here is your your chance to join the fight for the final week of beta
all you have to do is leave a comment on this story and i will chose one person at random.
once the codes are given to me tomorrow i will choose a winner.
so leave a comment and wait for the results dont be a jimmy.
The heros of marvel team up for an epic adventure!
What happens when you force all of Marvels characters to fight side by side to save the world? You get a formula for an awesome game, that's what! Marvel Ultimate Alliance is truly a great all around game so read on and find out why.
The story is absolutely incredible. It starts out pretty simple...Dr. Doom is back and he's destroying a S.H.I.E.L.D vessel that you and your team just so happen to be on at the moment. But then, after saving it, you find out that there was something more behind the attack. Now, you are forced to repel evil villains in so many different areas. We're talking from things as simple as a mobile science lab (if you can call that simple), ranging to underwater, in the underworld (which is technically called Mephisto's Realm in the game), and even in outer space! What's more, frequent plot twists constantly arise. These make the situations you frequently find yourself in seem more dire, and these twists also make it so you want to play even more to find out what happens next. A big plus about these twists is that not one of them is so bizarre and messed up that it leaves you confused. They all make sense.
One of the biggest pros about the storyline is that, at the end of the game, you create a different sort of world based on your actions! The more optional missions you complete, the better the world you create. Of course, if you decide not to complete optional missions, it would mean there will be negative consequences in the end. It just makes it so that you want to play through again to try and create the best world you can. Or, at least, create the world you want.
By: blazemanx Jun 20, 2011 | 5 Comments
Who knew something as thin as paper could be so epic!
Paper Mario: The Thousand-Year Door is the long awaited sequel to the original Paper Mario on the Nintendo 64 back in 2001. The original Paper Mario was released at the very end of the Nintendo 64's lifespan so not everyone had the chance to experience it. Paper Mario was an amazing game that sure lived up to the high expectations of Super Mario RPG fanatics. In 2003 Mario RPG fans were greeted with the superb Gameboy Advance RPG, Mario and Luigi: Superstar Saga. Then in late 2004 Paper Mario: The Thousand-Year Door was finally released. I can tell you that if you enjoyed any of the previous Mario RPG games in the slightest bit then Paper Mario 2 will be a joy ride for you from start to finish. Paper Mario: The Thousand-Year Door achieves greatness on almost every level and is just a fun and engaging RPG.
Paper Mario The Thousand-Year Door has one of the best Mario game story lines I have seen to date. Generally as you know Mario games typically follow the path of Bowser kidnapping Princess Peach and it's up to Mario (and sometimes Luigi) to rescue her. However in 2003 Mario & Luigi: Superstar Saga separated itself from this typical storyline proving that Mario games can indeed have a complex storyline. Paper Mario 2 took no trouble in following in Superstar Saga's footsteps. Creating it's own engaging storyline. It all starts out with Princess Peach who finds a magical treasure map, that leads to an extraordinary treasure. Sending the map to Mario he soon decides to gear up and head out in search of this treasure. Of course in typical Mario game fashion Peach is kidnapped but this time it wasn't Bowser. Following this event comes some pleasing humor involving Bowser being angry that someone other then him had the audacity to kidnap the Princess. Bower then sets off to stop Mario from getting the treasure and he decides he will also kidnap the Princess in the process. You eventually learn that a character named Grodus of the X-nauts is responsible for kidnapping the Princess. The story unfolds at a pleasing pace, and you will just be pleased throughout the entire experience. There is no doubt that Paper Mario is one of the best games I have ever played and arguably the best game on the Gamecube. Paper Mario 2 has so many memorable moments and humor and challenging puzzles that you will have a smile on your face the entire game.
Paper Mario 2 is overall just a really fun game. In many RPG's you can become overwhelmed with random encounters and become frustrated when trying to solve a puzzle or get somewhere. For anyone who is unfamiliar with a Mario related RPG, they do not have Random encounters, they do not exist. Instead the enemies are displayed on the level. A battle will occur depending on if you do one of the following: come into contact with the enemy, jump on enemy/hit them with your hammer, or your enemy uses an attack on you. If none of you attack each other a battle will commence regularly, with you attacking first. If you strike your opponent to initiate a battle you can get a first attack in before your real turn. If your opponent attacks you to initiate the battle your opponent will get an attack on you at the start before you can issue your commands.
