A more in depth look at KOF XIII.
King of Fighters XIII improves upon the KOF XII engine, using the Taito Type X2 arcade board like it's predecessor. There are nine returning KOF veterans in this installment, including: King, Mai, Yuri, Takuma, Vice, Maxima, Hwa Jai, Kula, K' and a console exclusive character, Billy Kane! This makes for a total of 32 characters so far, and they will be grouped into teams (unlike the prequel). There will also be a much greater selection of character colors (10 per character) along with some ultra cool sprite edits & "head swaps" for certain characters. At least 8 new hand-drawn stages will appear in the console version, and returning stages have been given visual updates as well.
Special moves now have "normal" and "EX" versions. The EX specials cost a small amount of the power gauge and can add extra hits, boost attack speed, and/or add an extra frame of invincibility! A new gameplay feature is the "Triple Cancel," which allows players to unlimitedly cancel their character's moves. The Triple Cancel is dependent on the "Hyper Drive Gauge," a three-tier gauge which gradually drains as the fighters cancel their moves. When a fighter is in Hyper Drive Mode and has three power stocks, they can perform a powerful technique known as a "Neo Max Desperation Move". Players can also link a Neo Max technique into a combo, which is dubbed "Max Cancel". The "zoom" effect that was used in King of Fighters XII on counter moves has been removed and the gameplay speed has also been improved greatly.
The Story Mode features a scoring system. When fighting against a computer opponent, players are challenged to complete a random objective during stages, or Target Actions. Completing these tasks can award bonus points at the scoring screen. Meeting certain conditions can also reward players the next round by filling up their power gauge or Hyper Drive Gauge. Objectives include goals such as completing a certain amount of hits within one combo, successfully hitting the opponent with a desperation technique (including EX and Neo Max desperation moves or specials), or being asked to perform a certain attack within 10 seconds. Pre-fight dialogue is also featured in game's 1-player mode.
There will also be a "mission mode" but there are no details on it yet. I hope it is similar to the MVC3 mission mode or the SSF4 trials, challenging and fun. As far as we know billy kane is the only console exclusive character but i really hope more is added. Oswald from KOF XI would kick tons of ass in this game i really hope he is added. KOF XIII is looking to hang with the big boys in the figthing game world and i think it has all the tools to do so. With improved online features and a improved network code from the previous game KOF XIII should really appeal to fighting game fans. This game drops october 25th for the ps3 and 360 will you take on the king? I know i will and i now i leave you with a look at the current roster and the latest trailer. Let us know what you think and dont be a jimmy.
177 reasons to check out this amazing game.
Radiata Stories, can be summarized in one word. Huphenexfun. What's that mean, you might ask. Humorous, phenomenal, excellent, and fun. All in one word. Revolutionary, right? Yes, just like Radiata Stories. Well, enough with my obsession, let's get started, shall we?
Graphics - The graphics in this game, as in any tri-Ace game, are amazing. Character models are smooth, landscapes are detailed richly and painted with many different colors. Appearance changes when you equip different armor. Every character is detailed and have specific little facial features and whatnot, making them distinct.
Story - The story is lacking, but its still above average compared to some of the crap I've seen before. The story follows a young boy, Jack Russell, and his misadventures and accomplishments. As the game starts, Jack is a very immature boy, and he is conceded as well. Meeting with the other two main characters in the game in the first 10 minutes (Ridley Silverlake, Ganz Rothschild), he immediately gets cocky with Ridley and slightly disappoints his captain, Ganz. Some events unfold, and Ridley has a ritual performed on her that has never been performed on a human before by the Lord of the Dark Elves, Lord Nogueira, to save her life. Eventually, Jack must pick a side to follow, the elves, dwarves, goblins, and orcs, or the humans. The game has two different endings and one is awesome and one in my opinion sucks. It seems to me the one that sucks is merely there for an optional path for fun, and not for storyline. Other than that, you are pulled into a struggle for humanity and blablabla, you have to go save it, and someone else in the process. Simple, but sweet. Also, JackxRidley, if you didn't notice in your manual... I love it.
Controls - Simple, yet complex at the same time. Camera angle is adjustable, and it is very well placed even if you don't adjust it. Controls are simple, O attacks, Square does a special, X backsteps, Triangle is menu (as usual). L1 brings up your clock out of battle, in-battle it allows you to issue commands and use items. R1 locks on to the targeted enemy. X kicks objects and people. Simple and easy to get used to.
