By: Aragrist Jan 26, 2012 | 4 Comments | Updated: Feb 20, 2012
This was just released today on Equestria Daily. It seems that a new game developer has thrown their hat into the creation of a freeware fan game for the show My Little Pony: Friendship is Magic. This time it's Kart Racing.
Have a look at the PreAphla design. It's a very Mario Kartish style game that currently copies the graphic style as well. Being that this is an early build of a fan made game these visuals could change dramatically over the next month or two and more closely resemble the shows visuals rather than Mario Karts visuals. Still this is impressive stuff coming from a new start up in the Indie game developers arena.
GoukiJones & FnJimmy talk about Microsoft at E3 2013.
I'm not super hype for the Xbox One. What does it have Dead Rising 3? Halo 5 in 2014. I'm over this 343 shit. I gave 4 a good run, I don't want to play that anymore. Destiny I'll play on PC if not, PS4, it'll be $100 cheaper. Don't be a Jimmy!
Thanks for watching.
By: blazemanx Jul 31, 2011 | 6 Comments
2 more teaser trailers for street fighter X tekken.
Two more trailers were revealed recently showing two more characters for street fighter X tekken. To my surprise these two are extremely obvious the first one is kuma from tekken and the second is ibuki from street fighter. I have never like kuma and ibuki is cool but i was hoping for a brand new character not a recycled SSF4 character. The roster is filling out nicely and im still holding on to hope for alex from street fighter 3 i think he would pwn in this game lol. Let us know what you think and don't be a jimmy.
By: BatRastered Sep 25, 2013 | 0 Comments
Check out the latest action in South Park: The Stick of Truth by watching the new "Destiny" trailer. In the trailer, the New Kid steps forth and fulfills his, well, destiny.
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Axton has quickly moved up my list of favorite characters in BL2, his turret action skill is quite good on its own, but with the right skills and weapons you can do the work of two players by yourself.
First the Survival Tree, I'm not a big fan of this.
You can see the relative offensive weakness of this build at about 4:45 in the video I throw a turret on each side of a basic loader, and I still have to kill it myself. I don't recommend the turret without the rocket pods. :) If you had 3 more points you could get the Scorched Earth rocket pods too. So with the 11 levels coming April 2, that's what I'd suggest first. If I did this over, I'd probably go with the rockets over the longbow just for the damage boost, but mag-lock without longbow is not very useful and Battlefront (extra damage when the turret is out for all your guns and grenades) is just so damn useful that I can't really recommend either version of this build unless you get the level cap DLC and get all 3 this build falls apart.
Now the Guerilla tree, the fun starts to pick up.
This is a good damage build with decent survivability. It allows the turret to slag, which is useful and will be even better in the upcoming third play through. The turret also has rocket pods and a shield. As far as Axton himself, he gets to carry 5 extra grenades and his shield will be recharging quickly most of the time. This is a good build that will only get better with the 11 new levels, allowing you to either add longbow and battlefront or get the twin Gemini turrets. Very versatile.
Finally we get to Gunpowder. NUKE!
This build is a great all around build as well, you still get the rocket pods from Guerilla and a good amount of defense, but you get a ton of DPS both from your nuke turret (basically an awesome, rechargeable grenade) and the use of the Battlefront skill. You'll note the Kerblaster assault rifle in the video shoots a projectile that explodes, drops a grenade and explodes again. This works with all the grenade damage boost skills too so this is my current favorite high DPS build. With 11 more skill points you can reach the slag turret too (double up, at the bottom of Guerilla tree) which will make this build very useful for the third play through. Also, nuking things is fun. :)
Missed any Mvc3 or SSFIV tournaments in the last week? Fear not as Gouki.com has compiled them all here with video highlights. Don't be a Jimmy! Check it out.
Fight for Relief was a charity tournament held 04/03. IPlayWinner and Level|Up Series collaborated to bring viewers at home a live stream of the action, to raise funds for Japan relief efforts because of the earthquake and tsunami. There was over $30,000 raised for the relief, and they had giveaways and interviews with top players. Hit the link to check out the event.