During the game you will have partners who you will acquire and they will join your party. However you can only use 1 party member at a time therefore in battle you will have Mario and a party member. You can switched these party members during their turn or your turn, however this will sacrifice either Mario's turn or your partners turn when you switch. This can be countered with a quick switch badge that lets you change partners without using it as your turn. Mario and his partner will have HP, but they will change the same FP (flower points) FP is used to cast magic spells or use certain abilities. Mario's attacks consist of various jumping and hammer attacks, these attacks can be further improved by equipping various badges to gain new jumping and hammer techniques. Mario will also have the ability to use "Special Moves" which can be done using Star Power. Every time you recover a Crystal Star (the motivation for the games story) You will gain 1 extra point for Star Power. These special moves can turn even the most hopeless battle into your favor. Mario's partners will all have different special abilities, and each partner can be "upgraded" twice, gaining more HP and abilities each time. Each partner also has a specific move that can be used during the world to uncover secrets or help you progress through your adventure. For example the first ally you receive is named Goombella, and she will give you hints on how to get past the current area you are in. Your next partner, named Koops will help you by shooting out in his shell, which can be used to obtain items out o reach or hit switches at a certain time while you jump across the newly revealed area that only stays for a certain amount of time.
There is also a certain thing called "Action Commands" these are based on time. When you select the jump attack on an enemy you must press A right before landing on the enemy. This will do the following: Deal full damage to the enemy and give you star power from the audience. Yes, your battles take place in front of an audience. When you do a successful action command the audience will become pleased with you and even sometimes throw you power ups or coins. If you fail to properly execute an action command the following will happen: You will lose members of your audience, you will not gain star power and you will not deal full damage to your opponents.
Correctly executing action commands can severely aid you during your battles as you will have symbols that appear in the upper right corner of the screen. Say you accurately land 2 jump attacks and get 2 Mushroom cards. The next time you successfully land an action command you will start a roulette. If you score a Mushroom (3 mushroom cards) you will get a Bonus, which will completely restore you and your ally's HP in battle. There are many other different outcomes of the roulette. There is even one that will poison you and hurt you, but I only got this one time throughout the entire game and came close one other time, but it is nothing to worry about, and happens very rarely. (It depends on you, if you land the third poison mushroom on the roulette, then it is technically your fault that it happened.
During the game you will also collect badges, badges improve your abilities. Every time you level up you have the option to increase your HP by 5, your FP by 5 or your BP by 3. BP is Badge Points and each Badge will cost a certain amount of Badge points in order to be equipped, ranging from 1-6 (sometimes certain badges are 0). You can wear as many badges as you have Badge points for them. But you can easily un-equip badges to equip new ones.
You will also encounter black boxes throughout your journey that will "curse you" with a new ability, such as turning into a paper airplane, and you need to fly to wherever your trying to go. You will gain many other abilities, but I will let you figure out what they are on your own.
One of my favorite things about Paper Mario 2, is that similar to the first game you will control Peach in between each chapter learning more about the story. You will also control Bowser in between each chapter as he pursues Mario and tries to figure out just what the heck is going on. But don't worry, you will get many chances to do battle with Bowser, but remember that the main focus is not on him.
The graphics in Paper Mario are a joy to look at. Everything looks nice and is detailed. Since Mario and all the characters in the game are 2D or you could even say "paper" since you use a lot of "papery qualities" to solve puzzles. The characters are 2D characters trapped in what appears to be a 3D world. However the game makes good use of the 3D-2D interaction. Mario interacts with the 3D environment using his clever 2D abilities in an extraordinary way. There is also many areas that are cleverly hidden in the trippy game world. Certain areas are hidden because for example some walls might look like a wall but they actually have an opening in them that you don't even realize they are there until half way through the game, and your just like "Wow, I didn't know that was there." Paper Mario 2 has some of the best 2D graphics around and the way they interact with the 3D environment is just really cool to see. The graphics also have a cartoony appearance to them, but it just adds to the pleasant feeling of the game. But don't be fooled, Paper Mario isn't all just about pretty things, it does have it's eerie looking places and cool looking places to. Paper Mario has a lot to offer that you wouldn't know about from first glance.
