By: iorilamia Mar 2, 2011 | 8 Comments
New gameplay footage from upcoming DLC!
In my earlier story http://gouki.com/Story/Details/new-killzone3-dlc-announced-steel-rain-map-pack ,(click link for level details) Killzone 3 will have a new map pack called Steel Rain. It features 2 maps, Stahl Arms and The Junkyard. After releasing a video for Junkyard last week they now give us a video for Stahl Arms! Check out the video below and leave a comment on what you think! I'm loving these 2 levels, and for $5 im definately getting the map pack.
Video Uploaded by http://www.youtube.com/user/TheRealDraicus
By: iorilamia Feb 19, 2011 | 8 Comments
"Battle Fuel" which is really just Orange soda slushy, is now at 7-11 and has some bonuses...
Slurpee is doing a Killzone3 promotion. The "special" Halghan flavor is Orange...cool. Anyways, theirs 1-5 sizes each worth that many points. (A small is worth 1 point, a promotion cup is worth 5). These cups also have codes that you use on Slurpee.com and get your points towards these cool Killzone 3 related things! check the sources below for more info. I'm actually going to go out and get a slurpee for this "Lock and Load" map pack that will be released later in the month.
Heres some of the stuff available-
For 2 points each, ISA and Helgan Uniforms for PS Home
LBP2 Mini Pack for 8 points
Slurpee replica within psHome for 2 points
Lock and Load map pack 4 points
7-11 made a boo-boo, but is it a good one?
In my previous story, 7-11 had a special killzone 3 slurpee. Buying this gets you points to spend on DLC. If you didn't pre-order the game or get a special edition, buying slurpees is cheaper than how much the DLC costs on PSN. But 7-11 made a mistake.
4 slurpee points gets you three unlock points.
"Get the early edge in KZ3™ with 3 Unlock Points to use on the weapon or ability of your choice. Just don’t pick the spork, that would be a real waste." - From slurpee site.
Numerous complaints on the site state that you get 24 hour double EXP instead. Wait what? Thats fucking AWESOME! Basically buying a medium sized slurpee and grinding killzone on the weekend will get you way more than 3 unlock points. Unless you are lazy/suck, then the 3 unlock points would be better for you. Don't know if they will change it back to unlock points, or just correct the info, but take advantage of this while you can...if anyone on gouki.com plays Killzone,lol
The other errors going on are confirmation. Some people get emails right away, some get them days later, some get an email saying " your item will be recieved in 2 weeks" and get it 2 days later (for those who wanted psHOME clothes). People who wanted a Slurpee Machine in their psHome are having major code delays in general. Majority of people have had to send in emails with their info to Slurpee to get correct confirmation. The slurpee system is working, but it is really sketchy, hope this heads up helped you guys who are interested.
By: goukijones Jan 24, 2011 | 11 Comments
It's that time of year, Video Game season 2011. Dead Space 2 & Two Worlds II releaese 1/25/2011 & the weeks to follow gamers will see some huge titles released. Marvel Vs Capcom 3, Homefront, Bulletstorm & the Playstation/Move/3D compatible Killzone 3.
What do you need, what do you want, we got Deals Jimmy! Keep an eye on those Xbox Live subscriptions and buy them whenever you see them on sale. They stack up, never expire and make great gifts. Controllers are on sale, especially if you want the new one with the new d-pad. Can't find a Playstation Move Controller? Neither can we.
It's that time of year again, Video Game season is in full swing. Dead Space 2($54.96) and Two Worlds II releaese 1/25/2011 and the weeks to follow gamers will have some huge titles released. Marvel Vs Capcom 3, Dragon Age II, Bulletstorm and the Playstation/Move/3D compatible Killzone 3. Check out these deals We've been watching below.Read full story...
By: iorilamia Apr 1, 2011 | 3 Comments
Missed the sniper Figurine in the Helghast Edition? Heres your chance for an even better one, and whole new exclusive bonus!
New Bundle Pack announced today that has to be one of the most interesting and original ones. The Helghast Edition featured a bunch of cool stuff, 2 of them were a soundtrack of the games music and a Sniper Action figure that was partially cloaked. This was a one time thing, but they one-upped that. In the new bundle you get
- Fully Cloaked Sniper Figurine
- Copy of the Game
- MC Stahl's hip-hop album, throwing down the real talk of what it's like on Helgan
Check out the tracks for his album "Disease of Compliance and Subjugation"
“Working with MC Stahl has been a lifelong dream for me" said Guerrilla Merchandise Director Bob Elgas.
And for the second part of the bundle, a better version of the first sniper figurine. This one definately depicts the sniper class a lot better than the original figure.
So what are you waiting for? Head over to http://killzone.com and pre-order yours today!
