The original Jimmy! Check it out!
Jimmy screams about Too Human, Little Big Planet, Street Fighter IV, Fallout 3, Gears of War 2. Highs and lows from Sony, Microsoft and the Nintendo press conference. Video clips, drinking, cursing, Jack Palance is dead smack! All here in this Vlog ... Don't be a Jimmy!
Come have a drink with Team Gouki or ten ...
Lets try a Tweetup shall we. What do we have like 5 followers in Miami? C'mon Jimmy. Where is Hoho23, ArthVader or FrankTheTank ... What up?!
Follow @goukijones for the time and location.
Hint: Friday after 4pm.
GoukiJones reviews Hydrophobia. Actually this is just a video of me breaking the game during the demo. Based on that, I would not recommend this game.
PC in April, Next-Gen in June.
The Elder Scrolls Online will be hitting your PC on April 4, 2014. It is tentatively slated to come to a PS4/XB1 near you in June 2014.
Bethesda recently released a video about character progression which looked pretty cool. The game is currently in beta, but Jimmys can't talk about that.
Here's another trailer that shows... well, I'm not sure what honestly, but it's got the release dates at the end and that's all I cared about. Enjoy.
Register at Gouki.com and leave a comment to be entered!
The Drawing will be held January 25th and the game will be shipped out to you on January 26th.
Rules to be entered into the Mass Effect 2 Limited Edition drawing. Read Carefully Jimmy!
You must be a registered user on Gouki.com with a valid email address.
You must have uploaded an Avatar at Gravatar.com
You must have added either your Xbox 360 Gamertag or PSN ID to your Gouki.com profile.
Log in and leave a comment on any story.
This drawing is for ONE copy of Mass Effect 2 Limited Edition.
Sponsored by [email protected]
*Terms/conditions subject to change at anytime. Gouki.com reserves all rights to this giveaway. Winner will be notified by email so make sure your email is correct in your profile Jimmy!
GoukiJones & FnJimmy talk about Ubisoft & some random Jimmy walks thru the shot. E3 2013. Some fuckin' nuab walking thru the shot.
Shout out to Ubisoft, thank you for allowing us to raid your booth & check out all of the games. Well we didn't see Watch Dogs, but I don't need to waste time at E3 on a game that is coming out in the next couple of months. We saw it during the press conference & it pretty much looked the same last year & was still on schedule. That demo was going to be basically more of the same.
We saw the Stick of Truth, now everybody remember this was a THQ game last year & was actually supposed to be released in March. Well THQ crashed & Ubisoft got the rights to this game. So I was interested to see how/if any of the game was changed. The last time I saw it was at SDCC. Now you can fight on the outside of instanced fights. Oh man, what am I trying to say. Say you're walking around in the over world, well in South Park you have the option to use a sling shot or whatever they had & take out 1 of the baddies, then run up to the guy next to him, touch him & then go into battle. I don't really know how well that is going to work in the game overall, but it seemed pretty smooth during the demo. BTW this game looks just like the show, it's amazing. Super hype!
AC17, skipped it. Don't care.
The car racing game where you're taking down money trucks. Looks cool. But it's cars, it's bullshit.
We saw the Guitar game. People will never play anything like Guitar Hero again, when you can play with a real guitar & actually learn a skill. It's expensive yeah, but just do what BatRastered says, go to the Pawn Shop & get some Jimmy ass guitar for like $40 bucks & start playing.
The Division was the only really unique thing we saw. Unfortunately it was the same exact demo as the press conference. Maybe there was a little more explained to us, but basically the same shit. This game looks dope, we of course had tons of questions about how the open world & VS stuff works, but they weren't talking about any of that right now. Classic E3. Got some cool swag tho.
Madden's back. Is it just more of the same or did the big boys come out to play this year?
Football season has officially begun! So that only means Cheerleaders, booze, bbqs, tailgates, and of course the next installment in the latest Madden 10 by EA Sports.
I know a lot of people say the same thing every year about EA and the Madden franchise, that its the same game with a new coat of paint or roster shuffles or what ever the case. I'm here to tell you why Madden 10 is the best EA has offered in years and possibly the best football sim ever (yes NFL 2k5 included).
The theme for this year is fight for every yard and rightfully so as all die hard fans know its a game of inches just ask the 1999 Titans loosing by just a yard. Of course a lot of the new additions are the usual new roster better graphics and animations as they should be every year. Its always great to play a match and see a new tackle or new catch animation that you've never seen. But back to the theme, with this theme they introduced the new Pro-Tak feature which simply is a "gang tackle" that up to 9 other AI offensive or defensive can join in on and either push the pile forward or back. But this new feature is great when going up against those tough to tackle Power-backs such as Brandon Jacobs and of course Adrian Peterson just to name a couple. This can be can extremely crucial if used right which can either stop the ball carrier in their tracks instead of letting them scamper for a TD. Don't think that this will make the "D" over powerd against the "O" some backs like the two mentioned previously or elite players can every once in a while break free of a two or maybe even 3 player gang-tackle and can lead to Huge plays!
