By: BatRastered Jun 6, 2011 | 4 Comments
The Microsoft E3 2011 Press conference just wrapped up. How did it go? Here's what you need to know.
Another year, another Microsoft E3 press event. No Cirque du Soleil nonsense this year, just a straight up media briefing with tons of trailers and demos.
Here's a quick run down of what I saw.
- Gears of War 3 campaign looks as good as you'd expect. Plus Ice-T was on stage wearing a kick ass GoW3 shirt.
- Mass Effect 3's Kinect enabled voice commands. Garrus, move up. Liara, use Singularity. Awesomesauce. Probably not enough to make me want a kinect, but cool.
- Kinect easy avatar creation with fun labs (out now!) I've been waiting for this since avatars came out, I have a xbl vision camera gathering dust.
- Starting off with MW3 and Tomb Raider was a bit weird. I don't know why the console makers feel the need to show off multi-platform games at their press conferences.
- Halo: CE Anniversary, an HD remake of the first Halo game. Looks cool, but also looks like it's going to be a full price game. #ripoff
- You're showing off Forza 4 with a Top Gear license... Where's the Stig? (For that matter where were any of the Top Gear crew?)
- Kinect football running in place.
- Two words: FIST BUMP!
- Fable the Journey Kinect game, waving your arms around like a Jimmy. I'd rather not.
An honorable mention must be made to the Halo 4 teaser and Tomb Raider for both being Fall 2012 games, meaning we'll see them at next year's E3 as well. #toosoon
By: grey walrus Jun 6, 2011 | 2 Comments
Mass effect three has a short gameplay video out showing off some of the Kinect features, and another just showing us how awesome this game will be.
Mass Effect 3 has been much awaited by many fans of the series, and we're finally seeing a little bit of gameplay. Unfortunately they're mostly trying to show off the kinect features, but at least it's not Kinect required, and the features they threw in don't really seem like they'll make gameplay worse. Simple voice commands are okay in my book. (as long as they work)
Here's a more lengthy gameplay video as well. Showing off some great action.
They've also unleashed a slew of screenshots as well.
I haven't played any of the Mass effect games yet, but this definitely makes the series look appealing. Mass Effect 3 is said to be hitting shelves on March 6 2012, and they've already announced a collectors edition.
-Premium metal case featuring commemorative artwork of Commander Shepard
-70-page hardbound art book featuring hundreds of unique and gorgeous illustrations from the BioWare development team plus an exclusive 4x6 lithographic print featuring a one-of-a-kind piece of artwork
-Limited edition Mass Effect comic by Dark Horse Comics, complete with unique cover artwork
-Join the ranks of the N7 with the premium fabric N7 patch
-A full collection of in-game content that can't be found anywhere else!
And it'll be $79.99
Are you guys hyped for Mass Effect 3? Let us know in the comments.
You ready for a round two?
Bringing the new generation of World Warriors to new consoles, Street Fighter III: Third Strike – Online Edition takes one of the deepest, most sophisticated fighting games of all time online with an arcade perfect re-creation.
Featuring the unique and memorable characters of the Street Fighter III series, GGPO-enabled online allows players to use their technical moves – like the series-defining parry system – in a seamless, arcade-like environment. High-quality, HD-filtered graphics emphasize the smooth animation, a vault of unlockables allow for replayability, and an integrated leaderboard combined with an extensive and viral replay sharing system encourage players to bring their A-game. It's be sold for $14.99 for PSN and 1,200MS Points for the Xbox and be released later this year.
GGPO-Enabled Online Play: SFIII will be the first pure fighting game to use true GGPO-enabled online functionality, allowing for pixel-perfect arcade play online, including a matching system and leaderboards.
Unchanged Arcade Gameplay: The deep, technical gameplay and parry system has come to be considered one of the most sophisticated in the fighting genre. This has been left pure and untouched.
Upgraded Visuals: Taking a page from the successful transition of Final Fight to the HD generation, SFIII will allow for a variety of HD filtering options, allowing players customize their viewing experience to how they like it, even playing in an arcade cabinet!
Replay Sharing: Not only will players be able to watch their own or other people’s replays in-game, but they will also be able upload replays to YouTube.
Watch with Friends: A new channel will be available that will have an ongoing, live feed of the best match being played at that moment.
Special Features and Unlockables: A “Vault” system allows players to engage in a new metagame, while unlocking comics, fan art, and other assets to enjoy.