The music Paper Mario is really good. Every tune fits the game perfectly, and I was never annoyed by a single sound in the game. Even the noises that Mario, Luigi, Peach and many other characters make you will not be annoyed by them at all. Everything from the battle music to the various tracks from each area everything is excellent and I never got sick of any of the tunes in the game. Everything here is top notch quality.
This is one long RPG. I completed my game in +40 hours (I think around 43) and that was not even everything in the game. I still have many side quests to complete and badges and recipes to discover. The first play through is worth the full price alone and the sides quests and privilege of playing the game again a second time through in the future is limitless. I can guarantee that Paper Mario The Thousand-Year Door will definitely be one of those games I will visit again. The single player game will keep you engrossed for hours and you will most likely be sad when the game is over. But thankfully after the credits you are given the option to save your game, then you can return to the town that acts as your hub to do everything you never did. The thing I like about it is after the conclusion and the games story comes to an end you take the boat back to Rogueport and the captain says something along the lines of "I don't know why your coming back here but whatever" And then you meet back up with your old party members and they warmly greet you.
Final Verdict: BUY IT!
Paper Mario The Thousand-Year Door is an outstanding game and ranks right up with other classic RPG's in terms of quality, presentation and outstanding gameplay. Paper Mario 2 is a game that you should not miss for any reason other then if you detest Mario or RPG's. If you own a Gamecube don't wait any longer, go get this game now before it becomes one of those legendary games that becomes impossible to find, just like all the old favorites from the N64 and SNES days. It will happen eventually, so go get your copy now. Paper Mario is an astounding accomplishment, and just a joy to play for every minute of the experience .
So are you down with the paper plumber? Let us know and don't be a jimmy.
By: blazemanx May 16, 2011 | 13 Comments
Finally we find out what comes with the Limited and Epic editions of gears of war 3.
In this new video, we go behind the scenes with Epic Games Art Director Chris Perna, giving fans a window into the mind of the visionary artist who helped berth some of gaming’s most iconic characters and settings.
In this revelation, Perna unveils the centerpiece of the “Gears of War 3” Epic Edition – a hand-crafted statue of Marcus Fenix, designed by his own hand and brought to life by the expert artisans at Triforce. Available for pre-order now, “Gears of War 3” will be available in a Standard Edition ($59.99 US), and two special editions:
Limited Edition ($79.99 US) – The must-have for fans who want to celebrate the culmination of the trilogy, the Limited Edition includes:
- An Octus Award Box and Octus Service Medal – Replicas of the honors bestowed on Adam Fenix, Marcus’s father, for his work on the Hammer of Dawn.
- Exclusive Unlockable Adam Fenix Multiplayer Character – Each Octus Service Medal replica is engraved with a unique Xbox LIVE code that is the only way to unlock Adam Fenix in multiplayer.
- A fabric COG Flag – Proud colors that once flew above the House of Sovereigns.
- The personal effects of Adam Fenix, including his “Last Will and Testament,” the initial Hammer of Dawn schematic, and other Fenix family mementos.
Epic Edition ($149.99 US) – The ultimate collection for hardcore fans who can’t get enough “Gears of War 3,” the Epic Edition includes:
- A Limited Edition Marcus Fenix Statue – Designed by Epic Games Art Director Chris Perna and expertly crafted by the artisans at Triforce, this fine PVC statue collectible makes the ultimate living room centerpiece for any true “Gears” fan.
- The Art and Design of Gears of War by Tom Bissell – Through unprecedented access to the Epic Games team, acclaimed author Tom Bissell (Extra Lives) gives readers an incisive behind-the-scenes glimpse into one of the most celebrated sagas in video game history with 96 pages of interviews, photos, concept artwork and more.
- Infected Omen Weapon Pack — Custom multiplayer skins for the game’s five starting weapons; Lancer, Retro Lancer, Hammerburst, Sawed-off Shotgun, and Gnasher Shotgun.
- All the contents of the “Gears of War 3” Limited Edition.
The “Gears of War 3” Limited Edition and Epic Edition are the only ways to obtain these high-end collectibles and downloadable content. With production values worthy of the most discerning fans, the “Gears of War 3” Epic Edition is available in very limited quantities and only while supplies last. .