Music - Frankly said, the music in this game freakin' rocks. I have yet to find a piece I didn't like. The bigger boss battles and some of the optional ones are the best ones I've heard. The ingame music is very good too. Generally happy music that will keep you in good spirits, except when you enter more dangerous places such as castles and sewers. Everything sounds like it was produced by an orchestra, which is always a plus.
Characters - One of my favorite parts of this game. There are 177 characters available for recruiting, and the difficulty of getting them varies from super easy (Talking to them) or extremely hard (Getting to a certain place at a certain time or you wait till the next day, some are missable, some you have to recruit all of the other members of the race/guild they are in). Getting them all nets you very little in the long run, all you get is a picture of the mains under a certain tree, but I enjoy it since I am a JackxRidley fan and am also a fan of Ganz. All the characters have personalities that are unique and fun. Some characters range in being completely useless (Clive) or one of the best in the game (Elwen, Valkyrie, Galvados, Gil). Amazing recruiting system, I hope they implement it in the next game (if there is one *crosses fingers*)
Gameplay - The best gameplay you can get in a hack-and-slash. Out of battle, you can interact with almost everything and everybody, whether it be by talking or by kicking. Kicking is my preferred choice. Kicking the typical person will piss them off and they will duel you. It's fun to beat up on the people that tick you off, like Ridley at the beginning (I love her though as a character, she and Jack are the best characters in this game). Talking with them usually gets you a more friendly response though. In battle, it is straightforward. As you use your weapon choice (can choose from 1h sword, 2h sword, axe, or spear) you learn new skills, and you can assign them into your combo depending on how many CP (Combo Points, I guess) the weapon has. Each new attack costs a certain amount of CP to use in the combo. After you have set up your desired combo, inbattle, tap O repeatedly and Jack will commence the combo. Square fires a special of sorts, called a Volty Blast. Everytime you or one of your teammates lands a hit on the enemy, you get 1 Volty Point. When you get 10, you can use a Volty Blast. Eventually, if you learn all the skills of the weapon choice, you get a Super Volty, resembling Overdrive or Limit Break from FFX and FF7. To do these attacks, press Square and X at the same time when you have 100 Volty Points (Max). Also, you can learn links, to change your formation and give your party certain benefits and abilities. If you link with people long enough, you learn their skill. Equipping this to you allows you to master it to make it occur more often/make it stronger, etc. Also, inbattle, X allows you to backstep and dodge enemy attacks. Eventually you will be given guild missions to build your money and EXP. Most of these are optional, but I would do them anyway for the EXP. This game excels in the gameplay department, even with an optional dungeon you have to go through to get all the characters. You will recognize some bosses there from tri-Ace's previous hits, Valkyrie Profile and SO3.
Fun Factor - You will enjoy this game so much you will probably end up playing it 4 times through, if not more with all the missable characters. Don't pass up the opportunity to play this excellent game from tri-Ace, you can't live without it.
Final Verdict: BUY IT
Do not waste anymore of your life not playing this hit by tri-Ace. This game is filled with charm and comedy, i often found myself laughing out loud at some of the things that go on in this crazy game. So let us know what you think of the game and review and don't be a jimmy.
Dragon ball Z is back and stronger than ever!
Get ready for the new Dragonball Z: Ultimate Tenkaichi. It features upgraded environmental and character graphics, with designs drawn from the original manga series. It releases Oct 25, 2011 and will be available on both PS3 and Xbox 360! I am a BIG DBZ fan and have always loved the tenkaiichi series with that being said im am hype for this. Are the any DBZ fans out there? Let us know what you think and don't be a jimmy.
KOF is headed to the iphone!
Today, SNK Playmore revealed The King of Fighters-i for the iPhone. The game has at least 14 characters from KOF XIII, including console exclusive, Billy Kane. Other features include Bluetooth for local wireless play, trading card mode, several iPhone exclusive stages, 3 on 3 team battle, 1 on 1 single battle, endless survival mode, and training mode.
Now i don't own a iphone and never even seen one in person so i don't know what its capable of. That being said im very impressed that it can put out the slick kof 13 style graphics and can handle plenty of modes and stuff like that. If i had a iphone this would be a must buy seeing as how i love kof. Any iphone owners out there? What do you guys think? Let us know and don't be a jimmy.
Jackson saving children while grabbing his groin is actually better than it sounds!!!!!