Now to the gameplay where I think Madden has done a great job in making it feel more true to life than previous years is the gamespeed and feel of how players run and break in and out of their cuts. The game has been slowed down from previous versions and I think its one of the best things they could've done. The game now feels as if you were actually watching a game on a Sunday afternoon. I think the best thing that can be said is it play's more like a sim and less like a "arcadey" football game.
Now to the online portion of Madden. This year they've finally decided to go all out with the online franchise with up to 32 teams playing a season head to head for a chance to get to the Super Bowl. The differnce from this years and last years Madden online franchise is you know have a more robust options menu its as if you were playing a single player franchise will all the options trades, free agents, highlights, full stats you name it its there its the complete online franchise.
With that said I think this is the best Madden ever and the best Football sim ever as well. The game has been out for almost 2 months, if you love football and don't have this go get it it's awesome!
ModNation Racers was updated this week with faster load times and shortcuts to make the game more accessible and easier to play with friends. Does it work?
Early morning August 4, 2010 ModNation Racers had an update. The update is gonna have all types of new goodies.
Load Time Improvements - While there are still loads, you will see decreases in load times throughout the game. Yes, yes. Later I will discuss why this did not work for us.
New “Casual” Difficulty Mode - We’ve added a “casual” difficulty setting in the options screen. Irrelevant, I only race online.
Challenge friends in XP Series - We’ve added the ability to invite your friends to XP Races & Series. Now this has me totally jazzed, team racing!
No more “Hot Lap” Cheaters - We fixed a bug that allowed players to cut the track and post unbeatable times in Hot Lap. Hot lap is great to learn any map real quick and I love being able to race ghosts of myself and other lap leaders.
Get into Online Races Quicker - Along with improved load times, we’ve removed the online game room from the ModSpot so you can get into the race faster. I can't believe the game shipped like this. I was screaming and yelling during the beta that this was not right.
Improved Server Stability - We’ve addressed issues to improve intermittent disconnects that players were experiencing. Yeah it would be nice if the servers worked better for any game online. Hell if Microsoft had just upgraded their shit, Jimmys would still be playing Halo 2 multiplayer online right now.
So let's get into yea? This first video is from the night before the update. I know most of you familiar with this game have probably seen similar videos that make fun of how long it takes for ModNation Racers to load, but hey it's me baby. Watch.
Of course yes, that is me pwnn. Did you notice that you are 6:45 into that video before the actual race starts. What do you think of my Jimmy mod?
Had a few more drinks, a few more races and then passed out. I think I left all the TV and PS3 on that night. I don't know, I definitely don't remember now. The videos pretty much speak for themselves.
The next morning we awoke early like around 11am to test the new update. Here watch this video.
So yeah actually crashes the Playstation. It may be more complex than that, but the Xbox never is. So I don't understand.
At this point I've had some coffee, fresh pots. BatRastered has logged in and we're going to play a XP race together. Now BatRastered logs in and gets into a race and expects me to be ready and the game hasn't even loaded yet. Hilarity ensues.
And then I fuck it up in the end. Oops.
Ok so finally we get it to work. I get railed. Lookin' like a nuab.
I wasn't too happy about that finish and I wanted to turn the camera off ASAP! Did you notice my little note at the end. Yes indeed return to the gameroom. The next game will start immediately, well if there is enough people in the room and after you wait for the 1 minute timer to run out.
Here's where we were having a problem. The game seemed to only load the same 3 or 4 maps and most of the time back to back. So if you were not paying attention, you could be racing the same race over and over. Even vetoing the tracks kept us in the same group of 3 or 4 maps. Finally I switched us to XP Series and that solved the problem.
ModNation Racers is a PS3 Exclusive. The kart handling in the game is incredibly similar to Mario Kart 64 and I absolutely love it. With this update you get the ability to race against your friends online competitively. Something Mario Kart has never allowed you to do this smoothly. Get on the PS3 Jimmy and race with Team Gouki! Check my PSN ID yo!!
And always remember ...
x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x, x,
skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip, skip
started, ModSpot, BER!
By: Cinderkin Oct 25, 2010 | 6 Comments
Part 2 of the Japanese developer blog for Yun has been translated by Arc Rail.
Greetings. This is the Developer Blog.
Society is all about sports this fall, but we at Development are cursed with physical weakness from working at a desk every day.
We've been fighting muscle pain from moving all that heavy equipment at location test time...
