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Tagged: evo-2011 (x)

BatRastered goes one on one with the white Ono, Mike Z. Mike share some of the most badass nice features that come with Skullgirls and it's not all about the fighting.

Mike Z talks about the exclusive, revolutionary and the future of fighting game features.

Here's the first ever battle of GoukiJones VS FnJimmy in Ultimate Marvel VS Capcom 3. EVO 2011.

That's BatRastered behind the camera, so don't look at me Jimmy. Tell him how he did in the comments.

First of all my stick was busted. I would dash forward and Ghost Rider would just crouch. WTF Capcom? They gave us these sweet orange shirts. I want one. FnJimmy vintagely times out on the character screen. Don't be a Jimmy!

Kof 13 has gone through many changes since the arcade version, have a look at possible home "re-balances"

KoF XII poster

Kof13 original arcade version was extremely broken. After a couple of patches the game seemed alright (except for Raiden dropkicks...). With all the hype around the console release, it was said that the game will have re-balancing. Fortunately at Evo, a new KOF build was there which has alot of changes from the arcade. Most noteworthy is Raiden's dropkicks got nerfed but K"(possibly the best character in the game) got a buff.....Anyways, check out Kane317's notes and see what has changed :D

 

Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz’s midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen’s gotten a slight damage decrease, I couldn’t quite figure out where but Kunio’s 799 (1 stock HD combo) now does 777
-Duo Lon’s Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you’re close enough you can link that to s.C).
-Duo Lon’s NM has finally been normalized and now does 448 instead of his silly 400 he used to do. (Most characters are 450-500 in the arcade version).
-Maxima’s air vapor cannon now holds him in place for both version and then after he’s done he either goes forward or drops down (I forget), but not backwards.
-Maxima’s damage has been decreased slightly.
-Goro’s dp+K, [DC] hcf P seems to only work in the corner now (WHY?). His NM has been buffed to 571, yup!
-Kyo’s hcb+K is no longer safe, is also does not build much drive or meter if it connects. It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it’s harder to cross characters up now. It was noticable as we couldn’t get K”s j.B or j.D to crossup.
-K”s hop no longer goes over a standing opponent.
-K”s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen’s fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall. Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai’s air DM now falls “natually” as she travels across the screen a la ’95 Mai’s hidden air DM.
-Mai’s air Ex DM also MaxCancels into NM.
-Mai’s Ex Ryuenbu has startup invincibility.
-Mai’s A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it’s like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot. Gave us an instant Fatal Fury “feel” to it.
-Takuma’s stun combo juggles are much harder to perform and the timing is real tight.
-Joe’s NM comes out FAST. Can pretty much punish air attacks on reaction.
-Joe’s NM when MC’d, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you. It’s a damaging MC.
-Joe’s Ex DM travels across the screen now.
-Joe’s D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme. B version is faster but has no invincibility.
-Liz’s Ex DM now does no pushback on blocked opponents
-Liz’s Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni’s Ex Raijinken now holds the opponent in position allowing you to follow up. I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K. Overall CDM.Duc says he’s been buffed.
-Ash’s Ex qcb+P now juggles even grounded opponents.
-Ryo’s dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy’s d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy’s Zaneiken is safe on block now, but he’s also pushed back really far himself.
-Andy’s Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden’s dropkicks have finally has its charge time increased. Despite initials reports, 1.1 did not change his charge time from 1.0. Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out. If you land the DK midscreen, the opponent will fly away really far not allowing a follow up. His double DK shenanigans still work in the corner.
-King and Hwa Jai’s slide both cancel now by themselves.
-King’s NM has been fixed, it now goes further and when MC’d does full damage.
-Mature’s qcb+K has better recovery
-Ralf’s Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona’s HD combos have been nerfed slightly.
-Kula’s corner juggles seem harder to connect..

 

Any of these characters you feel shouldn't have gotten nerfed/buffed? Leave your thoughts in a comment.

 

Source: http://dreamcancel.com/?p=1560

Community Video

starlordtitus

EVO 2011 HIGHLIGHTS

By: starlordtitus Aug 1, 2011 | 8 Comments

No one does it bigger or badder than EVO and if you missed out the 3 day world event you've been living under a rock!