Man, this game brings back memories. When I was really young this game first came out in our local arcade, and I was instantly hooked. As a child I was a huge Michael Jackson fan and the arcade brought my most horrid desires to life: A chance to be Michael Jackson for 25 cents a pop! So when I finally got a Genesis a few years later, I had to get this game. Lets see how it is...
I'll be honest, I love the animation on this game. Michael's dancing is perfect, the way he kind of shimmies down the stairs is awesome, and everything he does looks like Michael Jackson. From the way he kicks innocent strangers in a nightclub, to the way he punches dogs, everything looks perfect.
To think, somewhere out there is a person who's job for Sega was to lovingly animate Jackson grabbing his groin. What a country we live in.
You start out the game hearing the beats of Smooth Criminal. All in all a good start, but later on some of the other music just doesn't seem to live up to the first stage. And Michael's little yells he does sound good, but gets a bit annoying after about the 700th time you hear them.
And lets not forget the whining prepubescents that you save from locked closets. Their voices are so dreadfully annoying with them screaming ''Michael'' each you save one, that after awhile you start to dread opening a real closet, due to the fear that Little Orphan Annie will burst out and blow up your eardrums.
I never had a manual to this game so I'll sum it up as best as I can. Some kids have been kidnapped by a drug dealer who isn't motivated by profit, because he's planning on just giving his drugs away to the kids. Michael catches word of this, and instead of calling the police like a normal person, he breaks into a nightclub, pops a quarter in a jukebox and starts dancing. After amazing amounts of crotch grabbing and saving children from the inner darkness of the many coat closets, you'll have to rescue Bubbles the chimp, who will ride Jackson to safety as he fires stars from his fingertips. Oh, and I almost forgot, if you grab a star, Jackson will turn into a killer robot of doom now and then. Why? I have no clue...
All in all the plot is better than your average Star Wars movie. I rate it a 2 for storytelling, and a 8 for weird logic, for and average of 5.
Ah... Back to the good stuff. All of Michael's moves are dance steps. And they are all ultra easy to use. Nothing wrong with that at all. After all, who hasn't sat at the tv watching a pop star and wishing they could make them do their bidding with a game controller. One time I was watching a Pepsi add with Britney Spears and I just happened to have my Playstation controller nearby. So I grabbed it and... Um... Sorry, back to my review...
Jackson has some great special moves, like using his hat as a boomerang, and forcing other people to dance, which increases their heart rate to the point where they die from a cardiac arrest. That's one good thing about Michael Jackson. His ticker is top notch.
Final Verdict: Buy it
Come on now!!! If you find this game anywhere you got to pick it up it's got classic Michael Jackson, a ton of dance steps, crotch grabbing, child saving, dog punching action! You can't say no, even for just the novelty of this one!
let us know what ya think about the king of pop and dont be a jimmy!!!
it's 1993 all over again go go power rangers!!!
Back in the 90's if you had a pulse then you knew about the power rangers. The smash tv hit for people of all ages took the world by storm is still going strong today. Due to the recent adding of the classic power rangers to netflix (AWESOME RIGHT?) i have power ranger fever all over again, which has inspierd me to do this review so come with me on a trip down memory lane.
There's no story given in the game. Possibly it's in the instruction manual but since I don't have that, I don't know. I suppose it's not much different from the series. Rita Repulsa wants to take over Earth and the only people standing in her way are the Power Rangers. So Putty after Putty and monster after monster are sent to fight our heroes.
If you've seen the series, you're pretty much very familiar with the story setup of the game, though none is given in the actual game. Basically Rita just appears in the intro and off you go fighting Putties and monsters. That's about it.
I've got to admit, I've seen a lot worse graphics. The game's graphics are quite easy on the eyes and definitely don't hurt. Everything flows smoothly. Although I do wish the character models would have been done a tad bit better. Billy looks more like an older Harry Potter than the TV series Billy.But Billy is passable as are most of the other Rangers. Zack definitely is not. What happened here? The character design for Zack is almost insulting. I know for a fact I'm not the only one who has noticed this. This is one area they definitely could have done a better job with.One other thing I had a small problem with is the Pink Ranger it's that while morphed, the Pink Ranger looks rather….manly. She doesn't even wear the skirt from the series which i thought was weird. All the 2-D animations in this game are very smooth. There is no slowdown at all, ever.
To begin with, the music was some of the best I had ever heard on an SNES game. Hearing the opening theme music when you first power on the game is awesome, and also when you morph into a ranger, that music sounds great as well. The music during the EVERY level sounds amazing and the sounds that enemies make are crystal clear.