What do you guys think of the new Pack? This is the third deal they have done, everytime it's something new. They are really pushing promotions for this game. Leave your comments below.
By: BatRastered Jan 10, 2011 | 7 Comments
How much would you pay for this experience? Sony's asking an awful lot.
ON the show floor at the 2011 CES, Gouki's own FnJimmy plays Killzone 3 with the new Sharp Shooter Move gun in 3D. I put on the second pair of 3D glasses ($150 each MSRP) to see what this game could do. I've got a big head, and was wearing my glasses that day, so the active shutter glasses were not very comfortable to wear. I'd hate to have them on my head for more than 10 minutes. The 3D effect was decent, though it broke if you tilted your head. Overall, it didn't add too much to the game. I got the feeling that having it in 3D would help you aim with this accessory as you could line up your target through the reticule better. I didn't get to play the game, so I'll let Jimmy explain his feelings in the video:
Killzone 3D and Gun peripheral Hands-on at CES 2011 with FNJimmy
FNJimmy goes hands-on for the first time ever with the Sony Playstation 3 Sharpshooter peripheral. Can FNJimmy dodge bullets while taking an onslaught of questions from Cinderkin and goukijones? Watch this exclusive footage of Killzone 3D from the Sony booth at CES 2011.
Read full story...
We have lots of talent here at Gouki.com. Put your DJ skills to the test for some awesome prizes o.o
Killzone and acidplanet.com are coming together for a different type of contest. First off, if you don't know, AcidPlanet is a music site, promoting artists, sharing and downloading music.Read full story...
By: iorilamia Feb 11, 2011 | 20 Comments
Member iorilamia has been addicted to the killzone 3 open multiplayer beta. The class iorilamia has been using most of the time is The Engineer. He took time to write a book about the Engineer class. Weapons, skills, gameplay and matchups vs others.
Basically the Engineer is one of the more underpowered classes in K3, but one team having one and the other not makes a huge difference. If you don't want to read all the details (because most of you don't own PS3 or just don't want to read), I have the basic information written up at the end ^_^
M224-1A LMG- Your basic machinegun. Tons of amo, long range, medium fire-speeds but extremely innacurate in far distance.
STA11 SMG- Way more acurate than the first gun and much faster firing speeds, but smaller clip and sucks even worse at far range, a definate medium range weapon.
STA3 LMG- The lord of all spraying and praying. EXTREMELY CLOSE range weapon that has shitty acurracy, but spills bullets out with an INSANE rate of fire. Run into a room with it and take out a group of jimmy's without even trying.
STA18 Pistol - Run of the mile pistol that works at close range with a decent rate of fire. Should kill within 4-5 well placed shots.
VC8 Shotgun Pistol - Definately nowhere near as good as the shotty, far less range and damage, but it is still a one shot kill when your directly infront of someone.
STA2 Battle Pistol - Grenade Launcher aka "noob tube" for u CoD fans. Well its not nooby in this game, grenades bounch like a mofo but the weapon does shoot the nades extremely far and accurate ; very good vs campers.
Repair Tool – Repair damaged or destroyed ammunition dispensers, mounted guns, and automated turrets.
Repair Tool+ - Increases repair speed. (This is a MUST, the increased repair speed is insane and this is a fast-paced game, your gonna need it)
Repair Tool++ - Hack enemy placed turrets, transferring ownership until the engineer is killed or the turret is re-hacked. Stacks with previous abilities. (IMO this sucks ass. 9/10 your gonna die before you can just RUN UP to another engineers turret and hack it like your rambo, I haven't had much luck with this ability, but when I did, it allowed me to set up my own turret next to it.)
Sentry Turret – Deploy a machine gun turret that will automatically target and fire at enemies in range.
Sentry Turret + - Turret's firing rate is increase and can be deployed twice as fast as before.
Sentry Turret ++ - Deployed turrets can now track targets faster and are augmented with auto-fire rockets that fire every few seconds. ( LVL THIS SHIT UP AS FAST AS POSSIBLE! The Engineer felt like a struggle until the turret is fully lvled up, the turret dies too easily and its a sitting duck you the fire power is a must)
ENGINEERS ROLES IN THE TEAM / GAMEPLAY
The Engineer is your bro. Both teams have several amo crates that give you more grenades/mines than you spawn with and ofcourse more amo when you need it. You cannot use these unless a Engineer repeairs it (they are broken when the round starts) also if one team has a Engineer and the other doesn't, the one Engineer can destroy and take over the other teams amo deposits (or just capture them all in the start of the round). Before you go killing, Engineers need to repair the nearest Amo Depos.
Where and Why to use Turrets
The engineer ha several gameplay styles. To break it down we got the Camper, Aggresive and Security.