Evolution 2011 kicked off with Super Street Figther Arcade Edition and moved through Marvel vs Capcom 3, then to Mortal Kombat and Tekken 6 as the main tournaments, with the finals of each on the big stage airing across the globe. 

 

The calamity only rose in abundance when mind blowing matches were won in the most systematically and artistically done methods to an unprecedented defeat of Daigo Umehara himself as Poongko boldly displayed he was not afraid of Daigo before completely dominating him, breaking the very fabric of our expectations.

 

 

 

 

In the end, the best of the best were crowned:

Perfect Legend became Mortal Kombat's World Champion

 

 

 

 

Winner: Perfect Legend

2. REO (Mileena)

3. JOP (Raiden/Johnny Cage)

4. Chris G (Reptile)    

5. Denzell Terry (Liu Kang)

5. 16-bit (Kitana)

7. OnlineTony213 (Kabal)

7. ATL Redd (Liu Kang)

 

Viscant became Marvel vs Capcom 3's World Champion

 

 

 

 

 

 

 

Winner: Viscant (Wesker/Haggar/Phoenix)

2. PR Balrog (Wolverine/Dante/Tron/Amaterasu)

3. Justin Wong (She Hulk/Wolverine/Akuma/Storm/Wesker)

4. Combofiend (She Hulk/Taskmaster/Spencer)

5. Noel Brown (Wolverine/Wesker/Akuma/Phoenix)

5. Filipino Champ (Magneto/Sentinel/Phoenix/Dormammu)

7. X-Ray (Dante/Amaterasu/Magneto)

7. Mine (Wesker/Taskmaster/Phoenix)

 

And Fuudo became Super Street Fighter 4 Arcade Edtion's World Champion

 

 

 

 

 Winner: Fuudo (Fei Long)

 2.Latif (C. Viper)

 3.Poongko (Seth)

 4.Daigo Umeheara (Yun)

 5.Kindevu (Yun)

 6.Tokido

 7.Wolfkrone (C. Viper)

 7.Flash Metroid (Zangief, C. Viper)

 

And so, another amazing and perhaps the best EVO yet has come to a close. I believe this year's tournament has inspired players in knowing that ANYONE can be Champion. So prep up and I'll see you at next year's EVO!!!

I leave you with this song to train to:

     

 

 

This was just after we played the UMvC and I was already exhausted. Anyway, the random black guy was turtling.

I don't know about this game. Comepletely different pace after just playing Marvel.

Pictures from story mode show some old challengers...

Enough hype has been around the home version of KOF 13 having 3 more characters than the arcade (95 iori, Billy and Saiki). Images from the new build show us old characters like Heidern, BlueMary and Vanessa. Also the team select screen during Ash's story shows 2 empty team slots. Also the prolouge picture shows a some older characters including Kagura. What could this mean for returning characters? Saiki, Iori and Billy ofcourse wouldn't be on a team, those characters are most likely to be solo , unless Yamazaki and others were brought back. Check out the images below and let us know what you think.

Speculate!

 

 

source: http://dreamcancel.com/?p=1594

http://dreamcancel.com/?p=1588

Check out these clips from EVO 2011 Day 1 of developer Mike Z talking about his new game, Skullgirls. It's amazing Jimmys.

Mike Z is a developer and he loves the fighting games. Just listen to him talk.

Community Video

Story Image

Hitler is mad at Daigo not winning evo 2011

By: grey walrus Aug 22, 2011 | 6 Comments

If you've seen and enjoyed the angry hitler videos, and watched, or at least know what happened during evo this year you'll enjoy this video.

Blog

goukijones

Images from EVO 2011

By: goukijones Aug 2, 2011 | 3 Comments

Just took a few shots. Apparently there was a dude dressed as a chick. I don't know the full story, but I got a pic of the butt hangin' out. Don't be a Jimmy!

Enjoy. Please leave a comment. Local Las Vegas photographers contact me.

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