes to the analog stick and B button, and customize your party with equipment and passive Skills. Most of the human characters who drop in and out of your party have fixed levels and equipment. Therefore, the rest of your party will consist primarily of monsters you can capture and train. As a Knight of Ratatosk (hence the Japanese title), Emil can form pacts with monsters, adding them to his party, and then strengthening them through battle and cooking food at Katz Guilds scattered throughout the world. You can also use Katz Guilds to accept side quests and swap monsters in and out of your party (since you can only take four with you at any given time). The monster-raising system is surprisingly deep, but whether you exploit it or not is your choice. You can take whatever you manage to accidentally stumble upon, or put some real effort into it and raise some extremely overpowered beasts. Your monsters can evolve when they get to a certain level so in that regard its just like pokemon.
Final Verdict: BUY IT
All in all, Dawn of the New World has earned its place among the Tales games. The story will get you started, the characters will drag you in, the battle system will keep you going, and everything else melds in to pull you closer to it all. It may not be what I expected, maybe not even what most of us did, but that doesn't make it worse than previous games. So i think all wii owners should give this a try tales fan or not as long as you enjoy a good RPG you should enjoy this one. Any wii owners out there? Let us know and don't be a jimmy.
could we be seeing a update to the popular marvel vs capcom 3 already?
A rumor on the web has Capcom announcing a sequel to Marvel Vs Capcom 3 at E3 this year.
The rumor comes with little surprised since Super Marvel Vs Capcom 3 was talked about before as well. The talk of the sequel was started by Lupinko, the same guy who announced the SSF4 existence and roster months before its official announcement. Lupinko was also the man who leaked the complete MVC3 roster, Mortal Kombat roster, DLC and stages before the official announcements.
I think he has too much credibility to just flat out diss miss this claim.
So if we indeed get a update like SSF4 is getting with the arcade edition what would be your ideal changes? I for one one would simply DIE for cyclops and demitri anything else would just be a yummy bonus. So what do you guys think do you think there is any truth to this claim let us know what you think and don't be a jimmy!!!!!
and this helps breath life into this claim:http://www.eventhubs.com/news/2011/may/23/mvc3s-producer-meeting-capcom-usa-and-marvel/
The extended intro for MVC3 has been released, plus the credits for those Jimmys who want a glimpse of it all. We've also got the Character select screen with all of the non DLC characters that have been announced.
wasup guys i just came across the official intro for MVC3
it looks really awesome and it does its job of getting you hype for the game............just so DAMN EPIC!!!!!!!!!!
this game is really looking good from the intros to the gameplay
what do you guys think of the intro?
also <3 felicia
Truly an RPG to remember.......step into the world that is dark cloud 2.
Dark Cloud 2 brings a new meaning to the word “sequel”. The original Dark Cloud was a good game, but lacking in some areas. When Dark Cloud 2 came out I rented it to see if I liked it enough to buy it. Later that day, I was literally at Gamestop buying a copy of the game. Just a few hours of playing this game made me fall in love with it! They have improved on everything from the first game, and I mean everything! After reading this review, I guarantee that you will want to try this game out!
The story is better this time around, and I could actually understand it! Basically, you are a boy named Max who loves machines and inventing things. One day, you go to the circus, trouble stirs, and now you're on an adventure to save the world! Ok, sounds a little lame, huh? Don't worry, more and more stuff is explained later in the game, as the story moves on. In your adventure, you team up with Monica, a girl from 100 years in the future. Monica is in your time to save her world from being over run by evil creatures, which is the current situation in Max's time. You end up traveling all over the land, meeting amazing people and trying to restore peace in the world. Aside from all of that, Max is searching for his mother, who disappeared one day. I liked the story a lot, except some of the cut scenes dragged on forever and ever.