The Camper is self explanatory. Get your Turret in a corner while you wait in the other or next to it, firing at people coming near bye or outside. What makes it so effective is proximity mines. If you camp near a amo depo, you can have 3 mines constantly covering your blindspots and staircases, as soon as someone hits one you can constantly get more and more.
When your Aggresive (like me) you go out into the open, get your squishy turret (they do die easily) near a wall or crate giving you backup fire as you battle. It is effective because you can easily run back to heal him when injured. Also theirs MANY situations where I don't even notice a enemy but my Turret does, and I end up supporting him.
Security is great for your team. In almost any game-mode or objective while you go do your own thing, carefully place your Turret and proximity mines around the base/area.
Heres the fun part (not too much in-game) MATCHUPS! How us Engineer deal with other classes/ get railed.
Vs Engineer- Longe range, the engineer using the first primary weapon wins, its more inacurate than the second range weapon but the range usually wins overall, and the damage. Close range is a toughy. The last Primary weapon is best at close ranges, but the second one almost being as good and better acurracy, all comes down to the player. but even if its a small hallway, the second primary wins, the third is just TOO innacurate. Whoever have the better turret obviously have a much bigger hand.
Vs Infiltrator- This sucks. Infiltrators maxed out Hide ability allows them to appear as a teamate to you and yor turret. Ontop of that if they kill you with brutal melee, they stay hidden. Basically they seak up on you, brutal melee and your turret still doesnt see them, then they kill it. If they use a gun and are close enoguh, HOPEFULLY your turret turns around and fire a rocket first thing. The weapons matchup sucks aswell. Their primary eapon, an actual shotgun is way better than your pistol shotgun, and rapes you close range easily. They share the same secondary weapon as you but their last weapon makes the long range difference. A 5-burst red dot sight rifle, is way more superior than the engineers slow inacurate long range machine gun. Best thing you can do is be medium range while your turret is being a bro and helping you out, try to target them before they get close (it appears as red)
Vs Marksman - Marksman and Infiltrator are "top of the tier list" in a way. The marksman can be invisible while shooting at you, only appearing when killing or mortally wounding. So ofcourse when invisible, their turret can't see them, and if they do, the turrets slow ass moving rockets should be easy for a long range camper to dodge along with the turrets regular bullets. All of the marksmans weapons pwn you and the turret far/medium range. Your true only hope is close range or hopefully the machine gun pressure along with a turret causes their aim to fuck up. I'm pretty sure their final primary weapon kills turrets in one shot...a long with players.
Vs Tactition - Feels pretty equal. Tactition has a balanced weapon base with shotgun and rifles. The big upside tactition has is the ability to see players behind walls, BUT I don't beleive he can see Turrets. He will turn the corner ready to rape you, not knowing your buddy is ready to rape him.
Vs Tactitions Droid- It flies around and when it gets hurt sometimes flies away. This ofcourse makes it hard for your own turret to hit. But the droid ONLY shoots bullets, while your turret has bullets and rockets. One rocket should kill it, fire power is on your side. Also your machine gun takes down flying driods like cake.
Vs Medic- Medic is kinda lower on the list a long with Engineer. Your only real problem is the medic reviving and killing you from behind, but your turret may catch him before you even notice = win. The medic also has a shotgun, but without the abilities of infiltrator or tactition, it doens't always work out so well.
Vs Medics Droid- It follows the medic around shooting regular bullets like Taction droid, but its weak as balls. You or your turret can easily kill it. The only upside it has is staying alive and annoyinngly buzzing around when you kill medic.
The Engineer can play support with a strong Turret you can place in tactical areas and good weapons. The downside is fighting long range and cloaked classes. But if you want to camp with spamming mines and hiding in a corner with your turret in the other, that works too. The Engineer is also ideal for protecting assination Targets. On the forums this class has been protrayed as the "weakest" but the problem most people said is that the turret just needs a buff, its a sitting duck that dies easily(unlike the other 2 mobile droids), yet its the main part of playing engineer. Thank you very much for taking the time to read this, I might do a write-up on Infiltrator and Markmans and how to be a cheap douchebag, but most of you probably don't care about Killzone3. Heres a video of Engineer class PWNING shit (well, the enimies are barely aiming...whatever) Uplaoded by http://www.youtube.com/user/pixelenemy
Don't forget to leave a comment below and what you think of the game and my write-up, thanks guys
Every class can help out, here are some basics.
If you are new to K3 or are on the ropes about buying the game, here's a little write-up about how every class in some way can contribute to the team in multiplayer modes. Hope this gives you a better understanding of the game :)
(I will be typing this as you have the abilities I speak of maxed out or maybe even a mic to communicate)Read full story...
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