A video showing off the max cancel system of KOF XIII
The max cancel system from what i can tell is similar to the MVC3 DHC. Although insted of canceling into a partners super you cancel into a more powerful super of your own. With all the SFXT and SSF4AE and MVC3 talk KOF XIII is deep under the radar. This video is a game changer and by that i mean it can sway those who are on the fence about buying it. Take a look for yourself and see why KOF XIII has the goods. Let us know what you think and don't be a jimmy.
By: blazemanx Jul 31, 2011 | 6 Comments
2 more teaser trailers for street fighter X tekken.
Two more trailers were revealed recently showing two more characters for street fighter X tekken. To my surprise these two are extremely obvious the first one is kuma from tekken and the second is ibuki from street fighter. I have never like kuma and ibuki is cool but i was hoping for a brand new character not a recycled SSF4 character. The roster is filling out nicely and im still holding on to hope for alex from street fighter 3 i think he would pwn in this game lol. Let us know what you think and don't be a jimmy.
Final Fantasy XIII stands out from the pack!
I have been wondering for a while why there is such a mix of reviews for this game and I honestly believe that with Final Fantasy being a long established series, there are those that will get angry with any changes that may happen. So i took it upon myself to give this game a try. I am not a die hard FF fan but i have played a few including the critically acclaimed FF7. With that said this is one of if not THE best in the series and here is why.
Ah yes, what jrpgs and this series is known for and this installment delivers on story. Without giving too much away, on Cocoon, a small floating planet in the sky, the main characters gain powers from a god-like beast called a F'alcie that happens to originate from the world below: Pulse. Years ago both Pulse and Cocoon were in a great war trying to destroy one another.
As the main characters powers stem from Pulse, the Cocoon government fears they will unleash their powers and destroy their home. People fear Pulse and for the greater good, the Cocoon government wants you dead.
What unfolds is a brilliant story that is very obvious was not thought of overnight. Enhancing the story is the "Datalog" which leads you read some back-story or get further information on current events.
Furthermore, all dialogue is voice acted. And yes they delivered. Each characters voice matches wonderfully with their characters and the acting is superb
(minus one villains voice actor in a scene figuring out what color code means what - Code red? no wait or is it code purple? What about blue?).
The story unfolds very much like a soap opera and an extremely entertaining and enthralling one at that. It is definitely geared more toward mature gamers, so those who have no emotions or are extremely childish or immature may not like it as much, but what has been written is truly amazing. The character development in this game is really good, rarely have i liked a cast this much Lighting and Sazh are just awesome.
Music & Sound:
The Final Fantasy series always shines here and this installment is no exception. The music whether it be field music or battle music is all superb. The only complaint I really had was the main theme on the title screen is used a LOT in the game. Many different renditions of it but I wish it wasn't repeated as much. However, each rendition is beautiful and fits the story at that point so its not a terrible thing.
The battle themes are great too. The main theme is fun and upbeat with some killer violin thrown in. Later on you get a few more battle songs as well depending on the location and they are all awesome.
All I can say is WOW! The graphics are fantastic. The detail in everything is phenomenal right down to the character's locks of hair. It can be hard to tell when your watching a pre rendered scene or not. Each chapter has one basic look depending on the environment so the world around you can get boring at times, but it still looks great.
Ok so the Linearity complaint. Sure it's linear to a certain point. However, It's still an amazing game.
The Linearity complaint is overused and is only valid if this game were boring and NEEDED more freedom. But the game flows so well that this really is a non-issue.
You will have great fun. The longer you play, the better it gets. And it starts out REALLY good. You don't need to get halfway through to enjoy it.
The way this game flows from battle, to scene, to cinematic cut-scenes all flow in such a way where you will not think to yourself "OMG THIS IS TOO LINEAR I WANT TO GO WHEREVER I WANT!"
You will just continue plowing through and getting more and more into the story and game.