The Fight for Relief Tournament Results:
Marvel vs Capcom 3
1. EG.Justin Wong (Hsien-Ko, Thor, Chris)
2. Nerses (Magneto, Akuma, Sentinel)
3. Hori.AndyOCR (Storm, Sentinel, Haggar)
4. Codylicious (Wesker, Magneto, Akuma)
5. Chris (Wolverine, Spencer, Taskmaster)
5. Clockw0rk (Amaterasu, Doctor Doom, Phoenix)
7. Lawrence (Magneto, Wolverine, Taskmaster)
7. fLoE (She-Hulk, Dante, Dormammu)
Super Street Fighter 4
1. EG.Justin Wong (Adon)
2. Alex Valle (Ryu)
3. Jayce The Ace (C. Viper)
4. Gootecks (Balrog, Rose)
5. Hori.AndyOCR (M. Bison)
5. Realpolitixx (Hakan)
7. James Chen (Cammy)
7. Jorge (Ryu)
You can still donate to the cause here.
The Ultimate Gaming Championship was held in Italy between 03/31-04/03 and featured a few different games. Super Street Fighter IV was one of the games played. Gamerbee (Adon) went up against Starnab (Fei Long) in the grand finals match. Below you can check it out. Unfortunately they don't have the results posted to their site yet.
Guard Crush 14 - The Revival featured Marvel vs Capcom 3 and Super Street Fighter IV Arcade Edition and was held 04/01. The grand finals for both games are below as well as the results brackets.
Guard Crush 14 Results:
Marvel vs Capcom 3
1. EMP.Chris G (Amaterasu, Ryu, Wesker)
2. Marn (Magneto, Zero, Wesker/Sentinel)
3. TS.Nerd Josh (She-Hulk, Taskmaster, Tron Bonne)
4. EMP. Mugetsu (Magneto, Sentinel, Dante)
5. Moons (Amaterasu, Taskmaster, Akuma)
5. EMP.Remix (Magneto, Storm, Sentinel)
7. L.I. Joe (Magneto, Sentinel, Wesker)
7. Mike Infinite (Storm, Sentinel, Phoenix)
Super Street Fighter IV Arcade Edition
1. Marn (Yun)
2. EMP.DragonGod (Ibuki, Akuma)
3. EMP.Yipes (Abel, M. Bison)
4. EMP.Sanford Kelly (Sagat)
For the Matches click here. It's in 5 parts.
The Break #101 Tournament was held 03/29 and featured some amazing Marvel vs Capcom 3 matches. Below you'll find the winners finals match, and a link to check out the rest of the videos from the tournament.
Check out the rest of the tournament here.
Tell us what you think in the comments. Don't be a Jimmy!
By: Arthvader Dec 27, 2012 | 3 Comments
Maximilian (of Assist Me fame) has uploaded his latest episode of his 3rd Strike the Online Warrior. Be on the lookout in this episode for a match between me and Max.
Here's the Video:
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A truly unique and beautiful game.......one of those rare gems.
Back when baten kaitos was first released many years ago it was one of those games that literally made my eyes pop. Just from the box art alone it felt as though this RPG would be grand and epic did it live up to my expectations?
Baten Kaitos's story starts off very slowly. In the game, you are a Guardian Spirit, a spirit from another world, bonded to Kalas, the main character. Your role is to protect him and help him, although you don't know anything of his past, yet. The story takes place in a world where its winged inhabitants live on floating islands and where the ocean is said to have been sucked up by a god long ago. Strangely enough, Kalas only has one wing, the other one being mechanical. When you first meet with him, he is about to leave on a journey to avenge his grandfather and brother's deaths. As he starts his journey, he meets with a girl by the name of Xhela. Although Kalas really doesn't want her to get in his way, she insists of coming with him, as their respective goals seem to lead the same way: the emperor, who seems to be plotting something related to reviving the wicked gods that caused the lost of the ocean long ago. May seem like a typical story (it is), but as you go on, some plot twists may cause you a heart-attack at some point in the game. Unfortunately, the main disappointment could be the shallow party members, but Kalas makes up for them, as I thought he was an excellent character.