Now this trailer starts off saying "Actual Gameplay footage" Bethesda knows to show off the goods. The only problem is ...
The only problem is there doesn't look like there is anything special about this game except the graphics. And I don't give a fuck about graphics. Standard guns, you got a boomerang rail tool for your left hand and that's it. The city and the environments look cool and that will probably be enough for me to play Rage. Otherwise it just looks like another FPS still.
RAGE - The Well Official Gameplay Trailer
A very weird cartoon will probably mean a very weird game.
The game Ugly Americans: Apocalysegeddon is based on a TV show on Comedy Central. If you never watched it I can explain real quick. The main character is a social worker for monsters. He helps them adapt and find a place in the world. They go though some really weird shit. His roomate and friend is a sex obsesed zombie. His co-worker is a drunk wizard. His girlfriend is a sucubus. And his boss is a demon trying to bring the world to it's end. There is also a human cop who is always trying to arrest or kill his monster clients. So yeah it's pretty strange. I'm not sure how they are planning to turn it into a game though. On gamasutra they say it will be a four player side scrolling shooter that you can download for $10. There are supposed to be more details given at E3.
By: DragonKiss83 Jun 8, 2011 | 4 Comments
You got just a couple seconds of it in the video they showed at the Sony press conference, but that was enough to make me want to know more.
Yet another game where your character starts with amnesia. She goes by the name Kat and you'll get plenty of comic book styled cut scenes that you flip through on the touch screen. And she is into some hand to hand combat, giving you combos and special moves you can use to fight through this world in. You also get to defy gravity and control where you land by tilting the Vita.
As a new IP with a heavy anime influence the game has my attention. I'm really looking forward to learning more about this game as the details surface. And if I find a way to get myself a Vita this game has a great chance at joining my collection.
And here is a short video of the game.
FnJimmy's favorite game (based on time spent playing) of E3.
From Dust allows you to mold the landscape by moving sand, water, lava and more around the map to help the people survive. FnJimmy would not stop playing this game, we must have been there for a good half an hour. I think he railed the first two levels before we left. I think it had something to do with the Ubisoft booth babe who was giving him the demo.
Here's his official take afterwards...
From Dust will be available exclusively on XBOX Live Arcade July 27, 2011 for 1200 MSP.
Team Gouki had a chance to play Gotham City Impostors at the Warner Bros. booth at E3 2011.
FnJimmy and I had finished playing some Arkham City and were lured into the depths of the Warner Brothers booth by this fantastic booth babe. FnJimmy has some NSFW photos from another angle I think. She's the official BatRastered booth babe of the year for staying in character and talking smack.Read full story...
By: fnjimmy Jun 11, 2011 | 5 Comments
Gouki.com was hand-on with Street Fighter 3 online Edition. Live gameplay from the E3 2011 show floor. My official take on the game after just playing it. Also the trailer if you have seen it. Third Strike is back bahby!
That's right I officially played the game. First watch the video of the gameplay from the show floor. You will get to see a Jimmy working his way through the different screen settings. Widescreen, classic arcade cab, HD, SD. Pay attention and you will notice the different. This is exclusive access for you to E3. See it from the eyes of a PWNr. Me.
Here's my official take.
Official trailer for SF3O - Get hype!
By: goukijones Jun 20, 2011 | 5 Comments
Exclusive audio of Hitman Absolution at the E3 2011 Behind Closed Doors Demo. Including actual demo screen shots. Also my take on the gameplay and exclusive pictures from inside the private room. Nothing you haven't seen before.
The demo starts out with Agent 47 hiding in a corner of a "derelict Library." The room was crawling with about 10-15 cops. Get ready for this comparison a lot, it looked like Batman Arkham Asylum. Agent 47 sneaks around for a bit, the cover system locked onto the walls real well and hugged corners as he snuck away from cops. He also has "Detective Vision" where he can see kind of an outline where the cops are about to patrol. A line of fire draws along the ground where the cop is about to patrol.
You can listen to the actual demo I saw, in the video below. The video includes some screen shots of what I actually saw. Then as you read on, I'll describe my thoughts on the gameplay and you can check out my actual notes from the E3 2011 Hitman Absolution demonstration.