I am so HYPE i have the limited edition reserved so i'll be getting some of these goodies. I'm sure these will satisfy any gears fan.....so what do you guys think about the extras? let us know don't be a jimmy.
Come to me dark warriors battle awaits us!
PSP owners, RPG fans, and all of those in-between who missed out on the first release of Valkyrie Profile and wanted to try it can finally celebrate. Thanks to some of the wiser people at Tri-Ace and Square, gamers can play this game once again and NOT have to worry about paying out of the you-know-what for a new copy. Valkyrie Profile: Lenneth is a fun game and although hurt by a few flaws, it stands as one of the best PSP games.
This story is largely based upon Norse mythology (although it doesn't strictly adhere to it), and deals with the end of the world, and the battle between the gods. Odin, the leader of the gods, has sent out his valkyrie (you) to go and find him brave souls who are nearing their last moments in life (your party members) to send to Valhalla, where they can fight for him. This is your mission. Now, each warrior you seek out has their own individual story, detailing their last moments in life, their meeting with the valkyrie lenneth, and their decision to fight for the gods.
That's the short version of this story, since I don't want to ruin it for you. Since there are many characters for you to recruit, there is a lot of side stories, many which are tragic, some might even get you choked up. That's not even considering the main character trying to realise her purpose in life, and who she truly is, and the genius wizard who is obsessed with her. A truly fantastic story!
The graphics are well done, it's like having a playstation in your hands. There is hardly any noticeable slowdown in the gameplay, unlike some other PSP games I've played. All the towns have their distinctive style, and all of the dungeons look good, with a fair amount of detail added in the background. All of the characters are very well designed, which is amazing considering each of them has their own 3 hit combo and special attack (the animations for these are amazing, by the way). The best part in this category is the full motion videos. Very well done! There is even an option to watch all the FMV's you've seen before.
There's a lot of upbeat tracks in the game, which help when you have to go explore some vast dungeons. There's a couple tunes I won't forget, in particular the ones they play when your meeting a hero who is about to join you. Also, the voice acting in this game is very well done. Each character has a variety of quotes they'll use before, after, and during a battle. As you progress throughout the game, you will also be able to hear all of the separate characters quotes in an extra sound option.
The gameplay is really well done. There are, essentially, 3 different areas you visit: towns (used mainly early in the story, and to recruit different characters), the sky (we'll cover that in a bit), and your "dungeons". You start out, after the intro tutorial, in the sky, where you can fly around the world, to seek out those souls who are worthy. By pressing "select" in the skies, you can hear the distress calls of mortals (begin a recruitment story), or sense "great evil" in a particular area (discover another dungeon). You can also save your game and change party members in the skies. Most of the game, however, will be spent in the various "dungeons" around the world. I put dungeons in quotes because most of the dungeons are in various locales, such as woods, castles, or underground.
Once your in a dungeon, the screen turns to a castlevania style game. You walk around like this, able to jump, duck, swing your sword, and shoot out crystal shards. These crystals are used to freeze enemies and make stepping stones to access higher areas. There are a couple of ways to get into a fight in these dungeons, you can either walk into an enemy or hit them with your sword. Yea... I recommend hitting them. This lets you attack first, as opposed to possibly getting attacked. Each one of your party members is assigned to a specific button in battle ( either square, triangle, circle, or X). Their order of attack depends on what combinations you hit those buttons. They can also attack up to three times with different types of attack, depending on what weapon you are using. So, you can see there is a lot of variety in the attacks, especially since some attacks will knock your enemy up into the air, making timing your attacks a factor. Each attack adds a percentage to an overdrive gauge, and once you get to 100% you can select a character to do their special overdrive attack on the enemy. This is always a good thing!
One more thing to cover about gameplay is character development. One thing you might be asking is "If your sent to find souls to fight for the gods, why are those people fighting with you?". Good question. The game has a set time before the final battle at the end of the world (Ragnarok), and that time left is divided into 8 different chapters for you to play through. On each chapter, you are asked for an warrior with certain qualities. Now as your characters level up, they are given points to put into either obtaining skills or morals. Yes, you can make your character braver by putting points into it. By doing this, you can give Odin an ideal warrior. This part was hard for me. For one, your training and fighting with these characters, making them stronger and getting accustomed to them. Now you have to choose one to send away, never being able to use them again. So you have to be careful who you send, because you still need to be able to fight on.