Combat here is done superbly. Some say with auto-battle that the fun is ruined. To those who say this.....well don't use auto-battle!
To all others....the battle system is addictive as hell even using auto-battle.
Let's look at Final Fantasy 7's battle system. You control your characters. Move the cursor up or down and hit X to select attack, magic, defend, or item. Once doing so you pick the skill you want or item.
Here you control your main character, move the cursor up or down for auto-battle, class skills to use, techniques, or items and hit X.
Oh wait....its the same......Except here you can use auto-battle which generally uses (but not always) the best attacks for an enemy if you have identified its weaknesses.
And one more thing.....you can (and must) change your classes during battle! By hitting L1, you can access up to six groups of three classes you select before battle. Each class has different skills so you must chose what classes you need at the right moment....or you are dead.
In actuality, this makes the battle system here more advanced than any previous Final Fantasy game. This is because you MUST think on your feat, and you benefit from having the right classes. So you actually have more options than Final Fantasy 7 or 8 .... or any other in the series.
The battle system here is addictive as hell and this is by far the most difficult Final Fantasy game there is. Although in later chapters you can grind and actually make the main game pretty easy, those that don't grind will see how much more difficult this is than any other in the main series.
And of course there are bosses harder than the final boss! Some secret hunts will have you ripping your hair out until you become beastly strong and most of these you can't kill until you beat the game and unlock level 10 of the crystarium.
Speaking of the crystarium.....think Sphere Grid from 10. Except you can't delete nodes. It's an alright system. Not the best but each character has their own specific skills and stats so there will be times that its best to have a certain character in your team.
Final Verdict: BUY IT!
It took me a little over 60 hours to complete this game. So in terms of length FF13 delivers and its a fun ride all the way through. As for post game features you can complete 64 missions which consist of defeating strong monsters and even some STRONG, HUGE, and HARD monsters. In my opinion this is one of the greatest Final Fantasy's out there. The battle system is the most fun of any that I have played. It is fast paced like most other games these days and keeps you on your toes. The music is beautiful and the graphics even more so. The strong characters and major character development also enriches this epic adventure.
Let us know what you think and don't be a jimmy.
yet another pic showing a potential character for MVC3
I found this pic online and you can see his health bar on the right.
At this point I dont know what to think but it looks legit to me..........what do you guys think?
I REALLY hope this is real becuz M.bison OWNS.................PSYCHO CRUSHER!!!!!!!!!!!!!
what i think about my new fightstick.
Yesterday i got my TE fightstick in the mail and needless to say i was HYPE. Now im not a crazy guy i knew as soon as i started playing with a fightstick i wouldn't magically get better. Being a first time fightstick user i expected this to be awkward and very challenging but not this much. I practiced for most of the day with two games super street fighter 4 arcade edition and marvel vs capcom 3.
Now no matter which game it was my main problem was the actual stick. I could not really find a comfortable way to hold it thus making the most simple things like a hadoken motion very hard to do. The buttons were less challenging to get used to all i have to do is keep my fingers where they need to be. After playing both games i felt as if i did a lot better in MVC3 than i did in SSF4AE which was kind of weird to me since MVC3 is the faster game. Another thing that caught me off guard was how sensitive the buttons are i cant tell you how many times i did a different move than i intended to do because i was lightly touching the other button.
One of the things i really like is how big and sturdy it is. The art is awesome but i think its stupid that the xbox version has colored buttons it just ruins the the beautiful art. I had no idea it was going to be this tough be im willing to stick it out i don't give up easily. I really want to thank Gouki.com for the fightstick its awesome and its something im really going to invest my time in. If you guys have any tips for a beginner on a fightstick i would love to hear some.
By: blazemanx Aug 15, 2011 | 8 Comments
A great video showing off four new characters in action!