Actual Audio from the Hitman Absolution E3 2011 Private Demo
Agent 47 sneaks around killing the cops of one by one -all of their backs are conveniently turned- and nobody in the room is the wiser. Nothing you haven't seen before. In this room the developers manage to show you a lot of the moves and stuff that's in the game. Certainly a demonstration level. I'm a real gamer though, I know what's up. A lot of BS. The sequence ends with Agent 47 taking a rookie cop hostage and I might have blanked out a little at this part, that or my flask was blocking the screen while a took another drink. He grabs the rookie and then he's surrounded by all of the cops in the room. I thought the Detective in charge shot the rookie, just to get to Agent 47. I don't know, that would be crazy right? Do you know any cops that would just shoot another cop that easily when there are 40 cops in the room and 1 bad guy. Sorry, back to the demo.
A chase ensues up there stairs and there's a little shoot out. God mode heard. Agent 47 takes no damage and escapes. He conveniently walks into another room where a helicopter is waiting outside ready to shoot the place up. Nothing you haven't seen before. This was to demonstrates the destructible environments of the game, the loud sounds and Agent 47 sneaking around some more. When he makes it to the end of the hallway/building there's a cop there. No trouble here though, the cop is facing the opposite way and doesn't see Agent 47(or give a shit about the huge helicopter attack that just went down.) Agent 47 sneaks up on cop and chokes the shit out of him. Then he puts on the cops uniform as a disguise. He then walks right out onto the ledge where the chopper is like no problem. A little ridiculous if you ask me.
No cause for alarm from the helicopter, he must not have known there was a fellow officer on that top floor. Agent 47 causally walks across the roof top as the helicopter hovers over head. He sneaks into this stoners apartment where they are growing massive amounts of weed. One of the pot heads is so stoned he Agent 47 is just hilarious, just like this demo. Then some real cops bust into the room and Agent 47 takes them out with some hand to hand combat. Nothing you haven't seen before.
He walks out into the hallway and takes the elevator downstairs right into a mini police command center set up in this hotel lobby. The room was full of cops. The game slows down as you walk pass people and they seem to notice something about you. But nothing happened in this demo, just slow down. There's all these guns and grenades on the table and it looks like he can pick them up. I'm thinking okay big shoot out coming here. Nope. He picks up a donut instead just as another cop calls him out. Agent 47 has his back is to the cop and the cop thinks Agent 47 is somebody else and is just talking to him. Agent 47 never turns around and the cop eventually gets distracted and leaves. This entire time the screen said "Push X to put the donut down." I can only imagine that if he did put the donut down and turned around the cop would have realized Agent 47 was not who he thought he was and a big shoot out would have occurred. But nothing I saw in this entire demo led me to really believe something that cool would happen.
The demo ended and according to my actual notes while watching the play through below, I found it interesting. Although I believe this entire Demo was just set up for press, the game looked like it has potential. Hitman Absolution came off to me as a Batman Arkham Asylum clone. Nothing you haven't seen before.
My actual notes while I watched the demo live.
- There's a big slice in the middle of the demo TV
- Sweet cover and trail system
- Cops can't see him right in front of them
- Cover hangs on and turns corners
- Detective Vision
- Drakes action sequence
- Disguise system - cop
- Walks into crowd of a 100 people
Let me know if you are hype for Hitman Absolution. Hype it up in the catalog and then leave a comment on this story. Oh and Don't be a Jimmy ....
FnJimmy goes hands on with the new Toy Soldiers game at the Microsoft booth E3 2011
Toy Soldiers: Cold War is an action strategy game that occasionaly has you jumping in to first person mode to aid your units. FnJimmy got some hands on time with the developers from Signal Studios. There are co-op and compettive multiplayer modes and, of course leaderboards to rail.
Here's FnJimmy's official take:
Toy Soldiers: Cold War will be released exclusively on XBOX Live Arcade August 17, 2011 for 1200 MSP.
By: goukijones Jun 12, 2011 | 5 Comments
Exclusive Gameplay footage and interview. Gouki.com wanted to tell THQ everything about what we do with SmackDown VS Raw 2011. We've got a helluva story to tell from inside the THQ booth at E3 2011 with Dev Talk about WWE '12.
Anybody that has checked out Gouki.com certainly knows we are big fans of SmackDown VS Raw and just huge wrestling fans over all. We've successfully recreated each WWE Pay-Per-View since Survivor Series 2010 with WWE SmackDown VS Raw 2011. We have simulated over 60 matches, something we refer to as the Madden Bowl of wrestling. We film the matches before the PPV and both wrestlers are AI controlled. We have downloaded, created and edited over 100 Superstars and Divas in the game.