Oh, I almost forgot, after the end of each chapter you go back to Valhalla and you are rated on how well you are doing, and given gifts accordingly. You can also see how the war is going on in Valhalla and check on the status of all the warriors you have sent to Odin. They even have a list of all of their significant accomplishments while they have been there, including what rank they have achieved.
Final Verdict: BUY IT!
There are 3 different endings to Valkyrie Profile: Lenneth, as well as 3 different difficulty settings. There are some very specific requirements to get the better ending, though, so a guide may be necessary. Also, you can access a separate bonus area by playing through in hard mode and collecting specific items.
This version is definitely the one to get for any psp owner, as the playstation version can cost well over $100 for a good copy .
So will you join Odin's army of warriors in Valhalla? Let us know and don't be a jimmy.
This is a little teaser for Halo 4
Now there is not much here in terms of story, but im sure this will have all the halo fans drooling. Now me personally, I'm not a big halo fan, but i know that there are millions out there. So let us know what you think of the trailer and don't be a jimmy!
By: blazemanx Jun 14, 2011 | 5 Comments
NetherRealm Studios has released another trailer for Mortal Kombat 9′s first DLC character, Skarlet
The 100-second video outline her origin story, a ruthless female fighter constructed by Shao Khan, used as a last reserve to watch over the treacherous sorcerer, Quan Chi. Of course, along with the narrative comes plenty of ass-kicking gameplay.
What’s more interesting occurs at the very end of the trailer. We’ve known for sometime that Kenshi would be our second downloadable kombatant, but now we have confirmation that Rain will also join him, as well as a mysterious third character.
Each will become available over the summer period as paid DLC. Along with each release, NetherRealm will also release free content packs which allow players without downloadable characters to still fight against them. The studio is also throwing in free costumes tied to these compatibility updates, so keep an eye out.
I really envy MK players, they are getting quality DLC while MVC3 players like myself get nothing. Does this excite any of you MK players out there? Let us know and dont be a jimmy.
it's 1993 all over again go go power rangers!!!
Back in the 90's if you had a pulse then you knew about the power rangers. The smash tv hit for people of all ages took the world by storm is still going strong today. Due to the recent adding of the classic power rangers to netflix (AWESOME RIGHT?) i have power ranger fever all over again, which has inspierd me to do this review so come with me on a trip down memory lane.
There's no story given in the game. Possibly it's in the instruction manual but since I don't have that, I don't know. I suppose it's not much different from the series. Rita Repulsa wants to take over Earth and the only people standing in her way are the Power Rangers. So Putty after Putty and monster after monster are sent to fight our heroes.
If you've seen the series, you're pretty much very familiar with the story setup of the game, though none is given in the actual game. Basically Rita just appears in the intro and off you go fighting Putties and monsters. That's about it.
I've got to admit, I've seen a lot worse graphics. The game's graphics are quite easy on the eyes and definitely don't hurt. Everything flows smoothly. Although I do wish the character models would have been done a tad bit better. Billy looks more like an older Harry Potter than the TV series Billy.But Billy is passable as are most of the other Rangers. Zack definitely is not. What happened here? The character design for Zack is almost insulting. I know for a fact I'm not the only one who has noticed this. This is one area they definitely could have done a better job with.One other thing I had a small problem with is the Pink Ranger it's that while morphed, the Pink Ranger looks rather….manly. She doesn't even wear the skirt from the series which i thought was weird. All the 2-D animations in this game are very smooth. There is no slowdown at all, ever.
To begin with, the music was some of the best I had ever heard on an SNES game. Hearing the opening theme music when you first power on the game is awesome, and also when you morph into a ranger, that music sounds great as well. The music during the EVERY level sounds amazing and the sounds that enemies make are crystal clear.
You walk in a straight line beating the mess out of “Putties”, the show's main enemy. You also jump across obstacles. At a certain point in one of the 6 main levels, you morph into a Power Ranger! Yeah!!! Then the fun really begins. You get to whip out your signature weapon and mess enemies up!!! At the end of the first 6 stages, there is a boss fight. The bosses can be very challenging; however, you'll be able to take them out in no time once you figure out their patterns. The game will be hard at first, but after playing it for a long time, it gets easy, but stays just as fun. It's hard for me to explain why this game is so fun. It just has that amazing feeling to it. After you beat the first 6 levels, you get to play as the “Megazord”! How awesome is that? The game then becomes a fighting game, where you have to beat 2 levels of the game as the megazord. Those battles are still pretty hard for me, especially the last one. All it takes is practice, though.