You walk in a straight line beating the mess out of “Putties”, the show's main enemy. You also jump across obstacles. At a certain point in one of the 6 main levels, you morph into a Power Ranger! Yeah!!! Then the fun really begins. You get to whip out your signature weapon and mess enemies up!!! At the end of the first 6 stages, there is a boss fight. The bosses can be very challenging; however, you'll be able to take them out in no time once you figure out their patterns. The game will be hard at first, but after playing it for a long time, it gets easy, but stays just as fun. It's hard for me to explain why this game is so fun. It just has that amazing feeling to it. After you beat the first 6 levels, you get to play as the “Megazord”! How awesome is that? The game then becomes a fighting game, where you have to beat 2 levels of the game as the megazord. Those battles are still pretty hard for me, especially the last one. All it takes is practice, though.
If you were a fan of the original season, then you know the playable characters. They are Jason, Billy, Zack, Kimberly, and Trini. The Red, Blue, Black, Pink, and Yellow Rangers respectively. Unfortunately, if you want to play as Tommy, you're out of luck as he is not included in the game. I'm actually not sure why the reason that happened is. The only possible thing I can think of is maybe the game was released before the ‘Green With Evil' five part episode aired. But I'm not sure if the game was released before or after. As for the available characters, each has their own fighting styles. Fortunately they're not the same exact character with different looks. When they are morphed, each character uses his or her weapon they had that season, as in Jason uses his sword, Zack uses his axe, etc. You choose which Ranger you want at the beginning of each level. So the good news is that, if you wish, you can play a different Ranger for each mission.
Final Verdict: BUY IT!
Mighty Morphin' Power Rangers is a very good beat'em up title. If you were a fan of the genre and especially of the original season, then I will suggest you give this game a shot. Unfortunately, being such an old title, chances are you will only be able to find the game on sites like eBay or Amazon. But wherever, if you get a chance, then I would definitely give it a try if you are looking for a fun game to waste some time with.
So any power rangers fans out there? let us know what you think and don't be a jimmy.
By: blazemanx Aug 15, 2011 | 8 Comments
A great video showing off four new characters in action!
This video is pretty awesome it explains how to do some of the unique game mechanics. It also confirms hugo, ibuki, kuma and raven all are a welcome addition to the cast. Let me start off by saying hugo is HUGE damn and ibuki looks like her SSF4 self while kuma and raven look interesting. This video is full of hype and that's exactly what i am i can't wait for this game to drop. Let us know what you think and don't be a jimmy.
Take all the great features from previous Atelier games while removing their flaws, and you have this gem.
Mana Khemia, Alchemist of Al-Revis, also known as Atelier Iris 9 to some, is the latest installment of Gust's old-school alchemist based RPG. The previous 3 PS2 games that NISA localized for us were all fun, but had their fair shares of flaws. This game however, renewed the emphasis and importance of alchemy like the earlier PS1 Atelier games did, and keeping many key features from the newer Atelier games, while removing most of the flaws from those games.
The story itself is somewhat slow. In fact, story seems almost non-existant at first. You're just some random kid who was invited to join the prestigious Al-Revis academy for alchemists, and the rest of the game's plot pretty much revolves around your school life. The pacing is divided from story events, to classes and free time. You have to complete your class assignments to move on, if you do really good you might have free time to do whatever you like, and finally a story event happens at the end of each chapter. Bits by bits of the story and the enigmatic past involving the main character and his cat companion gets slowly revealed throughout each chapter's event scenes. Eventually it leads to some interesting plot twists you weren't expecting. Overall, while the story won't win any academic awards, it's decent enough to pay attention to, and despite slow pacing, I believe it works wonders for this game.
Ken Nakagawa, the composer for the previous Atelier games, have outdone himself in this title. If you've played any previous Atelier games, you should be able to pick up to his style and can instantly recognize the similarities. The music fits each scene perfectly, with the happy tunes inside the school, to goofy music from humorous cutscenes, to serious themes from dark moments and so forth. The game also has over 3 main battle themes, a tough foe music, various boss themes, and a lyrical final boss theme. They range from upbeat themes, to rock, to sad, to fierce depending on the opponent. Not only that but the game's intro movie and certain events during gameplay also contain many J-Pop songs, and whether you're a fan of J-Pop or not, they sounds pretty good that it shouldn't cause anyone to turn their volume off.