We know what want in WWE '12 to make that aspect of the game for us even more enjoyable. Personally I say, watching the simulated matches are sometimes just as good as watching the actual live match.
Here's what happened. I had just finished my Konami "Booth Tour" with some Canadian chick with a bunch of FAQ sheets. More on that in another story. I believe BatRastered and FnJimmy we finishing up watching Aliens. I stormed the THQ booth looking to meet people I knew actually did shit there. Neal Pabon, I talked to that guy, what up to him. The press/media counter don't give a shit about nobody without an appointment. There were no goodies and the lady gave me a business card with an FTP for their media kit, when I had just saw her hand some Jimmy the full on disc version press kit.
I stumbled back over to the WWE '12 wall to see if BatRastered and FnJimmy had arrived yet. I took a drink out the flask while less people were looking and just started to play WWE '12. The first guy that came up to me didn't seem to know much of the game. When I told him what we did with it, he didn't seem to understand or maybe he didn't care. I fucked off and tried to talk to more Jimmys in suits. I couldn't find the nuab who I suspect does the Twitter account. He's given me a few shout outs and I just wanted to say thanks. No success.
Back to the WWE '12 section where I scouted out the other possible dev working the section. At E3 you really have to dig deep and ask questions, most of the time you could just be playing with a random PR guy hired that week to demo a product for you based on a script. I definitely did not want that to happen with WWE'12, I wanted to talk to somebody seriously and share my experiences with the game and offer 1 or 2 of my 100 plus suggestions. That's when I met Jason Vandiver, his business card is official and it says Designer on it.
Jason knew what was up with the game and understood what we did with it. [Spoiler Alert] I may say things that I wasn't supposed to talk about. I hope Jason doesn't get in trouble. [/Spoiler Alert]
Jason told me that there would be 2 new create a "Something." I know, not much to go on. SDvR2011 already has a lot of create a "something." FnJimmy says it could be the create a belt. I disagree, I believe one will be something like create a show. My thought is I would love to just program 6-7 matches in a row and then just watch them as the AI played it out. You can kinda set that up now, but an easier way is needed. Create a backstage promo or something, I don't know man, the game does a lot already.
Then we played a match, I chose Albero Del Rio and he drove out on stage in a fancy car. Just like the Eddie Guerrero intro FnJimmy has attached to him in our simulations. It all looked great. Jason chose Randy Orton. I don't know how to play the game and I don't know if he thought I was full of shit at this point, but I had no clue what to do with the actual controller. I just watch this game. So he beat the shit out of me and showed me one of the coolest new features.
Super wake ups. A super wake up for example is when your oppenet is on the ground, but needs to be standing for you to do your finisher. Jason leans forward and shouts "Watch this!" The game cuts away into a taunt animation and Randy Orton slams to the ground and throws his little temper tantrum. AlBerto Del Rio who is still knocked out cold in the center of the ring, shoots to his feet and Randy Orton stands up and RKO's him. Awesome. Very smooth, going to make the end of matches way more exciting.
Jason wasn't done, he picks Alberto Del Rio up again and starts beating on him and building his super bar again. This time he showed me Randy Orton's punt. I said "Something that I'd like to see is that when you select end a match with a finisher that the AI still pins, like in WWE All Stars." Jason said not to worry that was added.
BatRastered and FnJimmy finally had arrived. I pulled FnJimmy to the side and had him play the game while I filmed this off screen footage. Now THQ probably don't want me to play this, but I don't have any other gameplay footage. Both press kits I checked only had the live action Randy Orton trailer. You can see Vintage SDvR2011 AI in this clip where Randy Orton sets up Alberto Del Rio for an announcer table smash, but the Randy Orton can't grab on to do the move and, you know what, I'm not even sure which one FnJimmy was controlling. Just watch the clip.
You can hear the guy at the end of the video offer me some HD footage on a disc, it wasn't there sorry brotha. Send me some and I want another interview. Thanks.
After that part we busted out the official Gouki.com microphone and FnJimmy did his first ever official interview. With himself. Check it out.
We wrapped it up and got four amazing contacts. We love this game franchise, SDvR series is a game that makes sense to come out every year.
Thanks to Jason
Thanks to Narbeh
Thanks to Cory Ledesma
Thanks to Neal Pabon and thanks to everybody at THQ.
Leave your comments below Jimmys. Thanks for reading and watching Gouki.com!
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