If you were a fan of the original season, then you know the playable characters. They are Jason, Billy, Zack, Kimberly, and Trini. The Red, Blue, Black, Pink, and Yellow Rangers respectively. Unfortunately, if you want to play as Tommy, you're out of luck as he is not included in the game. I'm actually not sure why the reason that happened is. The only possible thing I can think of is maybe the game was released before the ‘Green With Evil' five part episode aired. But I'm not sure if the game was released before or after. As for the available characters, each has their own fighting styles. Fortunately they're not the same exact character with different looks. When they are morphed, each character uses his or her weapon they had that season, as in Jason uses his sword, Zack uses his axe, etc. You choose which Ranger you want at the beginning of each level. So the good news is that, if you wish, you can play a different Ranger for each mission.
Final Verdict: BUY IT!
Mighty Morphin' Power Rangers is a very good beat'em up title. If you were a fan of the genre and especially of the original season, then I will suggest you give this game a shot. Unfortunately, being such an old title, chances are you will only be able to find the game on sites like eBay or Amazon. But wherever, if you get a chance, then I would definitely give it a try if you are looking for a fun game to waste some time with.
So any power rangers fans out there? let us know what you think and don't be a jimmy.
177 reasons to check out this amazing game.
Radiata Stories, can be summarized in one word. Huphenexfun. What's that mean, you might ask. Humorous, phenomenal, excellent, and fun. All in one word. Revolutionary, right? Yes, just like Radiata Stories. Well, enough with my obsession, let's get started, shall we?
Graphics - The graphics in this game, as in any tri-Ace game, are amazing. Character models are smooth, landscapes are detailed richly and painted with many different colors. Appearance changes when you equip different armor. Every character is detailed and have specific little facial features and whatnot, making them distinct.
Story - The story is lacking, but its still above average compared to some of the crap I've seen before. The story follows a young boy, Jack Russell, and his misadventures and accomplishments. As the game starts, Jack is a very immature boy, and he is conceded as well. Meeting with the other two main characters in the game in the first 10 minutes (Ridley Silverlake, Ganz Rothschild), he immediately gets cocky with Ridley and slightly disappoints his captain, Ganz. Some events unfold, and Ridley has a ritual performed on her that has never been performed on a human before by the Lord of the Dark Elves, Lord Nogueira, to save her life. Eventually, Jack must pick a side to follow, the elves, dwarves, goblins, and orcs, or the humans. The game has two different endings and one is awesome and one in my opinion sucks. It seems to me the one that sucks is merely there for an optional path for fun, and not for storyline. Other than that, you are pulled into a struggle for humanity and blablabla, you have to go save it, and someone else in the process. Simple, but sweet. Also, JackxRidley, if you didn't notice in your manual... I love it.
Controls - Simple, yet complex at the same time. Camera angle is adjustable, and it is very well placed even if you don't adjust it. Controls are simple, O attacks, Square does a special, X backsteps, Triangle is menu (as usual). L1 brings up your clock out of battle, in-battle it allows you to issue commands and use items. R1 locks on to the targeted enemy. X kicks objects and people. Simple and easy to get used to.
Music - Frankly said, the music in this game freakin' rocks. I have yet to find a piece I didn't like. The bigger boss battles and some of the optional ones are the best ones I've heard. The ingame music is very good too. Generally happy music that will keep you in good spirits, except when you enter more dangerous places such as castles and sewers. Everything sounds like it was produced by an orchestra, which is always a plus.
