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Tagged: Arcade (x)

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guano

CP System II Fan Swap

By: guano Feb 21, 2015 | 1 Comments

Audio and SPL measurements comparing the fan swap! I used a Pabst 612 FL

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Quick Look Of My UD-CPS2 Board

By: guano Jul 16, 2014 | 0 Comments

A quick look at my consolized CPS-2 A arcade board.

Here is a a look at my consolized CPS-2 arcade board, allowing me to play old Capcom arcade games on my TV! Enjoy!

We will be playing the CPS-2 fighters on stream at twitch.tv/goukijones on Thursday, July 17th at 7:00 PM. Thanks!

The SSF4 Arcade Edition Japanese Blog has been translated. Here are a list of Changes for some of the characters.

Note: These may not be the complete list of changes for these characters.

 

Ken

 

Normal Moves
• Less recovery time on Crouching Medium Punch. He can now combo Crouching Medium Punch into Crouching Medium Kick.
• Improved the hit box for Crouching Light Punch.
• Target Combo hit box (Medium Punch into Hard Punch) also had its hitbox improved.

Special Moves
• Light Punch Shoryuken has 2 extra frames of recovery, but now does 120 damage. It did 100 damage in SSF4.
• EX Fireball can juggle twice in the air, so now you can get full juggle off a Light Punch Shoryuken into EX Fireball.
• EX Air Hurricane Kick can now be blocked high or low. Used to be that it had to be blocked high.

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Vega

 

Normal Moves
• Crouching Medium Kick start up is now 6 frames, which is 2 frames faster.
• Crouching Medium Punch and Crouching Medium Kick do less damage.

Unique Attacks
• More recovery time for Cosmic Heel (Down-Toward + Hard Kick, Launcher) on block.

Special Moves
• Less recovery time on EX Rolling Crystal Flash.
• You can now combo Crouching Medium Punch from an EX Rolling Crystal Flash.

Ultras
• His Ultra 2 has slightly more startup time.

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Rufus

 

Special Moves
• EX Messiah does less damage. It took off 100 damage in SSF4.

Ultras
• When Ultra 2 (Big Bang Typhoon) is used as an anti-air, it won't fully connect, so it does less damage in these scenarios now.

Other
Is considered to be mid-air right after the invincibility frames of his backdash end.
 

Fei Long

 

Normal Moves
• Close and Far Standing Light Punch have an extra frame of advantage, making it +6 now.
• Close Standing Medium Kick has a 4 frame startup.
• Additional frame advantage on many moves.

Specials
• Less recovery on EX Rekka on hit and on guard.
• No invincibility on his Hard Flying Kick (Chicken Wing).

Other
• Is considered to be mid-air right after the invincibility frames of his backdash end.
• Crouching Medium Kick still cannot be Canceled, earlier reports said this might happen.
 

Juri

 

Special Moves
• Her Fireball Kick (projectile) knocks the opponent higher up into the air. Now you can combo it into a Pinwheel Kick, for example.
• Less stun and damage on the kick part of the Fireball Kick.

Ultra
• No changes to Ultra 1, but because of the changes to the kick part of the Fireball Kick, it's easier to score knockdowns.

Other
• Faster foot speed, while walking towards and backwards.
• EX Focus Attack hitbox improved (this could be incorrect, translation was a little fuzzy).

 

Tell us what you think in the comments. Don't be a Jimmy!

Cinderkin found this game, Full House Poker tucked away in the corner of the Microsoft Booth at CES 2011. What the hell is this game?

Microsoft's booth was pretty quiet game wise. Halo Reach was there, something else I didn't really care about and can't even remember now. I just know I was extremely bored and wasn't there for really long. I couldn't wait to get out. Then I saw Cinderkin up agianst the back wall jammed between two televisions, squatting, looking through some narrow passage. A few minutes later when he caught up to me I asked him WTF?! He told me, he found this game called Full House Poker for your Xbox 360 Avatar. My reply ... Nubfarm. Here's the video.

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Yang and Yun in SSF4 arcade, new balance changes

By: Cinderkin Sep 11, 2010 | 7 Comments

It's now official that Yun and Yang have joined the rest of the cast — and new balance changes have been reported.

Found this over at http://www.eventhubs.com

Note, these changes aren't official yet, as this is just a location test and a lot can and will be changed in the future.

 

Yun

• Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike. It has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This has a very short range and does not hit on any Focus Attack Dash Cancels. But he can follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This also does not combo from any Focus Attack Dash Cancels because of its short range.

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away.

• His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.

 

Yang

• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range only.

• Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up in the air with a rising kick. If Yang connects cleanly on the ground with the roll portion, the rest of the animation kicks in. If not, Yun goes up in the air with kicks. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

 

Hakan

• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.

 

Other Characters


• Zangief's EX Green Hand no longer knocks down. Range on his Ultra 2 was increased, but so was the recovery time.

• Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

• The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

• Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.

• Juri's Kick Fireball seems easier to combo with now.

• E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.

• M. Bison's Ultra 2 is now a charge motion with way more recovery.

• Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly).

• Makoto's EX Dash Punch (Hayate) now breaks armor. She also received a slightly faster walk speed and her Axe Kicks are more like they were in Third Strike.

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly. Crouching Hard Kick (Launcher) may be faster, although it's debatable at this point. Jumping Hard Kick knocks down in air-to-air situations.

• Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.

 

 

Tell us what you think in the comments. Don't be a Jimmy!

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reipuerto

Final Round Exclusive

By: reipuerto Jan 14, 2010 | 4 Comments

You asked for a Miami tourney? You got it!

Anyways! This is an interview with the arcade founders Angle R. Mateo and Nelson Santa Maria, who at the time wasn't able to be interviewed, of Final Round! They co-owned the arcade scene here in Malls of the Americans at Miami, Fl. and invite players of all rank to participate in their tournament and weekly contest! Check them out here;

http://www.facebook.com/home.php?ref=home#/profile.php?id=100000583733899
&
www.myspace.com/finalroundarcade

This was a tournament on Street Fighter 4 and CAPCOM vs SNK 2(CvS2)!



I asked questions and they answered.
I also got an interview with a top tier player named Peter, or more commonly known as FlashMetroid. Watch the video see him in action in the final round of the tourney and his style!

Thanks again for watching and maybe next time, I'll see you in the ring!
Peace!

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Low quality video of Yun in SSF4 arcade

By: Cinderkin Sep 11, 2010 | 5 Comments

Here's a low quality video showing Yun in Super Street Fighter 4's arcade release going up against Guy.

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