This video is pretty awesome it explains how to do some of the unique game mechanics. It also confirms hugo, ibuki, kuma and raven all are a welcome addition to the cast. Let me start off by saying hugo is HUGE damn and ibuki looks like her SSF4 self while kuma and raven look interesting. This video is full of hype and that's exactly what i am i can't wait for this game to drop. Let us know what you think and don't be a jimmy.
KOF is headed to the iphone!
Today, SNK Playmore revealed The King of Fighters-i for the iPhone. The game has at least 14 characters from KOF XIII, including console exclusive, Billy Kane. Other features include Bluetooth for local wireless play, trading card mode, several iPhone exclusive stages, 3 on 3 team battle, 1 on 1 single battle, endless survival mode, and training mode.
Now i don't own a iphone and never even seen one in person so i don't know what its capable of. That being said im very impressed that it can put out the slick kof 13 style graphics and can handle plenty of modes and stuff like that. If i had a iphone this would be a must buy seeing as how i love kof. Any iphone owners out there? What do you guys think? Let us know and don't be a jimmy.
Take all the great features from previous Atelier games while removing their flaws, and you have this gem.
Mana Khemia, Alchemist of Al-Revis, also known as Atelier Iris 9 to some, is the latest installment of Gust's old-school alchemist based RPG. The previous 3 PS2 games that NISA localized for us were all fun, but had their fair shares of flaws. This game however, renewed the emphasis and importance of alchemy like the earlier PS1 Atelier games did, and keeping many key features from the newer Atelier games, while removing most of the flaws from those games.
The story itself is somewhat slow. In fact, story seems almost non-existant at first. You're just some random kid who was invited to join the prestigious Al-Revis academy for alchemists, and the rest of the game's plot pretty much revolves around your school life. The pacing is divided from story events, to classes and free time. You have to complete your class assignments to move on, if you do really good you might have free time to do whatever you like, and finally a story event happens at the end of each chapter. Bits by bits of the story and the enigmatic past involving the main character and his cat companion gets slowly revealed throughout each chapter's event scenes. Eventually it leads to some interesting plot twists you weren't expecting. Overall, while the story won't win any academic awards, it's decent enough to pay attention to, and despite slow pacing, I believe it works wonders for this game.
Ken Nakagawa, the composer for the previous Atelier games, have outdone himself in this title. If you've played any previous Atelier games, you should be able to pick up to his style and can instantly recognize the similarities. The music fits each scene perfectly, with the happy tunes inside the school, to goofy music from humorous cutscenes, to serious themes from dark moments and so forth. The game also has over 3 main battle themes, a tough foe music, various boss themes, and a lyrical final boss theme. They range from upbeat themes, to rock, to sad, to fierce depending on the opponent. Not only that but the game's intro movie and certain events during gameplay also contain many J-Pop songs, and whether you're a fan of J-Pop or not, they sounds pretty good that it shouldn't cause anyone to turn their volume off.
The sound effects are mostly the same from previous Atelier games. There are of course plenty of new sound effects for some new special moves here and there. But for the most part you should recognize all these if you played any Atelier games.
This game is a 2D games as you would expect. The sprites and mapping tiles were for the most part recycled from Gust's library, but important story characters are all new. The maps now make use of depth of field, which you can see trees or whatever in the background moving at a different pace than the screen, which is nice.
However the special moves and animation received a huge improvement, things are definitely smoother and eye candy is everywhere. Some special moves contains some pretty impressive 2D animation scenes as well. Long story short, if you're a fan of 2D, this game delivers them in great style. If you're not a fan of 2D graphics, you might learn to appreciate the aesthetics and simplicity of these graphics, as they certainly gives off a feel that 3D graphics cannot grasp.
If you've played any previous Atelier games, you would know exactly what to expect from this game. As you've noticed on the summary for this review, I claimed that Mana Khemia takes the best features from previous Atelier games while removing their flaws, now I'll explain how.