Characters - One of my favorite parts of this game. There are 177 characters available for recruiting, and the difficulty of getting them varies from super easy (Talking to them) or extremely hard (Getting to a certain place at a certain time or you wait till the next day, some are missable, some you have to recruit all of the other members of the race/guild they are in). Getting them all nets you very little in the long run, all you get is a picture of the mains under a certain tree, but I enjoy it since I am a JackxRidley fan and am also a fan of Ganz. All the characters have personalities that are unique and fun. Some characters range in being completely useless (Clive) or one of the best in the game (Elwen, Valkyrie, Galvados, Gil). Amazing recruiting system, I hope they implement it in the next game (if there is one *crosses fingers*)
Gameplay - The best gameplay you can get in a hack-and-slash. Out of battle, you can interact with almost everything and everybody, whether it be by talking or by kicking. Kicking is my preferred choice. Kicking the typical person will piss them off and they will duel you. It's fun to beat up on the people that tick you off, like Ridley at the beginning (I love her though as a character, she and Jack are the best characters in this game). Talking with them usually gets you a more friendly response though. In battle, it is straightforward. As you use your weapon choice (can choose from 1h sword, 2h sword, axe, or spear) you learn new skills, and you can assign them into your combo depending on how many CP (Combo Points, I guess) the weapon has. Each new attack costs a certain amount of CP to use in the combo. After you have set up your desired combo, inbattle, tap O repeatedly and Jack will commence the combo. Square fires a special of sorts, called a Volty Blast. Everytime you or one of your teammates lands a hit on the enemy, you get 1 Volty Point. When you get 10, you can use a Volty Blast. Eventually, if you learn all the skills of the weapon choice, you get a Super Volty, resembling Overdrive or Limit Break from FFX and FF7. To do these attacks, press Square and X at the same time when you have 100 Volty Points (Max). Also, you can learn links, to change your formation and give your party certain benefits and abilities. If you link with people long enough, you learn their skill. Equipping this to you allows you to master it to make it occur more often/make it stronger, etc. Also, inbattle, X allows you to backstep and dodge enemy attacks. Eventually you will be given guild missions to build your money and EXP. Most of these are optional, but I would do them anyway for the EXP. This game excels in the gameplay department, even with an optional dungeon you have to go through to get all the characters. You will recognize some bosses there from tri-Ace's previous hits, Valkyrie Profile and SO3.
Fun Factor - You will enjoy this game so much you will probably end up playing it 4 times through, if not more with all the missable characters. Don't pass up the opportunity to play this excellent game from tri-Ace, you can't live without it.
Final Verdict: BUY IT
Do not waste anymore of your life not playing this hit by tri-Ace. This game is filled with charm and comedy, i often found myself laughing out loud at some of the things that go on in this crazy game. So let us know what you think of the game and review and don't be a jimmy.
KOF XIII character specific combo videos.
I came across these awesome character specific combo videos for KOF XIII. KOF will never be as popular as street fighter and that is understandable but i really hope more people get into it. It is one of my favorite franchises and i think it would be great if KOF had a following similar to street fighter. I intend to get this when it drops this holiday season and i hope many people will pick it up so KOF can gain more exposure. Here are some awesome vids for fans and non fans to get you hype.
I know most of us love fighting games and we need to suppoprt KOF and SNK. So i'll try to bring as much attention to this up coming game as i can. Let us know what you think and don't be a jimmy.
visit http://www.youtube.com/user/DontDropThatCombo for more vids.
Moments of brilliance overcome several flaws. Here's my review of Star Ocean: The Last Hope on Xbox 360.
Star Ocean is the space opera of the RPG genre. While still awash with many aspects related to typical epic fantasy, this series blends in many elements of traditional science fiction. But, like its predecessor's, Star Ocean: The Last Hope focuses on its characters and the developing story more than on the science elements within the game. Does this game deliver not only on the characters and the story, but also the technical aspects such as graphics and game-play? For the most part, yes. There are some minor issues that pop up through-out the massive game, but they are minor and don't ruin the experience that The Last Hope has to offer.
First, the most important component to any game (for me at least), but especially a RPG, are the characters and the story that connects them. If the game doesn't offer fully formed characters or any semblance of a story, then the technical aspects become pointless. Thankfully, in this, Star Ocean delivers quite nicely.
- Characters: the playable characters are well developed and unique personalities. Through-out the game, the history behind each of these characters is slowly revealed as well as several layers of their personality being peeled back to show a complex being. Each character is distinct and clearly has a reason for the actions that they take. By the end of the game it is amazing to see the changes in each of these characters. There is also a wonderful set of characters that populate the many worlds of Star Ocean. From a quirky liaison between the ship and HQ to the two dueling superiors, and to the myriad of fellow soldiers or townsfolk... all of these help to create a sense of depth to the universe. They seem as if they are real people with real strengths and flaws.