Graphically, Baten Kaitos is a very impressive game. The pre-rendered backgrounds used in the game are beautifully detailed and give towns charm and a very unique atmosphere. The sceneries are simply beautiful and there are so many details that you could spend hours scrutinizing the backgrounds. The world maps for each island are what's the most impressive. Just a quick look a them makes you feel like exploring every inch of them. My only grip with the pre-rendered backgrounds was that there were times where I felt more as if I was moving a character in a pretty painting rather than exploring the environments, due to the fixed camera angle. I also have to take off some points for the blocky 3D character models that contrast with the superb pre-renders, and while the animations during the battles are top-notch, the 3D environments shown during them are not on pair with the pre-rendered ones used in the rest of the game.
As you probably already know, Baten Kaitos is an RPG featuring an epic quest and a card-based battle system, but I'll cover this later. In the game, you play as a guardian spirit watching over Kalas and must help him make the correct choices throughout the adventure, which are supposed to affect the ending of the game. As your typical RPG, the quest starts off in a small peaceful village, but soon enough, you and Kalas must venture outside and traverse dangerous lands inhabited by ferocious beasts, in order to reach the next town, usually bigger and more lively. In Baten Kaitos, gone are the endless bland fields you must traverse on the world map in order to reach the next location. You can see the location you must head for on the world map, and must simply walk to it with no encounters with enemies. While it makes traveling through the different locations on the world map less annoying and quicker, it does take out a bit of the exploration feel you usually have in other RPGs.
One thing I was a bit disappointed of was the way the islands were so beautiful and seemed so large, yet I couldn't explore them fully. A large portion of some islands were left unexplored. For instance, I could see a mountain drawn on one of the islands, but the party just never stops at it. It left me with the feeling that I wasn't seeing as much of the islands as I would have liked. Hopefully, there is still a large number of beautiful areas and towns to explore in the game. The areas you will journey through during the adventure are each quite distinctive depending on which island you are on, each island having its own respective theme. The areas you'll be visiting are quite simple, they are not overfilled with puzzles and the scenery is beautiful thanks to the pre-rendered graphics. Monsters roam freely as you explore the areas looking for hidden treasure chests, but you can see them, and therefore avoid them if you're not feeling like fighting.
What will mostly catch your eyes are probably the towns. They're beautiful, unique and atmospheric. Sadly, once you start exploring them, you'll find out that they're pretty small although they look quite large. There are a lot of side quests though, and like always, you can freely enter any house and search in the villagers' things to find rare items and make them yours to keep. This brings me to talk about the Magnus, which are the heart of the game. Magnus are the essences of objects in this world that you can trap in blank cards and keep on you while you travel. For example, you can trap the essence of the fire from a fireplace in a card and use that card on a tree trunk to burn it down. You can trap a lot of different essences in your cards, including water, snow, flowers, lava and various other things you'll come across during the adventure, each having its own unique use. Another interesting aspect of the Magnus are that they age over time. If you wait several hours, the snow will eventually turn into water, for instance.
You'll probably also notice that there are no inns or weapons/armors shops in Baten Kaitos. You can't equip weapons and armors to your characters, as the weapons and armors' essences are contained within the cards you use for fighting. Each town has one shop, a shop where you can rest and buy/sell Magnus cards. The cards you buy in shops or find in treasure chests are usually the ones you'll use for the battles. The cards vary from weapons, armors, healing items and various other magnus. Each of your characters has its own deck, a deck you will need to fill up with the right cards in order to come up with a balanced deck. Obviously, if you get stronger cards later on, you will need to replace the weaker cards by these stronger cards in your deck, but always keeping a balanced number of attack, defense and healing cards.
The battles are quite easy to handle and understand. At the start of a fight, cards chosen randomly from your deck will be shown on the screen. While the fights play like turn-based battles, there is a bit of real-time involved, resulting in a very unique and strategic battle system. When your character's turn to attack comes, you have a set number of time to choose what cards to use against the enemy and try to pick them up in a special order to make combos for extra damage, depending on the spirit numbers shown in the corners of your cards. After the attack turn where you can choose to attack the enemy or heal yourself up, you will have a turn to defend yourself against the enemy's attacks. Three of your party members can participate in the battles and each have their own special cards and finishing moves. For example, Kalas attacks with swords and defends himself with shields, while Xhela uses spells and defends with capes and hoods. This new type of card battle system feels really refreshing after all those RPGs using the traditional turn-based system.