For starters, the emphasys and importance of alchemy, which was always a deep part of any Atelier game's well , gameplay. As I've mentioned, you have to take classes and pass them to advance. These classes for the most part are like tutorials that teach you the basics of the game, and depending on your performance you get a grade for it. The higher the grade, the more stamps you get on your...report card I guess. If you match the quota for your report card, you won't have to take any more classes for the rest of the chapter. Later, once most of these tutorial classes are done, they will involve a wide range of tasks from alchemy, to battles, to gathering items.
During free time, instead of classes, you can take on jobs, and these works exactly like the guild job system from Atelier Iris 3, where you either hunt down a powerful monster or gather/create certain items, or items with certain attribute, and give them to someone, with money as your reward. Once you're done with all available jobs you can spend time gathering items through mining, digging, fruit gathering and more. The cafeteria also have an NPC that spread rumors, and depending on the rumour you chose for him to spread, will give you a permanent bonus, until the rumor gets changed. Bonus range from battle bonuses, to parameter increase, to discounts at stores. You can also spend time with your teamates to learn more about them, their past, their troubles, or simply goofy cutscenes.
Alchemy for the most part is the same from the previous games, except for one new feature. Each item made through alchemy will have an ether level, and depending on the level, the condition of the item or ability the item contains will be affected, while the effect will remain teh same. This means that when making higher level items, you could get different attributes on the newer items to inherit depending on what ability the ingredient had, which leads to more possibilities. This make use of Atelier Iris 3's common skill feature, where each equipment can have up to 2 skills. Mana Khemia broaden on this and give you 3, 2 support skills and 1 common skill. Common skills are skills you can use in battle, such as healing, elemental spells, or support spells. Another new feature for the alchemy system is that each ingredient, when making the item, will have a wheel spinning, and depending on the element you land you, can affect the either level to go either up or down or no change. You can also enlist the help of your teamates, and each have various effects while creating items, such as auto increments or decrease of ether level, to changing all elements on the wheel to a certain color.
You no longer level up in this game, instead you have what's called the Growth Book. It is very similar to Final Fantasy X's sphere grid system, but instead of attaching nodes, you have to create items through alchemy. If you have made the item at least once in your lifetime, the node will be open, and you can fill in the nodes with AP earned through battle to increase your stat or learn new skills. This means that your parameters and battle prowess is now all dependent on alchemy, so you will be forced to go deep into the system if you wish to make it through the game.
The battle system take Atelier Iris2 and 3's time card system. The order is determined by the cards. However now you once again have SP for your specials instead of a skill gauge that everyone shares. During battle, you can have 3 characters fighting at once, while have 3 in reserve. You can tag your reserve in once their card if lit up. Characters in reserve will regenerate their SP at a fast rate. It's not a problem as SP gets consumed very fast in this game, meaning you will have to swap a lot to balance out everyone's SP. You can also do things such as support attack and defense, where a character automatically do an attack after an action and tags in, or a reserve character shielding you from an attack. All these actions can only be done if your reserve character's card is lit up, once someone is tagged out, they will need time for their cards to fil up.
The burst system from AI3 is also back, but went through a much needed fix. Instead of each hit filling up 1 node on the burst gauge, all attacks only fill up a tiny bit, while exploiting enemy weaknesses will fill it up by a large margin. Once burst activates, you will get a condition for your final burst. The condition varies from attacking, using certain element, to buffing allies and more. The final burst gauge next to the burst gauge will fill if the condition is met, and once maxed, you can do a Final Burst, which is like a character's super move. Doing so will automatically end burst mode so use it when its almost over. Your final burst also gets carried over from battle to battle if you haven't used it, so you can automatically use it once your burst gauge is filled in your next battle.
Final Verdict: Buy IT!
One of my all time favortie RPG games this game has multiple endings depending on which character you spent the most time with during freetime. The game also has a bonus dungeon where you can fight cameo battles from Atelier Iris 3, which is a nice fanservice. Last but not least, you will have to do a lot of exploring if you wish to complete the item list. Beating the game wil unlock the game's OST, art gallery, character art, item and enemy list and ending list.