- Story: a mix of science fiction and traditional epic fantasy, the story is vivid and emotional. While there is a great deal of technology and the required techno babble, the overriding tone of the game is emotional and spiritual (not religious). What at first seems to be a rather shallow glance into a futuristic problem will eventually evolve into a massive foray into an epic struggle that is often steeped in discussions of compassion, responsibility, and the nature of living. While the game does sometimes become bogged down by the heady topics, it offers several moments of sheer brilliance and intense emotion.
Now to the technical aspects behind Star Ocean: The Last Hope. These components do much to enrich the experience of the game, but this is where several of the issues do pop up.
- Music: while having few memorable tracks, the music is appropriate and fits the events occurring on screen. Most of th songs are a mix of rock and epic fanfare, but there is a wonderful ocarina tune that features heavily in the story and is quite beautiful. But beware, unless you switch from the defaulted settings the music will be several levels lower in volume from voices and effects. It is almost impossible to hear the music with the default levels set.
- Graphics: outstanding. The graphics, both normal game-play graphics and the sparse cutscenes are fantastic. The scenes in space are absolutely gorgeous and display the vastness of the "Star Ocean" while the vistas on the different planets are amazing detailed. The art design for the characters, objects, cities, and the late game elements are wonderful. They are either nice to look at or instill the appropriate amount of uneasiness. There is also a distinct atmospheric shift from the futuristic technological dominated civilizations to the medieval-like worlds. The medieval worlds offer the vibrant, earthy tones that are more subtle and subdued than the still vibrant but more shining and sterile tones of the technological worlds.
- Voice Work: Now, despite the bashing of the voice-overs in this game, I found it good. There are moments of grimacing melodrama that the script forces on the dialog, but I found the acting to be superb. The reactions were realistic and even the odd use of language and inflection by one of the cast members was believable (once I learned her history, the acting for that character instantly became classic). There is the typical issue of lip syncing not being perfect, but it is easier to ignore that in this game as compared to Infinite Undiscovery.
- Pacing: this is the only area of the design that impedes in any respect to the other elements. There are several long cutscenes, especially on the final disc, that easily could have been shortened. There is also an issue of pacing indirectly in regards to save points... they are few and far between. There are some long dungeons that are riddled with long cutscenes and the infrequent nature of the save points can sometimes lead to having to retread hours if the game freezes or you die. The last sequence of the game can really cause problems here since it offers no breaks: it goes long cutscene-battle-cutscene-multiple possible battles-cutscene-battle.
Game-play: the battle system takes place in real time. The characters can free-run and attack at any time as well as access various skills and items. Characters can also be switched in and out of battle, although there will be a small wait until you can switch again. The normal in town actions are governed by talking to characters and the environment is limited in its interactive capability. The biggest factor to game-play is the trademark PA scenes that can be viewed. Once certain requirements are met, a special scene can be initiated with other characters. Some of these PA scenes have choices that effect affection levels between character. These scenes are what allows for the special endings to be achieved.
- Length and Replay Value: The game is long. Without digging deep into side-quests or achievement grinding, it will take about 40 hours to progress through the story. With all the quests and achievements that length can easily pass 200 hours. There are several bonuses that open up after the game is beaten, so the immediate replay value is instantly boosted. Also, there are 8 special endings that can be missed in one play-through, so if all endings are not viewed in the first go around, there is another reason to play from the beginning again.
Overall, Star Ocean: The Last Hope is a good game that offers wonderful characters and a decent story. The game does deserve its T rating since there are several moments in the story that are dark. Younger teens and children might have a difficult time dealing with the mature themes that occur and are discussed within this story. But, if you loved the previous Star Ocean games or are a fan of RPG's in general... you should enjoy this game.
Final verdict: Buy It
Let us know what you think and don't be a jimmy!!!!
the two new characters for MVC3
i got two fresh new faces for you guys haggar and phoenix are in MVC3
phoenix looks really good her healing super looks yummy to my tummy ^_^
haggar on the other hand looks pretty boring and generic but that might change once i've had time with him
but overall two more solid additions to a game that is shaping up to be a BEAST
i want to hear your guys opinion on the two new characters are u happy with them?
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