Gameplay is 90% of the game. If its not fun to play, then why would you want to play it? Lucky for us, Dark Cloud 2 introduces some amazing elements into the RPG world that no game has done before. First of all, the weapon system in Dark Cloud 2 is very complex and in-depth. You build up your weapons by synthesizing them with other items such as crystals and gems. There are 10 areas that you can build up your weapons in: attack, durability, flame, chill, lightning, cyclone, smash, exorcism, beast, and scale, and each will affect your weapons differently. Both characters have two types of weapons, right handed melee weapons and left handed projectile weapons. Monica can also transform into different monsters in the game them with badges that you will acquire and fight with them. For Max, he can hop in his robot called the “Ridepod” and fight with it. You can upgrade the Ridepod throughout the game and customize it however you want! Another cool element of Dark Cloud 2 was the fact that you can invent weapons and other items using Max's camera. Max can take pictures of various objects and monsters throughout the game and he can use them as ideas for an invention. You can combine three ideas to make a new invention! The more ideas you find, the more items you can make! The dungeons are as good as ever! The idea is still basically the same: you progress through each floor of the dungeon, killing monsters along the way, until you reach the boss, but now there are places in the dungeons where certain events will happen. The bosses are a little harder in this game, and there is certainly more of them! The greatest part about the boss battles, and all of the battles that you will partake in, is that you can switch to the other character at any time you want. This can be helpful if one character is about to die, or if you just want to use the other person for awhile. Georama mode is back and better than ever! In Dark Cloud 2 you find “geostones” in the dungeons that let you build different things out of your materials and place them in the lands that you travel to in order to create a lively town and to restore the future. Yes, you can travel to the future to see how your town developed! You can also paint houses in the sequel, which lets you customize even more! In Dark Cloud 2, you can collect different townspeople from your hometown, Palm Brinks, and place them in your georamas! The fishing mode is also back, but with a twist. You can raise your fish in an aquarium and race them in a competition called the “Finny Frenzy”! There is also a golf-like feature in Dark Cloud 2 called “spheda” in which you with a ball-like thing into a “time distortion” in order to receive cool items. With all of these cool new features, Dark Cloud 2 is literally one of the most innovative games ever!
I am a big fan of cel-shading and Level-5 have made the characters in Dark Cloud 2 beautiful with it. For one thing, you can actually see different emotions on the character's faces because of the cel-shading. Also, I felt that cel-shading made this game a lot clearer and easier to see what was going on, but that's just my personal preference. The actual environment is not cel-shaded, it is more like what you would see in a typical game these days. But that doesn't really matter because this game looks great in both areas. Another thing that I loved about the graphics in Dark Cloud 2 was how the sky looked. Level-5 have made it so that you can see the shadows cast by the sun. You can see the stunning sunsets. You can even see the atmosphere of the moon! But the best part of all was the cut scenes! There is so much detail in them that they almost look real! I really loved the graphics in this game; A+.
The soundtrack to this game was great! The music matches the place that you are in perfectly. For example, in the Rainbow Butterfly Wood dungeon, the music is really outdoor-like and you can hear little chirps from the birds. And in the futuristic Luna Lab, the music is very scientific and electronic, and you can hear the whirring of different gizmos as you frolic about the town. The music that plays as you walk around Palm Brinks is my favorite in the game. It is very lively and matches the town very well! As for the voices of the characters, I have no complaints. They were done very well and the voices matched the characters just right. The extra sound effects were also very pleasant. They were kept to a minimum, which I think is a good thing. The background music and voices are all you really need, anyway.
Here is the only weak part of the game, controls. I felt that Dark Cloud 2 was somewhat hard to use until you got used to it. At first, I would keep on pressing the wrong button and ending up dead. This is because if you accidentally pressed the square button while in combat, you would most likely go to the first-person camera view, and would be slaughtered by enemies while open to attack. Another bad point with the controls is that in the menus, triangle is no longer the “go back” button. Instead, it is the select button (along with X). This really ticked me off sometimes when I would accidentally use an item when I wanted to go back a screen. The only good thing to say about these controls is that X is still the main button. Gotta' love that X!
Final Verdict: BUY IT
Dark Cloud 2 has terrific replay value. Once you beat the game, you can always build up all of your weapons to their final evolutions, practice spheda, enter fishing/finny frenzy competitions, collect more ideas, or whatever else you want to do. There is also a surprise after you beat the last boss, which make your game last 15+ hours longer if you choose to pursue it! The entire game took me over about 80 hours.
Let us know what you think and as always dont be a jimmy.
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