The music is enchanting and atmospheric, suiting perfectly whatever area or town you are in, and fits every situation with perfection. While the towns and areas' music is rather calm and restful, the battle music is more lively and really keeps you on your toes. However, the music does tend to repeat in some areas and towns. The voice-acting also lowers the score a bit, as the characters seem to talk through a pipe and some voices don't go along too well with some characters. Luckily, you can turn them off if you're not willing to hear them.
Final Verdict: BUY IT
Baten Kaitos is a fairly long game, lasting 50-60 hours for the average gamer, plus a 20 hours if you plan on completing every single side quest and even more if you try to collect all 1000 Magnus cards. As for a second or perhaps even a third play through, the game is enjoyable enough, but probably not for a fourth one.
In conclusion, Baten Kaitos is a great RPG experience that any RPG fan most definitively needs to try out. Even if you're not inclined towards card RPGs, give this one a chance and you'll most certainly be surprised by the fun and addictive battle system.
So what do you think of this hidden gem on the nintendo gamecube? Let us know and don't be a jimmy.
By: goukijones Nov 13, 2011 | 4 Comments
Featuring a new character from UMvC3 in each match. We did this just to show off regular gamers playing Ultimate for the first time. We hope you enjoy our tournament. Includes FnJimmy's redemption match. #dontbeajimmy
Player 1 Choke VS Player 2 FnJimmy
Featuring Phoenix Wright, Nemesis T-Type, & Firebrand
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tips for getting great image quality from all previous consoles from Nintendo!
Just wanted to share a few of my experiences with my retro Nintendo setup! Thanks for watching!
The blue bomber's first true RPG experience.
When I first heard word that Megaman X: Command Mission was going to come out, I instantly got very excited. The first true RPG ever to grace the Megaman legacy? Would this RPG turn out to be a great addition to the series, or would it be another one of those many failed attempts at broadening Megaman's horizons?
Well, stories were never the Mega Man series' strong point, but they at least put out a decent one. Veteran Maverick Hunters, X and Zero, as well as their new partner, Shadow, hear of Epsilon, the leader of the Rebellion, leading a Maverick uprising. So, with the assistance of Colonel Redips back at the base, they head over there to find out what is going on, and what the substance "Force Metal" has anything to do with it. Through a twist of fate, X finds himself alone and ends up in the base of the Resistance, a Giga City force fighting the Rebellion. Can X and his friends, quell the uprising and make Giga City safe for the Reploids again? Trust me -- while the story sounds simple, I guarantee that you will be surprised. Oddly enough, X changed from pacifist to a guy that'll point his gun at anyone that even remotely might pose a threat. Guess our Blue Bomber finally grew up, huh?
Decent, but could be better. They used cell-shading for the character models in the game itself, but I wish they had done more motion to the cinema sequences. One character's mouth didn't even move while he spoke . It was odd watching them have a neutral expression while they shouted death threats at the enemy.
Fluid. It has your typical RPG elements - EXP points, money (Zenny), Life, etc. Instead of armor, you equip "Force Metal". The catch is, if the amount of Force Metal is above the resistance level of the character, they will suffer in the form of LE loss, WE loss, etc. For the most part, it is a RPG and Mega Man X fused into one: each "Chapter", you go around defeating the bosses, picking up rare and not-so-rare items, and recruiting characters to join your cause. There are a total of seven playable characters, each with their own unique weapons and abilities, and each time you level up, all seven get the EXP points (unless they are dead, of course). You have your typical RPG ailments, which were changed into mechanical terms (such as 'Poison' was changed into 'Virus') and your elemental weaknesses (then again, Mega Man games have always had this factor...). And, believe it or not, brute force is NOT always the way to go in this game! Strategy is key into winning, as it will help you tremendously. Of course, if you feel brute force will work, go for it. =) And of course, Final Strike. Once you have three people in your party, depleting an enemy's life to 25% will allow you to activate Final Strike. This is basically a flashy way to finish an enemy off, but it can give you the extra nudge you need to, and dramatically boosts the amount of stuff you retrieve from battle.
I loved the soundtrack, even if others didn't. I find myself humming the tunes along, and I'm glad that they allowed you to listen to the game's soundtrack in the Sky Room. I even went out and searched for the music online just so I could listen to it whenever I wanted to. The only problem I had was with the voices. While I enjoyed some characters voices (Marino's, Ferham's, and Mach Jentra's were well done), others made me want to gag (such as Cinnamon's).