The sound effects are mostly the same from previous Atelier games. There are of course plenty of new sound effects for some new special moves here and there. But for the most part you should recognize all these if you played any Atelier games.
This game is a 2D games as you would expect. The sprites and mapping tiles were for the most part recycled from Gust's library, but important story characters are all new. The maps now make use of depth of field, which you can see trees or whatever in the background moving at a different pace than the screen, which is nice.
However the special moves and animation received a huge improvement, things are definitely smoother and eye candy is everywhere. Some special moves contains some pretty impressive 2D animation scenes as well. Long story short, if you're a fan of 2D, this game delivers them in great style. If you're not a fan of 2D graphics, you might learn to appreciate the aesthetics and simplicity of these graphics, as they certainly gives off a feel that 3D graphics cannot grasp.
If you've played any previous Atelier games, you would know exactly what to expect from this game. As you've noticed on the summary for this review, I claimed that Mana Khemia takes the best features from previous Atelier games while removing their flaws, now I'll explain how.
For starters, the emphasys and importance of alchemy, which was always a deep part of any Atelier game's well , gameplay. As I've mentioned, you have to take classes and pass them to advance. These classes for the most part are like tutorials that teach you the basics of the game, and depending on your performance you get a grade for it. The higher the grade, the more stamps you get on your...report card I guess. If you match the quota for your report card, you won't have to take any more classes for the rest of the chapter. Later, once most of these tutorial classes are done, they will involve a wide range of tasks from alchemy, to battles, to gathering items.
During free time, instead of classes, you can take on jobs, and these works exactly like the guild job system from Atelier Iris 3, where you either hunt down a powerful monster or gather/create certain items, or items with certain attribute, and give them to someone, with money as your reward. Once you're done with all available jobs you can spend time gathering items through mining, digging, fruit gathering and more. The cafeteria also have an NPC that spread rumors, and depending on the rumour you chose for him to spread, will give you a permanent bonus, until the rumor gets changed. Bonus range from battle bonuses, to parameter increase, to discounts at stores. You can also spend time with your teamates to learn more about them, their past, their troubles, or simply goofy cutscenes.
Alchemy for the most part is the same from the previous games, except for one new feature. Each item made through alchemy will have an ether level, and depending on the level, the condition of the item or ability the item contains will be affected, while the effect will remain teh same. This means that when making higher level items, you could get different attributes on the newer items to inherit depending on what ability the ingredient had, which leads to more possibilities. This make use of Atelier Iris 3's common skill feature, where each equipment can have up to 2 skills. Mana Khemia broaden on this and give you 3, 2 support skills and 1 common skill. Common skills are skills you can use in battle, such as healing, elemental spells, or support spells. Another new feature for the alchemy system is that each ingredient, when making the item, will have a wheel spinning, and depending on the element you land you, can affect the either level to go either up or down or no change. You can also enlist the help of your teamates, and each have various effects while creating items, such as auto increments or decrease of ether level, to changing all elements on the wheel to a certain color.
You no longer level up in this game, instead you have what's called the Growth Book. It is very similar to Final Fantasy X's sphere grid system, but instead of attaching nodes, you have to create items through alchemy. If you have made the item at least once in your lifetime, the node will be open, and you can fill in the nodes with AP earned through battle to increase your stat or learn new skills. This means that your parameters and battle prowess is now all dependent on alchemy, so you will be forced to go deep into the system if you wish to make it through the game.
The battle system take Atelier Iris2 and 3's time card system. The order is determined by the cards. However now you once again have SP for your specials instead of a skill gauge that everyone shares. During battle, you can have 3 characters fighting at once, while have 3 in reserve. You can tag your reserve in once their card if lit up. Characters in reserve will regenerate their SP at a fast rate. It's not a problem as SP gets consumed very fast in this game, meaning you will have to swap a lot to balance out everyone's SP. You can also do things such as support attack and defense, where a character automatically do an attack after an action and tags in, or a reserve character shielding you from an attack. All these actions can only be done if your reserve character's card is lit up, once someone is tagged out, they will need time for their cards to fil up.
The burst system from AI3 is also back, but went through a much needed fix. Instead of each hit filling up 1 node on the burst gauge, all attacks only fill up a tiny bit, while exploiting enemy weaknesses will fill it up by a large margin. Once burst activates, you will get a condition for your final burst. The condition varies from attacking, using certain element, to buffing allies and more. The final burst gauge next to the burst gauge will fill if the condition is met, and once maxed, you can do a Final Burst, which is like a character's super move. Doing so will automatically end burst mode so use it when its almost over. Your final burst also gets carried over from battle to battle if you haven't used it, so you can automatically use it once your burst gauge is filled in your next battle.