I think this is a MUST for any RPG fan so you guys should totally check it out. Let us know what you think and dont be a jimmy.
By: blazemanx Jul 8, 2011 | 8 Comments
finally we have confirmation!
Saturday, July 23, 12:30 - 1:30 p.m. MARVEL INTERACTIVE: MARVEL VIDEO GAMES – Learn all about Spider-Man: Edge of Time, X-Men Destiny, Captain America: Super Soldier, Super Hero Squad Online, Super Hero Squad 3DS and uDraw, Marvel Pinball and the Marvel Universe MMO. Also, find out some exciting new details about the future of Marvel vs. Capcom 3 and other Marvel games via exclusive trailers, surprise reveals, and Q&A with the game creators from some of the industry's top publishers. Room 6A.
Finally we will see whats going to happen with MVC3. Will there indeed be a super or will we get kick ass DLC. I just hope whatever is added its worth whatever the price tag is. Comic con will be july 21- 24 so MVC3 fans mark your callander and get hype let the speculation begin. Let us know what you think and don't be a jimmy.
By: blazemanx Jul 21, 2011 | 6 Comments
2 on 2 battles?
IGN got their hands on some really cool footage of Street Fighter X Tekken. It looks similar to the dramtic battles from street fighter alpha 3 except its 2 on 2 instead of 2 on 1. I wonder if this is a special mode or is this a regular game mechanic? Either way it looks awesome i would love to know what you guys think. Let us know and don't be a jimmy.
The purple ninja has arrived!!!
Rain looks really solid i love the whole weather theme going on. He never stood out to me in the other mortal kombat games but he looks like a real threat in this one. I like his x-ray move and his fatality. He will be available for download july 19th will you make it rain? Let us know and dont be a jimmy.
Franchises i feel should make a big return.
Im a relatively old school gamer but i love current games also. New IP's are great but it tends to leave the franchises that paved the way in the dust. I for one would love for a massive surge of old school games/franchises to make a modern day return. In some cases this has worked (street fighter,punchout) and in some cases it has been bad for the franchise (bomberman). Here are a few that i really want to make a comeback.
Megaman X Series
This series was known for its amazing gameplay and above average difficulty. There have been more megaman games made passed the x series like the ones on DS or megaman 9 and 10 but what most fans want is a return to glory with a new megaman x. Capcom released a collection with megaman x 1 through 6 on ps2 and gamecube. You can also get 7 and 8 on ps2 but what fans really want is X9. Megaman is one of capcoms flagship franchises so i don't know why we haven't seen a new addition to the X series but im hoping capcom can pull it out.
Darkstalkers is one of my top 5 fighting game franchises i LOVE it. It was basically like street fighter meets wacky monsters. Capcom still puts a few characters from the series in crossover games meaning that they have not forgotten about it. So that begs the question why haven't they made another? They have been VERY successful with the revival of street fighter i feel they need to strike while the iron is hot and bring this classic series to a whole new generation.
Another one of my favorite fighting game franchises that has mostly been forgotten. It was released on the playstation with the sequel being released on the dreamcast. It was a 2D fighter with 3D graphics and it was very unique. The theme of the game was different high school students as the fighters and it even feature street fighters own high school girl sakura. It had tag team game play and memorable characters which is why capcom still uses them from time to time in cross over games so come on capcom give us a new one.
Parappa the rapper
Ahhhh what can i say about this franchise its AWESOME. Parappa the rapper was a trend setter in the world of music games. One was released on PS1 and the second one was released on PS2 It featured amazing tracks and memorable characters. One would think when the world was out of its mind for music games (guitar hero, rock band) that sony would jump on it and release another parappa game. I for one am still holding on to hope for another.
Im sure that there are many more franchises out there that are long forgotten by all except the hardcore fan. What forgotten franchises do you want to see reborn let us know and don't be a jimmy.
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