The game was not extremely difficult, but I did see the game over screen a few times. The bosses themselves can be a tad difficult at times, but with a correct strategy you can basically beat any boss without much effort. I ran away from barely any battles in the entire game and I had some slight difficulty with the last boss, that was about it. When all of the characters in your party die, you are given the option by the game to A. Restart the Battle, B. Load from the memory card, or C. Accept defeat and go to the title screen. For the most part, you'll be picking A so that you wont have to go back to the last save point (Which is quite nice).
I think the extras themselves take up 90% of the game. At a certain point, you can deploy recruited mechaniloids to the stages to gather up goodies, ranging from more money to extra weapons to stuff for the Sky Room. Oh yes, the Sky Room. A great place to hang out. Figure sets found and bought from the vending machines can be viewed here, as well as sketches drawn by Capcom artists themselves (once they are gotten, of course). You can customize the room by placing different posters, and listen to music and watch cinema sequences from the game. You can even customize X himself by changing the color of his scarf! There are secret bosses which will give you fabulous, extremely rare prizes if you beat them, secret shops with rare items, and the Challenges. Fulfilling Challenges will unlock more items for you. So, how do you know whether you fulfilled a challenge? Check the computer terminal in the Sky Room. It gives you very useful data on the challenges you have fulfilled as well as the amount of items found in each stage, the maximum attack strength you've done, etc. It will become your best friend in the game.
Final Verdict: BUY IT
To Mega Man fans and new RPG players, this is a welcome game. It's a little simple, so RPG players that prefer hard, complex, extremely irritating-style games will be a bit turned off. However, there are truly no bad points to this i enjoyed this game, and would recommend purchasing it if you are able to find it.
So does this game seems as though it's worth looking into? Let us know what you think and don't be a jimmy.
Since I've reached my 3rd Strike, I think it's time to express my feeling towards one of Gouki Jones' favorite Street Fighters.... Birdie (What a joke).
I love Street Fighter with its great cast of wacky characters, special moves, and one on one fighting. There have been some characters that have left quite a mark on the memories of gamers around the world. That is what you expect from a game with Fighters from around the world.
There is one character in particular that I want to talk about. That character would be Birdie. Why would anyone want to talk about this trash heap of a character? Well I've noticed that Gouki Jones here on Gouki.com has been constantly waiting for his return (why anyone would want him back is beyond me)
Lets start by taking a look at Birdie Himself
Birdie in Street Fighter
Birdie in Street Fighter Alpha, Alpha 2, Alpha 3
Do you see a problem here? What the heck happened to his Skin tone from Street Fighter to Alpha?
Here is a little back story for Birdie
Prior to his criminal career, Birdie was a professional wrestler, teaming with occasional rival Titanic Tim (from the Saturday Night Slam Masters series) as the "500 Million Trillion Powers." He turned to a life of crime when his wrestling career ended, doing some street fighting on the side to add to his income.
His notoriety got him invited to the first World Warrior tournament. He was suffering from a particularly nasty strain of flu, however, and lost his fight with Ryu.
Despite this setback, Birdie rose up the criminal ranks. He eventually became aware of an organization called Shadaloo and managed to use his criminal reputation to join them.
Sneaking into a Shadaloo data room, he learned about the Psycho Drive machine, not aware that M. Bison was watching him. Thinking he could use it to overthrow Bison and become lord of Shadoloo himself, he set out to find it. Bison sent Balrog to kill Birdie, but Birdie convinced Balrog to help him instead by telling him how the Psycho Drive could make them powerful. Hindered by Balrog's incompetence, however, Birdie couldn't find the Drive before it exploded.
It is likely that Birdie remained with Shadaloo until it finally collapsed, and is back on the streets.
Birdie's Win quote from Street Fighter Alpha 3
"Oh, what!? ... Before? I looked pale because I was sick!!"
I just wanted to briefly talk about Birdie and how I think he is trash and I'm glad he got his ass whooped by Abel in the new Street Fighter 4 comic series. The guy is a joke and is too stupid to realize that Dan is better than he is.
Don't be a Jimmy like Birdie!
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