This time I'd like to talk about Yun's special moves.
Yun's special moves are: Zesshou Hohou (Lunge Punch), Tetsuzan Kou (Shoulder Slam), Nishou Kyaku (Dragon Kicks), Kobokushi (Palm), and Zenpo Tenshin (Flip Grab).
The setup is the same from the Street Fighter 3 Third Strike days, although you might say their properties as a whole have received various kinds of tuning for SSF4 Arcade Edition's system, and some new EX moves have been prepared.
The Lunge Punch can be a strong attack in combos, Shoulder Slam is good to use if you want to go through a projectile and juggle off the hit, and his Dragon Kicks will be the standard anti-air for combos and otherwise.
The effects will vary depending on the button pressed; it is possible to make small adjustments suited for different situations.
The Palm attack boasts the highest damage of Yun's special moves, and with that in mind, whether scoring a hit and juggling from there, or hoping for some nice chip damage against a blocking opponent, plan a setup for this move and the effects will be easily visible.
Flip Grab is a command throw that does no damage in itself. It's unblockable and can only be landed from close range, but from there it's possible to incorporate and use all sorts of followup combos.
In addition, since while Genei-Jin (Super) is active it strengthens the properties of special moves, highly-active attack strings can contain multiple opportunities for heavy-damage combos.
Yun's Super Combo is synonymous with Yun himself: Genei-Jin. When activated, the Super Combo gauge becomes a timer. For a set time, his normals, special moves, unique attacks (command normals), and Ultra Combos have altered properties.
Unlike usual, a variety of combo recipes can be created from this, so we would like to see different people plan out their own personal combo strings while aiming for high damage.
For those who mastered the Genei-Jin in Street Fighter 3 Third Strike, I think the SSF4 Arcade Edition version's Genei-Jin will still be relatively easy to get into.
Yun's Ultra Combo 1 is Youhou (lift and burn). Ultra Combo 2 is Sourai Rengeki (speared lightning barrage).
Compared to Sourai Rengeki, Youhou's damage is low. The range of the first hit is short, so it is necessary to discern the right conditions to use it, but it can be easily included in a combo, and since it is possible to juggle afterwards, with proper planning it can lead to high damage when the situation arises.
Sourai Rengeki does high damage and the range on the first hit is long, so the invincibility is appropriate for use to punish a projectile, counter a blow, or the like. On the other hand, this move is somewhat difficult to combo into. The attack animations were arranged based on the move's style from Street Fighter 3 Third Strike.
We have reached the end.
Dealing with Genei-Jin, with the afterimages and damage scaling and such, was a constant concern from the beginning of development on SSF4 Arcade Edition, making us wonder, "Can we really implement this!?"
But as a product of the staff's blood, sweat, and tears, everyone, I believe we can happily present you with the results of our efforts.
Against grapple characters he might sometimes encounter a bad match up, but with love and courage, please master him!
Tell us what you think in the comments. Don't be a Jimmy!
EA showed off Crysis 3, Need for Speed Most Wanted, Battlefield 3 Premium Edition, Dead Space 3, & a new Army of Two game.
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By: goukijones Jul 27, 2012 | 3 Comments
Did somebody add Sleeping Dogs to the catalog? Make sure you click the HYPE METER on Gouki. New trailer promises amazing gun play.
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I got a chance to play Resistance 3 at Sony's E3 2011 booth, here's my take.
FnJimmy and I were waiting in line to play some Resistance 3 at Sony's booth. We thought we were going to play some multiplayer. Turns out we were playing the campaign even though they had the TVs set up side by side like the do for all their MP demos (like Uncharted and Starhawk). The Sony rep points me at the second TV in the row, lucky me, I got the one with 3D enabled. I put the goggles on over my glasses, not particularly comfortable, but not too bad until I also try to put the headphones on, now I've got three things on my ears.
Anyway the game controlled and felt like I expected, complete with the Sony R1 instead of trigger to fire that I've come to hate and expect in every exclusive PS3 game. (Seriously, WTF?)
I don't know if something was wrong with the 3D goggles (low battery?) or if all the E3 lights and flashes were interfering with the signal, but I had a bunch of cross talk, to the point that I had two reticules to aim through which obviously made targeting a bit of a trick. I wasn't sure if I should aim at the left, right, or split the difference. By the end of the demo... well I didn't stay for the end of the demo, I just quit after about 5 minutes as I did not want to spend the rest of my day at E3 with a splitting (see what I did there) headache.
Resistance seems like an above-average FPS in a market flooded with them, so I'm not super hyped about it (especially given the PS3 exclusive controls, I like my FPS on the 360). I'm totally not excited for 3D to come to my house any time soon.
Resistance 3 ships September 6, 2011 for the PS3.
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