Final Verdict: Buy IT!
One of my all time favortie RPG games this game has multiple endings depending on which character you spent the most time with during freetime. The game also has a bonus dungeon where you can fight cameo battles from Atelier Iris 3, which is a nice fanservice. Last but not least, you will have to do a lot of exploring if you wish to complete the item list. Beating the game wil unlock the game's OST, art gallery, character art, item and enemy list and ending list.
I think this is a MUST for any RPG fan so you guys should totally check it out. Let us know what you think and dont be a jimmy.
By: blazemanx Jul 8, 2011 | 8 Comments
finally we have confirmation!
Saturday, July 23, 12:30 - 1:30 p.m. MARVEL INTERACTIVE: MARVEL VIDEO GAMES – Learn all about Spider-Man: Edge of Time, X-Men Destiny, Captain America: Super Soldier, Super Hero Squad Online, Super Hero Squad 3DS and uDraw, Marvel Pinball and the Marvel Universe MMO. Also, find out some exciting new details about the future of Marvel vs. Capcom 3 and other Marvel games via exclusive trailers, surprise reveals, and Q&A with the game creators from some of the industry's top publishers. Room 6A.
Finally we will see whats going to happen with MVC3. Will there indeed be a super or will we get kick ass DLC. I just hope whatever is added its worth whatever the price tag is. Comic con will be july 21- 24 so MVC3 fans mark your callander and get hype let the speculation begin. Let us know what you think and don't be a jimmy.
By: blazemanx Jul 21, 2011 | 6 Comments
2 on 2 battles?
IGN got their hands on some really cool footage of Street Fighter X Tekken. It looks similar to the dramtic battles from street fighter alpha 3 except its 2 on 2 instead of 2 on 1. I wonder if this is a special mode or is this a regular game mechanic? Either way it looks awesome i would love to know what you guys think. Let us know and don't be a jimmy.
The purple ninja has arrived!!!
Rain looks really solid i love the whole weather theme going on. He never stood out to me in the other mortal kombat games but he looks like a real threat in this one. I like his x-ray move and his fatality. He will be available for download july 19th will you make it rain? Let us know and dont be a jimmy.
Franchises i feel should make a big return.
Im a relatively old school gamer but i love current games also. New IP's are great but it tends to leave the franchises that paved the way in the dust. I for one would love for a massive surge of old school games/franchises to make a modern day return. In some cases this has worked (street fighter,punchout) and in some cases it has been bad for the franchise (bomberman). Here are a few that i really want to make a comeback.
Megaman X Series
This series was known for its amazing gameplay and above average difficulty. There have been more megaman games made passed the x series like the ones on DS or megaman 9 and 10 but what most fans want is a return to glory with a new megaman x. Capcom released a collection with megaman x 1 through 6 on ps2 and gamecube. You can also get 7 and 8 on ps2 but what fans really want is X9. Megaman is one of capcoms flagship franchises so i don't know why we haven't seen a new addition to the X series but im hoping capcom can pull it out.
Darkstalkers is one of my top 5 fighting game franchises i LOVE it. It was basically like street fighter meets wacky monsters. Capcom still puts a few characters from the series in crossover games meaning that they have not forgotten about it. So that begs the question why haven't they made another? They have been VERY successful with the revival of street fighter i feel they need to strike while the iron is hot and bring this classic series to a whole new generation.
Another one of my favorite fighting game franchises that has mostly been forgotten. It was released on the playstation with the sequel being released on the dreamcast. It was a 2D fighter with 3D graphics and it was very unique. The theme of the game was different high school students as the fighters and it even feature street fighters own high school girl sakura. It had tag team game play and memorable characters which is why capcom still uses them from time to time in cross over games so come on capcom give us a new one.
Parappa the rapper
Ahhhh what can i say about this franchise its AWESOME. Parappa the rapper was a trend setter in the world of music games. One was released on PS1 and the second one was released on PS2 It featured amazing tracks and memorable characters. One would think when the world was out of its mind for music games (guitar hero, rock band) that sony would jump on it and release another parappa game. I for one am still holding on to hope for another.
Im sure that there are many more franchises out there that are long forgotten by all except the hardcore fan. What forgotten franchises do you want to see reborn let us know and don't be a jimmy.
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